1use std::borrow::Cow;
2use std::collections::HashMap;
3use std::num::NonZero;
4#[cfg(feature = "winit-surface")]
5use std::panic::{AssertUnwindSafe, catch_unwind};
6#[cfg(feature = "winit-surface")]
7use std::sync::Arc;
8
9use repose_core::color::{ChromaSiting, ColorInfo, PixelFormat};
10use repose_core::request_frame;
11use repose_core::{
12 Brush, FontStyle, GlyphRasterConfig, PresentModePref, RenderBackend, Scene, SceneNode,
13 StrokeCap, Transform,
14};
15use wgpu::Instance;
16
17mod slug;
18
19mod commands;
20pub use commands::apply_render_commands;
21
22#[derive(Clone)]
23struct UploadRing {
24 buf: wgpu::Buffer,
25 cap: u64,
26 head: u64,
27 usage: wgpu::BufferUsages,
28}
29
30impl UploadRing {
31 fn new(device: &wgpu::Device, label: &str, cap: u64, usage: wgpu::BufferUsages) -> Self {
32 let buf = device.create_buffer(&wgpu::BufferDescriptor {
33 label: Some(label),
34 size: cap,
35 usage,
36 mapped_at_creation: false,
37 });
38 Self {
39 buf,
40 cap,
41 head: 0,
42 usage,
43 }
44 }
45
46 fn reset(&mut self) {
47 self.head = 0;
48 }
49
50 fn grow_to_fit(&mut self, device: &wgpu::Device, needed: u64) {
51 let start = (self.head + 3) & !3;
52 if start + needed <= self.cap {
53 return;
54 }
55 let new_cap = (start + needed).next_power_of_two();
56 self.buf = device.create_buffer(&wgpu::BufferDescriptor {
57 label: Some("upload ring (grown)"),
58 size: new_cap,
59 usage: self.usage,
60 mapped_at_creation: false,
61 });
62 self.cap = new_cap;
63 }
64
65 fn alloc_write(&mut self, queue: &wgpu::Queue, bytes: &[u8]) -> (u64, u64) {
66 let len = bytes.len() as u64;
67 let start = (self.head + 3) & !3; let end = start + len;
69 assert!(end <= self.cap, "ring overflow - call grow_to_fit first");
70 queue.write_buffer(&self.buf, start, bytes);
71 self.head = end;
72 (start, len)
73 }
74}
75
76struct InstancedPipe<I: bytemuck::Pod> {
77 ring: UploadRing,
78 _marker: std::marker::PhantomData<I>,
79}
80
81impl<I: bytemuck::Pod> InstancedPipe<I> {
82 fn new(ring: UploadRing) -> Self {
83 Self {
84 ring,
85 _marker: std::marker::PhantomData,
86 }
87 }
88
89 fn upload(
90 &mut self,
91 device: &wgpu::Device,
92 queue: &wgpu::Queue,
93 data: &[I],
94 ) -> Option<(u64, u32)> {
95 if data.is_empty() {
96 return None;
97 }
98 let bytes = bytemuck::cast_slice(data);
99 self.ring.grow_to_fit(device, bytes.len() as u64);
100 let (off, wrote) = self.ring.alloc_write(queue, bytes);
101 debug_assert_eq!(wrote as usize, bytes.len());
102 Some((off, data.len() as u32))
103 }
104
105 fn reset(&mut self) {
106 self.ring.reset();
107 }
108}
109
110#[repr(C)]
111#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
112struct Globals {
113 ndc_to_px: [f32; 2],
114 _pad: [f32; 2],
115}
116
117fn make_globals(target_w: f32, target_h: f32) -> Globals {
118 Globals {
119 ndc_to_px: [target_w * 0.5, target_h * 0.5],
120 _pad: [0.0, 0.0],
121 }
122}
123
124pub struct WgpuSceneRenderer {
125 pub device: wgpu::Device,
126 pub queue: wgpu::Queue,
127 pub output_format: wgpu::TextureFormat,
128 pub output_width: u32,
129 pub output_height: u32,
130
131 surface_pipes: Pipelines,
134 layer_pipes: Pipelines,
135
136 rects: InstancedPipe<RectInstance>,
138 borders: InstancedPipe<BorderInstance>,
139 ellipses: InstancedPipe<EllipseInstance>,
140 ellipse_borders: InstancedPipe<EllipseBorderInstance>,
141 arcs: InstancedPipe<ArcInstance>,
142 glyph_mask: InstancedPipe<GlyphInstance>,
143 glyph_color: InstancedPipe<GlyphInstance>,
144
145 image_bind_layout_rgba: wgpu::BindGroupLayout,
147 image_bind_layout_nv12: wgpu::BindGroupLayout,
148 image_sampler: wgpu::Sampler,
149 layer_sampler: wgpu::Sampler,
150 layer_sampler_linear: wgpu::Sampler,
151
152 blur_ring: UploadRing,
154
155 text_bind_layout: wgpu::BindGroupLayout,
156
157 clip_ring: UploadRing,
159
160 slug_enabled: bool,
162 slug_ring: UploadRing,
163 slug_cache: slug::GlyphSlugCache,
164
165 nv12: InstancedPipe<Nv12Instance>,
167
168 mesh_verts: UploadRing,
170 mesh_indices: UploadRing,
171 mesh_uniform_buf: wgpu::Buffer,
172 mesh_bind_layout: wgpu::BindGroupLayout,
173 mesh_bind: wgpu::BindGroup,
174 mesh_uniform_head: u64,
175 mesh_clip_stack: Vec<(u64, u32, u64, u32, u64)>,
179
180 msaa_samples: u32,
181
182 depth_stencil_tex: wgpu::Texture,
184 depth_stencil_view: wgpu::TextureView,
185
186 msaa_tex: Option<wgpu::Texture>,
188 msaa_view: Option<wgpu::TextureView>,
189
190 globals_buf: wgpu::Buffer,
191 globals_bind: wgpu::BindGroup,
192
193 atlas_mask: AtlasA8,
195 atlas_color: AtlasRGBA,
196
197 next_image_handle: u64,
199 images: HashMap<u64, ImageTex>,
200 retained: HashMap<u64, RetainedImage>,
201
202 frame_index: u64,
204 image_bytes_total: u64,
205 image_evict_after_frames: u64,
206 image_budget_bytes: u64,
207
208 layer_pool: HashMap<u32, LayerTarget>,
211
212 working_space: bool,
216 ws_tex: Option<wgpu::Texture>,
217 ws_view: Option<wgpu::TextureView>,
218 ws_bind: Option<wgpu::BindGroup>,
219 display_pipeline: Option<wgpu::RenderPipeline>,
220 display_layout: Option<wgpu::BindGroupLayout>,
221}
222
223pub struct WgpuSurfaceBackend {
224 pub surface: Option<wgpu::Surface<'static>>,
225 pub surface_config: Option<wgpu::SurfaceConfiguration>,
226 pub renderer: WgpuSceneRenderer,
227}
228
229impl std::ops::Deref for WgpuSurfaceBackend {
230 type Target = WgpuSceneRenderer;
231 fn deref(&self) -> &Self::Target {
232 &self.renderer
233 }
234}
235impl std::ops::DerefMut for WgpuSurfaceBackend {
236 fn deref_mut(&mut self) -> &mut Self::Target {
237 &mut self.renderer
238 }
239}
240
241#[cfg(feature = "winit-surface")]
242pub type WgpuBackend = WgpuSurfaceBackend;
243
244impl Drop for WgpuSceneRenderer {
245 fn drop(&mut self) {
246 let _ = self.device.poll(wgpu::PollType::wait_indefinitely());
247 }
248}
249
250#[derive(Clone)]
251struct LayerTarget {
252 view: wgpu::TextureView,
253 bind: wgpu::BindGroup,
254 bind_linear: wgpu::BindGroup,
255 depth_stencil_view: wgpu::TextureView,
256 width: u32,
257 height: u32,
258 rect_px: (f32, f32, f32, f32),
259}
260
261#[derive(Clone, Copy)]
263enum PassTarget {
264 Surface,
265 Layer(u32),
266}
267
268struct Pipelines {
273 rects: wgpu::RenderPipeline,
274 borders: wgpu::RenderPipeline,
275 ellipses: wgpu::RenderPipeline,
276 ellipse_borders: wgpu::RenderPipeline,
277 arcs: wgpu::RenderPipeline,
278 text_mask: wgpu::RenderPipeline,
279 text_color: wgpu::RenderPipeline,
280 image_rgba: wgpu::RenderPipeline,
281 image_nv12: wgpu::RenderPipeline,
282 blur: wgpu::RenderPipeline,
283 blur_content: wgpu::RenderPipeline,
284 clip_a2c: wgpu::RenderPipeline,
285 clip_bin: wgpu::RenderPipeline,
286 clip_dec: wgpu::RenderPipeline,
287 slug: Option<wgpu::RenderPipeline>,
288 mesh: wgpu::RenderPipeline,
292 mesh_overlay: wgpu::RenderPipeline,
295 mesh_clip_inc: wgpu::RenderPipeline,
297 mesh_clip_dec: wgpu::RenderPipeline,
299}
300
301impl Pipelines {
302 fn create(
303 device: &wgpu::Device,
304 format: wgpu::TextureFormat,
305 sample_count: u32,
306 globals_layout: &wgpu::BindGroupLayout,
307 text_bind_layout: &wgpu::BindGroupLayout,
308 image_bind_layout_nv12: &wgpu::BindGroupLayout,
309 clip_pipeline_layout: &wgpu::PipelineLayout,
310 stencil_for_content: &wgpu::DepthStencilState,
311 stencil_for_clip_inc: &wgpu::DepthStencilState,
312 stencil_for_clip_dec: &wgpu::DepthStencilState,
313 clip_color_target: &wgpu::ColorTargetState,
314 clip_vertex_layout: &wgpu::VertexBufferLayout,
315 mesh_bind_layout: &wgpu::BindGroupLayout,
316 ) -> Self {
317 let msaa_state = wgpu::MultisampleState {
318 count: sample_count,
319 mask: !0,
320 alpha_to_coverage_enabled: false,
321 };
322
323 macro_rules! make_content_pipeline {
324 ($name:ident, $shader:literal, $inst_type:ty, $attrs:expr) => {
325 let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
326 label: Some(concat!($shader, ".wgsl")),
327 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(concat!(
328 "shaders/", $shader, ".wgsl"
329 )))),
330 });
331 let pipeline_layout =
332 device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
333 label: Some(concat!($shader, " pipeline layout")),
334 bind_group_layouts: &[Some(globals_layout)],
335 immediate_size: 0,
336 });
337 let $name = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
338 label: Some(concat!($shader, " pipeline")),
339 layout: Some(&pipeline_layout),
340 vertex: wgpu::VertexState {
341 module: &shader_module,
342 entry_point: Some("vs_main"),
343 buffers: &[Some(wgpu::VertexBufferLayout {
344 array_stride: std::mem::size_of::<$inst_type>() as u64,
345 step_mode: wgpu::VertexStepMode::Instance,
346 attributes: $attrs,
347 })],
348 compilation_options: wgpu::PipelineCompilationOptions::default(),
349 },
350 fragment: Some(wgpu::FragmentState {
351 module: &shader_module,
352 entry_point: Some("fs_main"),
353 targets: &[Some(wgpu::ColorTargetState {
354 format,
355 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
356 write_mask: wgpu::ColorWrites::ALL,
357 })],
358 compilation_options: wgpu::PipelineCompilationOptions::default(),
359 }),
360 primitive: wgpu::PrimitiveState::default(),
361 depth_stencil: Some(stencil_for_content.clone()),
362 multisample: msaa_state,
363 multiview_mask: None,
364 cache: None,
365 });
366 };
367 }
368
369 let rect_attrs: &[wgpu::VertexAttribute] = &[
370 wgpu::VertexAttribute {
371 shader_location: 0,
372 offset: 0,
373 format: wgpu::VertexFormat::Float32x4,
374 },
375 wgpu::VertexAttribute {
376 shader_location: 1,
377 offset: 16,
378 format: wgpu::VertexFormat::Float32x4,
379 },
380 wgpu::VertexAttribute {
381 shader_location: 2,
382 offset: 32,
383 format: wgpu::VertexFormat::Uint32,
384 },
385 wgpu::VertexAttribute {
386 shader_location: 3,
387 offset: 48,
388 format: wgpu::VertexFormat::Float32x4,
389 },
390 wgpu::VertexAttribute {
391 shader_location: 4,
392 offset: 64,
393 format: wgpu::VertexFormat::Float32x4,
394 },
395 wgpu::VertexAttribute {
396 shader_location: 5,
397 offset: 80,
398 format: wgpu::VertexFormat::Float32x2,
399 },
400 wgpu::VertexAttribute {
401 shader_location: 6,
402 offset: 88,
403 format: wgpu::VertexFormat::Float32x2,
404 },
405 wgpu::VertexAttribute {
406 shader_location: 7,
407 offset: 96,
408 format: wgpu::VertexFormat::Float32x2,
409 },
410 ];
411 let border_attrs: &[wgpu::VertexAttribute] = &[
412 wgpu::VertexAttribute {
413 shader_location: 0,
414 offset: 0,
415 format: wgpu::VertexFormat::Float32x4,
416 },
417 wgpu::VertexAttribute {
418 shader_location: 1,
419 offset: 16,
420 format: wgpu::VertexFormat::Float32x4,
421 },
422 wgpu::VertexAttribute {
423 shader_location: 2,
424 offset: 32,
425 format: wgpu::VertexFormat::Float32,
426 },
427 wgpu::VertexAttribute {
428 shader_location: 3,
429 offset: 36,
430 format: wgpu::VertexFormat::Float32x4,
431 },
432 wgpu::VertexAttribute {
433 shader_location: 4,
434 offset: 52,
435 format: wgpu::VertexFormat::Float32x2,
436 },
437 ];
438 let ellipse_attrs: &[wgpu::VertexAttribute] = &[
439 wgpu::VertexAttribute {
440 shader_location: 0,
441 offset: 0,
442 format: wgpu::VertexFormat::Float32x4,
443 },
444 wgpu::VertexAttribute {
445 shader_location: 1,
446 offset: 16,
447 format: wgpu::VertexFormat::Float32x4,
448 },
449 wgpu::VertexAttribute {
450 shader_location: 2,
451 offset: 32,
452 format: wgpu::VertexFormat::Float32x2,
453 },
454 ];
455 let ellipse_border_attrs: &[wgpu::VertexAttribute] = &[
456 wgpu::VertexAttribute {
457 shader_location: 0,
458 offset: 0,
459 format: wgpu::VertexFormat::Float32x4,
460 },
461 wgpu::VertexAttribute {
462 shader_location: 1,
463 offset: 16,
464 format: wgpu::VertexFormat::Float32,
465 },
466 wgpu::VertexAttribute {
467 shader_location: 2,
468 offset: 20,
469 format: wgpu::VertexFormat::Float32,
470 },
471 wgpu::VertexAttribute {
472 shader_location: 3,
473 offset: 24,
474 format: wgpu::VertexFormat::Float32x4,
475 },
476 wgpu::VertexAttribute {
477 shader_location: 4,
478 offset: 40,
479 format: wgpu::VertexFormat::Float32x2,
480 },
481 ];
482
483 make_content_pipeline!(rects, "rect", RectInstance, rect_attrs);
484 make_content_pipeline!(borders, "border", BorderInstance, border_attrs);
485 make_content_pipeline!(ellipses, "ellipse", EllipseInstance, ellipse_attrs);
486 make_content_pipeline!(
487 ellipse_borders,
488 "ellipse_border",
489 EllipseBorderInstance,
490 ellipse_border_attrs
491 );
492
493 let arc_attrs: &[wgpu::VertexAttribute] = &[
494 wgpu::VertexAttribute {
495 shader_location: 0,
496 offset: 0,
497 format: wgpu::VertexFormat::Float32x4,
498 },
499 wgpu::VertexAttribute {
500 shader_location: 1,
501 offset: 16,
502 format: wgpu::VertexFormat::Float32,
503 },
504 wgpu::VertexAttribute {
505 shader_location: 2,
506 offset: 20,
507 format: wgpu::VertexFormat::Float32,
508 },
509 wgpu::VertexAttribute {
510 shader_location: 3,
511 offset: 24,
512 format: wgpu::VertexFormat::Float32,
513 },
514 wgpu::VertexAttribute {
515 shader_location: 4,
516 offset: 28,
517 format: wgpu::VertexFormat::Float32,
518 },
519 wgpu::VertexAttribute {
520 shader_location: 5,
521 offset: 32,
522 format: wgpu::VertexFormat::Float32x4,
523 },
524 wgpu::VertexAttribute {
525 shader_location: 6,
526 offset: 48,
527 format: wgpu::VertexFormat::Float32x2,
528 },
529 wgpu::VertexAttribute {
530 shader_location: 7,
531 offset: 56,
532 format: wgpu::VertexFormat::Float32,
533 },
534 ];
535
536 make_content_pipeline!(arcs, "arc", ArcInstance, arc_attrs);
537
538 let text_mask_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
540 label: Some("text.wgsl"),
541 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shaders/text.wgsl"))),
542 });
543 let text_color_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
545 label: Some("text_color.wgsl"),
546 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
547 "shaders/text_color.wgsl"
548 ))),
549 });
550 let text_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
551 label: Some("text pipeline layout"),
552 bind_group_layouts: &[Some(globals_layout), Some(text_bind_layout)],
553 immediate_size: 0,
554 });
555 let glyph_vertex = wgpu::VertexBufferLayout {
556 array_stride: std::mem::size_of::<GlyphInstance>() as u64,
557 step_mode: wgpu::VertexStepMode::Instance,
558 attributes: &[
559 wgpu::VertexAttribute {
560 shader_location: 0,
561 offset: 0,
562 format: wgpu::VertexFormat::Float32x4,
563 },
564 wgpu::VertexAttribute {
565 shader_location: 1,
566 offset: 16,
567 format: wgpu::VertexFormat::Float32x4,
568 },
569 wgpu::VertexAttribute {
570 shader_location: 2,
571 offset: 32,
572 format: wgpu::VertexFormat::Float32x4,
573 },
574 wgpu::VertexAttribute {
575 shader_location: 3,
576 offset: 48,
577 format: wgpu::VertexFormat::Float32x2,
578 },
579 ],
580 };
581 let text_mask = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
582 label: Some("text pipeline (mask)"),
583 layout: Some(&text_pipeline_layout),
584 vertex: wgpu::VertexState {
585 module: &text_mask_shader,
586 entry_point: Some("vs_main"),
587 buffers: &[Some(glyph_vertex.clone())],
588 compilation_options: wgpu::PipelineCompilationOptions::default(),
589 },
590 fragment: Some(wgpu::FragmentState {
591 module: &text_mask_shader,
592 entry_point: Some("fs_main"),
593 targets: &[Some(wgpu::ColorTargetState {
594 format,
595 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
596 write_mask: wgpu::ColorWrites::ALL,
597 })],
598 compilation_options: wgpu::PipelineCompilationOptions::default(),
599 }),
600 primitive: wgpu::PrimitiveState::default(),
601 depth_stencil: Some(stencil_for_content.clone()),
602 multisample: msaa_state,
603 multiview_mask: None,
604 cache: None,
605 });
606 let text_color = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
607 label: Some("text pipeline (color)"),
608 layout: Some(&text_pipeline_layout),
609 vertex: wgpu::VertexState {
610 module: &text_color_shader,
611 entry_point: Some("vs_main"),
612 buffers: &[Some(glyph_vertex)],
613 compilation_options: wgpu::PipelineCompilationOptions::default(),
614 },
615 fragment: Some(wgpu::FragmentState {
616 module: &text_color_shader,
617 entry_point: Some("fs_main"),
618 targets: &[Some(wgpu::ColorTargetState {
619 format,
620 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
621 write_mask: wgpu::ColorWrites::ALL,
622 })],
623 compilation_options: wgpu::PipelineCompilationOptions::default(),
624 }),
625 primitive: wgpu::PrimitiveState::default(),
626 depth_stencil: Some(stencil_for_content.clone()),
627 multisample: msaa_state,
628 multiview_mask: None,
629 cache: None,
630 });
631 let image_rgba = text_color.clone();
633
634 let blur_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
636 label: Some("blur_shadow.wgsl"),
637 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
638 "shaders/blur_shadow.wgsl"
639 ))),
640 });
641 let blur_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
642 label: Some("blur pipeline layout"),
643 bind_group_layouts: &[Some(globals_layout), Some(text_bind_layout)],
644 immediate_size: 0,
645 });
646 let blur = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
647 label: Some("blur pipeline"),
648 layout: Some(&blur_pipeline_layout),
649 vertex: wgpu::VertexState {
650 module: &blur_shader,
651 entry_point: Some("vs_main"),
652 buffers: &[Some(wgpu::VertexBufferLayout {
653 array_stride: std::mem::size_of::<BlurInstance>() as u64,
654 step_mode: wgpu::VertexStepMode::Instance,
655 attributes: &[
656 wgpu::VertexAttribute {
657 shader_location: 0,
658 offset: 0,
659 format: wgpu::VertexFormat::Float32x4,
660 },
661 wgpu::VertexAttribute {
662 shader_location: 1,
663 offset: 16,
664 format: wgpu::VertexFormat::Float32x4,
665 },
666 wgpu::VertexAttribute {
667 shader_location: 2,
668 offset: 32,
669 format: wgpu::VertexFormat::Float32x4,
670 },
671 wgpu::VertexAttribute {
672 shader_location: 3,
673 offset: 48,
674 format: wgpu::VertexFormat::Float32x2,
675 },
676 wgpu::VertexAttribute {
677 shader_location: 4,
678 offset: 56,
679 format: wgpu::VertexFormat::Float32x2,
680 },
681 ],
682 })],
683 compilation_options: wgpu::PipelineCompilationOptions::default(),
684 },
685 fragment: Some(wgpu::FragmentState {
686 module: &blur_shader,
687 entry_point: Some("fs_main"),
688 targets: &[Some(wgpu::ColorTargetState {
689 format,
690 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
691 write_mask: wgpu::ColorWrites::ALL,
692 })],
693 compilation_options: wgpu::PipelineCompilationOptions::default(),
694 }),
695 primitive: wgpu::PrimitiveState::default(),
696 depth_stencil: Some(stencil_for_content.clone()),
697 multisample: msaa_state,
698 multiview_mask: None,
699 cache: None,
700 });
701
702 let blur_content_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
704 label: Some("blur_content.wgsl"),
705 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
706 "shaders/blur_content.wgsl"
707 ))),
708 });
709 let blur_content = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
710 label: Some("blur content pipeline"),
711 layout: Some(&blur_pipeline_layout),
712 vertex: wgpu::VertexState {
713 module: &blur_content_shader,
714 entry_point: Some("vs_main"),
715 buffers: &[Some(wgpu::VertexBufferLayout {
716 array_stride: std::mem::size_of::<BlurInstance>() as u64,
717 step_mode: wgpu::VertexStepMode::Instance,
718 attributes: &[
719 wgpu::VertexAttribute {
720 shader_location: 0,
721 offset: 0,
722 format: wgpu::VertexFormat::Float32x4,
723 },
724 wgpu::VertexAttribute {
725 shader_location: 1,
726 offset: 16,
727 format: wgpu::VertexFormat::Float32x4,
728 },
729 wgpu::VertexAttribute {
730 shader_location: 2,
731 offset: 32,
732 format: wgpu::VertexFormat::Float32x4,
733 },
734 wgpu::VertexAttribute {
735 shader_location: 3,
736 offset: 48,
737 format: wgpu::VertexFormat::Float32x2,
738 },
739 wgpu::VertexAttribute {
740 shader_location: 4,
741 offset: 56,
742 format: wgpu::VertexFormat::Float32x2,
743 },
744 ],
745 })],
746 compilation_options: wgpu::PipelineCompilationOptions::default(),
747 },
748 fragment: Some(wgpu::FragmentState {
749 module: &blur_content_shader,
750 entry_point: Some("fs_main"),
751 targets: &[Some(wgpu::ColorTargetState {
752 format,
753 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
754 write_mask: wgpu::ColorWrites::ALL,
755 })],
756 compilation_options: wgpu::PipelineCompilationOptions::default(),
757 }),
758 primitive: wgpu::PrimitiveState::default(),
759 depth_stencil: Some(stencil_for_content.clone()),
760 multisample: msaa_state,
761 multiview_mask: None,
762 cache: None,
763 });
764
765 let image_nv12_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
767 label: Some("image_nv12.wgsl"),
768 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
769 "shaders/image_nv12.wgsl"
770 ))),
771 });
772 let image_nv12_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
773 label: Some("image nv12 pipeline layout"),
774 bind_group_layouts: &[Some(globals_layout), Some(image_bind_layout_nv12)],
775 immediate_size: 0,
776 });
777 let image_nv12 = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
778 label: Some("image nv12 pipeline"),
779 layout: Some(&image_nv12_layout),
780 vertex: wgpu::VertexState {
781 module: &image_nv12_shader,
782 entry_point: Some("vs_main"),
783 buffers: &[Some(wgpu::VertexBufferLayout {
784 array_stride: std::mem::size_of::<Nv12Instance>() as u64,
785 step_mode: wgpu::VertexStepMode::Instance,
786 attributes: &[
787 wgpu::VertexAttribute {
788 shader_location: 0,
789 offset: 0,
790 format: wgpu::VertexFormat::Float32x4,
791 },
792 wgpu::VertexAttribute {
793 shader_location: 1,
794 offset: 16,
795 format: wgpu::VertexFormat::Float32x4,
796 },
797 wgpu::VertexAttribute {
798 shader_location: 2,
799 offset: 32,
800 format: wgpu::VertexFormat::Float32x4,
801 },
802 wgpu::VertexAttribute {
803 shader_location: 3,
804 offset: 48,
805 format: wgpu::VertexFormat::Float32,
806 },
807 wgpu::VertexAttribute {
808 shader_location: 4,
809 offset: 52,
810 format: wgpu::VertexFormat::Float32x2,
811 },
812 ],
813 })],
814 compilation_options: wgpu::PipelineCompilationOptions::default(),
815 },
816 fragment: Some(wgpu::FragmentState {
817 module: &image_nv12_shader,
818 entry_point: Some("fs_main"),
819 targets: &[Some(wgpu::ColorTargetState {
820 format,
821 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
822 write_mask: wgpu::ColorWrites::ALL,
823 })],
824 compilation_options: wgpu::PipelineCompilationOptions::default(),
825 }),
826 primitive: wgpu::PrimitiveState::default(),
827 depth_stencil: Some(stencil_for_content.clone()),
828 multisample: msaa_state,
829 multiview_mask: None,
830 cache: None,
831 });
832
833 let clip_shader_a2c = device.create_shader_module(wgpu::ShaderModuleDescriptor {
835 label: Some("clip_round_rect_a2c.wgsl"),
836 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
837 "shaders/clip_round_rect_a2c.wgsl"
838 ))),
839 });
840 let clip_shader_bin = device.create_shader_module(wgpu::ShaderModuleDescriptor {
841 label: Some("clip_round_rect_bin.wgsl"),
842 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
843 "shaders/clip_round_rect_bin.wgsl"
844 ))),
845 });
846 let clip_a2c = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
847 label: Some("clip pipeline (a2c)"),
848 layout: Some(clip_pipeline_layout),
849 vertex: wgpu::VertexState {
850 module: &clip_shader_a2c,
851 entry_point: Some("vs_main"),
852 buffers: &[Some(clip_vertex_layout.clone())],
853 compilation_options: wgpu::PipelineCompilationOptions::default(),
854 },
855 fragment: Some(wgpu::FragmentState {
856 module: &clip_shader_a2c,
857 entry_point: Some("fs_main"),
858 targets: &[Some(clip_color_target.clone())],
859 compilation_options: wgpu::PipelineCompilationOptions::default(),
860 }),
861 primitive: wgpu::PrimitiveState::default(),
862 depth_stencil: Some(stencil_for_clip_inc.clone()),
863 multisample: wgpu::MultisampleState {
864 count: sample_count,
865 mask: !0,
866 alpha_to_coverage_enabled: sample_count > 1,
867 },
868 multiview_mask: None,
869 cache: None,
870 });
871 let clip_bin = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
872 label: Some("clip pipeline (bin)"),
873 layout: Some(clip_pipeline_layout),
874 vertex: wgpu::VertexState {
875 module: &clip_shader_bin,
876 entry_point: Some("vs_main"),
877 buffers: &[Some(clip_vertex_layout.clone())],
878 compilation_options: wgpu::PipelineCompilationOptions::default(),
879 },
880 fragment: Some(wgpu::FragmentState {
881 module: &clip_shader_bin,
882 entry_point: Some("fs_main"),
883 targets: &[Some(clip_color_target.clone())],
884 compilation_options: wgpu::PipelineCompilationOptions::default(),
885 }),
886 primitive: wgpu::PrimitiveState::default(),
887 depth_stencil: Some(stencil_for_clip_inc.clone()),
888 multisample: wgpu::MultisampleState {
889 count: sample_count,
890 mask: !0,
891 alpha_to_coverage_enabled: false,
892 },
893 multiview_mask: None,
894 cache: None,
895 });
896 let clip_dec = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
897 label: Some("clip pipeline (dec)"),
898 layout: Some(clip_pipeline_layout),
899 vertex: wgpu::VertexState {
900 module: &clip_shader_bin,
901 entry_point: Some("vs_main"),
902 buffers: &[Some(clip_vertex_layout.clone())],
903 compilation_options: wgpu::PipelineCompilationOptions::default(),
904 },
905 fragment: Some(wgpu::FragmentState {
906 module: &clip_shader_bin,
907 entry_point: Some("fs_main"),
908 targets: &[Some(clip_color_target.clone())],
909 compilation_options: wgpu::PipelineCompilationOptions::default(),
910 }),
911 primitive: wgpu::PrimitiveState::default(),
912 depth_stencil: Some(stencil_for_clip_dec.clone()),
913 multisample: wgpu::MultisampleState {
914 count: sample_count,
915 mask: !0,
916 alpha_to_coverage_enabled: false,
917 },
918 multiview_mask: None,
919 cache: None,
920 });
921
922 let slug = Some(slug::create_pipeline(
923 device,
924 format,
925 sample_count,
926 stencil_for_content,
927 ));
928
929 let mesh_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
931 label: Some("mesh.wgsl"),
932 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shaders/mesh.wgsl"))),
933 });
934 let mesh_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
935 label: Some("mesh pipeline layout"),
936 bind_group_layouts: &[Some(globals_layout), Some(mesh_bind_layout)],
937 immediate_size: 0,
938 });
939 let mesh_vertex_layout = wgpu::VertexBufferLayout {
940 array_stride: std::mem::size_of::<MeshVertex>() as u64,
941 step_mode: wgpu::VertexStepMode::Vertex,
942 attributes: &[
943 wgpu::VertexAttribute {
944 shader_location: 0,
945 offset: 0,
946 format: wgpu::VertexFormat::Float32x2,
947 },
948 wgpu::VertexAttribute {
949 shader_location: 1,
950 offset: 8,
951 format: wgpu::VertexFormat::Float32x4,
952 },
953 wgpu::VertexAttribute {
954 shader_location: 2,
955 offset: 24,
956 format: wgpu::VertexFormat::Float32x2,
957 },
958 ],
959 };
960 let make_mesh_pipeline =
961 |label: &str, depth: &wgpu::DepthStencilState, color: &wgpu::ColorTargetState| {
962 device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
963 label: Some(label),
964 layout: Some(&mesh_pipeline_layout),
965 vertex: wgpu::VertexState {
966 module: &mesh_shader,
967 entry_point: Some("vs_main"),
968 buffers: &[Some(mesh_vertex_layout.clone())],
969 compilation_options: wgpu::PipelineCompilationOptions::default(),
970 },
971 fragment: Some(wgpu::FragmentState {
972 module: &mesh_shader,
973 entry_point: Some("fs_main"),
974 targets: &[Some(color.clone())],
975 compilation_options: wgpu::PipelineCompilationOptions::default(),
976 }),
977 primitive: wgpu::PrimitiveState {
978 topology: wgpu::PrimitiveTopology::TriangleList,
979 ..Default::default()
980 },
981 depth_stencil: Some(depth.clone()),
982 multisample: msaa_state,
983 multiview_mask: None,
984 cache: None,
985 })
986 };
987 let mesh_color_target = wgpu::ColorTargetState {
988 format,
989 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
990 write_mask: wgpu::ColorWrites::ALL,
991 };
992 let mut stencil_for_mesh = stencil_for_content.clone();
993 stencil_for_mesh.stencil.front.compare = wgpu::CompareFunction::Equal;
994 stencil_for_mesh.stencil.back.compare = wgpu::CompareFunction::Equal;
995 let mesh = make_mesh_pipeline("mesh pipeline", &stencil_for_mesh, &mesh_color_target);
996 let mesh_overlay = make_mesh_pipeline(
997 "mesh overlay pipeline",
998 stencil_for_content,
999 &mesh_color_target,
1000 );
1001 let mesh_clip_inc = make_mesh_pipeline(
1002 "mesh clip (inc) pipeline",
1003 stencil_for_clip_inc,
1004 clip_color_target,
1005 );
1006 let mesh_clip_dec = make_mesh_pipeline(
1007 "mesh clip (dec) pipeline",
1008 stencil_for_clip_dec,
1009 clip_color_target,
1010 );
1011
1012 Self {
1013 rects,
1014 borders,
1015 ellipses,
1016 ellipse_borders,
1017 arcs,
1018 text_mask,
1019 text_color,
1020 image_rgba,
1021 image_nv12,
1022 blur,
1023 blur_content,
1024 clip_a2c,
1025 clip_bin,
1026 clip_dec,
1027 slug,
1028 mesh,
1029 mesh_overlay,
1030 mesh_clip_inc,
1031 mesh_clip_dec,
1032 }
1033 }
1034}
1035
1036struct Pass {
1038 target: PassTarget,
1039 initial_scissor: (u32, u32, u32, u32),
1041 clear_color: Option<[f32; 4]>,
1044 cmds: Vec<Cmd>,
1045}
1046
1047#[allow(non_snake_case)]
1048enum Cmd {
1049 ClipPush {
1050 off: u64,
1051 cnt: u32,
1052 scissor: (u32, u32, u32, u32),
1053 difference: bool,
1054 rounded: bool,
1055 },
1056 ClipPop {
1057 off: u64,
1058 cnt: u32,
1059 scissor: (u32, u32, u32, u32),
1060 difference: bool,
1061 },
1062 Rect {
1063 off: u64,
1064 cnt: u32,
1065 },
1066 Border {
1067 off: u64,
1068 cnt: u32,
1069 },
1070 Ellipse {
1071 off: u64,
1072 cnt: u32,
1073 },
1074 EllipseBorder {
1075 off: u64,
1076 cnt: u32,
1077 },
1078 Arc {
1079 off: u64,
1080 cnt: u32,
1081 },
1082 GlyphsMask {
1083 off: u64,
1084 cnt: u32,
1085 },
1086 GlyphsColor {
1087 off: u64,
1088 cnt: u32,
1089 },
1090 GlyphsVector {
1091 off: u64,
1092 cnt: u32,
1093 },
1094 ImageRgba {
1095 off: u64,
1096 cnt: u32,
1097 handle: u64,
1098 },
1099 ImageNv12 {
1100 off: u64,
1101 cnt: u32,
1102 handle: u64,
1103 },
1104 CompositeLayer {
1108 off: u64,
1109 cnt: u32,
1110 layer_id: u32,
1111 },
1112 CompositeShadow {
1116 off: u64,
1117 cnt: u32,
1118 layer_id: u32,
1119 },
1120 CompositeBlur {
1123 off: u64,
1124 cnt: u32,
1125 layer_id: u32,
1126 },
1127 VectorMesh {
1129 voff: u64,
1130 vcnt: u32,
1131 ioff: u64,
1132 icnt: u32,
1133 uoff: u64,
1134 },
1135 VectorOverlay {
1137 voff: u64,
1138 vcnt: u32,
1139 ioff: u64,
1140 icnt: u32,
1141 uoff: u64,
1142 },
1143 VectorClipPush {
1145 voff: u64,
1146 vcnt: u32,
1147 ioff: u64,
1148 icnt: u32,
1149 uoff: u64,
1150 scissor: (u32, u32, u32, u32),
1151 },
1152 VectorClipPop {
1154 voff: u64,
1155 vcnt: u32,
1156 ioff: u64,
1157 icnt: u32,
1158 uoff: u64,
1159 scissor: (u32, u32, u32, u32),
1160 },
1161}
1162
1163enum ImageTex {
1164 Rgba {
1165 tex: wgpu::Texture,
1166 bind: wgpu::BindGroup,
1167 w: u32,
1168 h: u32,
1169 format: wgpu::TextureFormat,
1170 last_used_frame: u64,
1171 bytes: u64,
1172 },
1173 Nv12 {
1174 tex_y: wgpu::Texture,
1175 tex_uv: wgpu::Texture,
1176 bind: wgpu::BindGroup,
1177 yuv_buf: wgpu::Buffer,
1178 w: u32,
1179 h: u32,
1180 color_info: ColorInfo,
1181 last_used_frame: u64,
1182 bytes: u64,
1183 },
1184}
1185
1186#[derive(Clone)]
1187struct RetainedImage {
1188 w: u32,
1189 h: u32,
1190 format: wgpu::TextureFormat,
1191 rgba: Vec<u8>,
1192}
1193
1194struct AtlasA8 {
1195 tex: wgpu::Texture,
1196 view: wgpu::TextureView,
1197 sampler: wgpu::Sampler,
1198 size: u32,
1199 next_x: u32,
1200 next_y: u32,
1201 row_h: u32,
1202 map: HashMap<(repose_text::GlyphKey, u32), GlyphInfo>,
1203}
1204
1205struct AtlasRGBA {
1206 tex: wgpu::Texture,
1207 view: wgpu::TextureView,
1208 sampler: wgpu::Sampler,
1209 size: u32,
1210 next_x: u32,
1211 next_y: u32,
1212 row_h: u32,
1213 map: HashMap<(repose_text::GlyphKey, u32), GlyphInfo>,
1214}
1215
1216#[derive(Clone, Copy)]
1217struct GlyphInfo {
1218 u0: f32,
1219 v0: f32,
1220 u1: f32,
1221 v1: f32,
1222 w: f32,
1223 h: f32,
1224}
1225
1226#[repr(C)]
1227#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1228struct RectInstance {
1229 xywh: [f32; 4],
1230 radii: [f32; 4],
1231 brush_type: u32,
1232 _pad: [f32; 3],
1233 color0: [f32; 4],
1234 color1: [f32; 4],
1235 grad_start: [f32; 2],
1236 grad_end: [f32; 2],
1237 sin_cos: [f32; 2],
1238}
1239
1240#[repr(C)]
1241#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1242struct BorderInstance {
1243 xywh: [f32; 4],
1244 radii: [f32; 4],
1245 stroke: f32,
1246 color: [f32; 4],
1247 sin_cos: [f32; 2],
1248}
1249
1250#[repr(C)]
1251#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1252struct EllipseInstance {
1253 xywh: [f32; 4],
1254 color: [f32; 4],
1255 sin_cos: [f32; 2],
1256}
1257
1258#[repr(C)]
1259#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1260struct EllipseBorderInstance {
1261 xywh: [f32; 4],
1262 stroke: f32,
1263 pad: f32,
1264 color: [f32; 4],
1265 sin_cos: [f32; 2],
1266}
1267
1268#[repr(C)]
1269#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1270struct ArcInstance {
1271 xywh: [f32; 4],
1272 start_angle: f32,
1273 sweep_angle: f32,
1274 stroke: f32,
1275 pad: f32,
1276 color: [f32; 4],
1277 sin_cos: [f32; 2],
1278 cap: f32, }
1280
1281#[repr(C)]
1282#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1283struct GlyphInstance {
1284 xywh: [f32; 4],
1285 uv: [f32; 4],
1286 color: [f32; 4],
1287 sin_cos: [f32; 2],
1288}
1289
1290#[repr(C)]
1291#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1292struct BlurInstance {
1293 xywh: [f32; 4],
1294 uv: [f32; 4],
1295 color: [f32; 4],
1296 blur_uv: [f32; 2],
1297 sin_cos: [f32; 2],
1298}
1299
1300#[repr(C)]
1303#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1304struct YuvTransformRaw {
1305 row0: [f32; 4],
1306 row1: [f32; 4],
1307 row2: [f32; 4],
1308 b: [f32; 4],
1309}
1310
1311#[repr(C)]
1312#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1313struct Nv12Instance {
1314 xywh: [f32; 4],
1315 uv: [f32; 4],
1316 color: [f32; 4], uv_x_offset: f32,
1318 sin_cos: [f32; 2],
1319 _pad: [f32; 1],
1320}
1321
1322#[repr(C)]
1323#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1324struct ClipInstance {
1325 xywh: [f32; 4],
1326 radii: [f32; 4],
1327 sin_cos: [f32; 2],
1328}
1329
1330#[repr(C)]
1331#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1332struct MeshVertex {
1333 pos: [f32; 2],
1334 color: [f32; 4],
1335 uv: [f32; 2],
1336}
1337
1338#[repr(C)]
1339#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1340struct MeshUniform {
1341 m0: [f32; 4],
1342 m1: [f32; 4],
1343 paint: [u32; 4],
1344 color0: [f32; 4],
1345 color1: [f32; 4],
1346 grad_start: [f32; 2],
1347 _p3: [f32; 2],
1348 grad_end: [f32; 2],
1349 _p4: [f32; 2],
1350}
1351
1352const MESH_UNIFORM_SLOT: u64 = 256;
1354const MESH_UNIFORM_CAP: u64 = 4 * 1024 * 1024;
1355
1356impl MeshUniform {
1357 fn identity() -> Self {
1358 Self {
1359 m0: [1.0, 0.0, 0.0, 0.0],
1360 m1: [0.0, 1.0, 0.0, 0.0],
1361 paint: [0; 4],
1362 color0: [0.0; 4],
1363 color1: [0.0; 4],
1364 grad_start: [0.0; 2],
1365 _p3: [0.0; 2],
1366 grad_end: [0.0; 2],
1367 _p4: [0.0; 2],
1368 }
1369 }
1370}
1371
1372fn mesh_uniform_from_paint(affine: [f32; 6], paint: &repose_core::PaintDesc) -> MeshUniform {
1373 let (paint_type, color0, color1, grad_start, grad_end) = match paint {
1374 repose_core::PaintDesc::Solid => (0u32, [0.0; 4], [0.0; 4], [0.0; 2], [0.0; 2]),
1375 repose_core::PaintDesc::Linear {
1376 start,
1377 end,
1378 start_color,
1379 end_color,
1380 } => (
1381 1u32,
1382 start_color.to_linear(),
1383 end_color.to_linear(),
1384 [start.x, start.y],
1385 [end.x, end.y],
1386 ),
1387 _ => (0u32, [0.0; 4], [0.0; 4], [0.0; 2], [0.0; 2]),
1389 };
1390 MeshUniform {
1391 m0: [affine[0], affine[1], affine[2], 0.0],
1392 m1: [affine[3], affine[4], affine[5], 0.0],
1393 paint: [paint_type, 0, 0, 0],
1394 color0,
1395 color1,
1396 grad_start,
1397 _p3: [0.0; 2],
1398 grad_end,
1399 _p4: [0.0; 2],
1400 }
1401}
1402
1403fn combine_mesh_affine(current: &Transform, mesh: [f32; 6]) -> [f32; 6] {
1404 let cos_a = current.rotate.cos();
1405 let sin_a = current.rotate.sin();
1406 let cm00 = current.scale_x * cos_a;
1408 let cm01 = -current.scale_y * sin_a;
1409 let cm10 = current.scale_x * sin_a;
1410 let cm11 = current.scale_y * cos_a;
1411 let mm00 = mesh[0];
1413 let mm01 = mesh[1];
1414 let mm10 = mesh[2];
1415 let mm11 = mesh[3];
1416 let mtx = mesh[4];
1417 let mty = mesh[5];
1418 let r00 = cm00 * mm00 + cm01 * mm10;
1419 let r01 = cm00 * mm01 + cm01 * mm11;
1420 let r10 = cm10 * mm00 + cm11 * mm10;
1421 let r11 = cm10 * mm01 + cm11 * mm11;
1422 let tx = cm00 * mtx + cm01 * mty + current.translate_x;
1423 let ty = cm10 * mtx + cm11 * mty + current.translate_y;
1424 [r00, r01, tx, r10, r11, ty]
1427}
1428
1429fn mesh_aabb(mesh: &repose_core::VectorMeshData, affine: [f32; 6]) -> repose_core::Rect {
1430 let mut min_x = f32::MAX;
1431 let mut min_y = f32::MAX;
1432 let mut max_x = f32::MIN;
1433 let mut max_y = f32::MIN;
1434 for v in mesh.vertices.iter() {
1435 let x = affine[0] * v.pos[0] + affine[1] * v.pos[1] + affine[2];
1436 let y = affine[3] * v.pos[0] + affine[4] * v.pos[1] + affine[5];
1437 min_x = min_x.min(x);
1438 min_y = min_y.min(y);
1439 max_x = max_x.max(x);
1440 max_y = max_y.max(y);
1441 }
1442 let w = (max_x - min_x).max(0.0);
1443 let h = (max_y - min_y).max(0.0);
1444 if !min_x.is_finite() || !min_y.is_finite() {
1445 return repose_core::Rect {
1446 x: 0.0,
1447 y: 0.0,
1448 w: 0.0,
1449 h: 0.0,
1450 };
1451 }
1452 repose_core::Rect {
1453 x: min_x,
1454 y: min_y,
1455 w,
1456 h,
1457 }
1458}
1459
1460fn swash_to_a8_coverage(content: repose_text::SwashContent, data: &[u8]) -> Option<Vec<u8>> {
1461 match content {
1462 repose_text::SwashContent::Mask => Some(data.to_vec()),
1463 repose_text::SwashContent::SubpixelMask => {
1464 let mut out = Vec::with_capacity(data.len() / 4);
1465 for px in data.chunks_exact(4) {
1466 let r = px[0];
1467 let g = px[1];
1468 let b = px[2];
1469 out.push(r.max(g).max(b));
1470 }
1471 Some(out)
1472 }
1473 repose_text::SwashContent::Color => None,
1474 }
1475}
1476
1477impl WgpuSceneRenderer {
1478 pub fn from_device(
1479 device: wgpu::Device,
1480 queue: wgpu::Queue,
1481 output_format: wgpu::TextureFormat,
1482 msaa_samples: u32,
1483 ) -> Self {
1484 let globals_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
1485 label: Some("globals layout"),
1486 entries: &[wgpu::BindGroupLayoutEntry {
1487 binding: 0,
1488 visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
1489 ty: wgpu::BindingType::Buffer {
1490 ty: wgpu::BufferBindingType::Uniform,
1491 has_dynamic_offset: false,
1492 min_binding_size: None,
1493 },
1494 count: None,
1495 }],
1496 });
1497
1498 let globals_buf = device.create_buffer(&wgpu::BufferDescriptor {
1499 label: Some("globals buf"),
1500 size: std::mem::size_of::<Globals>() as u64,
1501 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
1502 mapped_at_creation: false,
1503 });
1504
1505 let globals_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
1506 label: Some("globals bind"),
1507 layout: &globals_layout,
1508 entries: &[wgpu::BindGroupEntry {
1509 binding: 0,
1510 resource: globals_buf.as_entire_binding(),
1511 }],
1512 });
1513
1514 let ds_format = wgpu::TextureFormat::Depth24PlusStencil8;
1515
1516 let stencil_for_content = wgpu::DepthStencilState {
1517 format: ds_format,
1518 depth_write_enabled: Some(false),
1519 depth_compare: Some(wgpu::CompareFunction::Always),
1520 stencil: wgpu::StencilState {
1521 front: wgpu::StencilFaceState {
1522 compare: wgpu::CompareFunction::LessEqual,
1523 fail_op: wgpu::StencilOperation::Keep,
1524 depth_fail_op: wgpu::StencilOperation::Keep,
1525 pass_op: wgpu::StencilOperation::Keep,
1526 },
1527 back: wgpu::StencilFaceState {
1528 compare: wgpu::CompareFunction::LessEqual,
1529 fail_op: wgpu::StencilOperation::Keep,
1530 depth_fail_op: wgpu::StencilOperation::Keep,
1531 pass_op: wgpu::StencilOperation::Keep,
1532 },
1533 read_mask: 0xFF,
1534 write_mask: 0x00,
1535 },
1536 bias: wgpu::DepthBiasState::default(),
1537 };
1538
1539 let stencil_for_clip_inc = wgpu::DepthStencilState {
1540 format: ds_format,
1541 depth_write_enabled: Some(false),
1542 depth_compare: Some(wgpu::CompareFunction::Always),
1543 stencil: wgpu::StencilState {
1544 front: wgpu::StencilFaceState {
1545 compare: wgpu::CompareFunction::Equal,
1546 fail_op: wgpu::StencilOperation::Keep,
1547 depth_fail_op: wgpu::StencilOperation::Keep,
1548 pass_op: wgpu::StencilOperation::IncrementClamp,
1549 },
1550 back: wgpu::StencilFaceState {
1551 compare: wgpu::CompareFunction::Equal,
1552 fail_op: wgpu::StencilOperation::Keep,
1553 depth_fail_op: wgpu::StencilOperation::Keep,
1554 pass_op: wgpu::StencilOperation::IncrementClamp,
1555 },
1556 read_mask: 0xFF,
1557 write_mask: 0xFF,
1558 },
1559 bias: wgpu::DepthBiasState::default(),
1560 };
1561
1562 let stencil_for_clip_dec = wgpu::DepthStencilState {
1563 format: ds_format,
1564 depth_write_enabled: Some(false),
1565 depth_compare: Some(wgpu::CompareFunction::Always),
1566 stencil: wgpu::StencilState {
1567 front: wgpu::StencilFaceState {
1568 compare: wgpu::CompareFunction::Equal,
1569 fail_op: wgpu::StencilOperation::Keep,
1570 depth_fail_op: wgpu::StencilOperation::Keep,
1571 pass_op: wgpu::StencilOperation::DecrementClamp,
1572 },
1573 back: wgpu::StencilFaceState {
1574 compare: wgpu::CompareFunction::Equal,
1575 fail_op: wgpu::StencilOperation::Keep,
1576 depth_fail_op: wgpu::StencilOperation::Keep,
1577 pass_op: wgpu::StencilOperation::DecrementClamp,
1578 },
1579 read_mask: 0xFF,
1580 write_mask: 0xFF,
1581 },
1582 bias: wgpu::DepthBiasState::default(),
1583 };
1584
1585 let _multisample_state = wgpu::MultisampleState {
1586 count: msaa_samples,
1587 mask: !0,
1588 alpha_to_coverage_enabled: false,
1589 };
1590
1591 let image_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
1595 label: Some("image/text sampler"),
1596 address_mode_u: wgpu::AddressMode::ClampToEdge,
1597 address_mode_v: wgpu::AddressMode::ClampToEdge,
1598 mag_filter: wgpu::FilterMode::Linear,
1599 min_filter: wgpu::FilterMode::Linear,
1600 mipmap_filter: wgpu::MipmapFilterMode::Linear,
1601 ..Default::default()
1602 });
1603
1604 let layer_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
1606 label: Some("layer nearest sampler"),
1607 address_mode_u: wgpu::AddressMode::ClampToEdge,
1608 address_mode_v: wgpu::AddressMode::ClampToEdge,
1609 mag_filter: wgpu::FilterMode::Nearest,
1610 min_filter: wgpu::FilterMode::Nearest,
1611 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
1612 ..Default::default()
1613 });
1614
1615 let layer_sampler_linear = device.create_sampler(&wgpu::SamplerDescriptor {
1618 label: Some("layer linear sampler"),
1619 address_mode_u: wgpu::AddressMode::ClampToEdge,
1620 address_mode_v: wgpu::AddressMode::ClampToEdge,
1621 mag_filter: wgpu::FilterMode::Linear,
1622 min_filter: wgpu::FilterMode::Linear,
1623 mipmap_filter: wgpu::MipmapFilterMode::Linear,
1624 ..Default::default()
1625 });
1626
1627 let text_bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
1629 label: Some("text/rgba bind layout"),
1630 entries: &[
1631 wgpu::BindGroupLayoutEntry {
1632 binding: 0,
1633 visibility: wgpu::ShaderStages::FRAGMENT,
1634 ty: wgpu::BindingType::Texture {
1635 multisampled: false,
1636 view_dimension: wgpu::TextureViewDimension::D2,
1637 sample_type: wgpu::TextureSampleType::Float { filterable: true },
1638 },
1639 count: None,
1640 },
1641 wgpu::BindGroupLayoutEntry {
1642 binding: 1,
1643 visibility: wgpu::ShaderStages::FRAGMENT,
1644 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
1645 count: None,
1646 },
1647 ],
1648 });
1649 let image_bind_layout_rgba = text_bind_layout.clone();
1651
1652 let image_bind_layout_nv12 =
1654 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
1655 label: Some("image bind layout nv12"),
1656 entries: &[
1657 wgpu::BindGroupLayoutEntry {
1659 binding: 0,
1660 visibility: wgpu::ShaderStages::FRAGMENT,
1661 ty: wgpu::BindingType::Texture {
1662 multisampled: false,
1663 view_dimension: wgpu::TextureViewDimension::D2,
1664 sample_type: wgpu::TextureSampleType::Float { filterable: true },
1665 },
1666 count: None,
1667 },
1668 wgpu::BindGroupLayoutEntry {
1670 binding: 1,
1671 visibility: wgpu::ShaderStages::FRAGMENT,
1672 ty: wgpu::BindingType::Texture {
1673 multisampled: false,
1674 view_dimension: wgpu::TextureViewDimension::D2,
1675 sample_type: wgpu::TextureSampleType::Float { filterable: true },
1676 },
1677 count: None,
1678 },
1679 wgpu::BindGroupLayoutEntry {
1681 binding: 2,
1682 visibility: wgpu::ShaderStages::FRAGMENT,
1683 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
1684 count: None,
1685 },
1686 wgpu::BindGroupLayoutEntry {
1688 binding: 3,
1689 visibility: wgpu::ShaderStages::FRAGMENT,
1690 ty: wgpu::BindingType::Buffer {
1691 ty: wgpu::BufferBindingType::Uniform,
1692 has_dynamic_offset: false,
1693 min_binding_size: None,
1694 },
1695 count: None,
1696 },
1697 ],
1698 });
1699
1700 let clip_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
1702 label: Some("clip pipeline layout"),
1703 bind_group_layouts: &[Some(&globals_layout)],
1704 immediate_size: 0,
1705 });
1706 let clip_vertex_layout = wgpu::VertexBufferLayout {
1707 array_stride: std::mem::size_of::<ClipInstance>() as u64,
1708 step_mode: wgpu::VertexStepMode::Instance,
1709 attributes: &[
1710 wgpu::VertexAttribute {
1711 shader_location: 0,
1712 offset: 0,
1713 format: wgpu::VertexFormat::Float32x4,
1714 },
1715 wgpu::VertexAttribute {
1716 shader_location: 1,
1717 offset: 16,
1718 format: wgpu::VertexFormat::Float32x4,
1719 },
1720 wgpu::VertexAttribute {
1721 shader_location: 2,
1722 offset: 32,
1723 format: wgpu::VertexFormat::Float32x2,
1724 },
1725 ],
1726 };
1727 let clip_color_target = wgpu::ColorTargetState {
1728 format: output_format,
1729 blend: None,
1730 write_mask: wgpu::ColorWrites::empty(),
1731 };
1732
1733 let mesh_bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
1735 label: Some("mesh uniform layout"),
1736 entries: &[wgpu::BindGroupLayoutEntry {
1737 binding: 0,
1738 visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
1739 ty: wgpu::BindingType::Buffer {
1740 ty: wgpu::BufferBindingType::Uniform,
1741 has_dynamic_offset: true,
1742 min_binding_size: NonZero::new(MESH_UNIFORM_SLOT),
1743 },
1744 count: None,
1745 }],
1746 });
1747 let mesh_uniform_buf = device.create_buffer(&wgpu::BufferDescriptor {
1748 label: Some("mesh uniform buffer"),
1749 size: MESH_UNIFORM_CAP,
1750 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
1751 mapped_at_creation: false,
1752 });
1753 let mesh_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
1754 label: Some("mesh uniform bind"),
1755 layout: &mesh_bind_layout,
1756 entries: &[wgpu::BindGroupEntry {
1757 binding: 0,
1758 resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
1759 buffer: &mesh_uniform_buf,
1760 offset: 0,
1761 size: NonZero::new(MESH_UNIFORM_SLOT),
1762 }),
1763 }],
1764 });
1765
1766 let surface_pipes = Pipelines::create(
1769 &device,
1770 output_format,
1771 msaa_samples,
1772 &globals_layout,
1773 &text_bind_layout,
1774 &image_bind_layout_nv12,
1775 &clip_pipeline_layout,
1776 &stencil_for_content,
1777 &stencil_for_clip_inc,
1778 &stencil_for_clip_dec,
1779 &clip_color_target,
1780 &clip_vertex_layout,
1781 &mesh_bind_layout,
1782 );
1783 let layer_pipes = Pipelines::create(
1784 &device,
1785 output_format,
1786 1,
1787 &globals_layout,
1788 &text_bind_layout,
1789 &image_bind_layout_nv12,
1790 &clip_pipeline_layout,
1791 &stencil_for_content,
1792 &stencil_for_clip_inc,
1793 &stencil_for_clip_dec,
1794 &clip_color_target,
1795 &clip_vertex_layout,
1796 &mesh_bind_layout,
1797 );
1798
1799 let slug_enabled = true;
1801
1802 let blur_ring = UploadRing::new(
1804 &device,
1805 "blur ring",
1806 1024 * 1024,
1807 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1808 );
1809
1810 let atlas_mask = init_atlas_mask(&device);
1812 let atlas_color = init_atlas_color(&device);
1813
1814 let ring_rect = UploadRing::new(
1816 &device,
1817 "ring rect",
1818 1 << 20,
1819 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1820 );
1821 let ring_border = UploadRing::new(
1822 &device,
1823 "ring border",
1824 1 << 20,
1825 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1826 );
1827 let ring_ellipse = UploadRing::new(
1828 &device,
1829 "ring ellipse",
1830 1 << 20,
1831 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1832 );
1833 let ring_ellipse_border = UploadRing::new(
1834 &device,
1835 "ring ellipse border",
1836 1 << 20,
1837 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1838 );
1839 let ring_arc = UploadRing::new(
1840 &device,
1841 "ring arc",
1842 1 << 20,
1843 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1844 );
1845 let ring_glyph_mask = UploadRing::new(
1846 &device,
1847 "ring glyph mask",
1848 1 << 20,
1849 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1850 );
1851 let ring_glyph_color = UploadRing::new(
1852 &device,
1853 "ring glyph color",
1854 1 << 20,
1855 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1856 );
1857 let ring_slug = UploadRing::new(
1858 &device,
1859 "ring slug",
1860 1 << 22,
1861 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1862 );
1863 let ring_clip = UploadRing::new(
1864 &device,
1865 "ring clip",
1866 1 << 16,
1867 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1868 );
1869 let ring_nv12 = UploadRing::new(
1870 &device,
1871 "ring nv12",
1872 1 << 20,
1873 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1874 );
1875 let ring_mesh_verts = UploadRing::new(
1876 &device,
1877 "ring mesh verts",
1878 1 << 22,
1879 wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
1880 );
1881 let ring_mesh_indices = UploadRing::new(
1882 &device,
1883 "ring mesh indices",
1884 1 << 22,
1885 wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
1886 );
1887
1888 let depth_stencil_tex = device.create_texture(&wgpu::TextureDescriptor {
1890 label: Some("temp ds"),
1891 size: wgpu::Extent3d {
1892 width: 1,
1893 height: 1,
1894 depth_or_array_layers: 1,
1895 },
1896 mip_level_count: 1,
1897 sample_count: 1,
1898 dimension: wgpu::TextureDimension::D2,
1899 format: wgpu::TextureFormat::Depth24PlusStencil8,
1900 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
1901 view_formats: &[],
1902 });
1903 let depth_stencil_view =
1904 depth_stencil_tex.create_view(&wgpu::TextureViewDescriptor::default());
1905
1906 let mut renderer = WgpuSceneRenderer {
1907 device,
1908 queue,
1909 output_format,
1910 output_width: 0,
1911 output_height: 0,
1912
1913 surface_pipes,
1914 layer_pipes,
1915
1916 rects: InstancedPipe::new(ring_rect),
1917 borders: InstancedPipe::new(ring_border),
1918 ellipses: InstancedPipe::new(ring_ellipse),
1919 ellipse_borders: InstancedPipe::new(ring_ellipse_border),
1920 arcs: InstancedPipe::new(ring_arc),
1921 glyph_mask: InstancedPipe::new(ring_glyph_mask),
1922 glyph_color: InstancedPipe::new(ring_glyph_color),
1923
1924 text_bind_layout,
1925
1926 image_bind_layout_rgba,
1927 image_bind_layout_nv12,
1928 image_sampler,
1929 layer_sampler,
1930 layer_sampler_linear,
1931
1932 blur_ring,
1933
1934 slug_enabled,
1935 slug_ring: ring_slug,
1936 slug_cache: slug::GlyphSlugCache::new(),
1937
1938 clip_ring: ring_clip,
1939
1940 nv12: InstancedPipe::new(ring_nv12),
1941
1942 mesh_verts: ring_mesh_verts,
1943 mesh_indices: ring_mesh_indices,
1944 mesh_uniform_buf,
1945 mesh_bind_layout,
1946 mesh_bind,
1947 mesh_uniform_head: 0,
1948 mesh_clip_stack: Vec::new(),
1949
1950 msaa_samples,
1951 depth_stencil_tex,
1952 depth_stencil_view,
1953 msaa_tex: None,
1954 msaa_view: None,
1955 globals_bind,
1956 globals_buf,
1957
1958 atlas_mask,
1959 atlas_color,
1960
1961 next_image_handle: 1,
1962 images: HashMap::new(),
1963 retained: HashMap::new(),
1964
1965 frame_index: 0,
1966 image_bytes_total: 0,
1967 image_evict_after_frames: 600, image_budget_bytes: 512 * 1024 * 1024, layer_pool: HashMap::new(),
1970
1971 working_space: false,
1972 ws_tex: None,
1973 ws_view: None,
1974 ws_bind: None,
1975 display_pipeline: None,
1976 display_layout: None,
1977 };
1978
1979 renderer.recreate_msaa_and_depth_stencil();
1980 renderer
1981 }
1982}
1983
1984impl WgpuSurfaceBackend {
1985 #[cfg(feature = "winit-surface")]
1986 pub async fn new_async(
1987 window: Arc<winit::window::Window>,
1988 ) -> anyhow::Result<WgpuSurfaceBackend> {
1989 Self::new_async_with_options(window, 4, PresentModePref::Auto).await
1990 }
1991
1992 #[cfg(feature = "winit-surface")]
1995 pub async fn new_async_with_msaa(
1996 window: Arc<winit::window::Window>,
1997 msaa_samples: u32,
1998 ) -> anyhow::Result<WgpuSurfaceBackend> {
1999 Self::new_async_with_options(window, msaa_samples, PresentModePref::Auto).await
2000 }
2001
2002 #[cfg(feature = "winit-surface")]
2005 pub async fn new_async_with_options(
2006 window: Arc<winit::window::Window>,
2007 msaa_samples: u32,
2008 present_mode: PresentModePref,
2009 ) -> anyhow::Result<WgpuSurfaceBackend> {
2010 let instance: Instance;
2011
2012 if cfg!(target_arch = "wasm32") {
2013 let mut desc = wgpu::InstanceDescriptor::new_without_display_handle();
2014 desc.backends = wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::GL;
2015 instance = wgpu::util::new_instance_with_webgpu_detection(desc).await;
2016 } else {
2017 instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
2018 };
2019
2020 let surface = instance.create_surface(window.clone())?;
2021
2022 let adapter = instance
2023 .request_adapter(&wgpu::RequestAdapterOptions {
2024 power_preference: wgpu::PowerPreference::HighPerformance,
2025 compatible_surface: Some(&surface),
2026 force_fallback_adapter: false,
2027 apply_limit_buckets: false,
2028 })
2029 .await
2030 .map_err(|e| anyhow::anyhow!("No suitable adapter: {e:?}"))?;
2031
2032 let limits = adapter.limits();
2033
2034 #[cfg(target_os = "linux")]
2035 let features = {
2036 let af = adapter.features();
2037 let mut f = wgpu::Features::empty();
2038 if af.contains(wgpu::Features::VULKAN_EXTERNAL_MEMORY_FD) {
2039 f |= wgpu::Features::VULKAN_EXTERNAL_MEMORY_FD;
2040 }
2041 if af.contains(wgpu::Features::VULKAN_EXTERNAL_MEMORY_DMA_BUF) {
2042 f |= wgpu::Features::VULKAN_EXTERNAL_MEMORY_DMA_BUF;
2043 }
2044 f
2045 };
2046 #[cfg(not(target_os = "linux"))]
2047 let features = wgpu::Features::empty();
2048
2049 let (device, queue) = adapter
2050 .request_device(&wgpu::DeviceDescriptor {
2051 label: Some("repose-rs device"),
2052 required_features: features,
2053 required_limits: limits,
2054 experimental_features: wgpu::ExperimentalFeatures::disabled(),
2055 memory_hints: wgpu::MemoryHints::default(),
2056 trace: wgpu::Trace::Off,
2057 })
2058 .await
2059 .map_err(|e| anyhow::anyhow!("request_device failed: {e:?}"))?;
2060
2061 let size = window.inner_size();
2062
2063 let caps = surface.get_capabilities(&adapter);
2064
2065 let (format, view_format) = if cfg!(target_arch = "wasm32")
2066 && adapter
2067 .get_downlevel_capabilities()
2068 .flags
2069 .contains(wgpu::DownlevelFlags::SURFACE_VIEW_FORMATS)
2070 {
2071 let non_srgb = caps
2072 .formats
2073 .iter()
2074 .copied()
2075 .find(|f| !f.is_srgb())
2076 .unwrap_or(caps.formats[0]);
2077 (non_srgb, Some(non_srgb.add_srgb_suffix()))
2078 } else if cfg!(target_arch = "wasm32") {
2079 let fmt = caps
2080 .formats
2081 .iter()
2082 .copied()
2083 .find(|f| f.is_srgb())
2084 .unwrap_or(caps.formats[0]);
2085 (fmt, None)
2086 } else {
2087 let fmt = caps
2088 .formats
2089 .iter()
2090 .copied()
2091 .find(|f| f.is_srgb())
2092 .unwrap_or(caps.formats[0]);
2093 (fmt, None)
2094 };
2095
2096 let present_mode = pick_present_mode(&caps, present_mode);
2097 let alpha_mode = caps.alpha_modes[0];
2098
2099 let render_format = view_format.unwrap_or(format);
2100 let msaa_samples = pick_surface_msaa(&adapter, format, msaa_samples);
2101 let renderer = WgpuSceneRenderer::from_device(device, queue, render_format, msaa_samples);
2102
2103 let view_formats = view_format.into_iter().collect::<Vec<_>>();
2104
2105 let config = wgpu::SurfaceConfiguration {
2106 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
2107 format,
2108 width: size.width.max(1),
2109 height: size.height.max(1),
2110 present_mode,
2111 alpha_mode,
2112 color_space: wgpu::SurfaceColorSpace::Auto,
2113 view_formats,
2114 desired_maximum_frame_latency: 1,
2115 };
2116 surface.configure(&renderer.device, &config);
2117
2118 Ok(WgpuSurfaceBackend {
2119 surface: Some(surface),
2120 surface_config: Some(config),
2121 renderer,
2122 })
2123 }
2124
2125 #[cfg(all(feature = "winit-surface", not(target_arch = "wasm32")))]
2126 pub fn new(window: Arc<winit::window::Window>) -> anyhow::Result<WgpuSurfaceBackend> {
2127 pollster::block_on(Self::new_async(window))
2128 }
2129
2130 #[cfg(all(feature = "winit-surface", not(target_arch = "wasm32")))]
2131 pub fn new_with_msaa(
2132 window: Arc<winit::window::Window>,
2133 msaa_samples: u32,
2134 ) -> anyhow::Result<WgpuSurfaceBackend> {
2135 pollster::block_on(Self::new_async_with_msaa(window, msaa_samples))
2136 }
2137
2138 #[cfg(all(feature = "winit-surface", not(target_arch = "wasm32")))]
2139 pub fn new_with_options(
2140 window: Arc<winit::window::Window>,
2141 msaa_samples: u32,
2142 present_mode: PresentModePref,
2143 ) -> anyhow::Result<WgpuSurfaceBackend> {
2144 pollster::block_on(Self::new_async_with_options(
2145 window,
2146 msaa_samples,
2147 present_mode,
2148 ))
2149 }
2150
2151 #[cfg(all(feature = "winit-surface", target_arch = "wasm32"))]
2152 pub fn new(_window: Arc<winit::window::Window>) -> anyhow::Result<WgpuSurfaceBackend> {
2153 anyhow::bail!("Use WgpuSurfaceBackend::new_async(window).await on wasm32")
2154 }
2155
2156 #[cfg(all(feature = "winit-surface", target_arch = "wasm32"))]
2157 pub fn new_with_msaa(
2158 _window: Arc<winit::window::Window>,
2159 _msaa_samples: u32,
2160 ) -> anyhow::Result<WgpuSurfaceBackend> {
2161 anyhow::bail!("Use WgpuSurfaceBackend::new_async_with_msaa(window, msaa).await on wasm32")
2162 }
2163
2164 #[cfg(all(feature = "winit-surface", target_arch = "wasm32"))]
2165 pub fn new_with_options(
2166 _window: Arc<winit::window::Window>,
2167 _msaa_samples: u32,
2168 _present_mode: PresentModePref,
2169 ) -> anyhow::Result<WgpuSurfaceBackend> {
2170 anyhow::bail!(
2171 "Use WgpuSurfaceBackend::new_async_with_options(window, msaa, mode).await on wasm32"
2172 )
2173 }
2174}
2175
2176fn pick_present_mode(caps: &wgpu::SurfaceCapabilities, pref: PresentModePref) -> wgpu::PresentMode {
2179 let auto = || {
2180 caps.present_modes
2181 .iter()
2182 .copied()
2183 .find(|m| *m == wgpu::PresentMode::Fifo)
2184 .or_else(|| {
2185 caps.present_modes
2186 .iter()
2187 .copied()
2188 .find(|m| *m == wgpu::PresentMode::Mailbox)
2189 })
2190 .unwrap_or(wgpu::PresentMode::Immediate)
2191 };
2192 match pref {
2193 PresentModePref::Auto => auto(),
2194 PresentModePref::Fifo if caps.present_modes.contains(&wgpu::PresentMode::Fifo) => {
2195 wgpu::PresentMode::Fifo
2196 }
2197 PresentModePref::Mailbox if caps.present_modes.contains(&wgpu::PresentMode::Mailbox) => {
2198 wgpu::PresentMode::Mailbox
2199 }
2200 PresentModePref::Immediate
2201 if caps.present_modes.contains(&wgpu::PresentMode::Immediate) =>
2202 {
2203 wgpu::PresentMode::Immediate
2204 }
2205 _ => auto(),
2206 }
2207}
2208
2209fn pick_surface_msaa(adapter: &wgpu::Adapter, format: wgpu::TextureFormat, requested: u32) -> u32 {
2212 let requested = requested.max(1);
2213 let color_feat = adapter.get_texture_format_features(format);
2214 let depth_feat = adapter.get_texture_format_features(wgpu::TextureFormat::Depth24PlusStencil8);
2215 let supported = |n: u32| {
2216 color_feat.flags.sample_count_supported(n)
2217 && color_feat
2218 .flags
2219 .contains(wgpu::TextureFormatFeatureFlags::MULTISAMPLE_RESOLVE)
2220 && depth_feat.flags.sample_count_supported(n)
2221 };
2222 let mut candidates = vec![requested];
2223 for n in [8, 4, 2, 1] {
2224 if n < requested {
2225 candidates.push(n);
2226 }
2227 }
2228 let chosen = candidates.into_iter().find(|&n| supported(n)).unwrap_or(1);
2229 if chosen != requested {
2230 log::info!("requested MSAA x{requested}, using x{chosen}");
2231 }
2232 chosen
2233}
2234
2235impl WgpuSceneRenderer {
2236 pub fn set_image_from_bytes(
2239 &mut self,
2240 handle: u64,
2241 data: &[u8],
2242 srgb: bool,
2243 ) -> anyhow::Result<()> {
2244 let img = image::load_from_memory(data)?;
2245 let rgba = img.to_rgba8();
2246 let (w, h) = rgba.dimensions();
2247 self.set_image_rgba8(handle, w, h, &rgba, srgb)
2248 }
2249
2250 pub fn set_image_rgba8(
2251 &mut self,
2252 handle: u64,
2253 w: u32,
2254 h: u32,
2255 rgba: &[u8],
2256 srgb: bool,
2257 ) -> anyhow::Result<()> {
2258 let expected = (w as usize) * (h as usize) * 4;
2259 if rgba.len() < expected {
2260 return Err(anyhow::anyhow!(
2261 "RGBA buffer too small: {} < {}",
2262 rgba.len(),
2263 expected
2264 ));
2265 }
2266
2267 let format = if srgb {
2268 wgpu::TextureFormat::Rgba8UnormSrgb
2269 } else {
2270 wgpu::TextureFormat::Rgba8Unorm
2271 };
2272
2273 let needs_recreate = match self.images.get(&handle) {
2274 Some(ImageTex::Rgba {
2275 w: cw,
2276 h: ch,
2277 format: cf,
2278 ..
2279 }) => *cw != w || *ch != h || *cf != format,
2280 _ => true,
2281 };
2282
2283 if needs_recreate {
2284 self.remove_image(handle);
2285
2286 let (tex, bind) = self.create_rgba_tex(w, h, format);
2287 let bytes = (w as u64) * (h as u64) * 4;
2288 self.image_bytes_total += bytes;
2289
2290 self.images.insert(
2291 handle,
2292 ImageTex::Rgba {
2293 tex,
2294 bind,
2295 w,
2296 h,
2297 format,
2298 last_used_frame: self.frame_index,
2299 bytes,
2300 },
2301 );
2302 }
2303
2304 self.retained.insert(
2305 handle,
2306 RetainedImage {
2307 w,
2308 h,
2309 format,
2310 rgba: rgba[..expected].to_vec(),
2311 },
2312 );
2313
2314 let tex = match self.images.get(&handle) {
2315 Some(ImageTex::Rgba { tex, .. }) => tex,
2316 _ => unreachable!(),
2317 };
2318
2319 self.queue.write_texture(
2320 wgpu::TexelCopyTextureInfo {
2321 texture: tex,
2322 mip_level: 0,
2323 origin: wgpu::Origin3d::ZERO,
2324 aspect: wgpu::TextureAspect::All,
2325 },
2326 &rgba[..expected],
2327 wgpu::TexelCopyBufferLayout {
2328 offset: 0,
2329 bytes_per_row: Some(4 * w),
2330 rows_per_image: Some(h),
2331 },
2332 wgpu::Extent3d {
2333 width: w,
2334 height: h,
2335 depth_or_array_layers: 1,
2336 },
2337 );
2338
2339 self.evict_budget_excess();
2341
2342 Ok(())
2343 }
2344
2345 fn create_rgba_tex(
2348 &self,
2349 w: u32,
2350 h: u32,
2351 format: wgpu::TextureFormat,
2352 ) -> (wgpu::Texture, wgpu::BindGroup) {
2353 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
2354 label: Some("user image rgba"),
2355 size: wgpu::Extent3d {
2356 width: w,
2357 height: h,
2358 depth_or_array_layers: 1,
2359 },
2360 mip_level_count: 1,
2361 sample_count: 1,
2362 dimension: wgpu::TextureDimension::D2,
2363 format,
2364 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2365 view_formats: &[],
2366 });
2367 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
2368
2369 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2370 label: Some("image bind rgba"),
2371 layout: &self.image_bind_layout_rgba,
2372 entries: &[
2373 wgpu::BindGroupEntry {
2374 binding: 0,
2375 resource: wgpu::BindingResource::TextureView(&view),
2376 },
2377 wgpu::BindGroupEntry {
2378 binding: 1,
2379 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
2380 },
2381 ],
2382 });
2383
2384 (tex, bind)
2385 }
2386
2387 pub fn set_image_nv12(
2388 &mut self,
2389 handle: u64,
2390 w: u32,
2391 h: u32,
2392 y: &[u8],
2393 uv: &[u8],
2394 color_info: ColorInfo,
2395 ) -> anyhow::Result<()> {
2396 let y_expected = (w as usize) * (h as usize);
2397 let uv_w = w.div_ceil(2);
2398 let uv_h = h.div_ceil(2);
2399 let uv_expected = (uv_w as usize) * (uv_h as usize) * 2;
2400
2401 if y.len() < y_expected {
2402 return Err(anyhow::anyhow!("Y plane too small"));
2403 }
2404 if uv.len() < uv_expected {
2405 return Err(anyhow::anyhow!("UV plane too small"));
2406 }
2407
2408 let needs_recreate = match self.images.get(&handle) {
2409 Some(ImageTex::Nv12 { w: ww, h: hh, .. }) => *ww != w || *hh != h,
2410 _ => true,
2411 };
2412
2413 let yuv = color_info.to_yuv_transform();
2415 let yuv_raw = YuvTransformRaw {
2416 row0: [yuv.m[0][0], yuv.m[0][1], yuv.m[0][2], 0.0],
2417 row1: [yuv.m[1][0], yuv.m[1][1], yuv.m[1][2], 0.0],
2418 row2: [yuv.m[2][0], yuv.m[2][1], yuv.m[2][2], 0.0],
2419 b: [yuv.b[0], yuv.b[1], yuv.b[2], 0.0],
2420 };
2421
2422 if needs_recreate {
2423 self.remove_image(handle);
2424
2425 let tex_y = self.device.create_texture(&wgpu::TextureDescriptor {
2426 label: Some("nv12 Y"),
2427 size: wgpu::Extent3d {
2428 width: w,
2429 height: h,
2430 depth_or_array_layers: 1,
2431 },
2432 mip_level_count: 1,
2433 sample_count: 1,
2434 dimension: wgpu::TextureDimension::D2,
2435 format: wgpu::TextureFormat::R8Unorm,
2436 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2437 view_formats: &[],
2438 });
2439 let view_y = tex_y.create_view(&wgpu::TextureViewDescriptor::default());
2440
2441 let tex_uv = self.device.create_texture(&wgpu::TextureDescriptor {
2442 label: Some("nv12 UV"),
2443 size: wgpu::Extent3d {
2444 width: uv_w,
2445 height: uv_h,
2446 depth_or_array_layers: 1,
2447 },
2448 mip_level_count: 1,
2449 sample_count: 1,
2450 dimension: wgpu::TextureDimension::D2,
2451 format: wgpu::TextureFormat::Rg8Unorm,
2452 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2453 view_formats: &[],
2454 });
2455 let view_uv = tex_uv.create_view(&wgpu::TextureViewDescriptor::default());
2456
2457 let yuv_buf = self.device.create_buffer(&wgpu::BufferDescriptor {
2459 label: Some("nv12 yuv transform"),
2460 size: std::mem::size_of::<YuvTransformRaw>() as u64,
2461 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
2462 mapped_at_creation: false,
2463 });
2464
2465 self.queue
2467 .write_buffer(&yuv_buf, 0, bytemuck::bytes_of(&yuv_raw));
2468
2469 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2470 label: Some("nv12 bind"),
2471 layout: &self.image_bind_layout_nv12,
2472 entries: &[
2473 wgpu::BindGroupEntry {
2474 binding: 0,
2475 resource: wgpu::BindingResource::TextureView(&view_y),
2476 },
2477 wgpu::BindGroupEntry {
2478 binding: 1,
2479 resource: wgpu::BindingResource::TextureView(&view_uv),
2480 },
2481 wgpu::BindGroupEntry {
2482 binding: 2,
2483 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
2484 },
2485 wgpu::BindGroupEntry {
2486 binding: 3,
2487 resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
2488 buffer: &yuv_buf,
2489 offset: 0,
2490 size: None,
2491 }),
2492 },
2493 ],
2494 });
2495
2496 let bytes = (w as u64) * (h as u64)
2497 + (uv_w as u64) * (uv_h as u64) * 2
2498 + std::mem::size_of::<YuvTransformRaw>() as u64;
2499 self.image_bytes_total += bytes;
2500
2501 self.images.insert(
2502 handle,
2503 ImageTex::Nv12 {
2504 tex_y,
2505 tex_uv,
2506 bind,
2507 yuv_buf,
2508 w,
2509 h,
2510 color_info,
2511 last_used_frame: self.frame_index,
2512 bytes,
2513 },
2514 );
2515 } else {
2516 if let Some(ImageTex::Nv12 { yuv_buf, .. }) = self.images.get(&handle) {
2518 self.queue
2519 .write_buffer(yuv_buf, 0, bytemuck::bytes_of(&yuv_raw));
2520 }
2521 }
2522
2523 let (tex_y, tex_uv, _bind) = match self.images.get(&handle) {
2524 Some(ImageTex::Nv12 {
2525 tex_y,
2526 tex_uv,
2527 bind,
2528 ..
2529 }) => (tex_y, tex_uv, bind),
2530 _ => return Err(anyhow::anyhow!("Handle is not NV12")),
2531 };
2532
2533 self.queue.write_texture(
2534 wgpu::TexelCopyTextureInfo {
2535 texture: tex_y,
2536 mip_level: 0,
2537 origin: wgpu::Origin3d::ZERO,
2538 aspect: wgpu::TextureAspect::All,
2539 },
2540 &y[..y_expected],
2541 wgpu::TexelCopyBufferLayout {
2542 offset: 0,
2543 bytes_per_row: Some(w),
2544 rows_per_image: Some(h),
2545 },
2546 wgpu::Extent3d {
2547 width: w,
2548 height: h,
2549 depth_or_array_layers: 1,
2550 },
2551 );
2552
2553 self.queue.write_texture(
2554 wgpu::TexelCopyTextureInfo {
2555 texture: tex_uv,
2556 mip_level: 0,
2557 origin: wgpu::Origin3d::ZERO,
2558 aspect: wgpu::TextureAspect::All,
2559 },
2560 &uv[..uv_expected],
2561 wgpu::TexelCopyBufferLayout {
2562 offset: 0,
2563 bytes_per_row: Some(2 * uv_w),
2564 rows_per_image: Some(uv_h),
2565 },
2566 wgpu::Extent3d {
2567 width: uv_w,
2568 height: uv_h,
2569 depth_or_array_layers: 1,
2570 },
2571 );
2572
2573 self.evict_budget_excess();
2574 Ok(())
2575 }
2576
2577 pub fn set_image_planes(
2578 &mut self,
2579 handle: u64,
2580 w: u32,
2581 h: u32,
2582 pixel_format: PixelFormat,
2583 planes: &[&[u8]],
2584 color_info: ColorInfo,
2585 ) -> anyhow::Result<()> {
2586 match pixel_format {
2587 PixelFormat::Nv12 => {
2588 let y = planes.first().ok_or(anyhow::anyhow!("missing Y plane"))?;
2589 let uv = planes.get(1).ok_or(anyhow::anyhow!("missing UV plane"))?;
2590 self.set_image_nv12(handle, w, h, y, uv, color_info)
2591 }
2592 PixelFormat::P010 => {
2593 let y = planes.first().ok_or(anyhow::anyhow!("missing Y plane"))?;
2594 let uv = planes.get(1).ok_or(anyhow::anyhow!("missing UV plane"))?;
2595 self.set_image_p010(handle, w, h, y, uv, color_info)
2596 }
2597 PixelFormat::I420 | PixelFormat::I444 => Err(anyhow::anyhow!(
2598 "I420/I444 not implemented and unlikely -> cheap to convert to NV12 (better for the GPU too)"
2599 )),
2600 PixelFormat::Rgba => {
2601 let rgba = planes
2602 .first()
2603 .ok_or(anyhow::anyhow!("missing RGBA plane"))?;
2604 self.set_image_rgba8(handle, w, h, rgba, false)
2605 }
2606 }
2607 }
2608
2609 fn set_image_p010(
2610 &mut self,
2611 handle: u64,
2612 w: u32,
2613 h: u32,
2614 y: &[u8],
2615 uv: &[u8],
2616 color_info: ColorInfo,
2617 ) -> anyhow::Result<()> {
2618 let uv_w = w.div_ceil(2);
2619 let uv_h = h.div_ceil(2);
2620
2621 let y_expected = (w as usize) * 2;
2622 let uv_expected = (uv_w as usize) * (uv_h as usize) * 4;
2623
2624 if y.len() < y_expected {
2625 return Err(anyhow::anyhow!("P010 Y plane too small"));
2626 }
2627 if uv.len() < uv_expected {
2628 return Err(anyhow::anyhow!("P010 UV plane too small"));
2629 }
2630
2631 let needs_recreate = match self.images.get(&handle) {
2635 Some(ImageTex::Nv12 { w: ww, h: hh, .. }) => *ww != w || *hh != h,
2636 _ => true,
2637 };
2638
2639 let yuv = color_info.to_yuv_transform();
2640 let yuv_raw = YuvTransformRaw {
2641 row0: [yuv.m[0][0], yuv.m[0][1], yuv.m[0][2], 0.0],
2642 row1: [yuv.m[1][0], yuv.m[1][1], yuv.m[1][2], 0.0],
2643 row2: [yuv.m[2][0], yuv.m[2][1], yuv.m[2][2], 0.0],
2644 b: [yuv.b[0], yuv.b[1], yuv.b[2], 0.0],
2645 };
2646
2647 if needs_recreate {
2648 self.remove_image(handle);
2649
2650 let tex_y = self.device.create_texture(&wgpu::TextureDescriptor {
2651 label: Some("p010 Y"),
2652 size: wgpu::Extent3d {
2653 width: w,
2654 height: h,
2655 depth_or_array_layers: 1,
2656 },
2657 mip_level_count: 1,
2658 sample_count: 1,
2659 dimension: wgpu::TextureDimension::D2,
2660 format: wgpu::TextureFormat::R16Unorm,
2661 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2662 view_formats: &[],
2663 });
2664 let view_y = tex_y.create_view(&wgpu::TextureViewDescriptor::default());
2665
2666 let tex_uv = self.device.create_texture(&wgpu::TextureDescriptor {
2667 label: Some("p010 UV"),
2668 size: wgpu::Extent3d {
2669 width: uv_w,
2670 height: uv_h,
2671 depth_or_array_layers: 1,
2672 },
2673 mip_level_count: 1,
2674 sample_count: 1,
2675 dimension: wgpu::TextureDimension::D2,
2676 format: wgpu::TextureFormat::Rg16Unorm,
2677 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2678 view_formats: &[],
2679 });
2680 let view_uv = tex_uv.create_view(&wgpu::TextureViewDescriptor::default());
2681
2682 let yuv_buf = self.device.create_buffer(&wgpu::BufferDescriptor {
2683 label: Some("p010 yuv transform"),
2684 size: std::mem::size_of::<YuvTransformRaw>() as u64,
2685 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
2686 mapped_at_creation: false,
2687 });
2688 self.queue
2689 .write_buffer(&yuv_buf, 0, bytemuck::bytes_of(&yuv_raw));
2690
2691 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2692 label: Some("p010 bind"),
2693 layout: &self.image_bind_layout_nv12,
2694 entries: &[
2695 wgpu::BindGroupEntry {
2696 binding: 0,
2697 resource: wgpu::BindingResource::TextureView(&view_y),
2698 },
2699 wgpu::BindGroupEntry {
2700 binding: 1,
2701 resource: wgpu::BindingResource::TextureView(&view_uv),
2702 },
2703 wgpu::BindGroupEntry {
2704 binding: 2,
2705 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
2706 },
2707 wgpu::BindGroupEntry {
2708 binding: 3,
2709 resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
2710 buffer: &yuv_buf,
2711 offset: 0,
2712 size: None,
2713 }),
2714 },
2715 ],
2716 });
2717
2718 let bytes = (w as u64) * 2
2719 + (uv_w as u64) * (uv_h as u64) * 4
2720 + std::mem::size_of::<YuvTransformRaw>() as u64;
2721 self.image_bytes_total += bytes;
2722
2723 self.images.insert(
2724 handle,
2725 ImageTex::Nv12 {
2726 tex_y,
2727 tex_uv,
2728 bind,
2729 yuv_buf,
2730 w,
2731 h,
2732 color_info,
2733 last_used_frame: self.frame_index,
2734 bytes,
2735 },
2736 );
2737 } else {
2738 if let Some(ImageTex::Nv12 { yuv_buf, .. }) = self.images.get(&handle) {
2739 self.queue
2740 .write_buffer(yuv_buf, 0, bytemuck::bytes_of(&yuv_raw));
2741 }
2742 }
2743
2744 let (tex_y, tex_uv, _bind) = match self.images.get(&handle) {
2745 Some(ImageTex::Nv12 {
2746 tex_y,
2747 tex_uv,
2748 bind,
2749 ..
2750 }) => (tex_y, tex_uv, bind),
2751 _ => return Err(anyhow::anyhow!("Handle is not P010/NV12")),
2752 };
2753
2754 self.queue.write_texture(
2755 wgpu::TexelCopyTextureInfo {
2756 texture: tex_y,
2757 mip_level: 0,
2758 origin: wgpu::Origin3d::ZERO,
2759 aspect: wgpu::TextureAspect::All,
2760 },
2761 &y[..y_expected],
2762 wgpu::TexelCopyBufferLayout {
2763 offset: 0,
2764 bytes_per_row: Some(w * 2),
2765 rows_per_image: Some(h),
2766 },
2767 wgpu::Extent3d {
2768 width: w,
2769 height: h,
2770 depth_or_array_layers: 1,
2771 },
2772 );
2773 self.queue.write_texture(
2774 wgpu::TexelCopyTextureInfo {
2775 texture: tex_uv,
2776 mip_level: 0,
2777 origin: wgpu::Origin3d::ZERO,
2778 aspect: wgpu::TextureAspect::All,
2779 },
2780 &uv[..uv_expected],
2781 wgpu::TexelCopyBufferLayout {
2782 offset: 0,
2783 bytes_per_row: Some(uv_w * 4),
2784 rows_per_image: Some(uv_h),
2785 },
2786 wgpu::Extent3d {
2787 width: uv_w,
2788 height: uv_h,
2789 depth_or_array_layers: 1,
2790 },
2791 );
2792
2793 self.evict_budget_excess();
2794 Ok(())
2795 }
2796
2797 #[cfg(target_os = "linux")]
2798 pub fn set_image_dmabuf(
2799 &mut self,
2800 handle: u64,
2801 w: u32,
2802 h: u32,
2803 fds: Vec<std::os::unix::io::OwnedFd>,
2804 modifier: u64,
2805 strides: Vec<u32>,
2806 offsets: Vec<u64>,
2807 color_info: ColorInfo,
2808 ) -> anyhow::Result<()> {
2809 log::info!(
2810 "set_image_dmabuf handle={handle} {}x{} fds={} modifier=0x{modifier:x}",
2811 w,
2812 h,
2813 fds.len()
2814 );
2815
2816 self.remove_image(handle);
2817
2818 let yuv = color_info.to_yuv_transform();
2819 let yuv_raw = YuvTransformRaw {
2820 row0: [yuv.m[0][0], yuv.m[0][1], yuv.m[0][2], 0.0],
2821 row1: [yuv.m[1][0], yuv.m[1][1], yuv.m[1][2], 0.0],
2822 row2: [yuv.m[2][0], yuv.m[2][1], yuv.m[2][2], 0.0],
2823 b: [yuv.b[0], yuv.b[1], yuv.b[2], 0.0],
2824 };
2825
2826 if fds.len() != 2 {
2827 return Err(anyhow::anyhow!(
2828 "unsupported fd count {} - need exactly 2 for separate Y/UV planes",
2829 fds.len()
2830 ));
2831 }
2832
2833 let uv_w = w.div_ceil(2);
2834 let uv_h = h.div_ceil(2);
2835
2836 let hal_y_desc = wgpu::hal::TextureDescriptor {
2837 label: Some("dmabuf y"),
2838 size: wgpu::Extent3d {
2839 width: w,
2840 height: h,
2841 depth_or_array_layers: 1,
2842 },
2843 mip_level_count: 1,
2844 sample_count: 1,
2845 dimension: wgpu::TextureDimension::D2,
2846 format: wgpu::TextureFormat::R8Unorm,
2847 usage: wgpu::wgt::TextureUses::RESOURCE,
2848 memory_flags: wgpu::hal::MemoryFlags::empty(),
2849 view_formats: vec![],
2850 };
2851 let hal_uv_desc = wgpu::hal::TextureDescriptor {
2852 label: Some("dmabuf uv"),
2853 size: wgpu::Extent3d {
2854 width: uv_w,
2855 height: uv_h,
2856 depth_or_array_layers: 1,
2857 },
2858 mip_level_count: 1,
2859 sample_count: 1,
2860 dimension: wgpu::TextureDimension::D2,
2861 format: wgpu::TextureFormat::Rg8Unorm,
2862 usage: wgpu::wgt::TextureUses::RESOURCE,
2863 memory_flags: wgpu::hal::MemoryFlags::empty(),
2864 view_formats: vec![],
2865 };
2866
2867 let wgpu_y_desc = wgpu::TextureDescriptor {
2868 label: Some("dmabuf y"),
2869 size: wgpu::Extent3d {
2870 width: w,
2871 height: h,
2872 depth_or_array_layers: 1,
2873 },
2874 mip_level_count: 1,
2875 sample_count: 1,
2876 dimension: wgpu::TextureDimension::D2,
2877 format: wgpu::TextureFormat::R8Unorm,
2878 usage: wgpu::TextureUsages::TEXTURE_BINDING,
2879 view_formats: &[],
2880 };
2881 let wgpu_uv_desc = wgpu::TextureDescriptor {
2882 label: Some("dmabuf uv"),
2883 size: wgpu::Extent3d {
2884 width: uv_w,
2885 height: uv_h,
2886 depth_or_array_layers: 1,
2887 },
2888 mip_level_count: 1,
2889 sample_count: 1,
2890 dimension: wgpu::TextureDimension::D2,
2891 format: wgpu::TextureFormat::Rg8Unorm,
2892 usage: wgpu::TextureUsages::TEXTURE_BINDING,
2893 view_formats: &[],
2894 };
2895
2896 let (tex_y, view_y, tex_uv, view_uv) = unsafe {
2897 let hal_guard = self
2898 .device
2899 .as_hal::<wgpu::hal::vulkan::Api>()
2900 .ok_or_else(|| {
2901 log::warn!("as_hal::<vulkan::Api> returned None");
2902 anyhow::anyhow!("Device is not Vulkan")
2903 })?;
2904
2905 let mut fds = fds;
2906 let uv_fd = fds.remove(1);
2907 let y_fd = fds.remove(0);
2908
2909 let yt = hal_guard
2910 .texture_from_dmabuf_fd(y_fd, &hal_y_desc, modifier, strides[0] as u64, offsets[0])
2911 .map_err(|e| anyhow::anyhow!("import Y dmabuf: {e:?}"))?;
2912 log::info!("imported Y dmabuf OK");
2913
2914 let uvt = hal_guard
2915 .texture_from_dmabuf_fd(
2916 uv_fd,
2917 &hal_uv_desc,
2918 modifier,
2919 strides[1] as u64,
2920 offsets[1],
2921 )
2922 .map_err(|e| anyhow::anyhow!("import UV dmabuf: {e:?}"))?;
2923 log::info!("imported UV dmabuf OK");
2924
2925 drop(hal_guard);
2926
2927 let tex_y = self
2928 .device
2929 .create_texture_from_hal::<wgpu::hal::vulkan::Api>(
2930 yt,
2931 &wgpu_y_desc,
2932 wgpu::wgt::TextureUses::UNINITIALIZED,
2933 );
2934 let view_y = tex_y.create_view(&wgpu::TextureViewDescriptor::default());
2935
2936 let tex_uv = self
2937 .device
2938 .create_texture_from_hal::<wgpu::hal::vulkan::Api>(
2939 uvt,
2940 &wgpu_uv_desc,
2941 wgpu::wgt::TextureUses::UNINITIALIZED,
2942 );
2943 let view_uv = tex_uv.create_view(&wgpu::TextureViewDescriptor::default());
2944
2945 (tex_y, view_y, tex_uv, view_uv)
2946 };
2947
2948 let yuv_buf = self.device.create_buffer(&wgpu::BufferDescriptor {
2949 label: Some("dmabuf yuv transform"),
2950 size: std::mem::size_of::<YuvTransformRaw>() as u64,
2951 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
2952 mapped_at_creation: false,
2953 });
2954 self.queue
2955 .write_buffer(&yuv_buf, 0, bytemuck::bytes_of(&yuv_raw));
2956
2957 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2958 label: Some("dmabuf nv12 bind"),
2959 layout: &self.image_bind_layout_nv12,
2960 entries: &[
2961 wgpu::BindGroupEntry {
2962 binding: 0,
2963 resource: wgpu::BindingResource::TextureView(&view_y),
2964 },
2965 wgpu::BindGroupEntry {
2966 binding: 1,
2967 resource: wgpu::BindingResource::TextureView(&view_uv),
2968 },
2969 wgpu::BindGroupEntry {
2970 binding: 2,
2971 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
2972 },
2973 wgpu::BindGroupEntry {
2974 binding: 3,
2975 resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
2976 buffer: &yuv_buf,
2977 offset: 0,
2978 size: None,
2979 }),
2980 },
2981 ],
2982 });
2983
2984 let bytes = (w as u64) * (h as u64)
2985 + (uv_w as u64) * (uv_h as u64) * 2
2986 + std::mem::size_of::<YuvTransformRaw>() as u64;
2987
2988 self.images.insert(
2989 handle,
2990 ImageTex::Nv12 {
2991 tex_y,
2992 tex_uv,
2993 bind,
2994 yuv_buf,
2995 w,
2996 h,
2997 color_info,
2998 last_used_frame: self.frame_index,
2999 bytes,
3000 },
3001 );
3002
3003 self.evict_budget_excess();
3004 Ok(())
3005 }
3006
3007 pub fn remove_image(&mut self, handle: u64) {
3008 if let Some(img) = self.images.remove(&handle) {
3009 let b = match &img {
3010 ImageTex::Rgba { bytes, .. } => *bytes,
3011 ImageTex::Nv12 { bytes, .. } => *bytes,
3012 };
3013 self.image_bytes_total = self.image_bytes_total.saturating_sub(b);
3014 }
3015 self.retained.remove(&handle);
3016 }
3017
3018 fn evict_image_gpu(&mut self, handle: u64) -> u64 {
3019 let Some(img) = self.images.remove(&handle) else {
3020 return 0;
3021 };
3022 let b = match &img {
3023 ImageTex::Rgba { bytes, .. } => *bytes,
3024 ImageTex::Nv12 { bytes, .. } => *bytes,
3025 };
3026 self.image_bytes_total = self.image_bytes_total.saturating_sub(b);
3027 b
3028 }
3029
3030 fn revive_retained_image(&mut self, handle: u64) -> bool {
3031 if self.images.contains_key(&handle) {
3032 return true;
3033 }
3034 let Some(r) = self.retained.get(&handle).cloned() else {
3035 return false;
3036 };
3037 let (tex, bind) = self.create_rgba_tex(r.w, r.h, r.format);
3038
3039 self.queue.write_texture(
3040 wgpu::TexelCopyTextureInfo {
3041 texture: &tex,
3042 mip_level: 0,
3043 origin: wgpu::Origin3d::ZERO,
3044 aspect: wgpu::TextureAspect::All,
3045 },
3046 &r.rgba,
3047 wgpu::TexelCopyBufferLayout {
3048 offset: 0,
3049 bytes_per_row: Some(4 * r.w),
3050 rows_per_image: Some(r.h),
3051 },
3052 wgpu::Extent3d {
3053 width: r.w,
3054 height: r.h,
3055 depth_or_array_layers: 1,
3056 },
3057 );
3058
3059 let bytes = (r.w as u64) * (r.h as u64) * 4;
3060 self.image_bytes_total += bytes;
3061 self.images.insert(
3062 handle,
3063 ImageTex::Rgba {
3064 tex,
3065 bind,
3066 w: r.w,
3067 h: r.h,
3068 format: r.format,
3069 last_used_frame: self.frame_index,
3070 bytes,
3071 },
3072 );
3073 true
3074 }
3075
3076 fn resolve_image_for_draw(&mut self, handle: u64) -> Option<(u32, u32, bool)> {
3077 if let Some(t) = self.images.get_mut(&handle) {
3078 return match t {
3079 ImageTex::Rgba {
3080 w,
3081 h,
3082 last_used_frame,
3083 ..
3084 } => {
3085 *last_used_frame = self.frame_index;
3086 Some((*w, *h, false))
3087 }
3088 ImageTex::Nv12 {
3089 w,
3090 h,
3091 last_used_frame,
3092 ..
3093 } => {
3094 *last_used_frame = self.frame_index;
3095 Some((*w, *h, true))
3096 }
3097 };
3098 }
3099 if self.revive_retained_image(handle)
3100 && let Some(ImageTex::Rgba {
3101 w,
3102 h,
3103 last_used_frame,
3104 ..
3105 }) = self.images.get_mut(&handle)
3106 {
3107 *last_used_frame = self.frame_index;
3108 return Some((*w, *h, false));
3109 }
3110 None
3111 }
3112
3113 pub fn register_image_from_bytes(&mut self, data: &[u8], srgb: bool) -> u64 {
3115 let handle = self.next_image_handle;
3116 self.next_image_handle += 1;
3117 if let Err(e) = self.set_image_from_bytes(handle, data, srgb) {
3118 log::error!("Failed to register image: {e}");
3119 }
3120 handle
3121 }
3122
3123 fn evict_unused_images(&mut self) {
3124 let now = self.frame_index;
3125 let evict_after = self.image_evict_after_frames;
3126
3127 let mut to_evict = Vec::new();
3130 for (h, t) in self.images.iter() {
3131 let last = match t {
3132 ImageTex::Rgba {
3133 last_used_frame, ..
3134 } => *last_used_frame,
3135 ImageTex::Nv12 {
3136 last_used_frame, ..
3137 } => *last_used_frame,
3138 };
3139 if now.saturating_sub(last) > evict_after {
3140 to_evict.push(*h);
3141 }
3142 }
3143 for h in to_evict {
3144 if self.retained.contains_key(&h) {
3145 self.evict_image_gpu(h);
3146 } else {
3147 self.remove_image(h);
3148 }
3149 }
3150
3151 self.evict_budget_excess();
3152 }
3153
3154 fn evict_budget_excess(&mut self) {
3155 if self.image_bytes_total <= self.image_budget_bytes {
3156 return;
3157 }
3158 let mut candidates: Vec<(u64, u64, u64)> = self
3160 .images
3161 .iter()
3162 .map(|(h, t)| {
3163 let (last, bytes) = match t {
3164 ImageTex::Rgba {
3165 last_used_frame,
3166 bytes,
3167 ..
3168 } => (*last_used_frame, *bytes),
3169 ImageTex::Nv12 {
3170 last_used_frame,
3171 bytes,
3172 ..
3173 } => (*last_used_frame, *bytes),
3174 };
3175 (*h, last, bytes)
3176 })
3177 .collect();
3178
3179 candidates.sort_by_key(|k| k.1);
3181
3182 let now = self.frame_index;
3183 for (h, last, _bytes) in candidates {
3184 if self.image_bytes_total <= self.image_budget_bytes {
3185 break;
3186 }
3187 if last == now {
3189 continue;
3190 }
3191 if self.retained.contains_key(&h) {
3192 self.evict_image_gpu(h);
3193 } else {
3194 self.remove_image(h);
3195 }
3196 }
3197 }
3198
3199 pub fn set_working_space(&mut self, enabled: bool) {
3203 if enabled == self.working_space {
3204 return;
3205 }
3206 self.working_space = enabled;
3207 if enabled {
3208 self.ensure_display_pipeline();
3209 self.recreate_working_space_texture();
3210 } else {
3211 self.ws_tex = None;
3212 self.ws_view = None;
3213 self.ws_bind = None;
3214 }
3215 }
3216
3217 fn ensure_display_pipeline(&mut self) {
3218 if self.display_pipeline.is_some() {
3219 return;
3220 }
3221
3222 let layout = self
3223 .device
3224 .create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
3225 label: Some("display transform layout"),
3226 entries: &[
3227 wgpu::BindGroupLayoutEntry {
3228 binding: 0,
3229 visibility: wgpu::ShaderStages::FRAGMENT,
3230 ty: wgpu::BindingType::Texture {
3231 multisampled: false,
3232 view_dimension: wgpu::TextureViewDimension::D2,
3233 sample_type: wgpu::TextureSampleType::Float { filterable: true },
3234 },
3235 count: None,
3236 },
3237 wgpu::BindGroupLayoutEntry {
3238 binding: 1,
3239 visibility: wgpu::ShaderStages::FRAGMENT,
3240 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
3241 count: None,
3242 },
3243 ],
3244 });
3245 self.display_layout = Some(layout);
3246
3247 let shader = self
3248 .device
3249 .create_shader_module(wgpu::ShaderModuleDescriptor {
3250 label: Some("display_transform.wgsl"),
3251 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
3252 "shaders/display_transform.wgsl"
3253 ))),
3254 });
3255
3256 let pipeline_layout = self
3257 .device
3258 .create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
3259 label: Some("display transform pipeline layout"),
3260 bind_group_layouts: &[None, self.display_layout.as_ref()],
3261 immediate_size: 0,
3262 });
3263
3264 let pipeline = self
3265 .device
3266 .create_render_pipeline(&wgpu::RenderPipelineDescriptor {
3267 label: Some("display transform pipeline"),
3268 layout: Some(&pipeline_layout),
3269 vertex: wgpu::VertexState {
3270 module: &shader,
3271 entry_point: Some("vs_main"),
3272 buffers: &[],
3273 compilation_options: wgpu::PipelineCompilationOptions::default(),
3274 },
3275 fragment: Some(wgpu::FragmentState {
3276 module: &shader,
3277 entry_point: Some("fs_main"),
3278 targets: &[Some(wgpu::ColorTargetState {
3279 format: self.output_format,
3280 blend: None,
3281 write_mask: wgpu::ColorWrites::ALL,
3282 })],
3283 compilation_options: wgpu::PipelineCompilationOptions::default(),
3284 }),
3285 primitive: wgpu::PrimitiveState::default(),
3286 depth_stencil: None,
3287 multisample: wgpu::MultisampleState::default(),
3288 multiview_mask: None,
3289 cache: None,
3290 });
3291 self.display_pipeline = Some(pipeline);
3292 }
3293
3294 pub fn resize(&mut self, width: u32, height: u32) {
3299 self.output_width = width;
3300 self.output_height = height;
3301 self.recreate_msaa_and_depth_stencil();
3302 self.recreate_working_space_texture();
3303 }
3304
3305 fn recreate_working_space_texture(&mut self) {
3306 if !self.working_space {
3307 return;
3308 }
3309 let w = self.output_width.max(1);
3310 let h = self.output_height.max(1);
3311
3312 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
3313 label: Some("working space"),
3314 size: wgpu::Extent3d {
3315 width: w,
3316 height: h,
3317 depth_or_array_layers: 1,
3318 },
3319 mip_level_count: 1,
3320 sample_count: 1,
3321 dimension: wgpu::TextureDimension::D2,
3322 format: wgpu::TextureFormat::Rgba16Float,
3323 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
3324 view_formats: &[],
3325 });
3326 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
3327
3328 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
3329 label: Some("working space bind"),
3330 layout: self.display_layout.as_ref().unwrap(),
3331 entries: &[
3332 wgpu::BindGroupEntry {
3333 binding: 0,
3334 resource: wgpu::BindingResource::TextureView(&view),
3335 },
3336 wgpu::BindGroupEntry {
3337 binding: 1,
3338 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
3339 },
3340 ],
3341 });
3342
3343 self.ws_tex = Some(tex);
3344 self.ws_view = Some(view);
3345 self.ws_bind = Some(bind);
3346 }
3347
3348 fn recreate_msaa_and_depth_stencil(&mut self) {
3349 if self.msaa_samples > 1 {
3350 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
3351 label: Some("msaa color"),
3352 size: wgpu::Extent3d {
3353 width: self.output_width.max(1),
3354 height: self.output_height.max(1),
3355 depth_or_array_layers: 1,
3356 },
3357 mip_level_count: 1,
3358 sample_count: self.msaa_samples,
3359 dimension: wgpu::TextureDimension::D2,
3360 format: self.output_format,
3361 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
3362 view_formats: &[],
3363 });
3364 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
3365 self.msaa_tex = Some(tex);
3366 self.msaa_view = Some(view);
3367 } else {
3368 self.msaa_tex = None;
3369 self.msaa_view = None;
3370 }
3371
3372 self.depth_stencil_tex = self.device.create_texture(&wgpu::TextureDescriptor {
3373 label: Some("depth-stencil (stencil clips)"),
3374 size: wgpu::Extent3d {
3375 width: self.output_width.max(1),
3376 height: self.output_height.max(1),
3377 depth_or_array_layers: 1,
3378 },
3379 mip_level_count: 1,
3380 sample_count: self.msaa_samples,
3381 dimension: wgpu::TextureDimension::D2,
3382 format: wgpu::TextureFormat::Depth24PlusStencil8,
3383 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
3384 view_formats: &[],
3385 });
3386 self.depth_stencil_view = self
3387 .depth_stencil_tex
3388 .create_view(&wgpu::TextureViewDescriptor::default());
3389 }
3390
3391 fn get_or_create_layer(
3392 &mut self,
3393 layer_id: u32,
3394 width: u32,
3395 height: u32,
3396 rect: repose_core::Rect,
3397 ) {
3398 let needs_alloc = match self.layer_pool.get(&layer_id) {
3399 Some(lt) => lt.width != width || lt.height != height,
3400 None => true,
3401 };
3402 if !needs_alloc {
3403 if let Some(lt) = self.layer_pool.get_mut(&layer_id) {
3404 lt.rect_px = (rect.x, rect.y, rect.w, rect.h);
3405 }
3406 return;
3407 }
3408 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
3409 label: Some("graphics layer"),
3410 size: wgpu::Extent3d {
3411 width: width.max(1),
3412 height: height.max(1),
3413 depth_or_array_layers: 1,
3414 },
3415 mip_level_count: 1,
3416 sample_count: 1,
3417 dimension: wgpu::TextureDimension::D2,
3418 format: self.output_format,
3419 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
3420 view_formats: &[],
3421 });
3422 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
3423 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
3424 label: Some("layer bind"),
3425 layout: &self.image_bind_layout_rgba,
3426 entries: &[
3427 wgpu::BindGroupEntry {
3428 binding: 0,
3429 resource: wgpu::BindingResource::TextureView(&view),
3430 },
3431 wgpu::BindGroupEntry {
3432 binding: 1,
3433 resource: wgpu::BindingResource::Sampler(&self.layer_sampler),
3434 },
3435 ],
3436 });
3437 let bind_linear = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
3438 label: Some("layer bind linear"),
3439 layout: &self.image_bind_layout_rgba,
3440 entries: &[
3441 wgpu::BindGroupEntry {
3442 binding: 0,
3443 resource: wgpu::BindingResource::TextureView(&view),
3444 },
3445 wgpu::BindGroupEntry {
3446 binding: 1,
3447 resource: wgpu::BindingResource::Sampler(&self.layer_sampler_linear),
3448 },
3449 ],
3450 });
3451 let depth_stencil_tex = self.device.create_texture(&wgpu::TextureDescriptor {
3452 label: Some("graphics layer depth-stencil"),
3453 size: wgpu::Extent3d {
3454 width: width.max(1),
3455 height: height.max(1),
3456 depth_or_array_layers: 1,
3457 },
3458 mip_level_count: 1,
3459 sample_count: 1,
3460 dimension: wgpu::TextureDimension::D2,
3461 format: wgpu::TextureFormat::Depth24PlusStencil8,
3462 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
3463 view_formats: &[],
3464 });
3465 let depth_stencil_view =
3466 depth_stencil_tex.create_view(&wgpu::TextureViewDescriptor::default());
3467 self.layer_pool.insert(
3468 layer_id,
3469 LayerTarget {
3470 view,
3471 bind,
3472 bind_linear,
3473 depth_stencil_view,
3474 width,
3475 height,
3476 rect_px: (rect.x, rect.y, rect.w, rect.h),
3477 },
3478 );
3479 }
3480
3481 fn atlas_bind_group_mask(&self) -> wgpu::BindGroup {
3482 self.device.create_bind_group(&wgpu::BindGroupDescriptor {
3483 label: Some("atlas bind"),
3484 layout: &self.text_bind_layout,
3485 entries: &[
3486 wgpu::BindGroupEntry {
3487 binding: 0,
3488 resource: wgpu::BindingResource::TextureView(&self.atlas_mask.view),
3489 },
3490 wgpu::BindGroupEntry {
3491 binding: 1,
3492 resource: wgpu::BindingResource::Sampler(&self.atlas_mask.sampler),
3493 },
3494 ],
3495 })
3496 }
3497
3498 fn atlas_bind_group_color(&self) -> wgpu::BindGroup {
3499 self.device.create_bind_group(&wgpu::BindGroupDescriptor {
3500 label: Some("atlas bind color"),
3501 layout: &self.text_bind_layout,
3502 entries: &[
3503 wgpu::BindGroupEntry {
3504 binding: 0,
3505 resource: wgpu::BindingResource::TextureView(&self.atlas_color.view),
3506 },
3507 wgpu::BindGroupEntry {
3508 binding: 1,
3509 resource: wgpu::BindingResource::Sampler(&self.atlas_color.sampler),
3510 },
3511 ],
3512 })
3513 }
3514
3515 fn upload_glyph_mask(&mut self, key: repose_text::GlyphKey, px: f32) -> Option<GlyphInfo> {
3516 let keyp = (key, px.to_bits());
3517 if let Some(info) = self.atlas_mask.map.get(&keyp) {
3518 return Some(*info);
3519 }
3520
3521 let gb = repose_text::rasterize(key, px)?;
3522 if gb.w == 0 || gb.h == 0 || gb.data.is_empty() {
3523 return None;
3524 }
3525
3526 let coverage = swash_to_a8_coverage(gb.content, &gb.data)?;
3527
3528 let w = gb.w.max(1);
3529 let h = gb.h.max(1);
3530
3531 if !self.alloc_space_mask(w, h) {
3532 self.grow_mask_and_rebuild();
3533 }
3534 if !self.alloc_space_mask(w, h) {
3535 return None;
3536 }
3537 let x = self.atlas_mask.next_x;
3538 let y = self.atlas_mask.next_y;
3539 self.atlas_mask.next_x += w + 1;
3540 self.atlas_mask.row_h = self.atlas_mask.row_h.max(h + 1);
3541
3542 let layout = wgpu::TexelCopyBufferLayout {
3543 offset: 0,
3544 bytes_per_row: Some(w),
3545 rows_per_image: Some(h),
3546 };
3547 let size = wgpu::Extent3d {
3548 width: w,
3549 height: h,
3550 depth_or_array_layers: 1,
3551 };
3552 self.queue.write_texture(
3553 wgpu::TexelCopyTextureInfoBase {
3554 texture: &self.atlas_mask.tex,
3555 mip_level: 0,
3556 origin: wgpu::Origin3d { x, y, z: 0 },
3557 aspect: wgpu::TextureAspect::All,
3558 },
3559 &coverage,
3560 layout,
3561 size,
3562 );
3563
3564 let info = GlyphInfo {
3565 u0: x as f32 / self.atlas_mask.size as f32,
3566 v0: y as f32 / self.atlas_mask.size as f32,
3567 u1: (x + w) as f32 / self.atlas_mask.size as f32,
3568 v1: (y + h) as f32 / self.atlas_mask.size as f32,
3569 w: w as f32,
3570 h: h as f32,
3571 };
3572 self.atlas_mask.map.insert(keyp, info);
3573 Some(info)
3574 }
3575
3576 fn upload_glyph_color(&mut self, key: repose_text::GlyphKey, px: f32) -> Option<GlyphInfo> {
3577 let keyp = (key, px.to_bits());
3578 if let Some(info) = self.atlas_color.map.get(&keyp) {
3579 return Some(*info);
3580 }
3581 let gb = repose_text::rasterize(key, px)?;
3582 if !matches!(gb.content, repose_text::SwashContent::Color) {
3583 return None;
3584 }
3585 let w = gb.w.max(1);
3586 let h = gb.h.max(1);
3587 if !self.alloc_space_color(w, h) {
3588 self.grow_color_and_rebuild();
3589 }
3590 if !self.alloc_space_color(w, h) {
3591 return None;
3592 }
3593 let x = self.atlas_color.next_x;
3594 let y = self.atlas_color.next_y;
3595 self.atlas_color.next_x += w + 1;
3596 self.atlas_color.row_h = self.atlas_color.row_h.max(h + 1);
3597
3598 let layout = wgpu::TexelCopyBufferLayout {
3599 offset: 0,
3600 bytes_per_row: Some(w * 4),
3601 rows_per_image: Some(h),
3602 };
3603 let size = wgpu::Extent3d {
3604 width: w,
3605 height: h,
3606 depth_or_array_layers: 1,
3607 };
3608 self.queue.write_texture(
3609 wgpu::TexelCopyTextureInfoBase {
3610 texture: &self.atlas_color.tex,
3611 mip_level: 0,
3612 origin: wgpu::Origin3d { x, y, z: 0 },
3613 aspect: wgpu::TextureAspect::All,
3614 },
3615 &gb.data,
3616 layout,
3617 size,
3618 );
3619 let info = GlyphInfo {
3620 u0: x as f32 / self.atlas_color.size as f32,
3621 v0: y as f32 / self.atlas_color.size as f32,
3622 u1: (x + w) as f32 / self.atlas_color.size as f32,
3623 v1: (y + h) as f32 / self.atlas_color.size as f32,
3624 w: w as f32,
3625 h: h as f32,
3626 };
3627 self.atlas_color.map.insert(keyp, info);
3628 Some(info)
3629 }
3630
3631 fn alloc_space_mask(&mut self, w: u32, h: u32) -> bool {
3632 if self.atlas_mask.next_x + w + 1 >= self.atlas_mask.size {
3633 self.atlas_mask.next_x = 1;
3634 self.atlas_mask.next_y += self.atlas_mask.row_h + 1;
3635 self.atlas_mask.row_h = 0;
3636 }
3637 if self.atlas_mask.next_y + h + 1 >= self.atlas_mask.size {
3638 return false;
3639 }
3640 true
3641 }
3642
3643 fn grow_mask_and_rebuild(&mut self) {
3644 let new_size = (self.atlas_mask.size * 2).min(4096);
3645 if new_size == self.atlas_mask.size {
3646 return;
3647 }
3648 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
3649 label: Some("glyph atlas A8 (grown)"),
3650 size: wgpu::Extent3d {
3651 width: new_size,
3652 height: new_size,
3653 depth_or_array_layers: 1,
3654 },
3655 mip_level_count: 1,
3656 sample_count: 1,
3657 dimension: wgpu::TextureDimension::D2,
3658 format: wgpu::TextureFormat::R8Unorm,
3659 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
3660 view_formats: &[],
3661 });
3662 self.atlas_mask.tex = tex;
3663 self.atlas_mask.view = self
3664 .atlas_mask
3665 .tex
3666 .create_view(&wgpu::TextureViewDescriptor::default());
3667 self.atlas_mask.size = new_size;
3668 self.atlas_mask.next_x = 1;
3669 self.atlas_mask.next_y = 1;
3670 self.atlas_mask.row_h = 0;
3671 let keys: Vec<(repose_text::GlyphKey, u32)> = self.atlas_mask.map.keys().copied().collect();
3672 self.atlas_mask.map.clear();
3673 for (k, px_bits) in keys {
3674 let _ = self.upload_glyph_mask(k, f32::from_bits(px_bits));
3675 }
3676 }
3677
3678 fn alloc_space_color(&mut self, w: u32, h: u32) -> bool {
3679 if self.atlas_color.next_x + w + 1 >= self.atlas_color.size {
3680 self.atlas_color.next_x = 1;
3681 self.atlas_color.next_y += self.atlas_color.row_h + 1;
3682 self.atlas_color.row_h = 0;
3683 }
3684 if self.atlas_color.next_y + h + 1 >= self.atlas_color.size {
3685 return false;
3686 }
3687 true
3688 }
3689
3690 fn grow_color_and_rebuild(&mut self) {
3691 let new_size = (self.atlas_color.size * 2).min(4096);
3692 if new_size == self.atlas_color.size {
3693 return;
3694 }
3695 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
3696 label: Some("glyph atlas RGBA (grown)"),
3697 size: wgpu::Extent3d {
3698 width: new_size,
3699 height: new_size,
3700 depth_or_array_layers: 1,
3701 },
3702 mip_level_count: 1,
3703 sample_count: 1,
3704 dimension: wgpu::TextureDimension::D2,
3705 format: wgpu::TextureFormat::Rgba8UnormSrgb,
3706 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
3707 view_formats: &[],
3708 });
3709 self.atlas_color.tex = tex;
3710 self.atlas_color.view = self
3711 .atlas_color
3712 .tex
3713 .create_view(&wgpu::TextureViewDescriptor::default());
3714 self.atlas_color.size = new_size;
3715 self.atlas_color.next_x = 1;
3716 self.atlas_color.next_y = 1;
3717 self.atlas_color.row_h = 0;
3718 let keys: Vec<(repose_text::GlyphKey, u32)> =
3719 self.atlas_color.map.keys().copied().collect();
3720 self.atlas_color.map.clear();
3721 for (k, px_bits) in keys {
3722 let _ = self.upload_glyph_color(k, f32::from_bits(px_bits));
3723 }
3724 }
3725}
3726
3727fn brush_to_instance_fields(brush: &Brush) -> (u32, [f32; 4], [f32; 4], [f32; 2], [f32; 2]) {
3728 match brush {
3729 Brush::Solid(c) => (
3730 0u32,
3731 c.to_linear(),
3732 [0.0, 0.0, 0.0, 0.0],
3733 [0.0, 0.0],
3734 [0.0, 1.0],
3735 ),
3736 Brush::Linear {
3737 start,
3738 end,
3739 start_color,
3740 end_color,
3741 } => (
3742 1u32,
3743 start_color.to_linear(),
3744 end_color.to_linear(),
3745 [start.x, start.y],
3746 [end.x, end.y],
3747 ),
3748 _ => (0u32, [0.0; 4], [0.0; 4], [0.0; 2], [0.0; 2]),
3749 }
3750}
3751
3752fn brush_to_solid_color(brush: &Brush) -> [f32; 4] {
3753 match brush {
3754 Brush::Solid(c) => c.to_linear(),
3755 Brush::Linear { start_color, .. } => start_color.to_linear(),
3756 _ => [0.0; 4],
3757 }
3758}
3759
3760fn init_atlas_mask(device: &wgpu::Device) -> AtlasA8 {
3761 let size = 1024u32;
3762 let tex = device.create_texture(&wgpu::TextureDescriptor {
3763 label: Some("glyph atlas A8"),
3764 size: wgpu::Extent3d {
3765 width: size,
3766 height: size,
3767 depth_or_array_layers: 1,
3768 },
3769 mip_level_count: 1,
3770 sample_count: 1,
3771 dimension: wgpu::TextureDimension::D2,
3772 format: wgpu::TextureFormat::R8Unorm,
3773 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
3774 view_formats: &[],
3775 });
3776 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
3777 let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
3778 label: Some("glyph atlas sampler A8"),
3779 address_mode_u: wgpu::AddressMode::ClampToEdge,
3780 address_mode_v: wgpu::AddressMode::ClampToEdge,
3781 address_mode_w: wgpu::AddressMode::ClampToEdge,
3782 mag_filter: wgpu::FilterMode::Linear,
3783 min_filter: wgpu::FilterMode::Linear,
3784 mipmap_filter: wgpu::MipmapFilterMode::Linear,
3785 ..Default::default()
3786 });
3787
3788 AtlasA8 {
3789 tex,
3790 view,
3791 sampler,
3792 size,
3793 next_x: 1,
3794 next_y: 1,
3795 row_h: 0,
3796 map: HashMap::new(),
3797 }
3798}
3799
3800fn init_atlas_color(device: &wgpu::Device) -> AtlasRGBA {
3801 let size = 1024u32;
3802 let tex = device.create_texture(&wgpu::TextureDescriptor {
3803 label: Some("glyph atlas RGBA"),
3804 size: wgpu::Extent3d {
3805 width: size,
3806 height: size,
3807 depth_or_array_layers: 1,
3808 },
3809 mip_level_count: 1,
3810 sample_count: 1,
3811 dimension: wgpu::TextureDimension::D2,
3812 format: wgpu::TextureFormat::Rgba8UnormSrgb,
3813 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
3814 view_formats: &[],
3815 });
3816 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
3817 let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
3818 label: Some("glyph atlas sampler RGBA"),
3819 address_mode_u: wgpu::AddressMode::ClampToEdge,
3820 address_mode_v: wgpu::AddressMode::ClampToEdge,
3821 address_mode_w: wgpu::AddressMode::ClampToEdge,
3822 mag_filter: wgpu::FilterMode::Linear,
3823 min_filter: wgpu::FilterMode::Linear,
3824 mipmap_filter: wgpu::MipmapFilterMode::Linear,
3825 ..Default::default()
3826 });
3827 AtlasRGBA {
3828 tex,
3829 view,
3830 sampler,
3831 size,
3832 next_x: 1,
3833 next_y: 1,
3834 row_h: 0,
3835 map: HashMap::new(),
3836 }
3837}
3838
3839#[cfg(feature = "winit-surface")]
3840impl RenderBackend for WgpuSurfaceBackend {
3841 fn configure_surface(&mut self, width: u32, height: u32) {
3842 if width == 0 || height == 0 {
3843 return;
3844 }
3845 self.renderer.output_width = width;
3846 self.renderer.output_height = height;
3847 if let Some(ref mut config) = self.surface_config {
3848 config.width = width;
3849 config.height = height;
3850 }
3851 if let (Some(surface), Some(config)) = (self.surface.as_ref(), self.surface_config.as_ref())
3852 {
3853 surface.configure(&self.renderer.device, config);
3854 }
3855 self.renderer.recreate_msaa_and_depth_stencil();
3856 self.renderer.recreate_working_space_texture();
3857 }
3858
3859 fn frame(&mut self, scene: &Scene, _glyph_cfg: GlyphRasterConfig) {
3860 let surface = self.surface.as_ref().expect("WgpuSurfaceBackend::frame() requires a surface (use from_device + render_to_view instead)");
3861 let surface_config = self
3862 .surface_config
3863 .as_ref()
3864 .expect("surface_config required for frame()");
3865
3866 self.renderer.frame_index = self.renderer.frame_index.wrapping_add(1);
3867 self.renderer.slug_cache.next_frame();
3868
3869 if self.renderer.output_width == 0 || self.renderer.output_height == 0 {
3870 return;
3871 }
3872
3873 let mut retries = 0u32;
3874 const MAX_RETRIES: u32 = 4;
3875 let frame = loop {
3876 match surface.get_current_texture() {
3877 wgpu::CurrentSurfaceTexture::Success(f) => break f,
3878 wgpu::CurrentSurfaceTexture::Suboptimal(f) => {
3879 log::warn!("suboptimal surface; reconfiguring");
3880 surface.configure(&self.renderer.device, surface_config);
3881 break f;
3882 }
3883 wgpu::CurrentSurfaceTexture::Outdated => {
3884 retries += 1;
3885 if retries >= MAX_RETRIES {
3886 log::warn!(
3887 "surface outdated persisted after {MAX_RETRIES} retries; skipping frame"
3888 );
3889 return;
3890 }
3891 log::warn!("surface outdated; reconfiguring");
3892 surface.configure(&self.renderer.device, surface_config);
3893 }
3894 wgpu::CurrentSurfaceTexture::Lost => {
3895 retries += 1;
3896 if retries >= MAX_RETRIES {
3897 log::warn!(
3898 "surface lost persisted after {MAX_RETRIES} retries; skipping frame"
3899 );
3900 return;
3901 }
3902 log::warn!("surface lost; reconfiguring");
3903 surface.configure(&self.renderer.device, surface_config);
3904 }
3905 wgpu::CurrentSurfaceTexture::Timeout | wgpu::CurrentSurfaceTexture::Occluded => {
3906 request_frame();
3907 return;
3908 }
3909 wgpu::CurrentSurfaceTexture::Validation => {
3910 retries += 1;
3911 if retries >= MAX_RETRIES {
3912 log::warn!(
3913 "surface validation persisted after {MAX_RETRIES} retries; skipping frame"
3914 );
3915 return;
3916 }
3917 surface.configure(&self.renderer.device, surface_config);
3918 }
3919 }
3920 };
3921
3922 let swap_view = if let Some(view_format) = self
3923 .surface_config
3924 .as_ref()
3925 .and_then(|c| c.view_formats.iter().find(|f| f.is_srgb()).copied())
3926 {
3927 frame.texture.create_view(&wgpu::TextureViewDescriptor {
3928 format: Some(view_format),
3929 ..Default::default()
3930 })
3931 } else {
3932 frame
3933 .texture
3934 .create_view(&wgpu::TextureViewDescriptor::default())
3935 };
3936 let mut encoder =
3937 self.renderer
3938 .device
3939 .create_command_encoder(&wgpu::CommandEncoderDescriptor {
3940 label: Some("frame encoder"),
3941 });
3942
3943 let clear_color = Some([
3944 scene.clear_color.0 as f64 / 255.0,
3945 scene.clear_color.1 as f64 / 255.0,
3946 scene.clear_color.2 as f64 / 255.0,
3947 scene.clear_color.3 as f64 / 255.0,
3948 ]);
3949
3950 self.renderer
3951 .render_scene_to_encoder(scene, &mut encoder, &swap_view, clear_color);
3952
3953 {
3956 let _reset = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
3957 label: Some("webgl color_mask reset before present"),
3958 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
3959 view: &swap_view,
3960 resolve_target: None,
3961 ops: wgpu::Operations {
3962 load: wgpu::LoadOp::Load,
3963 store: wgpu::StoreOp::Store,
3964 },
3965 depth_slice: None,
3966 })],
3967 depth_stencil_attachment: None,
3968 timestamp_writes: None,
3969 occlusion_query_set: None,
3970 multiview_mask: None,
3971 });
3972 }
3973
3974 self.renderer
3975 .queue
3976 .submit(std::iter::once(encoder.finish()));
3977 if let Err(e) = catch_unwind(AssertUnwindSafe(|| self.renderer.queue.present(frame))) {
3978 log::warn!("queue.present panicked: {:?}", e);
3979 }
3980 }
3981}
3982
3983impl WgpuSceneRenderer {
3984 fn upload_mesh_geometry(&mut self, mesh: &repose_core::VectorMeshData) -> (u64, u32, u64, u32) {
3985 let verts: Vec<MeshVertex> = mesh
3986 .vertices
3987 .iter()
3988 .map(|v| MeshVertex {
3989 pos: v.pos,
3990 color: v.color,
3991 uv: v.uv,
3992 })
3993 .collect();
3994 let vbytes = bytemuck::cast_slice(&verts);
3995 self.mesh_verts
3996 .grow_to_fit(&self.device, vbytes.len() as u64);
3997 let (voff, _) = self.mesh_verts.alloc_write(&self.queue, vbytes);
3998 let ibytes = bytemuck::cast_slice(&mesh.indices);
3999 self.mesh_indices
4000 .grow_to_fit(&self.device, ibytes.len() as u64);
4001 let (ioff, _) = self.mesh_indices.alloc_write(&self.queue, ibytes);
4002 (voff, verts.len() as u32, ioff, mesh.indices.len() as u32)
4003 }
4004
4005 fn alloc_mesh_uniform(&mut self, u: MeshUniform) -> u64 {
4006 if self.mesh_uniform_head + MESH_UNIFORM_SLOT > MESH_UNIFORM_CAP {
4007 log::warn!("mesh uniform buffer overflow; regenerating");
4008 self.recreate_mesh_uniform_buffer();
4009 }
4010 let slot = self.mesh_uniform_head;
4011 self.queue
4012 .write_buffer(&self.mesh_uniform_buf, slot, bytemuck::bytes_of(&u));
4013 self.mesh_uniform_head = slot + MESH_UNIFORM_SLOT;
4014 slot
4015 }
4016
4017 fn recreate_mesh_uniform_buffer(&mut self) {
4018 let new_cap = self.mesh_uniform_head + MESH_UNIFORM_SLOT;
4019 self.mesh_uniform_buf = self.device.create_buffer(&wgpu::BufferDescriptor {
4020 label: Some("mesh uniform buffer"),
4021 size: new_cap,
4022 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
4023 mapped_at_creation: false,
4024 });
4025 self.mesh_bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
4026 label: Some("mesh uniform bind"),
4027 layout: &self.mesh_bind_layout,
4028 entries: &[wgpu::BindGroupEntry {
4029 binding: 0,
4030 resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
4031 buffer: &self.mesh_uniform_buf,
4032 offset: 0,
4033 size: NonZero::new(MESH_UNIFORM_SLOT),
4034 }),
4035 }],
4036 });
4037 self.mesh_uniform_head = 0;
4038 }
4039
4040 #[allow(clippy::too_many_arguments)]
4041 fn emit_vector_mesh(
4042 &mut self,
4043 current_transform: &Transform,
4044 mesh: &repose_core::VectorMeshData,
4045 transform: [f32; 6],
4046 paint: &repose_core::PaintDesc,
4047 cmds: &mut Vec<Cmd>,
4048 ) {
4049 let affine = combine_mesh_affine(current_transform, transform);
4050 let (voff, vcnt, ioff, icnt) = self.upload_mesh_geometry(mesh);
4051 let uoff = self.alloc_mesh_uniform(mesh_uniform_from_paint(affine, paint));
4052 cmds.push(Cmd::VectorMesh {
4053 voff,
4054 vcnt,
4055 ioff,
4056 icnt,
4057 uoff,
4058 });
4059 }
4060
4061 pub fn render_scene_to_encoder(
4062 &mut self,
4063 scene: &Scene,
4064 encoder: &mut wgpu::CommandEncoder,
4065 target_view: &wgpu::TextureView,
4066 clear_color_override: Option<[f64; 4]>,
4067 ) {
4068 fn to_ndc(x: f32, y: f32, w: f32, h: f32, fb_w: f32, fb_h: f32) -> [f32; 4] {
4069 let x0 = (x / fb_w) * 2.0 - 1.0;
4070 let y0 = 1.0 - (y / fb_h) * 2.0;
4071 let x1 = ((x + w) / fb_w) * 2.0 - 1.0;
4072 let y1 = 1.0 - ((y + h) / fb_h) * 2.0;
4073 let min_x = x0.min(x1);
4074 let min_y = y0.min(y1);
4075 let w_ndc = (x1 - x0).abs();
4076 let h_ndc = (y1 - y0).abs();
4077 [min_x, min_y, w_ndc, h_ndc]
4078 }
4079
4080 fn rect_to_instance_ndc(
4082 rect: repose_core::Rect,
4083 transform: &Transform,
4084 fb_w: f32,
4085 fb_h: f32,
4086 ) -> ([f32; 4], [f32; 2]) {
4087 let cx = rect.x + rect.w * 0.5;
4088 let cy = rect.y + rect.h * 0.5;
4089
4090 let sx = cx * transform.scale_x;
4091 let sy = cy * transform.scale_y;
4092 let cos_a = transform.rotate.cos();
4093 let sin_a = transform.rotate.sin();
4094 let tx = sx * cos_a - sy * sin_a + transform.translate_x;
4095 let ty = sx * sin_a + sy * cos_a + transform.translate_y;
4096
4097 let ndc_cx = (tx / fb_w) * 2.0 - 1.0;
4099 let ndc_cy = 1.0 - (ty / fb_h) * 2.0;
4100 let ndc_w = (rect.w * transform.scale_x / fb_w) * 2.0;
4102 let ndc_h = (rect.h * transform.scale_y / fb_h) * 2.0;
4103
4104 ([ndc_cx, ndc_cy, ndc_w, ndc_h], [cos_a, sin_a])
4105 }
4106
4107 fn to_scissor(r: &repose_core::Rect, fb_w: u32, fb_h: u32) -> (u32, u32, u32, u32) {
4108 let mut x = r.x.floor() as i64;
4109 let mut y = r.y.floor() as i64;
4110 let fb_wi = fb_w as i64;
4111 let fb_hi = fb_h as i64;
4112 x = x.clamp(0, fb_wi.saturating_sub(1));
4113 y = y.clamp(0, fb_hi.saturating_sub(1));
4114 let w_req = r.w.ceil().max(1.0) as i64;
4115 let h_req = r.h.ceil().max(1.0) as i64;
4116 let w = (w_req).min(fb_wi - x).max(1);
4117 let h = (h_req).min(fb_hi - y).max(1);
4118 (x as u32, y as u32, w as u32, h as u32)
4119 }
4120
4121 let fb_w = self.output_width as f32;
4122 let fb_h = self.output_height as f32;
4123
4124 let mut passes: Vec<Pass> = Vec::with_capacity(1);
4125 let clear_color = clear_color_override.unwrap_or_else(|| {
4126 [
4127 scene.clear_color.0 as f64 / 255.0,
4128 scene.clear_color.1 as f64 / 255.0,
4129 scene.clear_color.2 as f64 / 255.0,
4130 scene.clear_color.3 as f64 / 255.0,
4131 ]
4132 });
4133 let mut current_pass: Pass = Pass {
4134 target: PassTarget::Surface,
4135 initial_scissor: (0, 0, self.output_width, self.output_height),
4136 clear_color: Some([
4137 clear_color[0] as f32,
4138 clear_color[1] as f32,
4139 clear_color[2] as f32,
4140 clear_color[3] as f32,
4141 ]),
4142 cmds: Vec::with_capacity(scene.nodes.len()),
4143 };
4144 let mut target_stack: Vec<PassTarget> = Vec::new();
4145 let mut layer_alphas: Vec<(u32, f32, (u32, u32, u32, u32))> = Vec::new();
4146 let mut layer_blurs: Vec<(u32, f32, f32)> = Vec::new();
4147 let mut current_target_size: (f32, f32) = (fb_w, fb_h);
4148
4149 struct Batch {
4150 rects: Vec<RectInstance>,
4151 borders: Vec<BorderInstance>,
4152 ellipses: Vec<EllipseInstance>,
4153 e_borders: Vec<EllipseBorderInstance>,
4154 arcs: Vec<ArcInstance>,
4155 masks: Vec<GlyphInstance>,
4156 colors: Vec<GlyphInstance>,
4157 nv12s: Vec<Nv12Instance>,
4158 }
4159
4160 impl Batch {
4161 fn new() -> Self {
4162 Self {
4163 rects: vec![],
4164 borders: vec![],
4165 ellipses: vec![],
4166 e_borders: vec![],
4167 arcs: vec![],
4168 masks: vec![],
4169 colors: vec![],
4170 nv12s: vec![],
4171 }
4172 }
4173
4174 fn is_empty(&self) -> bool {
4175 self.rects.is_empty()
4176 && self.borders.is_empty()
4177 && self.ellipses.is_empty()
4178 && self.e_borders.is_empty()
4179 && self.arcs.is_empty()
4180 && self.masks.is_empty()
4181 && self.colors.is_empty()
4182 && self.nv12s.is_empty()
4183 }
4184
4185 fn flush(
4186 &mut self,
4187 pipes: (
4188 &mut InstancedPipe<RectInstance>,
4189 &mut InstancedPipe<BorderInstance>,
4190 &mut InstancedPipe<EllipseInstance>,
4191 &mut InstancedPipe<EllipseBorderInstance>,
4192 &mut InstancedPipe<ArcInstance>,
4193 ),
4194 glyph_pipes: (
4195 &mut InstancedPipe<GlyphInstance>,
4196 &mut InstancedPipe<GlyphInstance>,
4197 ),
4198 nv12_pipe: &mut InstancedPipe<Nv12Instance>,
4199 device: &wgpu::Device,
4200 queue: &wgpu::Queue,
4201 cmds: &mut Vec<Cmd>,
4202 ) {
4203 let (rects, borders, ellipses, e_borders, arcs) = pipes;
4204 let (masks, colors) = glyph_pipes;
4205
4206 macro_rules! flush_one {
4207 ($buf:ident, $pipe:expr, $variant:ident) => {
4208 if !self.$buf.is_empty() {
4209 if let Some((off, cnt)) = $pipe.upload(device, queue, &self.$buf) {
4210 cmds.push(Cmd::$variant { off, cnt });
4211 }
4212 self.$buf.clear();
4213 }
4214 };
4215 }
4216
4217 flush_one!(rects, rects, Rect);
4218 flush_one!(borders, borders, Border);
4219 flush_one!(ellipses, ellipses, Ellipse);
4220 flush_one!(e_borders, e_borders, EllipseBorder);
4221 flush_one!(arcs, arcs, Arc);
4222 flush_one!(masks, masks, GlyphsMask);
4223 flush_one!(colors, colors, GlyphsColor);
4224
4225 if !self.nv12s.is_empty() {
4226 if let Some((off, cnt)) = nv12_pipe.upload(device, queue, &self.nv12s) {
4227 let _ = (off, cnt);
4228 }
4229 self.nv12s.clear();
4230 }
4231 }
4232 }
4233
4234 self.rects.reset();
4235 self.borders.reset();
4236 self.ellipses.reset();
4237 self.ellipse_borders.reset();
4238 self.arcs.reset();
4239 self.glyph_mask.reset();
4240 self.glyph_color.reset();
4241 self.clip_ring.reset();
4242 self.blur_ring.reset();
4243 self.nv12.reset();
4244
4245 self.slug_ring.reset();
4246 self.mesh_verts.reset();
4247 self.mesh_indices.reset();
4248 self.mesh_uniform_head = 0;
4249 self.mesh_clip_stack.clear();
4250 let mut batch = Batch::new();
4251 let mut slug_verts_local: Vec<slug::TessVertex> = Vec::new();
4252 let mut transform_stack: Vec<Transform> = vec![Transform::identity()];
4253 let mut scissor_stack: Vec<repose_core::Rect> = Vec::with_capacity(8);
4254 let mut clip_cmd_stack: Vec<(u64, u32, bool)> = Vec::with_capacity(8);
4258 let mut root_clip_rect = repose_core::Rect {
4259 x: 0.0,
4260 y: 0.0,
4261 w: fb_w,
4262 h: fb_h,
4263 };
4264 let mut saved_scissor_stack: Vec<repose_core::Rect> = Vec::new();
4265 let mut saved_root_clip_rect = root_clip_rect;
4266
4267 let mut current_prim: Option<&'static str> = None;
4268
4269 macro_rules! flush_if_prim_changed {
4270 ($prim:literal, $pipe:expr) => {
4271 if current_prim != Some($prim) {
4272 flush_batch!();
4273 current_prim = Some($prim);
4274 }
4275 };
4276 }
4277
4278 macro_rules! flush_batch {
4279 () => {
4280 if !batch.is_empty() {
4281 batch.flush(
4282 (
4283 &mut self.rects,
4284 &mut self.borders,
4285 &mut self.ellipses,
4286 &mut self.ellipse_borders,
4287 &mut self.arcs,
4288 ),
4289 (&mut self.glyph_mask, &mut self.glyph_color),
4290 &mut self.nv12,
4291 &self.device,
4292 &self.queue,
4293 &mut current_pass.cmds,
4294 )
4295 }
4296 };
4297 }
4298 for node in &scene.nodes {
4299 let t_identity = Transform::identity();
4300 let current_transform = transform_stack.last().unwrap_or(&t_identity);
4301
4302 match node {
4303 SceneNode::Rect {
4304 rect,
4305 brush,
4306 radius,
4307 } => {
4308 flush_if_prim_changed!("rect", &self.rects);
4309 let (ndc, sin_cos) = rect_to_instance_ndc(
4310 *rect,
4311 current_transform,
4312 current_target_size.0,
4313 current_target_size.1,
4314 );
4315 let (brush_type, color0, color1, grad_start, grad_end) =
4316 brush_to_instance_fields(brush);
4317 batch.rects.push(RectInstance {
4318 xywh: ndc,
4319 radii: *radius,
4320 brush_type,
4321 _pad: [0.0; 3],
4322 color0,
4323 color1,
4324 grad_start,
4325 grad_end,
4326 sin_cos,
4327 });
4328 }
4329 SceneNode::Border {
4330 rect,
4331 color,
4332 width,
4333 radius,
4334 } => {
4335 flush_if_prim_changed!("border", &self.borders);
4336 let (ndc, sin_cos) = rect_to_instance_ndc(
4337 *rect,
4338 current_transform,
4339 current_target_size.0,
4340 current_target_size.1,
4341 );
4342 batch.borders.push(BorderInstance {
4343 xywh: ndc,
4344 radii: *radius,
4345 stroke: *width,
4346 color: color.to_linear(),
4347 sin_cos,
4348 });
4349 }
4350 SceneNode::Ellipse { rect, brush } => {
4351 flush_if_prim_changed!("ellipse", &self.ellipses);
4352 let (ndc, sin_cos) = rect_to_instance_ndc(
4353 *rect,
4354 current_transform,
4355 current_target_size.0,
4356 current_target_size.1,
4357 );
4358 let color = brush_to_solid_color(brush);
4359 batch.ellipses.push(EllipseInstance {
4360 xywh: ndc,
4361 color,
4362 sin_cos,
4363 });
4364 }
4365 SceneNode::EllipseBorder { rect, color, width } => {
4366 flush_if_prim_changed!("ellipse_border", &self.ellipse_borders);
4367 let (ndc, sin_cos) = rect_to_instance_ndc(
4368 *rect,
4369 current_transform,
4370 current_target_size.0,
4371 current_target_size.1,
4372 );
4373 let pad_px = *width * 0.5 + 2.0;
4374 let pad = (pad_px / current_target_size.0) * 2.0;
4375 batch.e_borders.push(EllipseBorderInstance {
4376 xywh: ndc,
4377 stroke: *width,
4378 pad,
4379 color: color.to_linear(),
4380 sin_cos,
4381 });
4382 }
4383 SceneNode::Arc {
4384 rect,
4385 start_angle,
4386 sweep_angle,
4387 stroke_width,
4388 color,
4389 cap,
4390 } => {
4391 flush_if_prim_changed!("arc", &self.arcs);
4392 let (ndc, sin_cos) = rect_to_instance_ndc(
4393 *rect,
4394 current_transform,
4395 current_target_size.0,
4396 current_target_size.1,
4397 );
4398 let pad_px = *stroke_width * 0.5 + 2.0;
4399 let pad = (pad_px / current_target_size.0) * 2.0;
4400 let cap_val = match cap {
4401 StrokeCap::Butt => 0.0,
4402 StrokeCap::Round => 1.0,
4403 StrokeCap::Square => 2.0,
4404 };
4405 batch.arcs.push(ArcInstance {
4406 xywh: ndc,
4407 start_angle: *start_angle,
4408 sweep_angle: *sweep_angle,
4409 stroke: *stroke_width,
4410 pad,
4411 color: color.to_linear(),
4412 sin_cos,
4413 cap: cap_val,
4414 });
4415 }
4416 SceneNode::Text {
4417 rect,
4418 text,
4419 color,
4420 size,
4421 font_family,
4422 text_align: _,
4423 font_weight,
4424 font_style,
4425 text_decoration,
4426 letter_spacing,
4427 line_height: _,
4428 extra_style,
4429 url: _,
4430 font_variation_settings,
4431 } => {
4432 flush_batch!(); let px = *size;
4435 let lh_ratio = rect.h / px;
4436 let fw = font_weight.0;
4437 let fs = if *font_style == FontStyle::Italic {
4438 1
4439 } else {
4440 0
4441 };
4442 let shaped = repose_text::shape_line(
4443 text.as_ref(),
4444 px,
4445 lh_ratio,
4446 *font_family,
4447 fw,
4448 fs,
4449 *letter_spacing,
4450 font_variation_settings.as_deref(),
4451 );
4452 let baseline_y = shaped.first().map(|g| rect.y + g.y);
4453
4454 let cos_a = current_transform.rotate.cos();
4455 let sin_a = current_transform.rotate.sin();
4456 let has_rotation = current_transform.rotate != 0.0;
4457
4458 let pivot_x = rect.x + rect.w * 0.5;
4460 let pivot_y = rect.y + rect.h * 0.5;
4461
4462 let make_glyph_instance =
4464 |gx: f32, gy: f32, gw: f32, gh: f32| -> ([f32; 4], [f32; 2]) {
4465 if has_rotation {
4466 let corners =
4467 [(gx, gy), (gx + gw, gy), (gx + gw, gy + gh), (gx, gy + gh)];
4468 let mut min_x = f32::MAX;
4469 let mut max_x = f32::MIN;
4470 let mut min_y = f32::MAX;
4471 let mut max_y = f32::MIN;
4472 for &(x, y) in &corners {
4473 let dx = x - pivot_x;
4474 let dy = y - pivot_y;
4475 let rx = pivot_x + dx * cos_a - dy * sin_a;
4476 let ry = pivot_y + dx * sin_a + dy * cos_a;
4477 min_x = min_x.min(rx);
4478 max_x = max_x.max(rx);
4479 min_y = min_y.min(ry);
4480 max_y = max_y.max(ry);
4481 }
4482 let bb_w = max_x - min_x;
4483 let bb_h = max_y - min_y;
4484 let ndc_tl = to_ndc(
4485 min_x,
4486 min_y,
4487 bb_w,
4488 bb_h,
4489 current_target_size.0,
4490 current_target_size.1,
4491 );
4492 let ndc = [
4493 ndc_tl[0] + ndc_tl[2] * 0.5,
4494 ndc_tl[1] + ndc_tl[3] * 0.5,
4495 ndc_tl[2],
4496 ndc_tl[3],
4497 ];
4498 (ndc, [cos_a, sin_a])
4499 } else {
4500 let (sx, sy) = if current_transform.scale_x == 1.0
4502 && current_transform.scale_y == 1.0
4503 {
4504 (gx.round(), gy.round())
4505 } else {
4506 (gx, gy)
4507 };
4508 rect_to_instance_ndc(
4509 repose_core::Rect {
4510 x: sx,
4511 y: sy,
4512 w: gw,
4513 h: gh,
4514 },
4515 current_transform,
4516 current_target_size.0,
4517 current_target_size.1,
4518 )
4519 }
4520 };
4521
4522 let baseline_shift_y: f32 = px * extra_style.baseline_shift.0;
4523
4524 let (
4525 is_stroke,
4526 stroke_width,
4527 stroke_cap,
4528 stroke_join,
4529 stroke_miter,
4530 stroke_path_effect,
4531 ) = match &extra_style.draw_style {
4532 repose_core::DrawStyle::Stroke {
4533 width,
4534 cap,
4535 join,
4536 miter,
4537 path_effect,
4538 } => (true, *width, *cap, *join, *miter, path_effect.clone()),
4539 _ => (
4540 false,
4541 0.0,
4542 repose_core::StrokeCap::Butt,
4543 repose_core::StrokeJoin::Miter,
4544 4.0,
4545 None,
4546 ),
4547 };
4548 let stroke_tess_key = if is_stroke {
4549 Some(slug::StrokeTessKey::new(
4550 stroke_width,
4551 stroke_cap,
4552 stroke_join,
4553 stroke_miter,
4554 &stroke_path_effect,
4555 ))
4556 } else {
4557 None
4558 };
4559
4560 for sg in shaped {
4561 let gx = rect.x + sg.x + sg.bearing_x;
4562 let gy = rect.y + sg.y - sg.bearing_y + baseline_shift_y;
4563
4564 if self.slug_enabled {
4566 let ck = repose_text::lookup_cache_key(sg.key, sg.px);
4567 if let Some(ref ck) = ck {
4568 let need_tessellate = self.slug_cache.get(ck).is_none_or(|g| {
4570 if is_stroke {
4571 let key = stroke_tess_key.as_ref().unwrap();
4572 !g.stroke_variants.contains_key(key)
4573 } else {
4574 g.fill_vertices.is_none()
4575 }
4576 });
4577 if need_tessellate {
4578 if let Some((ck2, commands)) =
4579 repose_text::lookup_and_extract_outline(sg.key, sg.px)
4580 {
4581 let font_size_px = f32::from_bits(ck2.font_size_bits);
4582 if is_stroke {
4583 self.slug_cache.get_or_insert_stroke(
4584 ck2,
4585 font_size_px,
4586 &commands,
4587 stroke_width,
4588 stroke_cap,
4589 stroke_join,
4590 stroke_miter,
4591 &stroke_path_effect,
4592 );
4593 } else {
4594 self.slug_cache.get_or_insert(
4595 ck2,
4596 font_size_px,
4597 &commands,
4598 );
4599 }
4600 }
4601 } else {
4602 self.slug_cache.touch(ck);
4603 }
4604 }
4605 if let Some(entry) = ck.as_ref().and_then(|ck| self.slug_cache.get(ck))
4606 {
4607 let ox = rect.x + sg.x;
4608 let oy = rect.y + sg.y + baseline_shift_y;
4609 let scx = current_transform.scale_x;
4610 let scy = current_transform.scale_y;
4611 let ttx = current_transform.translate_x;
4612 let tty = current_transform.translate_y;
4613
4614 let tf = |x: f32, y: f32| -> (f32, f32) {
4615 if has_rotation {
4616 let dx = x - pivot_x;
4617 let dy = y - pivot_y;
4618 let rx = pivot_x + dx * cos_a - dy * sin_a;
4619 let ry = pivot_y + dx * sin_a + dy * cos_a;
4620 (rx, ry)
4621 } else {
4622 (x * scx + ttx, y * scy + tty)
4623 }
4624 };
4625
4626 let tw = current_target_size.0;
4627 let th = current_target_size.1;
4628
4629 let verts = if is_stroke {
4630 let key = stroke_tess_key.as_ref().unwrap();
4631 entry
4632 .stroke_variants
4633 .get(key)
4634 .map(|v| v.as_slice())
4635 .unwrap_or(&[])
4636 } else {
4637 entry.fill_vertices.as_deref().unwrap_or(&[])
4638 };
4639
4640 for &v in verts {
4641 let (sx, sy) = tf(ox + v[0] * px, oy - v[1] * px);
4642 let ndc_x = sx / tw * 2.0 - 1.0;
4643 let ndc_y = -(sy / th) * 2.0 + 1.0;
4644 slug_verts_local.push(slug::TessVertex {
4645 ndc_pos: [ndc_x, ndc_y],
4646 color: color.to_linear(),
4647 });
4648 }
4649
4650 if is_stroke {
4651 continue;
4653 }
4654 continue;
4655 }
4656 }
4657
4658 if is_stroke {
4660 continue;
4661 }
4662
4663 if let Some(info) = self.upload_glyph_color(sg.key, sg.px) {
4665 let (ndc, sin_cos) = make_glyph_instance(gx, gy, info.w, info.h);
4666 batch.colors.push(GlyphInstance {
4667 xywh: ndc,
4668 uv: [info.u0, info.v1, info.u1, info.v0],
4669 color: color.to_linear(),
4670 sin_cos,
4671 });
4672 } else if let Some(info) = self.upload_glyph_mask(sg.key, sg.px) {
4673 let (ndc, sin_cos) = make_glyph_instance(gx, gy, info.w, info.h);
4674 batch.masks.push(GlyphInstance {
4675 xywh: ndc,
4676 uv: [info.u0, info.v1, info.u1, info.v0],
4677 color: color.to_linear(),
4678 sin_cos,
4679 });
4680 }
4681 }
4682
4683 if !slug_verts_local.is_empty() {
4685 let bytes = bytemuck::cast_slice(&slug_verts_local);
4686 self.slug_ring.grow_to_fit(&self.device, bytes.len() as u64);
4687 let (off, _) = self.slug_ring.alloc_write(&self.queue, bytes);
4688 current_pass.cmds.push(Cmd::GlyphsVector {
4689 off,
4690 cnt: slug_verts_local.len() as u32,
4691 });
4692 slug_verts_local.clear();
4693 }
4694
4695 if (text_decoration.underline || text_decoration.strikethrough)
4697 && let Some(baseline_y) = baseline_y
4698 {
4699 flush_batch!();
4700 current_prim = Some("rect");
4701 let deco_color = text_decoration.color.unwrap_or(*color);
4702 let thickness = (px * 0.07).max(1.0);
4703
4704 if text_decoration.underline {
4705 let dy = baseline_y + px * 0.1;
4706 let (ndc, sin_cos) = rect_to_instance_ndc(
4707 repose_core::Rect {
4708 x: rect.x,
4709 y: dy,
4710 w: rect.w,
4711 h: thickness,
4712 },
4713 current_transform,
4714 current_target_size.0,
4715 current_target_size.1,
4716 );
4717 batch.rects.push(RectInstance {
4718 xywh: ndc,
4719 radii: [0.0; 4],
4720 brush_type: 0,
4721 _pad: [0.0; 3],
4722 color0: deco_color.to_linear(),
4723 color1: [0.0; 4],
4724 grad_start: [0.0; 2],
4725 grad_end: [0.0; 2],
4726 sin_cos,
4727 });
4728 }
4729 if text_decoration.strikethrough {
4730 let sy = baseline_y - px * 0.3;
4731 let (ndc, sin_cos) = rect_to_instance_ndc(
4732 repose_core::Rect {
4733 x: rect.x,
4734 y: sy,
4735 w: rect.w,
4736 h: thickness,
4737 },
4738 current_transform,
4739 current_target_size.0,
4740 current_target_size.1,
4741 );
4742 batch.rects.push(RectInstance {
4743 xywh: ndc,
4744 radii: [0.0; 4],
4745 brush_type: 0,
4746 _pad: [0.0; 3],
4747 color0: deco_color.to_linear(),
4748 color1: [0.0; 4],
4749 grad_start: [0.0; 2],
4750 grad_end: [0.0; 2],
4751 sin_cos,
4752 });
4753 }
4754 }
4755 }
4756 SceneNode::Image {
4757 rect,
4758 handle,
4759 tint,
4760 fit,
4761 } => {
4762 flush_batch!();
4763
4764 let (img_w, img_h, is_nv12) = match self.resolve_image_for_draw(*handle) {
4767 Some(wh) => wh,
4768 None => {
4769 log::warn!("Image handle {} not found", handle);
4770 continue;
4771 }
4772 };
4773
4774 let src_w = img_w as f32;
4775 let src_h = img_h as f32;
4776
4777 let dst_w = rect.w.max(0.0);
4778 let dst_h = rect.h.max(0.0);
4779 if dst_w <= 0.0 || dst_h <= 0.0 {
4780 continue;
4781 }
4782
4783 let (draw_rect, uv_rect) = match fit {
4784 repose_core::view::ImageFit::Contain => {
4785 let scale = (dst_w / src_w).min(dst_h / src_h);
4786 let w = src_w * scale;
4787 let h = src_h * scale;
4788 (
4789 repose_core::Rect {
4790 x: rect.x + (dst_w - w) * 0.5,
4791 y: rect.y + (dst_h - h) * 0.5,
4792 w,
4793 h,
4794 },
4795 [0.0, 1.0, 1.0, 0.0],
4796 )
4797 }
4798 repose_core::view::ImageFit::Cover => {
4799 let scale = (dst_w / src_w).max(dst_h / src_h);
4800 let content_w = src_w * scale;
4801 let content_h = src_h * scale;
4802 let overflow_x = (content_w - dst_w) * 0.5;
4803 let overflow_y = (content_h - dst_h) * 0.5;
4804 let u0 = (overflow_x / content_w).clamp(0.0, 1.0);
4805 let v0 = (overflow_y / content_h).clamp(0.0, 1.0);
4806 let u1 = ((overflow_x + dst_w) / content_w).clamp(0.0, 1.0);
4807 let v1 = ((overflow_y + dst_h) / content_h).clamp(0.0, 1.0);
4808 (*rect, [u0, 1.0 - v0, u1, 1.0 - v1])
4809 }
4810 repose_core::view::ImageFit::FitWidth => {
4811 let scale = dst_w / src_w;
4812 (
4813 repose_core::Rect {
4814 x: rect.x,
4815 y: rect.y + (dst_h - src_h * scale) * 0.5,
4816 w: dst_w,
4817 h: src_h * scale,
4818 },
4819 [0.0, 1.0, 1.0, 0.0],
4820 )
4821 }
4822 repose_core::view::ImageFit::FitHeight => {
4823 let scale = dst_h / src_h;
4824 (
4825 repose_core::Rect {
4826 x: rect.x + (dst_w - src_w * scale) * 0.5,
4827 y: rect.y,
4828 w: src_w * scale,
4829 h: dst_h,
4830 },
4831 [0.0, 1.0, 1.0, 0.0],
4832 )
4833 }
4834 repose_core::view::ImageFit::FillBounds => (*rect, [0.0, 1.0, 1.0, 0.0]),
4835 repose_core::view::ImageFit::Inside => {
4836 let scale = (dst_w / src_w).min(dst_h / src_h).min(1.0);
4837 let w = src_w * scale;
4838 let h = src_h * scale;
4839 (
4840 repose_core::Rect {
4841 x: rect.x + (dst_w - w) * 0.5,
4842 y: rect.y + (dst_h - h) * 0.5,
4843 w,
4844 h,
4845 },
4846 [0.0, 1.0, 1.0, 0.0],
4847 )
4848 }
4849 repose_core::view::ImageFit::None => {
4850 (
4851 repose_core::Rect {
4852 x: rect.x,
4853 y: rect.y,
4854 w: src_w.min(dst_w),
4855 h: src_h.min(dst_h),
4856 },
4857 [
4859 0.0,
4860 1.0,
4861 (dst_w / src_w).min(1.0),
4862 1.0 - (dst_h / src_h).min(1.0),
4863 ],
4864 )
4865 }
4866 _ => continue,
4867 };
4868
4869 let (ndc_center, sin_cos) = rect_to_instance_ndc(
4870 draw_rect,
4871 current_transform,
4872 current_target_size.0,
4873 current_target_size.1,
4874 );
4875
4876 if is_nv12 {
4877 let uv_x_offset = if let Some(ImageTex::Nv12 { w, color_info, .. }) =
4878 self.images.get(handle)
4879 {
4880 match color_info.chroma_siting {
4881 ChromaSiting::Center | ChromaSiting::TopLeft => 0.0,
4882 ChromaSiting::Left => -1.0 / *w as f32,
4883 }
4884 } else {
4885 0.0
4886 };
4887
4888 let inst = Nv12Instance {
4889 xywh: ndc_center,
4890 uv: uv_rect,
4891 color: tint.to_linear(),
4892 uv_x_offset,
4893 sin_cos,
4894 _pad: [0.0],
4895 };
4896 if let Some((off, _)) = self.nv12.upload(&self.device, &self.queue, &[inst])
4897 {
4898 current_pass.cmds.push(Cmd::ImageNv12 {
4899 off,
4900 cnt: 1,
4901 handle: *handle,
4902 });
4903 }
4904 } else {
4905 let inst = GlyphInstance {
4907 xywh: ndc_center,
4908 uv: uv_rect,
4909 color: tint.to_linear(),
4910 sin_cos,
4911 };
4912 if let Some((off, _)) =
4913 self.glyph_color.upload(&self.device, &self.queue, &[inst])
4914 {
4915 current_pass.cmds.push(Cmd::ImageRgba {
4916 off,
4917 cnt: 1,
4918 handle: *handle,
4919 });
4920 }
4921 }
4922 }
4923 SceneNode::PushClip { rect, radius, op } => {
4924 flush_batch!(); let is_diff = matches!(op, repose_core::ClipOp::Difference);
4927
4928 let t_identity = Transform::identity();
4929 let current_transform = transform_stack.last().unwrap_or(&t_identity);
4930 let transformed = current_transform.apply_to_rect(*rect);
4931
4932 let top = scissor_stack.last().copied().unwrap_or(root_clip_rect);
4933 let next_scissor = if is_diff {
4934 top
4935 } else {
4936 intersect(top, transformed)
4937 };
4938 scissor_stack.push(next_scissor);
4939 let scissor = to_scissor(
4940 &next_scissor,
4941 current_target_size.0 as u32,
4942 current_target_size.1 as u32,
4943 );
4944
4945 let clip_ndc_tl = to_ndc(
4946 transformed.x,
4947 transformed.y,
4948 transformed.w,
4949 transformed.h,
4950 current_target_size.0,
4951 current_target_size.1,
4952 );
4953 let inst = ClipInstance {
4954 xywh: [
4955 clip_ndc_tl[0] + clip_ndc_tl[2] * 0.5,
4956 clip_ndc_tl[1] + clip_ndc_tl[3] * 0.5,
4957 clip_ndc_tl[2],
4958 clip_ndc_tl[3],
4959 ],
4960 radii: *radius,
4961 sin_cos: [1.0, 0.0],
4962 };
4963 let bytes = bytemuck::bytes_of(&inst);
4964 self.clip_ring.grow_to_fit(&self.device, bytes.len() as u64);
4965 let (off, _) = self.clip_ring.alloc_write(&self.queue, bytes);
4966
4967 let rounded = radius.iter().any(|&r| r > 0.5);
4968
4969 current_pass.cmds.push(Cmd::ClipPush {
4970 off,
4971 cnt: 1,
4972 scissor,
4973 difference: is_diff,
4974 rounded,
4975 });
4976 clip_cmd_stack.push((off, 1, is_diff));
4977 }
4978 SceneNode::PopClip => {
4979 flush_batch!();
4980
4981 if !scissor_stack.is_empty() {
4982 scissor_stack.pop();
4983 } else {
4984 log::warn!("PopClip with empty stack");
4985 }
4986
4987 let top = scissor_stack.last().copied().unwrap_or(root_clip_rect);
4988 let scissor = to_scissor(
4989 &top,
4990 current_target_size.0 as u32,
4991 current_target_size.1 as u32,
4992 );
4993 let (off, cnt, difference) = clip_cmd_stack.pop().unwrap_or((0, 0, false));
4994 current_pass.cmds.push(Cmd::ClipPop {
4995 off,
4996 cnt,
4997 scissor,
4998 difference,
4999 });
5000 }
5001 SceneNode::Shadow {
5002 rect,
5003 radius,
5004 elevation: _,
5005 color,
5006 } => {
5007 flush_if_prim_changed!("rect", &self.rects);
5008 let (ndc, sin_cos) = rect_to_instance_ndc(
5009 *rect,
5010 current_transform,
5011 current_target_size.0,
5012 current_target_size.1,
5013 );
5014 let (brush_type, color0, _color1, _grad_start, _grad_end) =
5015 brush_to_instance_fields(&Brush::Solid(*color));
5016 batch.rects.push(RectInstance {
5017 xywh: ndc,
5018 radii: *radius,
5019 brush_type,
5020 _pad: [0.0; 3],
5021 color0,
5022 color1: [0.0; 4],
5023 grad_start: [0.0; 2],
5024 grad_end: [0.0; 2],
5025 sin_cos,
5026 });
5027 }
5028 SceneNode::PushTransform { transform } => {
5029 flush_batch!(); let combined = current_transform.combine(transform);
5031 transform_stack.push(combined);
5032 }
5033 SceneNode::PopTransform => {
5034 flush_batch!(); transform_stack.pop();
5036 }
5037 SceneNode::BeginLayer {
5038 rect,
5039 layer_id,
5040 alpha,
5041 blur_radius_x,
5042 blur_radius_y,
5043 rectangle_edge: _,
5044 } => {
5045 flush_batch!();
5046 let w = (rect.w.round().max(1.0)) as u32;
5049 let h = (rect.h.round().max(1.0)) as u32;
5050 saved_scissor_stack =
5051 std::mem::replace(&mut scissor_stack, Vec::with_capacity(8));
5052 saved_root_clip_rect = std::mem::replace(
5053 &mut root_clip_rect,
5054 repose_core::Rect {
5055 x: 0.0,
5056 y: 0.0,
5057 w: w as f32,
5058 h: h as f32,
5059 },
5060 );
5061 scissor_stack.push(root_clip_rect);
5062 let prev_target = current_pass.target;
5064 let prev_scissor = current_pass.initial_scissor;
5065 let saved = std::mem::replace(
5066 &mut current_pass,
5067 Pass {
5068 target: PassTarget::Layer(*layer_id),
5069 initial_scissor: (0, 0, w, h),
5070 clear_color: Some([0.0, 0.0, 0.0, 0.0]),
5071 cmds: Vec::new(),
5072 },
5073 );
5074 passes.push(saved);
5075 target_stack.push(prev_target);
5076 let _ = prev_scissor; self.get_or_create_layer(*layer_id, w, h, *rect);
5080 current_target_size = (w as f32, h as f32);
5081 layer_alphas.push((*layer_id, *alpha, current_pass.initial_scissor));
5082 if *blur_radius_x > 0.0 || *blur_radius_y > 0.0 {
5084 layer_blurs.push((*layer_id, *blur_radius_x, *blur_radius_y));
5085 }
5086 }
5087 SceneNode::EndLayer { layer_id } => {
5088 flush_batch!();
5089 scissor_stack = std::mem::replace(&mut saved_scissor_stack, Vec::new());
5090 root_clip_rect = saved_root_clip_rect;
5091 let saved = std::mem::replace(
5093 &mut current_pass,
5094 Pass {
5095 target: target_stack.pop().unwrap_or(PassTarget::Surface),
5096 initial_scissor: (0, 0, self.output_width, self.output_height),
5097 clear_color: None, cmds: Vec::new(),
5099 },
5100 );
5101 passes.push(saved);
5102 current_target_size = (fb_w, fb_h);
5103 if let Some((_, layer_alpha, _)) = layer_alphas
5105 .iter()
5106 .find(|(id, _, _)| id == layer_id)
5107 .copied()
5108 {
5109 let layer = self.layer_pool.get(layer_id).expect("layer target");
5110 let ndc_tl = to_ndc(
5111 layer.rect_px.0,
5112 layer.rect_px.1,
5113 layer.rect_px.2,
5114 layer.rect_px.3,
5115 fb_w,
5116 fb_h,
5117 );
5118 let uv_u1 = layer.rect_px.2 / layer.width.max(1) as f32;
5119 let uv_v1 = layer.rect_px.3 / layer.height.max(1) as f32;
5120 let blur_px_val = layer_blurs
5122 .iter()
5123 .find(|(id, _, _)| id == layer_id)
5124 .map(|(_, bx, by)| (*bx, *by));
5125 if let Some((blur_x, blur_y)) =
5126 blur_px_val.filter(|(bx, by)| *bx > 0.0 || *by > 0.0)
5127 {
5128 let bw_uv = (blur_x * 1.5) / layer.width.max(1) as f32;
5130 let bh_uv = (blur_y * 1.5) / layer.height.max(1) as f32;
5131 let inst = BlurInstance {
5132 xywh: [
5133 ndc_tl[0] + ndc_tl[2] * 0.5,
5134 ndc_tl[1] + ndc_tl[3] * 0.5,
5135 ndc_tl[2],
5136 ndc_tl[3],
5137 ],
5138 uv: [0.0, 0.0, uv_u1, uv_v1],
5139 color: [1.0, 1.0, 1.0, layer_alpha],
5140 blur_uv: [bw_uv, bh_uv],
5141 sin_cos: [1.0, 0.0],
5142 };
5143 self.blur_ring.grow_to_fit(
5144 &self.device,
5145 std::mem::size_of::<BlurInstance>() as u64,
5146 );
5147 let bytes = bytemuck::bytes_of(&inst);
5148 let (off, _) = self.blur_ring.alloc_write(&self.queue, bytes);
5149 current_pass.cmds.push(Cmd::CompositeBlur {
5150 off,
5151 cnt: 1,
5152 layer_id: *layer_id,
5153 });
5154 } else {
5155 let inst = GlyphInstance {
5157 xywh: [
5158 ndc_tl[0] + ndc_tl[2] * 0.5,
5159 ndc_tl[1] + ndc_tl[3] * 0.5,
5160 ndc_tl[2],
5161 ndc_tl[3],
5162 ],
5163 uv: [0.0, uv_v1, uv_u1, 0.0],
5164 color: [1.0, 1.0, 1.0, layer_alpha],
5165 sin_cos: [1.0, 0.0],
5166 };
5167 if let Some((off, cnt)) =
5168 self.glyph_color.upload(&self.device, &self.queue, &[inst])
5169 {
5170 current_pass.cmds.push(Cmd::CompositeLayer {
5171 off,
5172 cnt,
5173 layer_id: *layer_id,
5174 });
5175 }
5176 }
5177 }
5178 }
5179 SceneNode::CompositeShadow {
5180 layer_id,
5181 blur_px,
5182 offset_px,
5183 color,
5184 } => {
5185 flush_batch!();
5186 if let Some(layer) = self.layer_pool.get(layer_id).cloned() {
5187 let sx = layer.rect_px.0 + offset_px.0;
5189 let sy = layer.rect_px.1 + offset_px.1;
5190 let sw = layer.rect_px.2;
5191 let sh = layer.rect_px.3;
5192 let bw_uv = (blur_px * 1.5) / layer.width.max(1) as f32;
5195 let bh_uv = (blur_px * 1.5) / layer.height.max(1) as f32;
5196 let shadow_u1 = layer.rect_px.2 / layer.width.max(1) as f32;
5197 let shadow_v1 = layer.rect_px.3 / layer.height.max(1) as f32;
5198 let ndc_tl = to_ndc(sx, sy, sw, sh, fb_w, fb_h);
5199 let inst = BlurInstance {
5200 xywh: [
5201 ndc_tl[0] + ndc_tl[2] * 0.5,
5202 ndc_tl[1] + ndc_tl[3] * 0.5,
5203 ndc_tl[2],
5204 ndc_tl[3],
5205 ],
5206 uv: [0.0, 0.0, shadow_u1, shadow_v1],
5207 color: [
5208 color.0 as f32 / 255.0,
5209 color.1 as f32 / 255.0,
5210 color.2 as f32 / 255.0,
5211 color.3 as f32 / 255.0,
5212 ],
5213 blur_uv: [bw_uv, bh_uv],
5214 sin_cos: [1.0, 0.0],
5215 };
5216 self.blur_ring
5217 .grow_to_fit(&self.device, std::mem::size_of::<BlurInstance>() as u64);
5218 let bytes = bytemuck::bytes_of(&inst);
5219 let (off, _) = self.blur_ring.alloc_write(&self.queue, bytes);
5220 current_pass.cmds.push(Cmd::CompositeShadow {
5221 off,
5222 cnt: 1,
5223 layer_id: *layer_id,
5224 });
5225 }
5226 }
5227 SceneNode::VectorMesh {
5228 mesh,
5229 transform,
5230 paint,
5231 clip: _,
5232 blend: _,
5233 } => {
5234 flush_batch!();
5235 let t_identity = Transform::identity();
5236 let current_transform = transform_stack.last().unwrap_or(&t_identity);
5237 self.emit_vector_mesh(
5238 current_transform,
5239 mesh,
5240 *transform,
5241 paint,
5242 &mut current_pass.cmds,
5243 );
5244 }
5245 SceneNode::VectorOverlay { meshes } => {
5246 flush_batch!();
5247 for m in meshes.iter() {
5248 let (voff, vcnt, ioff, icnt) = self.upload_mesh_geometry(m);
5249 let uoff = self.alloc_mesh_uniform(MeshUniform::identity());
5250 current_pass.cmds.push(Cmd::VectorOverlay {
5251 voff,
5252 vcnt,
5253 ioff,
5254 icnt,
5255 uoff,
5256 });
5257 }
5258 }
5259 SceneNode::PushVectorClip { mesh } => {
5260 flush_batch!();
5261 let t_identity = Transform::identity();
5262 let current_transform = transform_stack.last().unwrap_or(&t_identity);
5263 let affine =
5264 combine_mesh_affine(current_transform, [1.0, 0.0, 0.0, 1.0, 0.0, 0.0]);
5265 let aabb = mesh_aabb(mesh, affine);
5266 let top = scissor_stack.last().copied().unwrap_or(root_clip_rect);
5267 let next = intersect(top, aabb);
5268 scissor_stack.push(next);
5269 let scissor = to_scissor(
5270 &next,
5271 current_target_size.0 as u32,
5272 current_target_size.1 as u32,
5273 );
5274 let (voff, vcnt, ioff, icnt) = self.upload_mesh_geometry(mesh);
5275 let uoff = self.alloc_mesh_uniform(mesh_uniform_from_paint(
5276 affine,
5277 &repose_core::PaintDesc::Solid,
5278 ));
5279 current_pass.cmds.push(Cmd::VectorClipPush {
5280 voff,
5281 vcnt,
5282 ioff,
5283 icnt,
5284 uoff,
5285 scissor,
5286 });
5287 self.mesh_clip_stack.push((voff, vcnt, ioff, icnt, uoff));
5288 }
5289 SceneNode::PopVectorClip => {
5290 flush_batch!();
5291 if !scissor_stack.is_empty() {
5292 scissor_stack.pop();
5293 } else {
5294 log::warn!("PopVectorClip with empty scissor stack");
5295 }
5296 if let Some((voff, vcnt, ioff, icnt, uoff)) = self.mesh_clip_stack.pop() {
5297 let top = scissor_stack.last().copied().unwrap_or(root_clip_rect);
5298 let scissor = to_scissor(
5299 &top,
5300 current_target_size.0 as u32,
5301 current_target_size.1 as u32,
5302 );
5303 current_pass.cmds.push(Cmd::VectorClipPop {
5304 voff,
5305 vcnt,
5306 ioff,
5307 icnt,
5308 uoff,
5309 scissor,
5310 });
5311 } else {
5312 log::warn!("PopVectorClip with empty clip stack");
5313 }
5314 }
5315 _ => {}
5316 }
5317 }
5318
5319 flush_batch!();
5320
5321 passes.push(current_pass);
5323
5324 let globals_bytes = std::mem::size_of::<Globals>() as u64;
5325 let globals_staging = self.device.create_buffer(&wgpu::BufferDescriptor {
5326 label: Some("globals staging"),
5327 size: (passes.len().max(1) as u64) * globals_bytes,
5328 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::COPY_SRC,
5329 mapped_at_creation: false,
5330 });
5331 for (i, pass) in passes.iter().enumerate() {
5332 let (target_w, target_h) = match pass.target {
5333 PassTarget::Surface => (fb_w, fb_h),
5334 PassTarget::Layer(layer_id) => {
5335 let lt = self.layer_pool.get(&layer_id);
5336 (
5337 lt.map_or(fb_w, |l| l.width as f32),
5338 lt.map_or(fb_h, |l| l.height as f32),
5339 )
5340 }
5341 };
5342 self.queue.write_buffer(
5343 &globals_staging,
5344 (i as u64) * globals_bytes,
5345 bytemuck::bytes_of(&make_globals(target_w, target_h)),
5346 );
5347 }
5348
5349 let bind_mask = self.atlas_bind_group_mask();
5350 let bind_color = self.atlas_bind_group_color();
5351 let mut clip_depth: u32 = 0;
5352
5353 for (pass_index, pass) in std::mem::take(&mut passes).into_iter().enumerate() {
5354 let (color_view, resolve_target, depth_stencil_view, is_layer) = match pass.target {
5355 PassTarget::Surface => {
5356 let swap_view = target_view.clone();
5357 let use_ws = self.working_space && self.ws_view.is_some();
5358 let (color, resolve) = if use_ws {
5359 let ws_view = self.ws_view.as_ref().unwrap();
5360 if let Some(msaa_view) = &self.msaa_view {
5361 (msaa_view.clone(), Some(ws_view.clone()))
5363 } else {
5364 (ws_view.clone(), None)
5366 }
5367 } else if let Some(msaa_view) = &self.msaa_view {
5368 (msaa_view.clone(), Some(swap_view))
5369 } else {
5370 (swap_view, None)
5371 };
5372 (color, resolve, self.depth_stencil_view.clone(), false)
5373 }
5374 PassTarget::Layer(layer_id) => {
5375 if let Some(lt) = self.layer_pool.get(&layer_id) {
5376 (lt.view.clone(), None, lt.depth_stencil_view.clone(), true)
5377 } else {
5378 log::warn!("missing layer target {layer_id}");
5379 continue;
5380 }
5381 }
5382 };
5383
5384 encoder.copy_buffer_to_buffer(
5385 &globals_staging,
5386 (pass_index as u64) * globals_bytes,
5387 &self.globals_buf,
5388 0,
5389 globals_bytes,
5390 );
5391
5392 if is_layer {
5393 clip_depth = 0;
5394 }
5395
5396 let (tw, th) = match pass.target {
5397 PassTarget::Surface => (self.output_width, self.output_height),
5398 PassTarget::Layer(layer_id) => self
5399 .layer_pool
5400 .get(&layer_id)
5401 .map(|l| (l.width, l.height))
5402 .unwrap_or((self.output_width, self.output_height)),
5403 };
5404 let initial_scissor = clamp_scissor(
5405 pass.initial_scissor.0,
5406 pass.initial_scissor.1,
5407 pass.initial_scissor.2,
5408 pass.initial_scissor.3,
5409 tw,
5410 th,
5411 );
5412
5413 let pipes: &Pipelines = if is_layer {
5414 &self.layer_pipes
5415 } else {
5416 &self.surface_pipes
5417 };
5418
5419 let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
5420 label: Some("pass"),
5421 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
5422 view: &color_view,
5423 resolve_target: resolve_target.as_ref(),
5424 ops: wgpu::Operations {
5425 load: match pass.clear_color {
5426 Some(c) => wgpu::LoadOp::Clear(wgpu::Color {
5427 r: c[0] as f64,
5428 g: c[1] as f64,
5429 b: c[2] as f64,
5430 a: c[3] as f64,
5431 }),
5432 None => wgpu::LoadOp::Load,
5433 },
5434 store: wgpu::StoreOp::Store,
5435 },
5436 depth_slice: None,
5437 })],
5438 depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
5439 view: &depth_stencil_view,
5440 depth_ops: None,
5441 stencil_ops: Some(wgpu::Operations {
5442 load: if is_layer || pass.clear_color.is_some() {
5443 wgpu::LoadOp::Clear(0)
5444 } else {
5445 wgpu::LoadOp::Load
5446 },
5447 store: wgpu::StoreOp::Store,
5448 }),
5449 }),
5450 timestamp_writes: None,
5451 occlusion_query_set: None,
5452 multiview_mask: None,
5453 });
5454
5455 rpass.set_bind_group(0, &self.globals_bind, &[]);
5456 rpass.set_stencil_reference(clip_depth);
5457 rpass.set_scissor_rect(
5458 initial_scissor.0,
5459 initial_scissor.1,
5460 initial_scissor.2,
5461 initial_scissor.3,
5462 );
5463
5464 macro_rules! draw_simple {
5465 ($pipeline:expr, $ring:expr, $inst:ty, $off:ident, $n:ident) => {{
5466 rpass.set_pipeline($pipeline);
5467 let bytes = ($n as u64) * std::mem::size_of::<$inst>() as u64;
5468 rpass.set_vertex_buffer(0, $ring.buf.slice($off..$off + bytes));
5469 rpass.draw(0..6, 0..$n);
5470 }};
5471 }
5472
5473 macro_rules! draw_with_bind {
5474 ($pipeline:expr, $ring:expr, $inst:ty, $bind:expr, $off:ident, $n:ident) => {{
5475 rpass.set_pipeline($pipeline);
5476 rpass.set_bind_group(1, $bind, &[]);
5477 let bytes = ($n as u64) * std::mem::size_of::<$inst>() as u64;
5478 rpass.set_vertex_buffer(0, $ring.buf.slice($off..$off + bytes));
5479 rpass.draw(0..6, 0..$n);
5480 }};
5481 }
5482
5483 macro_rules! draw_indexed_mesh {
5484 ($pipeline:expr, $uoff:ident, $voff:ident, $vcnt:ident, $ioff:ident, $icnt:ident) => {{
5485 rpass.set_pipeline($pipeline);
5486 rpass.set_bind_group(1, &self.mesh_bind, &[$uoff as u32]);
5487 let vbytes = ($vcnt as u64) * std::mem::size_of::<MeshVertex>() as u64;
5488 rpass.set_vertex_buffer(0, self.mesh_verts.buf.slice($voff..$voff + vbytes));
5489 let ibytes = ($icnt as u64) * std::mem::size_of::<u32>() as u64;
5490 rpass.set_index_buffer(
5491 self.mesh_indices.buf.slice($ioff..$ioff + ibytes),
5492 wgpu::IndexFormat::Uint32,
5493 );
5494 rpass.draw_indexed(0..$icnt, 0, 0..1);
5495 }};
5496 }
5497
5498 for cmd in pass.cmds {
5499 match cmd {
5500 Cmd::ClipPush {
5501 off,
5502 cnt: n,
5503 scissor,
5504 difference,
5505 rounded,
5506 } => {
5507 let scissor =
5508 clamp_scissor(scissor.0, scissor.1, scissor.2, scissor.3, tw, th);
5509 rpass.set_scissor_rect(scissor.0, scissor.1, scissor.2, scissor.3);
5510 rpass.set_stencil_reference(clip_depth);
5511
5512 if difference {
5513 rpass.set_pipeline(&pipes.clip_dec);
5514 } else if self.msaa_samples > 1 && !is_layer && rounded {
5515 rpass.set_pipeline(&pipes.clip_a2c);
5516 } else {
5517 rpass.set_pipeline(&pipes.clip_bin);
5518 }
5519
5520 let bytes = (n as u64) * std::mem::size_of::<ClipInstance>() as u64;
5521 rpass.set_vertex_buffer(0, self.clip_ring.buf.slice(off..off + bytes));
5522 rpass.draw(0..6, 0..n);
5523
5524 if !difference {
5525 clip_depth = (clip_depth + 1).min(255);
5526 rpass.set_stencil_reference(clip_depth);
5527 }
5528 }
5529
5530 Cmd::ClipPop {
5531 off,
5532 cnt: n,
5533 scissor,
5534 difference,
5535 } => {
5536 let scissor =
5537 clamp_scissor(scissor.0, scissor.1, scissor.2, scissor.3, tw, th);
5538 rpass.set_scissor_rect(scissor.0, scissor.1, scissor.2, scissor.3);
5539
5540 if !difference && n > 0 {
5541 rpass.set_stencil_reference(clip_depth);
5542 rpass.set_pipeline(&pipes.clip_dec);
5543 let bytes = (n as u64) * std::mem::size_of::<ClipInstance>() as u64;
5544 rpass.set_vertex_buffer(0, self.clip_ring.buf.slice(off..off + bytes));
5545 rpass.draw(0..6, 0..n);
5546 clip_depth = clip_depth.saturating_sub(1);
5547 } else if !difference {
5548 clip_depth = clip_depth.saturating_sub(1);
5549 }
5550 rpass.set_stencil_reference(clip_depth);
5551 }
5552
5553 Cmd::Rect { off, cnt: n } => {
5554 draw_simple!(&pipes.rects, self.rects.ring, RectInstance, off, n);
5555 }
5556
5557 Cmd::Border { off, cnt: n } => {
5558 draw_simple!(&pipes.borders, self.borders.ring, BorderInstance, off, n);
5559 }
5560
5561 Cmd::GlyphsMask { off, cnt: n } => {
5562 draw_with_bind!(
5563 &pipes.text_mask,
5564 self.glyph_mask.ring,
5565 GlyphInstance,
5566 &bind_mask,
5567 off,
5568 n
5569 );
5570 }
5571
5572 Cmd::GlyphsColor { off, cnt: n } => {
5573 draw_with_bind!(
5574 &pipes.text_color,
5575 self.glyph_color.ring,
5576 GlyphInstance,
5577 &bind_color,
5578 off,
5579 n
5580 );
5581 }
5582
5583 Cmd::GlyphsVector { off, cnt: n } => {
5584 if let Some(slug_pipe) = pipes.slug.as_ref() {
5585 rpass.set_pipeline(slug_pipe);
5586 let bytes = (n as u64) * std::mem::size_of::<slug::TessVertex>() as u64;
5587 rpass.set_vertex_buffer(0, self.slug_ring.buf.slice(off..off + bytes));
5588 rpass.draw(0..n, 0..1);
5589 }
5590 }
5591
5592 Cmd::ImageRgba {
5593 off,
5594 cnt: n,
5595 handle,
5596 } => {
5597 if let Some(ImageTex::Rgba { bind, .. }) = self.images.get(&handle) {
5598 draw_with_bind!(
5599 &pipes.image_rgba,
5600 self.glyph_color.ring,
5601 GlyphInstance,
5602 bind,
5603 off,
5604 n
5605 );
5606 }
5607 }
5608
5609 Cmd::ImageNv12 {
5610 off,
5611 cnt: n,
5612 handle,
5613 } => {
5614 if let Some(ImageTex::Nv12 { bind, .. }) = self.images.get(&handle) {
5615 draw_with_bind!(
5616 &pipes.image_nv12,
5617 self.nv12.ring,
5618 Nv12Instance,
5619 bind,
5620 off,
5621 n
5622 );
5623 }
5624 }
5625
5626 Cmd::Ellipse { off, cnt: n } => {
5627 draw_simple!(&pipes.ellipses, self.ellipses.ring, EllipseInstance, off, n);
5628 }
5629
5630 Cmd::EllipseBorder { off, cnt: n } => {
5631 draw_simple!(
5632 &pipes.ellipse_borders,
5633 self.ellipse_borders.ring,
5634 EllipseBorderInstance,
5635 off,
5636 n
5637 );
5638 }
5639
5640 Cmd::Arc { off, cnt: n } => {
5641 draw_simple!(&pipes.arcs, self.arcs.ring, ArcInstance, off, n);
5642 }
5643
5644 Cmd::CompositeLayer {
5645 off,
5646 cnt: n,
5647 layer_id,
5648 } => {
5649 if let Some(lt) = self.layer_pool.get(&layer_id).cloned() {
5650 draw_with_bind!(
5651 &pipes.image_rgba,
5652 self.glyph_color.ring,
5653 GlyphInstance,
5654 <.bind,
5655 off,
5656 n
5657 );
5658 }
5659 }
5660 Cmd::CompositeShadow {
5661 off,
5662 cnt: n,
5663 layer_id,
5664 } => {
5665 if let Some(lt) = self.layer_pool.get(&layer_id).cloned() {
5666 draw_with_bind!(
5667 &pipes.blur,
5668 self.blur_ring,
5669 BlurInstance,
5670 <.bind_linear,
5671 off,
5672 n
5673 );
5674 }
5675 }
5676 Cmd::CompositeBlur {
5677 off,
5678 cnt: n,
5679 layer_id,
5680 } => {
5681 if let Some(lt) = self.layer_pool.get(&layer_id).cloned() {
5682 draw_with_bind!(
5683 &pipes.blur_content,
5684 self.blur_ring,
5685 BlurInstance,
5686 <.bind_linear,
5687 off,
5688 n
5689 );
5690 }
5691 }
5692
5693 Cmd::VectorMesh {
5694 voff,
5695 vcnt,
5696 ioff,
5697 icnt,
5698 uoff,
5699 } => {
5700 draw_indexed_mesh!(&pipes.mesh, uoff, voff, vcnt, ioff, icnt);
5701 }
5702
5703 Cmd::VectorOverlay {
5704 voff,
5705 vcnt,
5706 ioff,
5707 icnt,
5708 uoff,
5709 } => {
5710 draw_indexed_mesh!(&pipes.mesh_overlay, uoff, voff, vcnt, ioff, icnt);
5711 }
5712
5713 Cmd::VectorClipPush {
5714 voff,
5715 vcnt,
5716 ioff,
5717 icnt,
5718 uoff,
5719 scissor,
5720 } => {
5721 let scissor =
5722 clamp_scissor(scissor.0, scissor.1, scissor.2, scissor.3, tw, th);
5723 rpass.set_scissor_rect(scissor.0, scissor.1, scissor.2, scissor.3);
5724 rpass.set_stencil_reference(clip_depth);
5725 draw_indexed_mesh!(&pipes.mesh_clip_inc, uoff, voff, vcnt, ioff, icnt);
5726 clip_depth = (clip_depth + 1).min(255);
5727 rpass.set_stencil_reference(clip_depth);
5728 }
5729
5730 Cmd::VectorClipPop {
5731 voff,
5732 vcnt,
5733 ioff,
5734 icnt,
5735 uoff,
5736 scissor,
5737 } => {
5738 rpass.set_stencil_reference(clip_depth);
5742 let scissor =
5743 clamp_scissor(scissor.0, scissor.1, scissor.2, scissor.3, tw, th);
5744 rpass.set_scissor_rect(scissor.0, scissor.1, scissor.2, scissor.3);
5745 draw_indexed_mesh!(&pipes.mesh_clip_dec, uoff, voff, vcnt, ioff, icnt);
5746 clip_depth = clip_depth.saturating_sub(1);
5747 rpass.set_stencil_reference(clip_depth);
5748 }
5749 }
5750 }
5751 }
5752
5753 if self.working_space
5755 && let (Some(_ws_view), Some(ws_bind), Some(display_pipeline)) =
5756 (&self.ws_view, &self.ws_bind, &self.display_pipeline)
5757 {
5758 let swap_view = target_view.clone();
5759 let mut display_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
5760 label: Some("display transform"),
5761 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
5762 view: &swap_view,
5763 resolve_target: None,
5764 ops: wgpu::Operations {
5765 load: wgpu::LoadOp::Load,
5766 store: wgpu::StoreOp::Store,
5767 },
5768 depth_slice: None,
5769 })],
5770 depth_stencil_attachment: None,
5771 timestamp_writes: None,
5772 occlusion_query_set: None,
5773 multiview_mask: None,
5774 });
5775 display_pass.set_pipeline(display_pipeline);
5776 display_pass.set_bind_group(1, ws_bind, &[]);
5777 display_pass.draw(0..3, 0..1);
5778 }
5779
5780 self.evict_unused_images();
5782 }
5783
5784 pub fn render_to_view(
5788 &mut self,
5789 scene: &Scene,
5790 encoder: &mut wgpu::CommandEncoder,
5791 target_view: &wgpu::TextureView,
5792 width: u32,
5793 height: u32,
5794 clear_color: Option<[f64; 4]>,
5795 ) {
5796 self.resize(width, height);
5797
5798 self.frame_index = self.frame_index.wrapping_add(1);
5799 self.slug_cache.next_frame();
5800
5801 if width == 0 || height == 0 {
5802 return;
5803 }
5804
5805 self.render_scene_to_encoder(scene, encoder, target_view, clear_color);
5806 }
5807}
5808
5809fn clamp_scissor(x: u32, y: u32, w: u32, h: u32, tw: u32, th: u32) -> (u32, u32, u32, u32) {
5810 let x = x.min(tw.saturating_sub(1));
5811 let y = y.min(th.saturating_sub(1));
5812 let w = w.min(tw.saturating_sub(x)).max(1);
5813 let h = h.min(th.saturating_sub(y)).max(1);
5814 (x, y, w, h)
5815}
5816
5817fn intersect(a: repose_core::Rect, b: repose_core::Rect) -> repose_core::Rect {
5818 let x0 = a.x.max(b.x);
5819 let y0 = a.y.max(b.y);
5820 let x1 = (a.x + a.w).min(b.x + b.w);
5821 let y1 = (a.y + a.h).min(b.y + b.h);
5822 repose_core::Rect {
5823 x: x0,
5824 y: y0,
5825 w: (x1 - x0).max(0.0),
5826 h: (y1 - y0).max(0.0),
5827 }
5828}