pub fn apply_render_commands(
renderer: &mut WgpuSceneRenderer,
cmds: Vec<RenderCommand>,
) -> RenderCommandReportExpand description
Apply a batch of RenderCommands to a scene renderer.
WgpuSurfaceBackend derefs to WgpuSceneRenderer, so this works for
both the windowed backends and offscreen-device embedders. Failures are
collected rather than logged here: every caller sits inside a callback
with no error channel (winit event loop, requestAnimationFrame),
so reporting is the caller’s job.