1use std::borrow::Cow;
2use std::collections::HashMap;
3#[cfg(feature = "winit-surface")]
4use std::sync::Arc;
5#[cfg(feature = "winit-surface")]
6use std::panic::{AssertUnwindSafe, catch_unwind};
7use std::ops::{Deref, DerefMut};
8
9use repose_core::color::{ChromaSiting, ColorInfo, PixelFormat};
10use repose_core::request_frame;
11use repose_core::{
12 Brush, FontStyle, GlyphRasterConfig, RenderBackend, Scene, SceneNode, StrokeCap, Transform,
13};
14use wgpu::Instance;
15
16mod slug;
17
18#[derive(Clone)]
19struct UploadRing {
20 buf: wgpu::Buffer,
21 cap: u64,
22 head: u64,
23}
24
25impl UploadRing {
26 fn new(device: &wgpu::Device, label: &str, cap: u64) -> Self {
27 let buf = device.create_buffer(&wgpu::BufferDescriptor {
28 label: Some(label),
29 size: cap,
30 usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
31 mapped_at_creation: false,
32 });
33 Self { buf, cap, head: 0 }
34 }
35
36 fn reset(&mut self) {
37 self.head = 0;
38 }
39
40 fn grow_to_fit(&mut self, device: &wgpu::Device, needed: u64) {
41 let start = (self.head + 3) & !3;
42 if start + needed <= self.cap {
43 return;
44 }
45 let new_cap = (start + needed).next_power_of_two();
46 self.buf = device.create_buffer(&wgpu::BufferDescriptor {
47 label: Some("upload ring (grown)"),
48 size: new_cap,
49 usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
50 mapped_at_creation: false,
51 });
52 self.cap = new_cap;
53 }
54
55 fn alloc_write(&mut self, queue: &wgpu::Queue, bytes: &[u8]) -> (u64, u64) {
56 let len = bytes.len() as u64;
57 let start = (self.head + 3) & !3; let end = start + len;
59 assert!(end <= self.cap, "ring overflow - call grow_to_fit first");
60 queue.write_buffer(&self.buf, start, bytes);
61 self.head = end;
62 (start, len)
63 }
64}
65
66struct InstancedPipe<I: bytemuck::Pod> {
67 ring: UploadRing,
68 _marker: std::marker::PhantomData<I>,
69}
70
71impl<I: bytemuck::Pod> InstancedPipe<I> {
72 fn new(ring: UploadRing) -> Self {
73 Self {
74 ring,
75 _marker: std::marker::PhantomData,
76 }
77 }
78
79 fn upload(
80 &mut self,
81 device: &wgpu::Device,
82 queue: &wgpu::Queue,
83 data: &[I],
84 ) -> Option<(u64, u32)> {
85 if data.is_empty() {
86 return None;
87 }
88 let bytes = bytemuck::cast_slice(data);
89 self.ring.grow_to_fit(device, bytes.len() as u64);
90 let (off, wrote) = self.ring.alloc_write(queue, bytes);
91 debug_assert_eq!(wrote as usize, bytes.len());
92 Some((off, data.len() as u32))
93 }
94
95 fn reset(&mut self) {
96 self.ring.reset();
97 }
98}
99
100#[repr(C)]
101#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
102struct Globals {
103 ndc_to_px: [f32; 2],
104 _pad: [f32; 2],
105}
106
107pub struct WgpuSceneRenderer {
108 pub device: wgpu::Device,
109 pub queue: wgpu::Queue,
110 pub output_format: wgpu::TextureFormat,
111 pub output_width: u32,
112 pub output_height: u32,
113
114 surface_pipes: Pipelines,
117 layer_pipes: Pipelines,
118
119 rects: InstancedPipe<RectInstance>,
121 borders: InstancedPipe<BorderInstance>,
122 ellipses: InstancedPipe<EllipseInstance>,
123 ellipse_borders: InstancedPipe<EllipseBorderInstance>,
124 arcs: InstancedPipe<ArcInstance>,
125 glyph_mask: InstancedPipe<GlyphInstance>,
126 glyph_color: InstancedPipe<GlyphInstance>,
127
128 image_bind_layout_rgba: wgpu::BindGroupLayout,
130 image_bind_layout_nv12: wgpu::BindGroupLayout,
131 image_sampler: wgpu::Sampler,
132
133 blur_ring: UploadRing,
135
136 text_bind_layout: wgpu::BindGroupLayout,
137
138 clip_ring: UploadRing,
140
141 slug_enabled: bool,
143 slug_ring: UploadRing,
144 slug_cache: slug::GlyphSlugCache,
145
146 nv12: InstancedPipe<Nv12Instance>,
148
149 msaa_samples: u32,
150
151 depth_stencil_tex: wgpu::Texture,
153 depth_stencil_view: wgpu::TextureView,
154
155 msaa_tex: Option<wgpu::Texture>,
157 msaa_view: Option<wgpu::TextureView>,
158
159 globals_layout: wgpu::BindGroupLayout,
160 globals_buf: wgpu::Buffer,
161 globals_bind: wgpu::BindGroup,
162
163 atlas_mask: AtlasA8,
165 atlas_color: AtlasRGBA,
166
167 next_image_handle: u64,
169 images: HashMap<u64, ImageTex>,
170
171 frame_index: u64,
173 image_bytes_total: u64,
174 image_evict_after_frames: u64,
175 image_budget_bytes: u64,
176
177 layer_pool: HashMap<u32, LayerTarget>,
180
181 working_space: bool,
185 ws_tex: Option<wgpu::Texture>,
186 ws_view: Option<wgpu::TextureView>,
187 ws_bind: Option<wgpu::BindGroup>,
188 display_pipeline: Option<wgpu::RenderPipeline>,
189 display_layout: Option<wgpu::BindGroupLayout>,
190}
191
192pub struct WgpuSurfaceBackend {
193 pub surface: Option<wgpu::Surface<'static>>,
194 pub surface_config: Option<wgpu::SurfaceConfiguration>,
195 pub renderer: WgpuSceneRenderer,
196}
197
198impl std::ops::Deref for WgpuSurfaceBackend {
199 type Target = WgpuSceneRenderer;
200 fn deref(&self) -> &Self::Target { &self.renderer }
201}
202impl std::ops::DerefMut for WgpuSurfaceBackend {
203 fn deref_mut(&mut self) -> &mut Self::Target { &mut self.renderer }
204}
205
206#[cfg(feature = "winit-surface")]
207pub type WgpuBackend = WgpuSurfaceBackend;
208
209impl Drop for WgpuSceneRenderer {
210 fn drop(&mut self) {
211 let _ = self.device.poll(wgpu::PollType::wait_indefinitely());
212 }
213}
214
215#[derive(Clone)]
216struct LayerTarget {
217 texture: wgpu::Texture,
218 view: wgpu::TextureView,
219 bind: wgpu::BindGroup,
220 depth_stencil_tex: wgpu::Texture,
221 depth_stencil_view: wgpu::TextureView,
222 width: u32,
223 height: u32,
224 rect_px: (f32, f32, f32, f32),
225}
226
227#[derive(Clone, Copy)]
229enum PassTarget {
230 Surface,
231 Layer(u32),
232}
233
234struct Pipelines {
239 rects: wgpu::RenderPipeline,
240 borders: wgpu::RenderPipeline,
241 ellipses: wgpu::RenderPipeline,
242 ellipse_borders: wgpu::RenderPipeline,
243 arcs: wgpu::RenderPipeline,
244 text_mask: wgpu::RenderPipeline,
245 text_color: wgpu::RenderPipeline,
246 image_rgba: wgpu::RenderPipeline,
247 image_nv12: wgpu::RenderPipeline,
248 blur: wgpu::RenderPipeline,
249 blur_content: wgpu::RenderPipeline,
250 clip_a2c: wgpu::RenderPipeline,
251 clip_bin: wgpu::RenderPipeline,
252 clip_dec: wgpu::RenderPipeline,
253 slug: Option<wgpu::RenderPipeline>,
254}
255
256impl Pipelines {
257 fn create(
258 device: &wgpu::Device,
259 format: wgpu::TextureFormat,
260 sample_count: u32,
261 globals_layout: &wgpu::BindGroupLayout,
262 text_bind_layout: &wgpu::BindGroupLayout,
263 image_bind_layout_nv12: &wgpu::BindGroupLayout,
264 clip_pipeline_layout: &wgpu::PipelineLayout,
265 stencil_for_content: &wgpu::DepthStencilState,
266 stencil_for_clip_inc: &wgpu::DepthStencilState,
267 stencil_for_clip_dec: &wgpu::DepthStencilState,
268 clip_color_target: &wgpu::ColorTargetState,
269 clip_vertex_layout: &wgpu::VertexBufferLayout,
270 ) -> Self {
271 let msaa_state = wgpu::MultisampleState {
272 count: sample_count,
273 mask: !0,
274 alpha_to_coverage_enabled: false,
275 };
276
277 macro_rules! make_content_pipeline {
278 ($name:ident, $shader:literal, $inst_type:ty, $attrs:expr) => {
279 let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
280 label: Some(concat!($shader, ".wgsl")),
281 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(concat!(
282 "shaders/", $shader, ".wgsl"
283 )))),
284 });
285 let pipeline_layout =
286 device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
287 label: Some(concat!($shader, " pipeline layout")),
288 bind_group_layouts: &[Some(globals_layout)],
289 immediate_size: 0,
290 });
291 let $name = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
292 label: Some(concat!($shader, " pipeline")),
293 layout: Some(&pipeline_layout),
294 vertex: wgpu::VertexState {
295 module: &shader_module,
296 entry_point: Some("vs_main"),
297 buffers: &[Some(wgpu::VertexBufferLayout {
298 array_stride: std::mem::size_of::<$inst_type>() as u64,
299 step_mode: wgpu::VertexStepMode::Instance,
300 attributes: $attrs,
301 })],
302 compilation_options: wgpu::PipelineCompilationOptions::default(),
303 },
304 fragment: Some(wgpu::FragmentState {
305 module: &shader_module,
306 entry_point: Some("fs_main"),
307 targets: &[Some(wgpu::ColorTargetState {
308 format,
309 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
310 write_mask: wgpu::ColorWrites::ALL,
311 })],
312 compilation_options: wgpu::PipelineCompilationOptions::default(),
313 }),
314 primitive: wgpu::PrimitiveState::default(),
315 depth_stencil: Some(stencil_for_content.clone()),
316 multisample: msaa_state,
317 multiview_mask: None,
318 cache: None,
319 });
320 };
321 }
322
323 let rect_attrs: &[wgpu::VertexAttribute] = &[
324 wgpu::VertexAttribute {
325 shader_location: 0,
326 offset: 0,
327 format: wgpu::VertexFormat::Float32x4,
328 },
329 wgpu::VertexAttribute {
330 shader_location: 1,
331 offset: 16,
332 format: wgpu::VertexFormat::Float32x4,
333 },
334 wgpu::VertexAttribute {
335 shader_location: 2,
336 offset: 32,
337 format: wgpu::VertexFormat::Uint32,
338 },
339 wgpu::VertexAttribute {
340 shader_location: 3,
341 offset: 48,
342 format: wgpu::VertexFormat::Float32x4,
343 },
344 wgpu::VertexAttribute {
345 shader_location: 4,
346 offset: 64,
347 format: wgpu::VertexFormat::Float32x4,
348 },
349 wgpu::VertexAttribute {
350 shader_location: 5,
351 offset: 80,
352 format: wgpu::VertexFormat::Float32x2,
353 },
354 wgpu::VertexAttribute {
355 shader_location: 6,
356 offset: 88,
357 format: wgpu::VertexFormat::Float32x2,
358 },
359 wgpu::VertexAttribute {
360 shader_location: 7,
361 offset: 96,
362 format: wgpu::VertexFormat::Float32x2,
363 },
364 ];
365 let border_attrs: &[wgpu::VertexAttribute] = &[
366 wgpu::VertexAttribute {
367 shader_location: 0,
368 offset: 0,
369 format: wgpu::VertexFormat::Float32x4,
370 },
371 wgpu::VertexAttribute {
372 shader_location: 1,
373 offset: 16,
374 format: wgpu::VertexFormat::Float32x4,
375 },
376 wgpu::VertexAttribute {
377 shader_location: 2,
378 offset: 32,
379 format: wgpu::VertexFormat::Float32,
380 },
381 wgpu::VertexAttribute {
382 shader_location: 3,
383 offset: 36,
384 format: wgpu::VertexFormat::Float32x4,
385 },
386 wgpu::VertexAttribute {
387 shader_location: 4,
388 offset: 52,
389 format: wgpu::VertexFormat::Float32x2,
390 },
391 ];
392 let ellipse_attrs: &[wgpu::VertexAttribute] = &[
393 wgpu::VertexAttribute {
394 shader_location: 0,
395 offset: 0,
396 format: wgpu::VertexFormat::Float32x4,
397 },
398 wgpu::VertexAttribute {
399 shader_location: 1,
400 offset: 16,
401 format: wgpu::VertexFormat::Float32x4,
402 },
403 wgpu::VertexAttribute {
404 shader_location: 2,
405 offset: 32,
406 format: wgpu::VertexFormat::Float32x2,
407 },
408 ];
409 let ellipse_border_attrs: &[wgpu::VertexAttribute] = &[
410 wgpu::VertexAttribute {
411 shader_location: 0,
412 offset: 0,
413 format: wgpu::VertexFormat::Float32x4,
414 },
415 wgpu::VertexAttribute {
416 shader_location: 1,
417 offset: 16,
418 format: wgpu::VertexFormat::Float32,
419 },
420 wgpu::VertexAttribute {
421 shader_location: 2,
422 offset: 20,
423 format: wgpu::VertexFormat::Float32,
424 },
425 wgpu::VertexAttribute {
426 shader_location: 3,
427 offset: 24,
428 format: wgpu::VertexFormat::Float32x4,
429 },
430 wgpu::VertexAttribute {
431 shader_location: 4,
432 offset: 40,
433 format: wgpu::VertexFormat::Float32x2,
434 },
435 ];
436
437 make_content_pipeline!(rects, "rect", RectInstance, rect_attrs);
438 make_content_pipeline!(borders, "border", BorderInstance, border_attrs);
439 make_content_pipeline!(ellipses, "ellipse", EllipseInstance, ellipse_attrs);
440 make_content_pipeline!(
441 ellipse_borders,
442 "ellipse_border",
443 EllipseBorderInstance,
444 ellipse_border_attrs
445 );
446
447 let arc_attrs: &[wgpu::VertexAttribute] = &[
448 wgpu::VertexAttribute {
449 shader_location: 0,
450 offset: 0,
451 format: wgpu::VertexFormat::Float32x4,
452 },
453 wgpu::VertexAttribute {
454 shader_location: 1,
455 offset: 16,
456 format: wgpu::VertexFormat::Float32,
457 },
458 wgpu::VertexAttribute {
459 shader_location: 2,
460 offset: 20,
461 format: wgpu::VertexFormat::Float32,
462 },
463 wgpu::VertexAttribute {
464 shader_location: 3,
465 offset: 24,
466 format: wgpu::VertexFormat::Float32,
467 },
468 wgpu::VertexAttribute {
469 shader_location: 4,
470 offset: 28,
471 format: wgpu::VertexFormat::Float32,
472 },
473 wgpu::VertexAttribute {
474 shader_location: 5,
475 offset: 32,
476 format: wgpu::VertexFormat::Float32x4,
477 },
478 wgpu::VertexAttribute {
479 shader_location: 6,
480 offset: 48,
481 format: wgpu::VertexFormat::Float32x2,
482 },
483 wgpu::VertexAttribute {
484 shader_location: 7,
485 offset: 56,
486 format: wgpu::VertexFormat::Float32,
487 },
488 ];
489
490 make_content_pipeline!(arcs, "arc", ArcInstance, arc_attrs);
491
492 let text_mask_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
494 label: Some("text.wgsl"),
495 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shaders/text.wgsl"))),
496 });
497 let text_color_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
499 label: Some("text_color.wgsl"),
500 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
501 "shaders/text_color.wgsl"
502 ))),
503 });
504 let text_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
505 label: Some("text pipeline layout"),
506 bind_group_layouts: &[Some(globals_layout), Some(text_bind_layout)],
507 immediate_size: 0,
508 });
509 let glyph_vertex = wgpu::VertexBufferLayout {
510 array_stride: std::mem::size_of::<GlyphInstance>() as u64,
511 step_mode: wgpu::VertexStepMode::Instance,
512 attributes: &[
513 wgpu::VertexAttribute {
514 shader_location: 0,
515 offset: 0,
516 format: wgpu::VertexFormat::Float32x4,
517 },
518 wgpu::VertexAttribute {
519 shader_location: 1,
520 offset: 16,
521 format: wgpu::VertexFormat::Float32x4,
522 },
523 wgpu::VertexAttribute {
524 shader_location: 2,
525 offset: 32,
526 format: wgpu::VertexFormat::Float32x4,
527 },
528 wgpu::VertexAttribute {
529 shader_location: 3,
530 offset: 48,
531 format: wgpu::VertexFormat::Float32x2,
532 },
533 ],
534 };
535 let text_mask = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
536 label: Some("text pipeline (mask)"),
537 layout: Some(&text_pipeline_layout),
538 vertex: wgpu::VertexState {
539 module: &text_mask_shader,
540 entry_point: Some("vs_main"),
541 buffers: &[Some(glyph_vertex.clone())],
542 compilation_options: wgpu::PipelineCompilationOptions::default(),
543 },
544 fragment: Some(wgpu::FragmentState {
545 module: &text_mask_shader,
546 entry_point: Some("fs_main"),
547 targets: &[Some(wgpu::ColorTargetState {
548 format,
549 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
550 write_mask: wgpu::ColorWrites::ALL,
551 })],
552 compilation_options: wgpu::PipelineCompilationOptions::default(),
553 }),
554 primitive: wgpu::PrimitiveState::default(),
555 depth_stencil: Some(stencil_for_content.clone()),
556 multisample: msaa_state,
557 multiview_mask: None,
558 cache: None,
559 });
560 let text_color = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
561 label: Some("text pipeline (color)"),
562 layout: Some(&text_pipeline_layout),
563 vertex: wgpu::VertexState {
564 module: &text_color_shader,
565 entry_point: Some("vs_main"),
566 buffers: &[Some(glyph_vertex)],
567 compilation_options: wgpu::PipelineCompilationOptions::default(),
568 },
569 fragment: Some(wgpu::FragmentState {
570 module: &text_color_shader,
571 entry_point: Some("fs_main"),
572 targets: &[Some(wgpu::ColorTargetState {
573 format,
574 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
575 write_mask: wgpu::ColorWrites::ALL,
576 })],
577 compilation_options: wgpu::PipelineCompilationOptions::default(),
578 }),
579 primitive: wgpu::PrimitiveState::default(),
580 depth_stencil: Some(stencil_for_content.clone()),
581 multisample: msaa_state,
582 multiview_mask: None,
583 cache: None,
584 });
585 let image_rgba = text_color.clone();
587
588 let blur_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
590 label: Some("blur_shadow.wgsl"),
591 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
592 "shaders/blur_shadow.wgsl"
593 ))),
594 });
595 let blur_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
596 label: Some("blur pipeline layout"),
597 bind_group_layouts: &[Some(globals_layout), Some(text_bind_layout)],
598 immediate_size: 0,
599 });
600 let blur = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
601 label: Some("blur pipeline"),
602 layout: Some(&blur_pipeline_layout),
603 vertex: wgpu::VertexState {
604 module: &blur_shader,
605 entry_point: Some("vs_main"),
606 buffers: &[Some(wgpu::VertexBufferLayout {
607 array_stride: std::mem::size_of::<BlurInstance>() as u64,
608 step_mode: wgpu::VertexStepMode::Instance,
609 attributes: &[
610 wgpu::VertexAttribute {
611 shader_location: 0,
612 offset: 0,
613 format: wgpu::VertexFormat::Float32x4,
614 },
615 wgpu::VertexAttribute {
616 shader_location: 1,
617 offset: 16,
618 format: wgpu::VertexFormat::Float32x4,
619 },
620 wgpu::VertexAttribute {
621 shader_location: 2,
622 offset: 32,
623 format: wgpu::VertexFormat::Float32x4,
624 },
625 wgpu::VertexAttribute {
626 shader_location: 3,
627 offset: 48,
628 format: wgpu::VertexFormat::Float32x2,
629 },
630 wgpu::VertexAttribute {
631 shader_location: 4,
632 offset: 56,
633 format: wgpu::VertexFormat::Float32x2,
634 },
635 ],
636 })],
637 compilation_options: wgpu::PipelineCompilationOptions::default(),
638 },
639 fragment: Some(wgpu::FragmentState {
640 module: &blur_shader,
641 entry_point: Some("fs_main"),
642 targets: &[Some(wgpu::ColorTargetState {
643 format,
644 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
645 write_mask: wgpu::ColorWrites::ALL,
646 })],
647 compilation_options: wgpu::PipelineCompilationOptions::default(),
648 }),
649 primitive: wgpu::PrimitiveState::default(),
650 depth_stencil: Some(stencil_for_content.clone()),
651 multisample: msaa_state,
652 multiview_mask: None,
653 cache: None,
654 });
655
656 let blur_content_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
658 label: Some("blur_content.wgsl"),
659 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
660 "shaders/blur_content.wgsl"
661 ))),
662 });
663 let blur_content = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
664 label: Some("blur content pipeline"),
665 layout: Some(&blur_pipeline_layout),
666 vertex: wgpu::VertexState {
667 module: &blur_content_shader,
668 entry_point: Some("vs_main"),
669 buffers: &[Some(wgpu::VertexBufferLayout {
670 array_stride: std::mem::size_of::<BlurInstance>() as u64,
671 step_mode: wgpu::VertexStepMode::Instance,
672 attributes: &[
673 wgpu::VertexAttribute {
674 shader_location: 0,
675 offset: 0,
676 format: wgpu::VertexFormat::Float32x4,
677 },
678 wgpu::VertexAttribute {
679 shader_location: 1,
680 offset: 16,
681 format: wgpu::VertexFormat::Float32x4,
682 },
683 wgpu::VertexAttribute {
684 shader_location: 2,
685 offset: 32,
686 format: wgpu::VertexFormat::Float32x4,
687 },
688 wgpu::VertexAttribute {
689 shader_location: 3,
690 offset: 48,
691 format: wgpu::VertexFormat::Float32x2,
692 },
693 wgpu::VertexAttribute {
694 shader_location: 4,
695 offset: 56,
696 format: wgpu::VertexFormat::Float32x2,
697 },
698 ],
699 })],
700 compilation_options: wgpu::PipelineCompilationOptions::default(),
701 },
702 fragment: Some(wgpu::FragmentState {
703 module: &blur_content_shader,
704 entry_point: Some("fs_main"),
705 targets: &[Some(wgpu::ColorTargetState {
706 format,
707 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
708 write_mask: wgpu::ColorWrites::ALL,
709 })],
710 compilation_options: wgpu::PipelineCompilationOptions::default(),
711 }),
712 primitive: wgpu::PrimitiveState::default(),
713 depth_stencil: Some(stencil_for_content.clone()),
714 multisample: msaa_state,
715 multiview_mask: None,
716 cache: None,
717 });
718
719 let image_nv12_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
721 label: Some("image_nv12.wgsl"),
722 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
723 "shaders/image_nv12.wgsl"
724 ))),
725 });
726 let image_nv12_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
727 label: Some("image nv12 pipeline layout"),
728 bind_group_layouts: &[Some(globals_layout), Some(image_bind_layout_nv12)],
729 immediate_size: 0,
730 });
731 let image_nv12 = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
732 label: Some("image nv12 pipeline"),
733 layout: Some(&image_nv12_layout),
734 vertex: wgpu::VertexState {
735 module: &image_nv12_shader,
736 entry_point: Some("vs_main"),
737 buffers: &[Some(wgpu::VertexBufferLayout {
738 array_stride: std::mem::size_of::<Nv12Instance>() as u64,
739 step_mode: wgpu::VertexStepMode::Instance,
740 attributes: &[
741 wgpu::VertexAttribute {
742 shader_location: 0,
743 offset: 0,
744 format: wgpu::VertexFormat::Float32x4,
745 },
746 wgpu::VertexAttribute {
747 shader_location: 1,
748 offset: 16,
749 format: wgpu::VertexFormat::Float32x4,
750 },
751 wgpu::VertexAttribute {
752 shader_location: 2,
753 offset: 32,
754 format: wgpu::VertexFormat::Float32x4,
755 },
756 wgpu::VertexAttribute {
757 shader_location: 3,
758 offset: 48,
759 format: wgpu::VertexFormat::Float32,
760 },
761 wgpu::VertexAttribute {
762 shader_location: 4,
763 offset: 52,
764 format: wgpu::VertexFormat::Float32x2,
765 },
766 ],
767 })],
768 compilation_options: wgpu::PipelineCompilationOptions::default(),
769 },
770 fragment: Some(wgpu::FragmentState {
771 module: &image_nv12_shader,
772 entry_point: Some("fs_main"),
773 targets: &[Some(wgpu::ColorTargetState {
774 format,
775 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
776 write_mask: wgpu::ColorWrites::ALL,
777 })],
778 compilation_options: wgpu::PipelineCompilationOptions::default(),
779 }),
780 primitive: wgpu::PrimitiveState::default(),
781 depth_stencil: Some(stencil_for_content.clone()),
782 multisample: msaa_state,
783 multiview_mask: None,
784 cache: None,
785 });
786
787 let clip_shader_a2c = device.create_shader_module(wgpu::ShaderModuleDescriptor {
789 label: Some("clip_round_rect_a2c.wgsl"),
790 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
791 "shaders/clip_round_rect_a2c.wgsl"
792 ))),
793 });
794 let clip_shader_bin = device.create_shader_module(wgpu::ShaderModuleDescriptor {
795 label: Some("clip_round_rect_bin.wgsl"),
796 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
797 "shaders/clip_round_rect_bin.wgsl"
798 ))),
799 });
800 let clip_a2c = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
801 label: Some("clip pipeline (a2c)"),
802 layout: Some(clip_pipeline_layout),
803 vertex: wgpu::VertexState {
804 module: &clip_shader_a2c,
805 entry_point: Some("vs_main"),
806 buffers: &[Some(clip_vertex_layout.clone())],
807 compilation_options: wgpu::PipelineCompilationOptions::default(),
808 },
809 fragment: Some(wgpu::FragmentState {
810 module: &clip_shader_a2c,
811 entry_point: Some("fs_main"),
812 targets: &[Some(clip_color_target.clone())],
813 compilation_options: wgpu::PipelineCompilationOptions::default(),
814 }),
815 primitive: wgpu::PrimitiveState::default(),
816 depth_stencil: Some(stencil_for_clip_inc.clone()),
817 multisample: wgpu::MultisampleState {
818 count: sample_count,
819 mask: !0,
820 alpha_to_coverage_enabled: sample_count > 1,
821 },
822 multiview_mask: None,
823 cache: None,
824 });
825 let clip_bin = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
826 label: Some("clip pipeline (bin)"),
827 layout: Some(clip_pipeline_layout),
828 vertex: wgpu::VertexState {
829 module: &clip_shader_bin,
830 entry_point: Some("vs_main"),
831 buffers: &[Some(clip_vertex_layout.clone())],
832 compilation_options: wgpu::PipelineCompilationOptions::default(),
833 },
834 fragment: Some(wgpu::FragmentState {
835 module: &clip_shader_bin,
836 entry_point: Some("fs_main"),
837 targets: &[Some(clip_color_target.clone())],
838 compilation_options: wgpu::PipelineCompilationOptions::default(),
839 }),
840 primitive: wgpu::PrimitiveState::default(),
841 depth_stencil: Some(stencil_for_clip_inc.clone()),
842 multisample: wgpu::MultisampleState {
843 count: sample_count,
844 mask: !0,
845 alpha_to_coverage_enabled: false,
846 },
847 multiview_mask: None,
848 cache: None,
849 });
850 let clip_dec = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
851 label: Some("clip pipeline (dec)"),
852 layout: Some(clip_pipeline_layout),
853 vertex: wgpu::VertexState {
854 module: &clip_shader_bin,
855 entry_point: Some("vs_main"),
856 buffers: &[Some(clip_vertex_layout.clone())],
857 compilation_options: wgpu::PipelineCompilationOptions::default(),
858 },
859 fragment: Some(wgpu::FragmentState {
860 module: &clip_shader_bin,
861 entry_point: Some("fs_main"),
862 targets: &[Some(clip_color_target.clone())],
863 compilation_options: wgpu::PipelineCompilationOptions::default(),
864 }),
865 primitive: wgpu::PrimitiveState::default(),
866 depth_stencil: Some(stencil_for_clip_dec.clone()),
867 multisample: wgpu::MultisampleState {
868 count: sample_count,
869 mask: !0,
870 alpha_to_coverage_enabled: false,
871 },
872 multiview_mask: None,
873 cache: None,
874 });
875
876 let slug = Some(slug::create_pipeline(
877 device,
878 format,
879 sample_count,
880 stencil_for_content,
881 ));
882
883 Self {
884 rects,
885 borders,
886 ellipses,
887 ellipse_borders,
888 arcs,
889 text_mask,
890 text_color,
891 image_rgba,
892 image_nv12,
893 blur,
894 blur_content,
895 clip_a2c,
896 clip_bin,
897 clip_dec,
898 slug,
899 }
900 }
901}
902
903struct Pass {
905 target: PassTarget,
906 initial_scissor: (u32, u32, u32, u32),
908 clear_color: Option<[f32; 4]>,
911 cmds: Vec<Cmd>,
912}
913
914#[allow(non_snake_case)]
915enum Cmd {
916 ClipPush {
917 off: u64,
918 cnt: u32,
919 scissor: (u32, u32, u32, u32),
920 difference: bool,
921 rounded: bool,
922 },
923 ClipPop {
924 scissor: (u32, u32, u32, u32),
925 },
926 Rect {
927 off: u64,
928 cnt: u32,
929 },
930 Border {
931 off: u64,
932 cnt: u32,
933 },
934 Ellipse {
935 off: u64,
936 cnt: u32,
937 },
938 EllipseBorder {
939 off: u64,
940 cnt: u32,
941 },
942 Arc {
943 off: u64,
944 cnt: u32,
945 },
946 GlyphsMask {
947 off: u64,
948 cnt: u32,
949 },
950 GlyphsColor {
951 off: u64,
952 cnt: u32,
953 },
954 GlyphsVector {
955 off: u64,
956 cnt: u32,
957 },
958 ImageRgba {
959 off: u64,
960 cnt: u32,
961 handle: u64,
962 },
963 ImageNv12 {
964 off: u64,
965 cnt: u32,
966 handle: u64,
967 },
968 PushTransform(Transform),
969 PopTransform,
970 CompositeLayer {
974 off: u64,
975 cnt: u32,
976 layer_id: u32,
977 alpha: f32,
978 },
979 CompositeShadow {
983 off: u64,
984 cnt: u32,
985 layer_id: u32,
986 },
987 CompositeBlur {
990 off: u64,
991 cnt: u32,
992 layer_id: u32,
993 },
994}
995
996enum ImageTex {
997 Rgba {
998 tex: wgpu::Texture,
999 view: wgpu::TextureView,
1000 bind: wgpu::BindGroup,
1001 w: u32,
1002 h: u32,
1003 format: wgpu::TextureFormat,
1004 last_used_frame: u64,
1005 bytes: u64,
1006 },
1007 Nv12 {
1008 tex_y: wgpu::Texture,
1009 view_y: wgpu::TextureView,
1010 tex_uv: wgpu::Texture,
1011 view_uv: wgpu::TextureView,
1012 bind: wgpu::BindGroup,
1013 yuv_buf: wgpu::Buffer,
1014 w: u32,
1015 h: u32,
1016 color_info: ColorInfo,
1017 last_used_frame: u64,
1018 bytes: u64,
1019 },
1020}
1021
1022struct AtlasA8 {
1023 tex: wgpu::Texture,
1024 view: wgpu::TextureView,
1025 sampler: wgpu::Sampler,
1026 size: u32,
1027 next_x: u32,
1028 next_y: u32,
1029 row_h: u32,
1030 map: HashMap<(repose_text::GlyphKey, u32), GlyphInfo>,
1031}
1032
1033struct AtlasRGBA {
1034 tex: wgpu::Texture,
1035 view: wgpu::TextureView,
1036 sampler: wgpu::Sampler,
1037 size: u32,
1038 next_x: u32,
1039 next_y: u32,
1040 row_h: u32,
1041 map: HashMap<(repose_text::GlyphKey, u32), GlyphInfo>,
1042}
1043
1044#[derive(Clone, Copy)]
1045struct GlyphInfo {
1046 u0: f32,
1047 v0: f32,
1048 u1: f32,
1049 v1: f32,
1050 w: f32,
1051 h: f32,
1052 bearing_x: f32,
1053 bearing_y: f32,
1054 advance: f32,
1055}
1056
1057#[repr(C)]
1058#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1059struct RectInstance {
1060 xywh: [f32; 4],
1061 radii: [f32; 4],
1062 brush_type: u32,
1063 _pad: [f32; 3],
1064 color0: [f32; 4],
1065 color1: [f32; 4],
1066 grad_start: [f32; 2],
1067 grad_end: [f32; 2],
1068 sin_cos: [f32; 2],
1069}
1070
1071#[repr(C)]
1072#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1073struct BorderInstance {
1074 xywh: [f32; 4],
1075 radii: [f32; 4],
1076 stroke: f32,
1077 color: [f32; 4],
1078 sin_cos: [f32; 2],
1079}
1080
1081#[repr(C)]
1082#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1083struct EllipseInstance {
1084 xywh: [f32; 4],
1085 color: [f32; 4],
1086 sin_cos: [f32; 2],
1087}
1088
1089#[repr(C)]
1090#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1091struct EllipseBorderInstance {
1092 xywh: [f32; 4],
1093 stroke: f32,
1094 pad: f32,
1095 color: [f32; 4],
1096 sin_cos: [f32; 2],
1097}
1098
1099#[repr(C)]
1100#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1101struct ArcInstance {
1102 xywh: [f32; 4],
1103 start_angle: f32,
1104 sweep_angle: f32,
1105 stroke: f32,
1106 pad: f32,
1107 color: [f32; 4],
1108 sin_cos: [f32; 2],
1109 cap: f32, }
1111
1112#[repr(C)]
1113#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1114struct GlyphInstance {
1115 xywh: [f32; 4],
1116 uv: [f32; 4],
1117 color: [f32; 4],
1118 sin_cos: [f32; 2],
1119}
1120
1121#[repr(C)]
1122#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1123struct BlurInstance {
1124 xywh: [f32; 4],
1125 uv: [f32; 4],
1126 color: [f32; 4],
1127 blur_uv: [f32; 2],
1128 sin_cos: [f32; 2],
1129}
1130
1131#[repr(C)]
1134#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1135struct YuvTransformRaw {
1136 row0: [f32; 4],
1137 row1: [f32; 4],
1138 row2: [f32; 4],
1139 b: [f32; 4],
1140}
1141
1142#[repr(C)]
1143#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1144struct Nv12Instance {
1145 xywh: [f32; 4],
1146 uv: [f32; 4],
1147 color: [f32; 4], uv_x_offset: f32,
1149 sin_cos: [f32; 2],
1150 _pad: [f32; 1],
1151}
1152
1153#[repr(C)]
1154#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1155struct ClipInstance {
1156 xywh: [f32; 4],
1157 radii: [f32; 4],
1158 sin_cos: [f32; 2],
1159}
1160
1161fn swash_to_a8_coverage(content: repose_text::SwashContent, data: &[u8]) -> Option<Vec<u8>> {
1162 match content {
1163 repose_text::SwashContent::Mask => Some(data.to_vec()),
1164 repose_text::SwashContent::SubpixelMask => {
1165 let mut out = Vec::with_capacity(data.len() / 4);
1166 for px in data.chunks_exact(4) {
1167 let r = px[0];
1168 let g = px[1];
1169 let b = px[2];
1170 out.push(r.max(g).max(b));
1171 }
1172 Some(out)
1173 }
1174 repose_text::SwashContent::Color => None,
1175 }
1176}
1177
1178impl WgpuSceneRenderer {
1179 pub fn from_device(
1180 device: wgpu::Device,
1181 queue: wgpu::Queue,
1182 output_format: wgpu::TextureFormat,
1183 msaa_samples: u32,
1184 ) -> Self {
1185 let globals_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
1186 label: Some("globals layout"),
1187 entries: &[wgpu::BindGroupLayoutEntry {
1188 binding: 0,
1189 visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
1190 ty: wgpu::BindingType::Buffer {
1191 ty: wgpu::BufferBindingType::Uniform,
1192 has_dynamic_offset: false,
1193 min_binding_size: None,
1194 },
1195 count: None,
1196 }],
1197 });
1198
1199 let globals_buf = device.create_buffer(&wgpu::BufferDescriptor {
1200 label: Some("globals buf"),
1201 size: std::mem::size_of::<Globals>() as u64,
1202 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
1203 mapped_at_creation: false,
1204 });
1205
1206 let globals_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
1207 label: Some("globals bind"),
1208 layout: &globals_layout,
1209 entries: &[wgpu::BindGroupEntry {
1210 binding: 0,
1211 resource: globals_buf.as_entire_binding(),
1212 }],
1213 });
1214
1215
1216 let ds_format = wgpu::TextureFormat::Depth24PlusStencil8;
1217
1218 let stencil_for_content = wgpu::DepthStencilState {
1219 format: ds_format,
1220 depth_write_enabled: Some(false),
1221 depth_compare: Some(wgpu::CompareFunction::Always),
1222 stencil: wgpu::StencilState {
1223 front: wgpu::StencilFaceState {
1224 compare: wgpu::CompareFunction::LessEqual,
1225 fail_op: wgpu::StencilOperation::Keep,
1226 depth_fail_op: wgpu::StencilOperation::Keep,
1227 pass_op: wgpu::StencilOperation::Keep,
1228 },
1229 back: wgpu::StencilFaceState {
1230 compare: wgpu::CompareFunction::LessEqual,
1231 fail_op: wgpu::StencilOperation::Keep,
1232 depth_fail_op: wgpu::StencilOperation::Keep,
1233 pass_op: wgpu::StencilOperation::Keep,
1234 },
1235 read_mask: 0xFF,
1236 write_mask: 0x00,
1237 },
1238 bias: wgpu::DepthBiasState::default(),
1239 };
1240
1241 let stencil_for_clip_inc = wgpu::DepthStencilState {
1242 format: ds_format,
1243 depth_write_enabled: Some(false),
1244 depth_compare: Some(wgpu::CompareFunction::Always),
1245 stencil: wgpu::StencilState {
1246 front: wgpu::StencilFaceState {
1247 compare: wgpu::CompareFunction::Equal,
1248 fail_op: wgpu::StencilOperation::Keep,
1249 depth_fail_op: wgpu::StencilOperation::Keep,
1250 pass_op: wgpu::StencilOperation::IncrementClamp,
1251 },
1252 back: wgpu::StencilFaceState {
1253 compare: wgpu::CompareFunction::Equal,
1254 fail_op: wgpu::StencilOperation::Keep,
1255 depth_fail_op: wgpu::StencilOperation::Keep,
1256 pass_op: wgpu::StencilOperation::IncrementClamp,
1257 },
1258 read_mask: 0xFF,
1259 write_mask: 0xFF,
1260 },
1261 bias: wgpu::DepthBiasState::default(),
1262 };
1263
1264 let stencil_for_clip_dec = wgpu::DepthStencilState {
1265 format: ds_format,
1266 depth_write_enabled: Some(false),
1267 depth_compare: Some(wgpu::CompareFunction::Always),
1268 stencil: wgpu::StencilState {
1269 front: wgpu::StencilFaceState {
1270 compare: wgpu::CompareFunction::Equal,
1271 fail_op: wgpu::StencilOperation::Keep,
1272 depth_fail_op: wgpu::StencilOperation::Keep,
1273 pass_op: wgpu::StencilOperation::DecrementClamp,
1274 },
1275 back: wgpu::StencilFaceState {
1276 compare: wgpu::CompareFunction::Equal,
1277 fail_op: wgpu::StencilOperation::Keep,
1278 depth_fail_op: wgpu::StencilOperation::Keep,
1279 pass_op: wgpu::StencilOperation::DecrementClamp,
1280 },
1281 read_mask: 0xFF,
1282 write_mask: 0xFF,
1283 },
1284 bias: wgpu::DepthBiasState::default(),
1285 };
1286
1287 let _multisample_state = wgpu::MultisampleState {
1288 count: msaa_samples,
1289 mask: !0,
1290 alpha_to_coverage_enabled: false,
1291 };
1292
1293 let image_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
1297 label: Some("image/text sampler"),
1298 address_mode_u: wgpu::AddressMode::ClampToEdge,
1299 address_mode_v: wgpu::AddressMode::ClampToEdge,
1300 mag_filter: wgpu::FilterMode::Linear,
1301 min_filter: wgpu::FilterMode::Linear,
1302 mipmap_filter: wgpu::MipmapFilterMode::Linear,
1303 ..Default::default()
1304 });
1305
1306 let text_bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
1308 label: Some("text/rgba bind layout"),
1309 entries: &[
1310 wgpu::BindGroupLayoutEntry {
1311 binding: 0,
1312 visibility: wgpu::ShaderStages::FRAGMENT,
1313 ty: wgpu::BindingType::Texture {
1314 multisampled: false,
1315 view_dimension: wgpu::TextureViewDimension::D2,
1316 sample_type: wgpu::TextureSampleType::Float { filterable: true },
1317 },
1318 count: None,
1319 },
1320 wgpu::BindGroupLayoutEntry {
1321 binding: 1,
1322 visibility: wgpu::ShaderStages::FRAGMENT,
1323 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
1324 count: None,
1325 },
1326 ],
1327 });
1328 let image_bind_layout_rgba = text_bind_layout.clone();
1330
1331 let image_bind_layout_nv12 =
1333 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
1334 label: Some("image bind layout nv12"),
1335 entries: &[
1336 wgpu::BindGroupLayoutEntry {
1338 binding: 0,
1339 visibility: wgpu::ShaderStages::FRAGMENT,
1340 ty: wgpu::BindingType::Texture {
1341 multisampled: false,
1342 view_dimension: wgpu::TextureViewDimension::D2,
1343 sample_type: wgpu::TextureSampleType::Float { filterable: true },
1344 },
1345 count: None,
1346 },
1347 wgpu::BindGroupLayoutEntry {
1349 binding: 1,
1350 visibility: wgpu::ShaderStages::FRAGMENT,
1351 ty: wgpu::BindingType::Texture {
1352 multisampled: false,
1353 view_dimension: wgpu::TextureViewDimension::D2,
1354 sample_type: wgpu::TextureSampleType::Float { filterable: true },
1355 },
1356 count: None,
1357 },
1358 wgpu::BindGroupLayoutEntry {
1360 binding: 2,
1361 visibility: wgpu::ShaderStages::FRAGMENT,
1362 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
1363 count: None,
1364 },
1365 wgpu::BindGroupLayoutEntry {
1367 binding: 3,
1368 visibility: wgpu::ShaderStages::FRAGMENT,
1369 ty: wgpu::BindingType::Buffer {
1370 ty: wgpu::BufferBindingType::Uniform,
1371 has_dynamic_offset: false,
1372 min_binding_size: None,
1373 },
1374 count: None,
1375 },
1376 ],
1377 });
1378
1379 let clip_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
1381 label: Some("clip pipeline layout"),
1382 bind_group_layouts: &[Some(&globals_layout)],
1383 immediate_size: 0,
1384 });
1385 let clip_vertex_layout = wgpu::VertexBufferLayout {
1386 array_stride: std::mem::size_of::<ClipInstance>() as u64,
1387 step_mode: wgpu::VertexStepMode::Instance,
1388 attributes: &[
1389 wgpu::VertexAttribute {
1390 shader_location: 0,
1391 offset: 0,
1392 format: wgpu::VertexFormat::Float32x4,
1393 },
1394 wgpu::VertexAttribute {
1395 shader_location: 1,
1396 offset: 16,
1397 format: wgpu::VertexFormat::Float32x4,
1398 },
1399 wgpu::VertexAttribute {
1400 shader_location: 2,
1401 offset: 32,
1402 format: wgpu::VertexFormat::Float32x2,
1403 },
1404 ],
1405 };
1406 let clip_color_target = wgpu::ColorTargetState {
1407 format: output_format,
1408 blend: None,
1409 write_mask: wgpu::ColorWrites::empty(),
1410 };
1411
1412 let surface_pipes = Pipelines::create(
1415 &device,
1416 output_format,
1417 msaa_samples,
1418 &globals_layout,
1419 &text_bind_layout,
1420 &image_bind_layout_nv12,
1421 &clip_pipeline_layout,
1422 &stencil_for_content,
1423 &stencil_for_clip_inc,
1424 &stencil_for_clip_dec,
1425 &clip_color_target,
1426 &clip_vertex_layout,
1427 );
1428 let layer_pipes = Pipelines::create(
1429 &device,
1430 output_format,
1431 1,
1432 &globals_layout,
1433 &text_bind_layout,
1434 &image_bind_layout_nv12,
1435 &clip_pipeline_layout,
1436 &stencil_for_content,
1437 &stencil_for_clip_inc,
1438 &stencil_for_clip_dec,
1439 &clip_color_target,
1440 &clip_vertex_layout,
1441 );
1442
1443 let slug_enabled = true;
1445
1446 let blur_ring = UploadRing::new(&device, "blur ring", 1024 * 1024);
1448
1449 let atlas_mask = init_atlas_mask(&device);
1451 let atlas_color = init_atlas_color(&device);
1452
1453 let ring_rect = UploadRing::new(&device, "ring rect", 1 << 20);
1455 let ring_border = UploadRing::new(&device, "ring border", 1 << 20);
1456 let ring_ellipse = UploadRing::new(&device, "ring ellipse", 1 << 20);
1457 let ring_ellipse_border = UploadRing::new(&device, "ring ellipse border", 1 << 20);
1458 let ring_arc = UploadRing::new(&device, "ring arc", 1 << 20);
1459 let ring_glyph_mask = UploadRing::new(&device, "ring glyph mask", 1 << 20);
1460 let ring_glyph_color = UploadRing::new(&device, "ring glyph color", 1 << 20);
1461 let ring_slug = UploadRing::new(&device, "ring slug", 1 << 22);
1462 let ring_clip = UploadRing::new(&device, "ring clip", 1 << 16);
1463 let ring_nv12 = UploadRing::new(&device, "ring nv12", 1 << 20);
1464
1465 let depth_stencil_tex = device.create_texture(&wgpu::TextureDescriptor {
1467 label: Some("temp ds"),
1468 size: wgpu::Extent3d {
1469 width: 1,
1470 height: 1,
1471 depth_or_array_layers: 1,
1472 },
1473 mip_level_count: 1,
1474 sample_count: 1,
1475 dimension: wgpu::TextureDimension::D2,
1476 format: wgpu::TextureFormat::Depth24PlusStencil8,
1477 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
1478 view_formats: &[],
1479 });
1480 let depth_stencil_view =
1481 depth_stencil_tex.create_view(&wgpu::TextureViewDescriptor::default());
1482
1483 let mut renderer = WgpuSceneRenderer {
1484 device,
1485 queue,
1486 output_format,
1487 output_width: 0,
1488 output_height: 0,
1489
1490 surface_pipes,
1491 layer_pipes,
1492
1493 rects: InstancedPipe::new(ring_rect),
1494 borders: InstancedPipe::new(ring_border),
1495 ellipses: InstancedPipe::new(ring_ellipse),
1496 ellipse_borders: InstancedPipe::new(ring_ellipse_border),
1497 arcs: InstancedPipe::new(ring_arc),
1498 glyph_mask: InstancedPipe::new(ring_glyph_mask),
1499 glyph_color: InstancedPipe::new(ring_glyph_color),
1500
1501 text_bind_layout,
1502
1503 image_bind_layout_rgba,
1504 image_bind_layout_nv12,
1505 image_sampler,
1506
1507 blur_ring,
1508
1509 slug_enabled,
1510 slug_ring: ring_slug,
1511 slug_cache: slug::GlyphSlugCache::new(),
1512
1513 clip_ring: ring_clip,
1514
1515 nv12: InstancedPipe::new(ring_nv12),
1516
1517 msaa_samples,
1518 depth_stencil_tex,
1519 depth_stencil_view,
1520 msaa_tex: None,
1521 msaa_view: None,
1522 globals_bind,
1523 globals_buf,
1524 globals_layout,
1525
1526 atlas_mask,
1527 atlas_color,
1528
1529 next_image_handle: 1,
1530 images: HashMap::new(),
1531
1532 frame_index: 0,
1533 image_bytes_total: 0,
1534 image_evict_after_frames: 600, image_budget_bytes: 512 * 1024 * 1024, layer_pool: HashMap::new(),
1537
1538 working_space: false,
1539 ws_tex: None,
1540 ws_view: None,
1541 ws_bind: None,
1542 display_pipeline: None,
1543 display_layout: None,
1544 };
1545
1546 renderer.recreate_msaa_and_depth_stencil();
1547 renderer
1548 }
1549}
1550
1551impl WgpuSurfaceBackend {
1552 #[cfg(feature = "winit-surface")]
1553 pub async fn new_async(window: Arc<winit::window::Window>) -> anyhow::Result<WgpuSurfaceBackend> {
1554 let instance: Instance;
1555
1556 if cfg!(target_arch = "wasm32") {
1557 let mut desc = wgpu::InstanceDescriptor::new_without_display_handle();
1558 desc.backends = wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::GL;
1559 instance = wgpu::util::new_instance_with_webgpu_detection(desc).await;
1560 } else {
1561 instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
1562 };
1563
1564 let surface = instance.create_surface(window.clone())?;
1565
1566 let adapter = instance
1567 .request_adapter(&wgpu::RequestAdapterOptions {
1568 power_preference: wgpu::PowerPreference::HighPerformance,
1569 compatible_surface: Some(&surface),
1570 force_fallback_adapter: false,
1571 apply_limit_buckets: false,
1572 })
1573 .await
1574 .map_err(|e| anyhow::anyhow!("No suitable adapter: {e:?}"))?;
1575
1576 let limits = adapter.limits();
1577
1578 let (device, queue) = adapter
1579 .request_device(&wgpu::DeviceDescriptor {
1580 label: Some("repose-rs device"),
1581 required_features: wgpu::Features::empty(),
1582 required_limits: limits,
1583 experimental_features: wgpu::ExperimentalFeatures::disabled(),
1584 memory_hints: wgpu::MemoryHints::default(),
1585 trace: wgpu::Trace::Off,
1586 })
1587 .await
1588 .map_err(|e| anyhow::anyhow!("request_device failed: {e:?}"))?;
1589
1590 let size = window.inner_size();
1591
1592 let caps = surface.get_capabilities(&adapter);
1593 let format = caps
1594 .formats
1595 .iter()
1596 .copied()
1597 .find(|f| f.is_srgb())
1598 .unwrap_or(caps.formats[0]);
1599 let present_mode = caps
1600 .present_modes
1601 .iter()
1602 .copied()
1603 .find(|m| *m == wgpu::PresentMode::Fifo)
1604 .or_else(|| caps.present_modes.iter().copied().find(|m| *m == wgpu::PresentMode::Mailbox))
1605 .unwrap_or(wgpu::PresentMode::Immediate);
1606 let alpha_mode = caps.alpha_modes[0];
1607
1608 let fmt_features = adapter.get_texture_format_features(format);
1610 let msaa_samples = if fmt_features.flags.sample_count_supported(4)
1611 && fmt_features
1612 .flags
1613 .contains(wgpu::TextureFormatFeatureFlags::MULTISAMPLE_RESOLVE)
1614 {
1615 4
1616 } else {
1617 1
1618 };
1619
1620 let renderer = WgpuSceneRenderer::from_device(device, queue, format, msaa_samples);
1621
1622 let config = wgpu::SurfaceConfiguration {
1623 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
1624 format,
1625 width: size.width.max(1),
1626 height: size.height.max(1),
1627 present_mode,
1628 alpha_mode,
1629 color_space: wgpu::SurfaceColorSpace::Auto,
1630 view_formats: vec![],
1631 desired_maximum_frame_latency: 1,
1632 };
1633 surface.configure(&renderer.device, &config);
1634
1635 Ok(WgpuSurfaceBackend { surface: Some(surface), surface_config: Some(config), renderer })
1636 }
1637
1638 #[cfg(all(feature = "winit-surface", not(target_arch = "wasm32")))]
1639 pub fn new(window: Arc<winit::window::Window>) -> anyhow::Result<WgpuSurfaceBackend> {
1640 pollster::block_on(Self::new_async(window))
1641 }
1642
1643 #[cfg(all(feature = "winit-surface", target_arch = "wasm32"))]
1644 pub fn new(_window: Arc<winit::window::Window>) -> anyhow::Result<WgpuSurfaceBackend> {
1645 anyhow::bail!("Use WgpuSurfaceBackend::new_async(window).await on wasm32")
1646 }
1647}
1648
1649impl WgpuSceneRenderer {
1650 pub fn set_image_from_bytes(
1653 &mut self,
1654 handle: u64,
1655 data: &[u8],
1656 srgb: bool,
1657 ) -> anyhow::Result<()> {
1658 let img = image::load_from_memory(data)?;
1659 let rgba = img.to_rgba8();
1660 let (w, h) = rgba.dimensions();
1661 self.set_image_rgba8(handle, w, h, &rgba, srgb)
1662 }
1663
1664 pub fn set_image_rgba8(
1665 &mut self,
1666 handle: u64,
1667 w: u32,
1668 h: u32,
1669 rgba: &[u8],
1670 srgb: bool,
1671 ) -> anyhow::Result<()> {
1672 let expected = (w as usize) * (h as usize) * 4;
1673 if rgba.len() < expected {
1674 return Err(anyhow::anyhow!(
1675 "RGBA buffer too small: {} < {}",
1676 rgba.len(),
1677 expected
1678 ));
1679 }
1680
1681 let format = if srgb {
1682 wgpu::TextureFormat::Rgba8UnormSrgb
1683 } else {
1684 wgpu::TextureFormat::Rgba8Unorm
1685 };
1686
1687 let needs_recreate = match self.images.get(&handle) {
1688 Some(ImageTex::Rgba {
1689 w: cw,
1690 h: ch,
1691 format: cf,
1692 ..
1693 }) => *cw != w || *ch != h || *cf != format,
1694 _ => true,
1695 };
1696
1697 if needs_recreate {
1698 self.remove_image(handle);
1700
1701 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
1702 label: Some("user image rgba"),
1703 size: wgpu::Extent3d {
1704 width: w,
1705 height: h,
1706 depth_or_array_layers: 1,
1707 },
1708 mip_level_count: 1,
1709 sample_count: 1,
1710 dimension: wgpu::TextureDimension::D2,
1711 format,
1712 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
1713 view_formats: &[],
1714 });
1715 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
1716
1717 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
1718 label: Some("image bind rgba"),
1719 layout: &self.image_bind_layout_rgba,
1720 entries: &[
1721 wgpu::BindGroupEntry {
1722 binding: 0,
1723 resource: wgpu::BindingResource::TextureView(&view),
1724 },
1725 wgpu::BindGroupEntry {
1726 binding: 1,
1727 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
1728 },
1729 ],
1730 });
1731
1732 let bytes = (w as u64) * (h as u64) * 4;
1733 self.image_bytes_total += bytes;
1734
1735 self.images.insert(
1736 handle,
1737 ImageTex::Rgba {
1738 tex,
1739 view,
1740 bind,
1741 w,
1742 h,
1743 format,
1744 last_used_frame: self.frame_index,
1745 bytes,
1746 },
1747 );
1748 }
1749
1750 let tex = match self.images.get(&handle) {
1751 Some(ImageTex::Rgba { tex, .. }) => tex,
1752 _ => unreachable!(),
1753 };
1754
1755 self.queue.write_texture(
1756 wgpu::TexelCopyTextureInfo {
1757 texture: tex,
1758 mip_level: 0,
1759 origin: wgpu::Origin3d::ZERO,
1760 aspect: wgpu::TextureAspect::All,
1761 },
1762 &rgba[..expected],
1763 wgpu::TexelCopyBufferLayout {
1764 offset: 0,
1765 bytes_per_row: Some(4 * w),
1766 rows_per_image: Some(h),
1767 },
1768 wgpu::Extent3d {
1769 width: w,
1770 height: h,
1771 depth_or_array_layers: 1,
1772 },
1773 );
1774
1775 self.evict_budget_excess();
1777
1778 Ok(())
1779 }
1780
1781 pub fn set_image_nv12(
1782 &mut self,
1783 handle: u64,
1784 w: u32,
1785 h: u32,
1786 y: &[u8],
1787 uv: &[u8],
1788 color_info: ColorInfo,
1789 ) -> anyhow::Result<()> {
1790 let y_expected = (w as usize) * (h as usize);
1791 let uv_w = (w / 2).max(1);
1792 let uv_h = (h / 2).max(1);
1793 let uv_expected = (uv_w as usize) * (uv_h as usize) * 2;
1794
1795 if y.len() < y_expected {
1796 return Err(anyhow::anyhow!("Y plane too small"));
1797 }
1798 if uv.len() < uv_expected {
1799 return Err(anyhow::anyhow!("UV plane too small"));
1800 }
1801
1802 let needs_recreate = match self.images.get(&handle) {
1803 Some(ImageTex::Nv12 { w: ww, h: hh, .. }) => *ww != w || *hh != h,
1804 _ => true,
1805 };
1806
1807 let yuv = color_info.to_yuv_transform();
1809 let yuv_raw = YuvTransformRaw {
1810 row0: [yuv.m[0][0], yuv.m[0][1], yuv.m[0][2], 0.0],
1811 row1: [yuv.m[1][0], yuv.m[1][1], yuv.m[1][2], 0.0],
1812 row2: [yuv.m[2][0], yuv.m[2][1], yuv.m[2][2], 0.0],
1813 b: [yuv.b[0], yuv.b[1], yuv.b[2], 0.0],
1814 };
1815
1816 if needs_recreate {
1817 self.remove_image(handle);
1818
1819 let tex_y = self.device.create_texture(&wgpu::TextureDescriptor {
1820 label: Some("nv12 Y"),
1821 size: wgpu::Extent3d {
1822 width: w,
1823 height: h,
1824 depth_or_array_layers: 1,
1825 },
1826 mip_level_count: 1,
1827 sample_count: 1,
1828 dimension: wgpu::TextureDimension::D2,
1829 format: wgpu::TextureFormat::R8Unorm,
1830 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
1831 view_formats: &[],
1832 });
1833 let view_y = tex_y.create_view(&wgpu::TextureViewDescriptor::default());
1834
1835 let tex_uv = self.device.create_texture(&wgpu::TextureDescriptor {
1836 label: Some("nv12 UV"),
1837 size: wgpu::Extent3d {
1838 width: uv_w,
1839 height: uv_h,
1840 depth_or_array_layers: 1,
1841 },
1842 mip_level_count: 1,
1843 sample_count: 1,
1844 dimension: wgpu::TextureDimension::D2,
1845 format: wgpu::TextureFormat::Rg8Unorm,
1846 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
1847 view_formats: &[],
1848 });
1849 let view_uv = tex_uv.create_view(&wgpu::TextureViewDescriptor::default());
1850
1851 let yuv_buf = self.device.create_buffer(&wgpu::BufferDescriptor {
1853 label: Some("nv12 yuv transform"),
1854 size: std::mem::size_of::<YuvTransformRaw>() as u64,
1855 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
1856 mapped_at_creation: false,
1857 });
1858
1859 self.queue
1861 .write_buffer(&yuv_buf, 0, bytemuck::bytes_of(&yuv_raw));
1862
1863 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
1864 label: Some("nv12 bind"),
1865 layout: &self.image_bind_layout_nv12,
1866 entries: &[
1867 wgpu::BindGroupEntry {
1868 binding: 0,
1869 resource: wgpu::BindingResource::TextureView(&view_y),
1870 },
1871 wgpu::BindGroupEntry {
1872 binding: 1,
1873 resource: wgpu::BindingResource::TextureView(&view_uv),
1874 },
1875 wgpu::BindGroupEntry {
1876 binding: 2,
1877 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
1878 },
1879 wgpu::BindGroupEntry {
1880 binding: 3,
1881 resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
1882 buffer: &yuv_buf,
1883 offset: 0,
1884 size: None,
1885 }),
1886 },
1887 ],
1888 });
1889
1890 let bytes = (w as u64) * (h as u64)
1891 + (uv_w as u64) * (uv_h as u64) * 2
1892 + std::mem::size_of::<YuvTransformRaw>() as u64;
1893 self.image_bytes_total += bytes;
1894
1895 self.images.insert(
1896 handle,
1897 ImageTex::Nv12 {
1898 tex_y,
1899 view_y,
1900 tex_uv,
1901 view_uv,
1902 bind,
1903 yuv_buf,
1904 w,
1905 h,
1906 color_info,
1907 last_used_frame: self.frame_index,
1908 bytes,
1909 },
1910 );
1911 } else {
1912 if let Some(ImageTex::Nv12 { yuv_buf, .. }) = self.images.get(&handle) {
1914 self.queue
1915 .write_buffer(yuv_buf, 0, bytemuck::bytes_of(&yuv_raw));
1916 }
1917 }
1918
1919 let (tex_y, tex_uv, _bind) = match self.images.get(&handle) {
1920 Some(ImageTex::Nv12 {
1921 tex_y,
1922 tex_uv,
1923 bind,
1924 ..
1925 }) => (tex_y, tex_uv, bind),
1926 _ => return Err(anyhow::anyhow!("Handle is not NV12")),
1927 };
1928
1929 self.queue.write_texture(
1930 wgpu::TexelCopyTextureInfo {
1931 texture: tex_y,
1932 mip_level: 0,
1933 origin: wgpu::Origin3d::ZERO,
1934 aspect: wgpu::TextureAspect::All,
1935 },
1936 &y[..y_expected],
1937 wgpu::TexelCopyBufferLayout {
1938 offset: 0,
1939 bytes_per_row: Some(w),
1940 rows_per_image: Some(h),
1941 },
1942 wgpu::Extent3d {
1943 width: w,
1944 height: h,
1945 depth_or_array_layers: 1,
1946 },
1947 );
1948
1949 self.queue.write_texture(
1950 wgpu::TexelCopyTextureInfo {
1951 texture: tex_uv,
1952 mip_level: 0,
1953 origin: wgpu::Origin3d::ZERO,
1954 aspect: wgpu::TextureAspect::All,
1955 },
1956 &uv[..uv_expected],
1957 wgpu::TexelCopyBufferLayout {
1958 offset: 0,
1959 bytes_per_row: Some(2 * uv_w),
1960 rows_per_image: Some(uv_h),
1961 },
1962 wgpu::Extent3d {
1963 width: uv_w,
1964 height: uv_h,
1965 depth_or_array_layers: 1,
1966 },
1967 );
1968
1969 self.evict_budget_excess();
1970 Ok(())
1971 }
1972
1973 pub fn set_image_planes(
1974 &mut self,
1975 handle: u64,
1976 w: u32,
1977 h: u32,
1978 pixel_format: PixelFormat,
1979 planes: &[&[u8]],
1980 color_info: ColorInfo,
1981 ) -> anyhow::Result<()> {
1982 match pixel_format {
1983 PixelFormat::Nv12 => {
1984 let y = planes.first().ok_or(anyhow::anyhow!("missing Y plane"))?;
1985 let uv = planes.get(1).ok_or(anyhow::anyhow!("missing UV plane"))?;
1986 self.set_image_nv12(handle, w, h, y, uv, color_info)
1987 }
1988 PixelFormat::P010 => {
1989 let y = planes.first().ok_or(anyhow::anyhow!("missing Y plane"))?;
1990 let uv = planes.get(1).ok_or(anyhow::anyhow!("missing UV plane"))?;
1991 self.set_image_p010(handle, w, h, y, uv, color_info)
1992 }
1993 PixelFormat::I420 | PixelFormat::I444 => Err(anyhow::anyhow!(
1994 "I420/I444 not implemented and unlikely -> cheap to convert to NV12 (better for the GPU too)"
1995 )),
1996 PixelFormat::Rgba => {
1997 let rgba = planes
1998 .first()
1999 .ok_or(anyhow::anyhow!("missing RGBA plane"))?;
2000 self.set_image_rgba8(handle, w, h, rgba, false)
2001 }
2002 }
2003 }
2004
2005 fn set_image_p010(
2006 &mut self,
2007 handle: u64,
2008 w: u32,
2009 h: u32,
2010 y: &[u8],
2011 uv: &[u8],
2012 color_info: ColorInfo,
2013 ) -> anyhow::Result<()> {
2014 let uv_w = (w / 2).max(1);
2015 let uv_h = (h / 2).max(1);
2016
2017 let y_expected = (w as usize) * 2;
2018 let uv_expected = (uv_w as usize) * (uv_h as usize) * 4;
2019
2020 if y.len() < y_expected {
2021 return Err(anyhow::anyhow!("P010 Y plane too small"));
2022 }
2023 if uv.len() < uv_expected {
2024 return Err(anyhow::anyhow!("P010 UV plane too small"));
2025 }
2026
2027 let needs_recreate = match self.images.get(&handle) {
2031 Some(ImageTex::Nv12 { w: ww, h: hh, .. }) => *ww != w || *hh != h,
2032 _ => true,
2033 };
2034
2035 let yuv = color_info.to_yuv_transform();
2036 let yuv_raw = YuvTransformRaw {
2037 row0: [yuv.m[0][0], yuv.m[0][1], yuv.m[0][2], 0.0],
2038 row1: [yuv.m[1][0], yuv.m[1][1], yuv.m[1][2], 0.0],
2039 row2: [yuv.m[2][0], yuv.m[2][1], yuv.m[2][2], 0.0],
2040 b: [yuv.b[0], yuv.b[1], yuv.b[2], 0.0],
2041 };
2042
2043 if needs_recreate {
2044 self.remove_image(handle);
2045
2046 let tex_y = self.device.create_texture(&wgpu::TextureDescriptor {
2047 label: Some("p010 Y"),
2048 size: wgpu::Extent3d {
2049 width: w,
2050 height: h,
2051 depth_or_array_layers: 1,
2052 },
2053 mip_level_count: 1,
2054 sample_count: 1,
2055 dimension: wgpu::TextureDimension::D2,
2056 format: wgpu::TextureFormat::R16Unorm,
2057 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2058 view_formats: &[],
2059 });
2060 let view_y = tex_y.create_view(&wgpu::TextureViewDescriptor::default());
2061
2062 let tex_uv = self.device.create_texture(&wgpu::TextureDescriptor {
2063 label: Some("p010 UV"),
2064 size: wgpu::Extent3d {
2065 width: uv_w,
2066 height: uv_h,
2067 depth_or_array_layers: 1,
2068 },
2069 mip_level_count: 1,
2070 sample_count: 1,
2071 dimension: wgpu::TextureDimension::D2,
2072 format: wgpu::TextureFormat::Rg16Unorm,
2073 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2074 view_formats: &[],
2075 });
2076 let view_uv = tex_uv.create_view(&wgpu::TextureViewDescriptor::default());
2077
2078 let yuv_buf = self.device.create_buffer(&wgpu::BufferDescriptor {
2079 label: Some("p010 yuv transform"),
2080 size: std::mem::size_of::<YuvTransformRaw>() as u64,
2081 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
2082 mapped_at_creation: false,
2083 });
2084 self.queue
2085 .write_buffer(&yuv_buf, 0, bytemuck::bytes_of(&yuv_raw));
2086
2087 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2088 label: Some("p010 bind"),
2089 layout: &self.image_bind_layout_nv12,
2090 entries: &[
2091 wgpu::BindGroupEntry {
2092 binding: 0,
2093 resource: wgpu::BindingResource::TextureView(&view_y),
2094 },
2095 wgpu::BindGroupEntry {
2096 binding: 1,
2097 resource: wgpu::BindingResource::TextureView(&view_uv),
2098 },
2099 wgpu::BindGroupEntry {
2100 binding: 2,
2101 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
2102 },
2103 wgpu::BindGroupEntry {
2104 binding: 3,
2105 resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
2106 buffer: &yuv_buf,
2107 offset: 0,
2108 size: None,
2109 }),
2110 },
2111 ],
2112 });
2113
2114 let bytes = (w as u64) * 2
2115 + (uv_w as u64) * (uv_h as u64) * 4
2116 + std::mem::size_of::<YuvTransformRaw>() as u64;
2117 self.image_bytes_total += bytes;
2118
2119 self.images.insert(
2120 handle,
2121 ImageTex::Nv12 {
2122 tex_y,
2123 view_y,
2124 tex_uv,
2125 view_uv,
2126 bind,
2127 yuv_buf,
2128 w,
2129 h,
2130 color_info,
2131 last_used_frame: self.frame_index,
2132 bytes,
2133 },
2134 );
2135 } else {
2136 if let Some(ImageTex::Nv12 { yuv_buf, .. }) = self.images.get(&handle) {
2137 self.queue
2138 .write_buffer(yuv_buf, 0, bytemuck::bytes_of(&yuv_raw));
2139 }
2140 }
2141
2142 let (tex_y, tex_uv, _bind) = match self.images.get(&handle) {
2143 Some(ImageTex::Nv12 {
2144 tex_y,
2145 tex_uv,
2146 bind,
2147 ..
2148 }) => (tex_y, tex_uv, bind),
2149 _ => return Err(anyhow::anyhow!("Handle is not P010/NV12")),
2150 };
2151
2152 self.queue.write_texture(
2153 wgpu::TexelCopyTextureInfo {
2154 texture: tex_y,
2155 mip_level: 0,
2156 origin: wgpu::Origin3d::ZERO,
2157 aspect: wgpu::TextureAspect::All,
2158 },
2159 &y[..y_expected],
2160 wgpu::TexelCopyBufferLayout {
2161 offset: 0,
2162 bytes_per_row: Some(w * 2),
2163 rows_per_image: Some(h),
2164 },
2165 wgpu::Extent3d {
2166 width: w,
2167 height: h,
2168 depth_or_array_layers: 1,
2169 },
2170 );
2171 self.queue.write_texture(
2172 wgpu::TexelCopyTextureInfo {
2173 texture: tex_uv,
2174 mip_level: 0,
2175 origin: wgpu::Origin3d::ZERO,
2176 aspect: wgpu::TextureAspect::All,
2177 },
2178 &uv[..uv_expected],
2179 wgpu::TexelCopyBufferLayout {
2180 offset: 0,
2181 bytes_per_row: Some(uv_w * 4),
2182 rows_per_image: Some(uv_h),
2183 },
2184 wgpu::Extent3d {
2185 width: uv_w,
2186 height: uv_h,
2187 depth_or_array_layers: 1,
2188 },
2189 );
2190
2191 self.evict_budget_excess();
2192 Ok(())
2193 }
2194
2195 pub fn remove_image(&mut self, handle: u64) {
2196 if let Some(img) = self.images.remove(&handle) {
2197 let b = match &img {
2198 ImageTex::Rgba { bytes, .. } => *bytes,
2199 ImageTex::Nv12 { bytes, .. } => *bytes,
2200 };
2201 self.image_bytes_total = self.image_bytes_total.saturating_sub(b);
2202 }
2203 }
2204
2205 pub fn register_image_from_bytes(&mut self, data: &[u8], srgb: bool) -> u64 {
2207 let handle = self.next_image_handle;
2208 self.next_image_handle += 1;
2209 if let Err(e) = self.set_image_from_bytes(handle, data, srgb) {
2210 log::error!("Failed to register image: {e}");
2211 }
2212 handle
2213 }
2214
2215 fn evict_unused_images(&mut self) {
2216 let now = self.frame_index;
2217 let evict_after = self.image_evict_after_frames;
2218
2219 let mut to_remove = Vec::new();
2221 for (h, t) in self.images.iter() {
2222 let last = match t {
2223 ImageTex::Rgba {
2224 last_used_frame, ..
2225 } => *last_used_frame,
2226 ImageTex::Nv12 {
2227 last_used_frame, ..
2228 } => *last_used_frame,
2229 };
2230 if now.saturating_sub(last) > evict_after {
2231 to_remove.push(*h);
2232 }
2233 }
2234 for h in to_remove {
2235 self.remove_image(h);
2236 }
2237
2238 self.evict_budget_excess();
2239 }
2240
2241 fn evict_budget_excess(&mut self) {
2242 if self.image_bytes_total <= self.image_budget_bytes {
2243 return;
2244 }
2245 let mut candidates: Vec<(u64, u64, u64)> = self
2247 .images
2248 .iter()
2249 .map(|(h, t)| {
2250 let (last, bytes) = match t {
2251 ImageTex::Rgba {
2252 last_used_frame,
2253 bytes,
2254 ..
2255 } => (*last_used_frame, *bytes),
2256 ImageTex::Nv12 {
2257 last_used_frame,
2258 bytes,
2259 ..
2260 } => (*last_used_frame, *bytes),
2261 };
2262 (*h, last, bytes)
2263 })
2264 .collect();
2265
2266 candidates.sort_by_key(|k| k.1);
2268
2269 let now = self.frame_index;
2270 for (h, last, _bytes) in candidates {
2271 if self.image_bytes_total <= self.image_budget_bytes {
2272 break;
2273 }
2274 if last == now {
2276 continue;
2277 }
2278 self.remove_image(h);
2279 }
2280 }
2281
2282 pub fn set_working_space(&mut self, enabled: bool) {
2286 if enabled == self.working_space {
2287 return;
2288 }
2289 self.working_space = enabled;
2290 if enabled {
2291 self.ensure_display_pipeline();
2292 self.recreate_working_space_texture();
2293 } else {
2294 self.ws_tex = None;
2295 self.ws_view = None;
2296 self.ws_bind = None;
2297 }
2298 }
2299
2300 fn ensure_display_pipeline(&mut self) {
2301 if self.display_pipeline.is_some() {
2302 return;
2303 }
2304
2305 let layout = self
2306 .device
2307 .create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
2308 label: Some("display transform layout"),
2309 entries: &[
2310 wgpu::BindGroupLayoutEntry {
2311 binding: 0,
2312 visibility: wgpu::ShaderStages::FRAGMENT,
2313 ty: wgpu::BindingType::Texture {
2314 multisampled: false,
2315 view_dimension: wgpu::TextureViewDimension::D2,
2316 sample_type: wgpu::TextureSampleType::Float { filterable: true },
2317 },
2318 count: None,
2319 },
2320 wgpu::BindGroupLayoutEntry {
2321 binding: 1,
2322 visibility: wgpu::ShaderStages::FRAGMENT,
2323 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
2324 count: None,
2325 },
2326 ],
2327 });
2328 self.display_layout = Some(layout);
2329
2330 let shader = self
2331 .device
2332 .create_shader_module(wgpu::ShaderModuleDescriptor {
2333 label: Some("display_transform.wgsl"),
2334 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
2335 "shaders/display_transform.wgsl"
2336 ))),
2337 });
2338
2339 let pipeline_layout = self
2340 .device
2341 .create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
2342 label: Some("display transform pipeline layout"),
2343 bind_group_layouts: &[None, self.display_layout.as_ref()],
2344 immediate_size: 0,
2345 });
2346
2347 let pipeline = self
2348 .device
2349 .create_render_pipeline(&wgpu::RenderPipelineDescriptor {
2350 label: Some("display transform pipeline"),
2351 layout: Some(&pipeline_layout),
2352 vertex: wgpu::VertexState {
2353 module: &shader,
2354 entry_point: Some("vs_main"),
2355 buffers: &[],
2356 compilation_options: wgpu::PipelineCompilationOptions::default(),
2357 },
2358 fragment: Some(wgpu::FragmentState {
2359 module: &shader,
2360 entry_point: Some("fs_main"),
2361 targets: &[Some(wgpu::ColorTargetState {
2362 format: self.output_format,
2363 blend: None,
2364 write_mask: wgpu::ColorWrites::ALL,
2365 })],
2366 compilation_options: wgpu::PipelineCompilationOptions::default(),
2367 }),
2368 primitive: wgpu::PrimitiveState::default(),
2369 depth_stencil: None,
2370 multisample: wgpu::MultisampleState::default(),
2371 multiview_mask: None,
2372 cache: None,
2373 });
2374 self.display_pipeline = Some(pipeline);
2375 }
2376
2377 pub fn resize(&mut self, width: u32, height: u32) {
2382 self.output_width = width;
2383 self.output_height = height;
2384 self.recreate_msaa_and_depth_stencil();
2385 self.recreate_working_space_texture();
2386 }
2387
2388 fn recreate_working_space_texture(&mut self) {
2389 if !self.working_space {
2390 return;
2391 }
2392 let w = self.output_width.max(1);
2393 let h = self.output_height.max(1);
2394
2395 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
2396 label: Some("working space"),
2397 size: wgpu::Extent3d {
2398 width: w,
2399 height: h,
2400 depth_or_array_layers: 1,
2401 },
2402 mip_level_count: 1,
2403 sample_count: 1,
2404 dimension: wgpu::TextureDimension::D2,
2405 format: wgpu::TextureFormat::Rgba16Float,
2406 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
2407 view_formats: &[],
2408 });
2409 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
2410
2411 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2412 label: Some("working space bind"),
2413 layout: self.display_layout.as_ref().unwrap(),
2414 entries: &[
2415 wgpu::BindGroupEntry {
2416 binding: 0,
2417 resource: wgpu::BindingResource::TextureView(&view),
2418 },
2419 wgpu::BindGroupEntry {
2420 binding: 1,
2421 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
2422 },
2423 ],
2424 });
2425
2426 self.ws_tex = Some(tex);
2427 self.ws_view = Some(view);
2428 self.ws_bind = Some(bind);
2429 }
2430
2431 fn recreate_msaa_and_depth_stencil(&mut self) {
2432 if self.msaa_samples > 1 {
2433 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
2434 label: Some("msaa color"),
2435 size: wgpu::Extent3d {
2436 width: self.output_width.max(1),
2437 height: self.output_height.max(1),
2438 depth_or_array_layers: 1,
2439 },
2440 mip_level_count: 1,
2441 sample_count: self.msaa_samples,
2442 dimension: wgpu::TextureDimension::D2,
2443 format: self.output_format,
2444 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
2445 view_formats: &[],
2446 });
2447 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
2448 self.msaa_tex = Some(tex);
2449 self.msaa_view = Some(view);
2450 } else {
2451 self.msaa_tex = None;
2452 self.msaa_view = None;
2453 }
2454
2455 self.depth_stencil_tex = self.device.create_texture(&wgpu::TextureDescriptor {
2456 label: Some("depth-stencil (stencil clips)"),
2457 size: wgpu::Extent3d {
2458 width: self.output_width.max(1),
2459 height: self.output_height.max(1),
2460 depth_or_array_layers: 1,
2461 },
2462 mip_level_count: 1,
2463 sample_count: self.msaa_samples,
2464 dimension: wgpu::TextureDimension::D2,
2465 format: wgpu::TextureFormat::Depth24PlusStencil8,
2466 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
2467 view_formats: &[],
2468 });
2469 self.depth_stencil_view = self
2470 .depth_stencil_tex
2471 .create_view(&wgpu::TextureViewDescriptor::default());
2472 }
2473
2474
2475
2476 fn get_or_create_layer(
2477 &mut self,
2478 layer_id: u32,
2479 width: u32,
2480 height: u32,
2481 rect: repose_core::Rect,
2482 ) {
2483 let needs_alloc = match self.layer_pool.get(&layer_id) {
2484 Some(lt) => lt.width != width || lt.height != height,
2485 None => true,
2486 };
2487 if !needs_alloc {
2488 return;
2489 }
2490 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
2491 label: Some("graphics layer"),
2492 size: wgpu::Extent3d {
2493 width: width.max(1),
2494 height: height.max(1),
2495 depth_or_array_layers: 1,
2496 },
2497 mip_level_count: 1,
2498 sample_count: 1,
2499 dimension: wgpu::TextureDimension::D2,
2500 format: self.output_format,
2501 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
2502 view_formats: &[],
2503 });
2504 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
2505 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2506 label: Some("layer bind"),
2507 layout: &self.image_bind_layout_rgba,
2508 entries: &[
2509 wgpu::BindGroupEntry {
2510 binding: 0,
2511 resource: wgpu::BindingResource::TextureView(&view),
2512 },
2513 wgpu::BindGroupEntry {
2514 binding: 1,
2515 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
2516 },
2517 ],
2518 });
2519 let depth_stencil_tex = self.device.create_texture(&wgpu::TextureDescriptor {
2520 label: Some("graphics layer depth-stencil"),
2521 size: wgpu::Extent3d {
2522 width: width.max(1),
2523 height: height.max(1),
2524 depth_or_array_layers: 1,
2525 },
2526 mip_level_count: 1,
2527 sample_count: 1,
2528 dimension: wgpu::TextureDimension::D2,
2529 format: wgpu::TextureFormat::Depth24PlusStencil8,
2530 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
2531 view_formats: &[],
2532 });
2533 let depth_stencil_view =
2534 depth_stencil_tex.create_view(&wgpu::TextureViewDescriptor::default());
2535 self.layer_pool.insert(
2536 layer_id,
2537 LayerTarget {
2538 texture: tex,
2539 view,
2540 bind,
2541 depth_stencil_tex,
2542 depth_stencil_view,
2543 width,
2544 height,
2545 rect_px: (rect.x, rect.y, rect.w, rect.h),
2546 },
2547 );
2548 }
2549
2550 fn atlas_bind_group_mask(&self) -> wgpu::BindGroup {
2551 self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2552 label: Some("atlas bind"),
2553 layout: &self.text_bind_layout,
2554 entries: &[
2555 wgpu::BindGroupEntry {
2556 binding: 0,
2557 resource: wgpu::BindingResource::TextureView(&self.atlas_mask.view),
2558 },
2559 wgpu::BindGroupEntry {
2560 binding: 1,
2561 resource: wgpu::BindingResource::Sampler(&self.atlas_mask.sampler),
2562 },
2563 ],
2564 })
2565 }
2566
2567 fn atlas_bind_group_color(&self) -> wgpu::BindGroup {
2568 self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2569 label: Some("atlas bind color"),
2570 layout: &self.text_bind_layout,
2571 entries: &[
2572 wgpu::BindGroupEntry {
2573 binding: 0,
2574 resource: wgpu::BindingResource::TextureView(&self.atlas_color.view),
2575 },
2576 wgpu::BindGroupEntry {
2577 binding: 1,
2578 resource: wgpu::BindingResource::Sampler(&self.atlas_color.sampler),
2579 },
2580 ],
2581 })
2582 }
2583
2584 fn upload_glyph_mask(&mut self, key: repose_text::GlyphKey, px: f32) -> Option<GlyphInfo> {
2585 let keyp = (key, px.to_bits());
2586 if let Some(info) = self.atlas_mask.map.get(&keyp) {
2587 return Some(*info);
2588 }
2589
2590 let gb = repose_text::rasterize(key, px)?;
2591 if gb.w == 0 || gb.h == 0 || gb.data.is_empty() {
2592 return None;
2593 }
2594
2595 let coverage = swash_to_a8_coverage(gb.content, &gb.data)?;
2596
2597 let w = gb.w.max(1);
2598 let h = gb.h.max(1);
2599
2600 if !self.alloc_space_mask(w, h) {
2601 self.grow_mask_and_rebuild();
2602 }
2603 if !self.alloc_space_mask(w, h) {
2604 return None;
2605 }
2606 let x = self.atlas_mask.next_x;
2607 let y = self.atlas_mask.next_y;
2608 self.atlas_mask.next_x += w + 1;
2609 self.atlas_mask.row_h = self.atlas_mask.row_h.max(h + 1);
2610
2611 let layout = wgpu::TexelCopyBufferLayout {
2612 offset: 0,
2613 bytes_per_row: Some(w),
2614 rows_per_image: Some(h),
2615 };
2616 let size = wgpu::Extent3d {
2617 width: w,
2618 height: h,
2619 depth_or_array_layers: 1,
2620 };
2621 self.queue.write_texture(
2622 wgpu::TexelCopyTextureInfoBase {
2623 texture: &self.atlas_mask.tex,
2624 mip_level: 0,
2625 origin: wgpu::Origin3d { x, y, z: 0 },
2626 aspect: wgpu::TextureAspect::All,
2627 },
2628 &coverage,
2629 layout,
2630 size,
2631 );
2632
2633 let info = GlyphInfo {
2634 u0: x as f32 / self.atlas_mask.size as f32,
2635 v0: y as f32 / self.atlas_mask.size as f32,
2636 u1: (x + w) as f32 / self.atlas_mask.size as f32,
2637 v1: (y + h) as f32 / self.atlas_mask.size as f32,
2638 w: w as f32,
2639 h: h as f32,
2640 bearing_x: 0.0,
2641 bearing_y: 0.0,
2642 advance: 0.0,
2643 };
2644 self.atlas_mask.map.insert(keyp, info);
2645 Some(info)
2646 }
2647
2648 fn upload_glyph_color(&mut self, key: repose_text::GlyphKey, px: f32) -> Option<GlyphInfo> {
2649 let keyp = (key, px.to_bits());
2650 if let Some(info) = self.atlas_color.map.get(&keyp) {
2651 return Some(*info);
2652 }
2653 let gb = repose_text::rasterize(key, px)?;
2654 if !matches!(gb.content, repose_text::SwashContent::Color) {
2655 return None;
2656 }
2657 let w = gb.w.max(1);
2658 let h = gb.h.max(1);
2659 if !self.alloc_space_color(w, h) {
2660 self.grow_color_and_rebuild();
2661 }
2662 if !self.alloc_space_color(w, h) {
2663 return None;
2664 }
2665 let x = self.atlas_color.next_x;
2666 let y = self.atlas_color.next_y;
2667 self.atlas_color.next_x += w + 1;
2668 self.atlas_color.row_h = self.atlas_color.row_h.max(h + 1);
2669
2670 let layout = wgpu::TexelCopyBufferLayout {
2671 offset: 0,
2672 bytes_per_row: Some(w * 4),
2673 rows_per_image: Some(h),
2674 };
2675 let size = wgpu::Extent3d {
2676 width: w,
2677 height: h,
2678 depth_or_array_layers: 1,
2679 };
2680 self.queue.write_texture(
2681 wgpu::TexelCopyTextureInfoBase {
2682 texture: &self.atlas_color.tex,
2683 mip_level: 0,
2684 origin: wgpu::Origin3d { x, y, z: 0 },
2685 aspect: wgpu::TextureAspect::All,
2686 },
2687 &gb.data,
2688 layout,
2689 size,
2690 );
2691 let info = GlyphInfo {
2692 u0: x as f32 / self.atlas_color.size as f32,
2693 v0: y as f32 / self.atlas_color.size as f32,
2694 u1: (x + w) as f32 / self.atlas_color.size as f32,
2695 v1: (y + h) as f32 / self.atlas_color.size as f32,
2696 w: w as f32,
2697 h: h as f32,
2698 bearing_x: 0.0,
2699 bearing_y: 0.0,
2700 advance: 0.0,
2701 };
2702 self.atlas_color.map.insert(keyp, info);
2703 Some(info)
2704 }
2705
2706 fn alloc_space_mask(&mut self, w: u32, h: u32) -> bool {
2707 if self.atlas_mask.next_x + w + 1 >= self.atlas_mask.size {
2708 self.atlas_mask.next_x = 1;
2709 self.atlas_mask.next_y += self.atlas_mask.row_h + 1;
2710 self.atlas_mask.row_h = 0;
2711 }
2712 if self.atlas_mask.next_y + h + 1 >= self.atlas_mask.size {
2713 return false;
2714 }
2715 true
2716 }
2717
2718 fn grow_mask_and_rebuild(&mut self) {
2719 let new_size = (self.atlas_mask.size * 2).min(4096);
2720 if new_size == self.atlas_mask.size {
2721 return;
2722 }
2723 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
2724 label: Some("glyph atlas A8 (grown)"),
2725 size: wgpu::Extent3d {
2726 width: new_size,
2727 height: new_size,
2728 depth_or_array_layers: 1,
2729 },
2730 mip_level_count: 1,
2731 sample_count: 1,
2732 dimension: wgpu::TextureDimension::D2,
2733 format: wgpu::TextureFormat::R8Unorm,
2734 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2735 view_formats: &[],
2736 });
2737 self.atlas_mask.tex = tex;
2738 self.atlas_mask.view = self
2739 .atlas_mask
2740 .tex
2741 .create_view(&wgpu::TextureViewDescriptor::default());
2742 self.atlas_mask.size = new_size;
2743 self.atlas_mask.next_x = 1;
2744 self.atlas_mask.next_y = 1;
2745 self.atlas_mask.row_h = 0;
2746 let keys: Vec<(repose_text::GlyphKey, u32)> = self.atlas_mask.map.keys().copied().collect();
2747 self.atlas_mask.map.clear();
2748 for (k, px_bits) in keys {
2749 let _ = self.upload_glyph_mask(k, f32::from_bits(px_bits));
2750 }
2751 }
2752
2753 fn alloc_space_color(&mut self, w: u32, h: u32) -> bool {
2754 if self.atlas_color.next_x + w + 1 >= self.atlas_color.size {
2755 self.atlas_color.next_x = 1;
2756 self.atlas_color.next_y += self.atlas_color.row_h + 1;
2757 self.atlas_color.row_h = 0;
2758 }
2759 if self.atlas_color.next_y + h + 1 >= self.atlas_color.size {
2760 return false;
2761 }
2762 true
2763 }
2764
2765 fn grow_color_and_rebuild(&mut self) {
2766 let new_size = (self.atlas_color.size * 2).min(4096);
2767 if new_size == self.atlas_color.size {
2768 return;
2769 }
2770 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
2771 label: Some("glyph atlas RGBA (grown)"),
2772 size: wgpu::Extent3d {
2773 width: new_size,
2774 height: new_size,
2775 depth_or_array_layers: 1,
2776 },
2777 mip_level_count: 1,
2778 sample_count: 1,
2779 dimension: wgpu::TextureDimension::D2,
2780 format: wgpu::TextureFormat::Rgba8UnormSrgb,
2781 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2782 view_formats: &[],
2783 });
2784 self.atlas_color.tex = tex;
2785 self.atlas_color.view = self
2786 .atlas_color
2787 .tex
2788 .create_view(&wgpu::TextureViewDescriptor::default());
2789 self.atlas_color.size = new_size;
2790 self.atlas_color.next_x = 1;
2791 self.atlas_color.next_y = 1;
2792 self.atlas_color.row_h = 0;
2793 let keys: Vec<(repose_text::GlyphKey, u32)> =
2794 self.atlas_color.map.keys().copied().collect();
2795 self.atlas_color.map.clear();
2796 for (k, px_bits) in keys {
2797 let _ = self.upload_glyph_color(k, f32::from_bits(px_bits));
2798 }
2799 }
2800}
2801
2802fn brush_to_instance_fields(brush: &Brush) -> (u32, [f32; 4], [f32; 4], [f32; 2], [f32; 2]) {
2803 match brush {
2804 Brush::Solid(c) => (
2805 0u32,
2806 c.to_linear(),
2807 [0.0, 0.0, 0.0, 0.0],
2808 [0.0, 0.0],
2809 [0.0, 1.0],
2810 ),
2811 Brush::Linear {
2812 start,
2813 end,
2814 start_color,
2815 end_color,
2816 } => (
2817 1u32,
2818 start_color.to_linear(),
2819 end_color.to_linear(),
2820 [start.x, start.y],
2821 [end.x, end.y],
2822 ),
2823 _ => (0u32, [0.0; 4], [0.0; 4], [0.0; 2], [0.0; 2]),
2824 }
2825}
2826
2827fn brush_to_solid_color(brush: &Brush) -> [f32; 4] {
2828 match brush {
2829 Brush::Solid(c) => c.to_linear(),
2830 Brush::Linear { start_color, .. } => start_color.to_linear(),
2831 _ => [0.0; 4],
2832 }
2833}
2834
2835fn init_atlas_mask(device: &wgpu::Device) -> AtlasA8 {
2836 let size = 1024u32;
2837 let tex = device.create_texture(&wgpu::TextureDescriptor {
2838 label: Some("glyph atlas A8"),
2839 size: wgpu::Extent3d {
2840 width: size,
2841 height: size,
2842 depth_or_array_layers: 1,
2843 },
2844 mip_level_count: 1,
2845 sample_count: 1,
2846 dimension: wgpu::TextureDimension::D2,
2847 format: wgpu::TextureFormat::R8Unorm,
2848 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2849 view_formats: &[],
2850 });
2851 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
2852 let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
2853 label: Some("glyph atlas sampler A8"),
2854 address_mode_u: wgpu::AddressMode::ClampToEdge,
2855 address_mode_v: wgpu::AddressMode::ClampToEdge,
2856 address_mode_w: wgpu::AddressMode::ClampToEdge,
2857 mag_filter: wgpu::FilterMode::Linear,
2858 min_filter: wgpu::FilterMode::Linear,
2859 mipmap_filter: wgpu::MipmapFilterMode::Linear,
2860 ..Default::default()
2861 });
2862
2863 AtlasA8 {
2864 tex,
2865 view,
2866 sampler,
2867 size,
2868 next_x: 1,
2869 next_y: 1,
2870 row_h: 0,
2871 map: HashMap::new(),
2872 }
2873}
2874
2875fn init_atlas_color(device: &wgpu::Device) -> AtlasRGBA {
2876 let size = 1024u32;
2877 let tex = device.create_texture(&wgpu::TextureDescriptor {
2878 label: Some("glyph atlas RGBA"),
2879 size: wgpu::Extent3d {
2880 width: size,
2881 height: size,
2882 depth_or_array_layers: 1,
2883 },
2884 mip_level_count: 1,
2885 sample_count: 1,
2886 dimension: wgpu::TextureDimension::D2,
2887 format: wgpu::TextureFormat::Rgba8UnormSrgb,
2888 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2889 view_formats: &[],
2890 });
2891 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
2892 let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
2893 label: Some("glyph atlas sampler RGBA"),
2894 address_mode_u: wgpu::AddressMode::ClampToEdge,
2895 address_mode_v: wgpu::AddressMode::ClampToEdge,
2896 address_mode_w: wgpu::AddressMode::ClampToEdge,
2897 mag_filter: wgpu::FilterMode::Linear,
2898 min_filter: wgpu::FilterMode::Linear,
2899 mipmap_filter: wgpu::MipmapFilterMode::Linear,
2900 ..Default::default()
2901 });
2902 AtlasRGBA {
2903 tex,
2904 view,
2905 sampler,
2906 size,
2907 next_x: 1,
2908 next_y: 1,
2909 row_h: 0,
2910 map: HashMap::new(),
2911 }
2912}
2913
2914#[cfg(feature = "winit-surface")]
2915impl RenderBackend for WgpuSurfaceBackend {
2916 fn configure_surface(&mut self, width: u32, height: u32) {
2917 if width == 0 || height == 0 {
2918 return;
2919 }
2920 self.renderer.output_width = width;
2921 self.renderer.output_height = height;
2922 if let Some(ref mut config) = self.surface_config {
2923 config.width = width;
2924 config.height = height;
2925 }
2926 if let (Some(surface), Some(config)) = (self.surface.as_ref(), self.surface_config.as_ref()) {
2927 surface.configure(&self.renderer.device, config);
2928 }
2929 self.renderer.recreate_msaa_and_depth_stencil();
2930 self.renderer.recreate_working_space_texture();
2931 }
2932
2933 fn frame(&mut self, scene: &Scene, _glyph_cfg: GlyphRasterConfig) {
2934 let surface = self.surface.as_ref().expect("WgpuSurfaceBackend::frame() requires a surface (use from_device + render_to_view instead)");
2935 let surface_config = self.surface_config.as_ref().expect("surface_config required for frame()");
2936
2937 self.renderer.frame_index = self.renderer.frame_index.wrapping_add(1);
2938 self.renderer.slug_cache.next_frame();
2939
2940 if self.renderer.output_width == 0 || self.renderer.output_height == 0 {
2941 return;
2942 }
2943
2944 let mut retries = 0u32;
2945 const MAX_RETRIES: u32 = 4;
2946 let frame = loop {
2947 match surface.get_current_texture() {
2948 wgpu::CurrentSurfaceTexture::Success(f) => break f,
2949 wgpu::CurrentSurfaceTexture::Suboptimal(f) => {
2950 log::warn!("suboptimal surface; reconfiguring");
2951 surface.configure(&self.renderer.device, surface_config);
2952 break f;
2953 }
2954 wgpu::CurrentSurfaceTexture::Outdated => {
2955 retries += 1;
2956 if retries >= MAX_RETRIES {
2957 log::warn!("surface outdated persisted after {MAX_RETRIES} retries; skipping frame");
2958 return;
2959 }
2960 log::warn!("surface outdated; reconfiguring");
2961 surface.configure(&self.renderer.device, surface_config);
2962 }
2963 wgpu::CurrentSurfaceTexture::Lost => {
2964 retries += 1;
2965 if retries >= MAX_RETRIES {
2966 log::warn!("surface lost persisted after {MAX_RETRIES} retries; skipping frame");
2967 return;
2968 }
2969 log::warn!("surface lost; reconfiguring");
2970 surface.configure(&self.renderer.device, surface_config);
2971 }
2972 wgpu::CurrentSurfaceTexture::Timeout | wgpu::CurrentSurfaceTexture::Occluded => {
2973 request_frame();
2974 return;
2975 }
2976 wgpu::CurrentSurfaceTexture::Validation => {
2977 retries += 1;
2978 if retries >= MAX_RETRIES {
2979 log::warn!("surface validation persisted after {MAX_RETRIES} retries; skipping frame");
2980 return;
2981 }
2982 surface.configure(&self.renderer.device, surface_config);
2983 }
2984 }
2985 };
2986
2987 let swap_view = frame.texture.create_view(&wgpu::TextureViewDescriptor::default());
2988 let mut encoder = self.renderer.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
2989 label: Some("frame encoder"),
2990 });
2991
2992 let clear_color = Some([
2993 scene.clear_color.0 as f64 / 255.0,
2994 scene.clear_color.1 as f64 / 255.0,
2995 scene.clear_color.2 as f64 / 255.0,
2996 scene.clear_color.3 as f64 / 255.0,
2997 ]);
2998
2999 self.renderer.render_scene_to_encoder(scene, &mut encoder, &swap_view, clear_color);
3000
3001 self.renderer.queue.submit(std::iter::once(encoder.finish()));
3002 if let Err(e) = catch_unwind(AssertUnwindSafe(|| self.renderer.queue.present(frame))) {
3003 log::warn!("queue.present panicked: {:?}", e);
3004 }
3005 }
3006}
3007
3008impl WgpuSceneRenderer {
3009 pub fn render_scene_to_encoder(
3010 &mut self,
3011 scene: &Scene,
3012 encoder: &mut wgpu::CommandEncoder,
3013 target_view: &wgpu::TextureView,
3014 clear_color_override: Option<[f64; 4]>,
3015 ) {
3016 fn to_ndc(x: f32, y: f32, w: f32, h: f32, fb_w: f32, fb_h: f32) -> [f32; 4] {
3017 let x0 = (x / fb_w) * 2.0 - 1.0;
3018 let y0 = 1.0 - (y / fb_h) * 2.0;
3019 let x1 = ((x + w) / fb_w) * 2.0 - 1.0;
3020 let y1 = 1.0 - ((y + h) / fb_h) * 2.0;
3021 let min_x = x0.min(x1);
3022 let min_y = y0.min(y1);
3023 let w_ndc = (x1 - x0).abs();
3024 let h_ndc = (y1 - y0).abs();
3025 [min_x, min_y, w_ndc, h_ndc]
3026 }
3027
3028 fn rect_to_instance_ndc(
3030 rect: repose_core::Rect,
3031 transform: &Transform,
3032 fb_w: f32,
3033 fb_h: f32,
3034 ) -> ([f32; 4], [f32; 2]) {
3035 let cx = rect.x + rect.w * 0.5;
3036 let cy = rect.y + rect.h * 0.5;
3037
3038 let sx = cx * transform.scale_x;
3040 let sy = cy * transform.scale_y;
3041 let cos_a = transform.rotate.cos();
3042 let sin_a = transform.rotate.sin();
3043 let tx = sx * cos_a - sy * sin_a + transform.translate_x;
3044 let ty = sx * sin_a + sy * cos_a + transform.translate_y;
3045
3046 let ndc_cx = (tx / fb_w) * 2.0 - 1.0;
3048 let ndc_cy = 1.0 - (ty / fb_h) * 2.0;
3049 let ndc_w = (rect.w * transform.scale_x / fb_w) * 2.0;
3051 let ndc_h = (rect.h * transform.scale_y / fb_h) * 2.0;
3052
3053 ([ndc_cx, ndc_cy, ndc_w, ndc_h], [cos_a, sin_a])
3054 }
3055
3056 fn to_scissor(r: &repose_core::Rect, fb_w: u32, fb_h: u32) -> (u32, u32, u32, u32) {
3057 let mut x = r.x.floor() as i64;
3058 let mut y = r.y.floor() as i64;
3059 let fb_wi = fb_w as i64;
3060 let fb_hi = fb_h as i64;
3061 x = x.clamp(0, fb_wi.saturating_sub(1));
3062 y = y.clamp(0, fb_hi.saturating_sub(1));
3063 let w_req = r.w.ceil().max(1.0) as i64;
3064 let h_req = r.h.ceil().max(1.0) as i64;
3065 let w = (w_req).min(fb_wi - x).max(1);
3066 let h = (h_req).min(fb_hi - y).max(1);
3067 (x as u32, y as u32, w as u32, h as u32)
3068 }
3069
3070 let fb_w = self.output_width as f32;
3071 let fb_h = self.output_height as f32;
3072
3073 let globals = Globals {
3074 ndc_to_px: [fb_w * 0.5, fb_h * 0.5],
3075 _pad: [0.0, 0.0],
3076 };
3077 self.queue
3078 .write_buffer(&self.globals_buf, 0, bytemuck::bytes_of(&globals));
3079
3080 let mut passes: Vec<Pass> = Vec::with_capacity(1);
3081 let clear_color = clear_color_override.unwrap_or_else(|| {
3082 [
3083 scene.clear_color.0 as f64 / 255.0,
3084 scene.clear_color.1 as f64 / 255.0,
3085 scene.clear_color.2 as f64 / 255.0,
3086 scene.clear_color.3 as f64 / 255.0,
3087 ]
3088 });
3089 let mut current_pass: Pass = Pass {
3090 target: PassTarget::Surface,
3091 initial_scissor: (0, 0, self.output_width, self.output_height),
3092 clear_color: Some([
3093 clear_color[0] as f32,
3094 clear_color[1] as f32,
3095 clear_color[2] as f32,
3096 clear_color[3] as f32,
3097 ]),
3098 cmds: Vec::with_capacity(scene.nodes.len()),
3099 };
3100 let mut target_stack: Vec<PassTarget> = Vec::new();
3101 let mut layer_alphas: Vec<(u32, f32, (u32, u32, u32, u32))> = Vec::new();
3102 let mut layer_blurs: Vec<(u32, f32, f32)> = Vec::new();
3103 let mut current_target_size: (f32, f32) = (fb_w, fb_h);
3104
3105 struct Batch {
3106 rects: Vec<RectInstance>,
3107 borders: Vec<BorderInstance>,
3108 ellipses: Vec<EllipseInstance>,
3109 e_borders: Vec<EllipseBorderInstance>,
3110 arcs: Vec<ArcInstance>,
3111 masks: Vec<GlyphInstance>,
3112 colors: Vec<GlyphInstance>,
3113 nv12s: Vec<Nv12Instance>,
3114 }
3115
3116 impl Batch {
3117 fn new() -> Self {
3118 Self {
3119 rects: vec![],
3120 borders: vec![],
3121 ellipses: vec![],
3122 e_borders: vec![],
3123 arcs: vec![],
3124 masks: vec![],
3125 colors: vec![],
3126 nv12s: vec![],
3127 }
3128 }
3129
3130 fn is_empty(&self) -> bool {
3131 self.rects.is_empty()
3132 && self.borders.is_empty()
3133 && self.ellipses.is_empty()
3134 && self.e_borders.is_empty()
3135 && self.arcs.is_empty()
3136 && self.masks.is_empty()
3137 && self.colors.is_empty()
3138 && self.nv12s.is_empty()
3139 }
3140
3141 fn flush(
3142 &mut self,
3143 pipes: (
3144 &mut InstancedPipe<RectInstance>,
3145 &mut InstancedPipe<BorderInstance>,
3146 &mut InstancedPipe<EllipseInstance>,
3147 &mut InstancedPipe<EllipseBorderInstance>,
3148 &mut InstancedPipe<ArcInstance>,
3149 ),
3150 glyph_pipes: (
3151 &mut InstancedPipe<GlyphInstance>,
3152 &mut InstancedPipe<GlyphInstance>,
3153 ),
3154 nv12_pipe: &mut InstancedPipe<Nv12Instance>,
3155 device: &wgpu::Device,
3156 queue: &wgpu::Queue,
3157 cmds: &mut Vec<Cmd>,
3158 ) {
3159 let (rects, borders, ellipses, e_borders, arcs) = pipes;
3160 let (masks, colors) = glyph_pipes;
3161
3162 macro_rules! flush_one {
3163 ($buf:ident, $pipe:expr, $variant:ident) => {
3164 if !self.$buf.is_empty() {
3165 if let Some((off, cnt)) = $pipe.upload(device, queue, &self.$buf) {
3166 cmds.push(Cmd::$variant { off, cnt });
3167 }
3168 self.$buf.clear();
3169 }
3170 };
3171 }
3172
3173 flush_one!(rects, rects, Rect);
3174 flush_one!(borders, borders, Border);
3175 flush_one!(ellipses, ellipses, Ellipse);
3176 flush_one!(e_borders, e_borders, EllipseBorder);
3177 flush_one!(arcs, arcs, Arc);
3178 flush_one!(masks, masks, GlyphsMask);
3179 flush_one!(colors, colors, GlyphsColor);
3180
3181 if !self.nv12s.is_empty() {
3182 if let Some((off, cnt)) = nv12_pipe.upload(device, queue, &self.nv12s) {
3183 let _ = (off, cnt);
3184 }
3185 self.nv12s.clear();
3186 }
3187 }
3188 }
3189
3190 self.rects.reset();
3191 self.borders.reset();
3192 self.ellipses.reset();
3193 self.ellipse_borders.reset();
3194 self.arcs.reset();
3195 self.glyph_mask.reset();
3196 self.glyph_color.reset();
3197 self.clip_ring.reset();
3198 self.blur_ring.reset();
3199 self.nv12.reset();
3200
3201 self.slug_ring.reset();
3202 let mut batch = Batch::new();
3203 let mut slug_verts_local: Vec<slug::TessVertex> = Vec::new();
3204 let mut transform_stack: Vec<Transform> = vec![Transform::identity()];
3205 let mut scissor_stack: Vec<repose_core::Rect> = Vec::with_capacity(8);
3206 let root_clip_rect = repose_core::Rect {
3207 x: 0.0,
3208 y: 0.0,
3209 w: fb_w,
3210 h: fb_h,
3211 };
3212
3213 let mut current_prim: Option<&'static str> = None;
3214
3215 macro_rules! flush_if_prim_changed {
3216 ($prim:literal, $pipe:expr) => {
3217 if current_prim != Some($prim) {
3218 flush_batch!();
3219 current_prim = Some($prim);
3220 }
3221 };
3222 }
3223
3224 macro_rules! flush_batch {
3225 () => {
3226 if !batch.is_empty() {
3227 batch.flush(
3228 (
3229 &mut self.rects,
3230 &mut self.borders,
3231 &mut self.ellipses,
3232 &mut self.ellipse_borders,
3233 &mut self.arcs,
3234 ),
3235 (&mut self.glyph_mask, &mut self.glyph_color),
3236 &mut self.nv12,
3237 &self.device,
3238 &self.queue,
3239 &mut current_pass.cmds,
3240 )
3241 }
3242 };
3243 }
3244 for node in &scene.nodes {
3245 let t_identity = Transform::identity();
3246 let current_transform = transform_stack.last().unwrap_or(&t_identity);
3247
3248 match node {
3249 SceneNode::Rect {
3250 rect,
3251 brush,
3252 radius,
3253 } => {
3254 flush_if_prim_changed!("rect", &self.rects);
3255 let (ndc, sin_cos) = rect_to_instance_ndc(
3256 *rect,
3257 current_transform,
3258 current_target_size.0,
3259 current_target_size.1,
3260 );
3261 let (brush_type, color0, color1, grad_start, grad_end) =
3262 brush_to_instance_fields(brush);
3263 batch.rects.push(RectInstance {
3264 xywh: ndc,
3265 radii: *radius,
3266 brush_type,
3267 _pad: [0.0; 3],
3268 color0,
3269 color1,
3270 grad_start,
3271 grad_end,
3272 sin_cos,
3273 });
3274 }
3275 SceneNode::Border {
3276 rect,
3277 color,
3278 width,
3279 radius,
3280 } => {
3281 flush_if_prim_changed!("border", &self.borders);
3282 let (ndc, sin_cos) = rect_to_instance_ndc(
3283 *rect,
3284 current_transform,
3285 current_target_size.0,
3286 current_target_size.1,
3287 );
3288 batch.borders.push(BorderInstance {
3289 xywh: ndc,
3290 radii: *radius,
3291 stroke: *width,
3292 color: color.to_linear(),
3293 sin_cos,
3294 });
3295 }
3296 SceneNode::Ellipse { rect, brush } => {
3297 flush_if_prim_changed!("ellipse", &self.ellipses);
3298 let (ndc, sin_cos) = rect_to_instance_ndc(
3299 *rect,
3300 current_transform,
3301 current_target_size.0,
3302 current_target_size.1,
3303 );
3304 let color = brush_to_solid_color(brush);
3305 batch.ellipses.push(EllipseInstance {
3306 xywh: ndc,
3307 color,
3308 sin_cos,
3309 });
3310 }
3311 SceneNode::EllipseBorder { rect, color, width } => {
3312 flush_if_prim_changed!("ellipse_border", &self.ellipse_borders);
3313 let (ndc, sin_cos) = rect_to_instance_ndc(
3314 *rect,
3315 current_transform,
3316 current_target_size.0,
3317 current_target_size.1,
3318 );
3319 let pad_px = *width * 0.5 + 2.0;
3320 let pad = (pad_px / current_target_size.0) * 2.0;
3321 batch.e_borders.push(EllipseBorderInstance {
3322 xywh: ndc,
3323 stroke: *width,
3324 pad,
3325 color: color.to_linear(),
3326 sin_cos,
3327 });
3328 }
3329 SceneNode::Arc {
3330 rect,
3331 start_angle,
3332 sweep_angle,
3333 stroke_width,
3334 color,
3335 cap,
3336 } => {
3337 flush_if_prim_changed!("arc", &self.arcs);
3338 let (ndc, sin_cos) = rect_to_instance_ndc(
3339 *rect,
3340 current_transform,
3341 current_target_size.0,
3342 current_target_size.1,
3343 );
3344 let pad_px = *stroke_width * 0.5 + 2.0;
3345 let pad = (pad_px / current_target_size.0) * 2.0;
3346 let cap_val = match cap {
3347 StrokeCap::Butt => 0.0,
3348 StrokeCap::Round => 1.0,
3349 StrokeCap::Square => 2.0,
3350 };
3351 batch.arcs.push(ArcInstance {
3352 xywh: ndc,
3353 start_angle: *start_angle,
3354 sweep_angle: *sweep_angle,
3355 stroke: *stroke_width,
3356 pad,
3357 color: color.to_linear(),
3358 sin_cos,
3359 cap: cap_val,
3360 });
3361 }
3362 SceneNode::Text {
3363 rect,
3364 text,
3365 color,
3366 size,
3367 font_family,
3368 text_align: _,
3369 font_weight,
3370 font_style,
3371 text_decoration,
3372 letter_spacing,
3373 line_height: _,
3374 extra_style,
3375 url: _,
3376 font_variation_settings,
3377 } => {
3378 flush_batch!(); let px = *size;
3381 let lh_ratio = rect.h / px;
3382 let fw = font_weight.0;
3383 let fs = if *font_style == FontStyle::Italic {
3384 1
3385 } else {
3386 0
3387 };
3388 let shaped = repose_text::shape_line(
3389 text.as_ref(),
3390 px,
3391 lh_ratio,
3392 *font_family,
3393 fw,
3394 fs,
3395 *letter_spacing,
3396 font_variation_settings.as_deref(),
3397 );
3398 let baseline_y = shaped.first().map(|g| rect.y + g.y);
3399
3400 let cos_a = current_transform.rotate.cos();
3401 let sin_a = current_transform.rotate.sin();
3402 let has_rotation = current_transform.rotate != 0.0;
3403
3404 let pivot_x = rect.x + rect.w * 0.5;
3406 let pivot_y = rect.y + rect.h * 0.5;
3407
3408 let make_glyph_instance =
3410 |gx: f32, gy: f32, gw: f32, gh: f32| -> ([f32; 4], [f32; 2]) {
3411 if has_rotation {
3412 let corners =
3413 [(gx, gy), (gx + gw, gy), (gx + gw, gy + gh), (gx, gy + gh)];
3414 let mut min_x = f32::MAX;
3415 let mut max_x = f32::MIN;
3416 let mut min_y = f32::MAX;
3417 let mut max_y = f32::MIN;
3418 for &(x, y) in &corners {
3419 let dx = x - pivot_x;
3420 let dy = y - pivot_y;
3421 let rx = pivot_x + dx * cos_a - dy * sin_a;
3422 let ry = pivot_y + dx * sin_a + dy * cos_a;
3423 min_x = min_x.min(rx);
3424 max_x = max_x.max(rx);
3425 min_y = min_y.min(ry);
3426 max_y = max_y.max(ry);
3427 }
3428 let bb_w = max_x - min_x;
3429 let bb_h = max_y - min_y;
3430 let ndc_tl = to_ndc(
3431 min_x,
3432 min_y,
3433 bb_w,
3434 bb_h,
3435 current_target_size.0,
3436 current_target_size.1,
3437 );
3438 let ndc = [
3439 ndc_tl[0] + ndc_tl[2] * 0.5,
3440 ndc_tl[1] + ndc_tl[3] * 0.5,
3441 ndc_tl[2],
3442 ndc_tl[3],
3443 ];
3444 (ndc, [cos_a, sin_a])
3445 } else {
3446 rect_to_instance_ndc(
3447 repose_core::Rect {
3448 x: gx,
3449 y: gy,
3450 w: gw,
3451 h: gh,
3452 },
3453 current_transform,
3454 current_target_size.0,
3455 current_target_size.1,
3456 )
3457 }
3458 };
3459
3460 let baseline_shift_y: f32 = px * extra_style.baseline_shift.0;
3461
3462 let (
3463 is_stroke,
3464 stroke_width,
3465 stroke_cap,
3466 stroke_join,
3467 stroke_miter,
3468 stroke_path_effect,
3469 ) = match &extra_style.draw_style {
3470 repose_core::DrawStyle::Stroke {
3471 width,
3472 cap,
3473 join,
3474 miter,
3475 path_effect,
3476 } => (true, *width, *cap, *join, *miter, path_effect.clone()),
3477 _ => (
3478 false,
3479 0.0,
3480 repose_core::StrokeCap::Butt,
3481 repose_core::StrokeJoin::Miter,
3482 4.0,
3483 None,
3484 ),
3485 };
3486 let stroke_tess_key = if is_stroke {
3487 Some(slug::StrokeTessKey::new(
3488 stroke_width,
3489 stroke_cap,
3490 stroke_join,
3491 stroke_miter,
3492 &stroke_path_effect,
3493 ))
3494 } else {
3495 None
3496 };
3497
3498 for sg in shaped {
3499 let gx = rect.x + sg.x + sg.bearing_x;
3500 let gy = rect.y + sg.y - sg.bearing_y + baseline_shift_y;
3501
3502 if self.slug_enabled {
3504 let ck = repose_text::lookup_cache_key(sg.key, sg.px);
3505 if let Some(ref ck) = ck {
3506 let need_tessellate = self.slug_cache.get(ck).map_or(true, |g| {
3508 if is_stroke {
3509 let key = stroke_tess_key.as_ref().unwrap();
3510 !g.stroke_variants.contains_key(key)
3511 } else {
3512 g.fill_vertices.is_none()
3513 }
3514 });
3515 if need_tessellate {
3516 if let Some((ck2, commands)) =
3517 repose_text::lookup_and_extract_outline(sg.key, sg.px)
3518 {
3519 let font_size_px = f32::from_bits(ck2.font_size_bits);
3520 if is_stroke {
3521 self.slug_cache.get_or_insert_stroke(
3522 ck2,
3523 font_size_px,
3524 &commands,
3525 stroke_width,
3526 stroke_cap,
3527 stroke_join,
3528 stroke_miter,
3529 &stroke_path_effect,
3530 );
3531 } else {
3532 self.slug_cache.get_or_insert(
3533 ck2,
3534 font_size_px,
3535 &commands,
3536 );
3537 }
3538 }
3539 } else {
3540 self.slug_cache.touch(ck);
3541 }
3542 }
3543 if let Some(entry) = ck.as_ref().and_then(|ck| self.slug_cache.get(ck))
3544 {
3545 let ox = rect.x + sg.x;
3546 let oy = rect.y + sg.y + baseline_shift_y;
3547 let scx = current_transform.scale_x;
3548 let scy = current_transform.scale_y;
3549 let ttx = current_transform.translate_x;
3550 let tty = current_transform.translate_y;
3551
3552 let tf = |x: f32, y: f32| -> (f32, f32) {
3553 if has_rotation {
3554 let dx = x - pivot_x;
3555 let dy = y - pivot_y;
3556 let rx = pivot_x + dx * cos_a - dy * sin_a;
3557 let ry = pivot_y + dx * sin_a + dy * cos_a;
3558 (rx, ry)
3559 } else {
3560 (x * scx + ttx, y * scy + tty)
3561 }
3562 };
3563
3564 let tw = current_target_size.0;
3565 let th = current_target_size.1;
3566
3567 let verts = if is_stroke {
3568 let key = stroke_tess_key.as_ref().unwrap();
3569 entry
3570 .stroke_variants
3571 .get(key)
3572 .map(|v| v.as_slice())
3573 .unwrap_or(&[])
3574 } else {
3575 entry.fill_vertices.as_deref().unwrap_or(&[])
3576 };
3577
3578 for &v in verts {
3579 let (sx, sy) = tf(ox + v[0] * px, oy - v[1] * px);
3580 let ndc_x = sx / tw * 2.0 - 1.0;
3581 let ndc_y = -(sy / th) * 2.0 + 1.0;
3582 slug_verts_local.push(slug::TessVertex {
3583 ndc_pos: [ndc_x, ndc_y],
3584 color: color.to_linear(),
3585 });
3586 }
3587
3588 if is_stroke {
3589 continue;
3591 }
3592 continue;
3593 }
3594 }
3595
3596 if is_stroke {
3598 continue;
3599 }
3600
3601 if let Some(info) = self.upload_glyph_color(sg.key, sg.px) {
3603 let (ndc, sin_cos) = make_glyph_instance(gx, gy, info.w, info.h);
3604 batch.colors.push(GlyphInstance {
3605 xywh: ndc,
3606 uv: [info.u0, info.v1, info.u1, info.v0],
3607 color: color.to_linear(),
3608 sin_cos,
3609 });
3610 } else if let Some(info) = self.upload_glyph_mask(sg.key, sg.px) {
3611 let (ndc, sin_cos) = make_glyph_instance(gx, gy, info.w, info.h);
3612 batch.masks.push(GlyphInstance {
3613 xywh: ndc,
3614 uv: [info.u0, info.v1, info.u1, info.v0],
3615 color: color.to_linear(),
3616 sin_cos,
3617 });
3618 }
3619 }
3620
3621 if !slug_verts_local.is_empty() {
3623 let bytes = bytemuck::cast_slice(&slug_verts_local);
3624 self.slug_ring.grow_to_fit(&self.device, bytes.len() as u64);
3625 let (off, _) = self.slug_ring.alloc_write(&self.queue, bytes);
3626 current_pass.cmds.push(Cmd::GlyphsVector {
3627 off,
3628 cnt: slug_verts_local.len() as u32,
3629 });
3630 slug_verts_local.clear();
3631 }
3632
3633 if (text_decoration.underline || text_decoration.strikethrough)
3635 && let Some(baseline_y) = baseline_y
3636 {
3637 flush_batch!();
3638 current_prim = Some("rect");
3639 let deco_color = text_decoration.color.unwrap_or(*color);
3640 let thickness = (px * 0.07).max(1.0);
3641
3642 if text_decoration.underline {
3643 let dy = baseline_y + px * 0.1;
3644 let (ndc, sin_cos) = rect_to_instance_ndc(
3645 repose_core::Rect {
3646 x: rect.x,
3647 y: dy,
3648 w: rect.w,
3649 h: thickness,
3650 },
3651 current_transform,
3652 current_target_size.0,
3653 current_target_size.1,
3654 );
3655 batch.rects.push(RectInstance {
3656 xywh: ndc,
3657 radii: [0.0; 4],
3658 brush_type: 0,
3659 _pad: [0.0; 3],
3660 color0: deco_color.to_linear(),
3661 color1: [0.0; 4],
3662 grad_start: [0.0; 2],
3663 grad_end: [0.0; 2],
3664 sin_cos,
3665 });
3666 }
3667 if text_decoration.strikethrough {
3668 let sy = baseline_y - px * 0.3;
3669 let (ndc, sin_cos) = rect_to_instance_ndc(
3670 repose_core::Rect {
3671 x: rect.x,
3672 y: sy,
3673 w: rect.w,
3674 h: thickness,
3675 },
3676 current_transform,
3677 current_target_size.0,
3678 current_target_size.1,
3679 );
3680 batch.rects.push(RectInstance {
3681 xywh: ndc,
3682 radii: [0.0; 4],
3683 brush_type: 0,
3684 _pad: [0.0; 3],
3685 color0: deco_color.to_linear(),
3686 color1: [0.0; 4],
3687 grad_start: [0.0; 2],
3688 grad_end: [0.0; 2],
3689 sin_cos,
3690 });
3691 }
3692 }
3693 }
3694 SceneNode::Image {
3695 rect,
3696 handle,
3697 tint,
3698 fit,
3699 } => {
3700 flush_batch!();
3701
3702 let (img_w, img_h, is_nv12) = if let Some(t) = self.images.get_mut(handle) {
3704 match t {
3705 ImageTex::Rgba {
3706 w,
3707 h,
3708 last_used_frame,
3709 ..
3710 } => {
3711 *last_used_frame = self.frame_index;
3712 (*w, *h, false)
3713 }
3714 ImageTex::Nv12 {
3715 w,
3716 h,
3717 last_used_frame,
3718 ..
3719 } => {
3720 *last_used_frame = self.frame_index;
3721 (*w, *h, true)
3722 }
3723 }
3724 } else {
3725 log::warn!("Image handle {} not found", handle);
3726 continue;
3727 };
3728
3729 let src_w = img_w as f32;
3730 let src_h = img_h as f32;
3731 let transformed = current_transform.apply_to_rect(*rect);
3732 let dst_w = transformed.w.max(0.0);
3733 let dst_h = transformed.h.max(0.0);
3734 if dst_w <= 0.0 || dst_h <= 0.0 {
3735 continue;
3736 }
3737
3738 let (xywh_ndc, uv_rect) = match fit {
3739 repose_core::view::ImageFit::Contain => {
3740 let scale = (dst_w / src_w).min(dst_h / src_h);
3741 let w = src_w * scale;
3742 let h = src_h * scale;
3743 let x = transformed.x + (dst_w - w) * 0.5;
3744 let y = transformed.y + (dst_h - h) * 0.5;
3745 (
3746 to_ndc(x, y, w, h, current_target_size.0, current_target_size.1),
3747 [0.0, 1.0, 1.0, 0.0],
3748 )
3749 }
3750 repose_core::view::ImageFit::Cover => {
3751 let scale = (dst_w / src_w).max(dst_h / src_h);
3752 let content_w = src_w * scale;
3753 let content_h = src_h * scale;
3754 let overflow_x = (content_w - dst_w) * 0.5;
3755 let overflow_y = (content_h - dst_h) * 0.5;
3756 let u0 = (overflow_x / content_w).clamp(0.0, 1.0);
3757 let v0 = (overflow_y / content_h).clamp(0.0, 1.0);
3758 let u1 = ((overflow_x + dst_w) / content_w).clamp(0.0, 1.0);
3759 let v1 = ((overflow_y + dst_h) / content_h).clamp(0.0, 1.0);
3760 (
3761 to_ndc(
3762 transformed.x,
3763 transformed.y,
3764 dst_w,
3765 dst_h,
3766 current_target_size.0,
3767 current_target_size.1,
3768 ),
3769 [u0, 1.0 - v1, u1, 1.0 - v0],
3770 )
3771 }
3772 repose_core::view::ImageFit::FitWidth => {
3773 let scale = dst_w / src_w;
3774 let w = dst_w;
3775 let h = src_h * scale;
3776 let y = transformed.y + (dst_h - h) * 0.5;
3777 (
3778 to_ndc(
3779 transformed.x,
3780 y,
3781 w,
3782 h,
3783 current_target_size.0,
3784 current_target_size.1,
3785 ),
3786 [0.0, 1.0, 1.0, 0.0],
3787 )
3788 }
3789 repose_core::view::ImageFit::FitHeight => {
3790 let scale = dst_h / src_h;
3791 let w = src_w * scale;
3792 let h = dst_h;
3793 let x = transformed.x + (dst_w - w) * 0.5;
3794 (
3795 to_ndc(
3796 x,
3797 transformed.y,
3798 w,
3799 h,
3800 current_target_size.0,
3801 current_target_size.1,
3802 ),
3803 [0.0, 1.0, 1.0, 0.0],
3804 )
3805 }
3806 _ => ([0.0; 4], [0.0; 4]),
3807 };
3808
3809 let ndc_center = [
3811 xywh_ndc[0] + xywh_ndc[2] * 0.5,
3812 xywh_ndc[1] + xywh_ndc[3] * 0.5,
3813 xywh_ndc[2],
3814 xywh_ndc[3],
3815 ];
3816
3817 if is_nv12 {
3818 let uv_x_offset = if let Some(ImageTex::Nv12 { w, color_info, .. }) =
3819 self.images.get(handle)
3820 {
3821 match color_info.chroma_siting {
3822 ChromaSiting::Center | ChromaSiting::TopLeft => 0.0,
3823 ChromaSiting::Left => -1.0 / *w as f32,
3824 }
3825 } else {
3826 0.0
3827 };
3828
3829 let inst = Nv12Instance {
3830 xywh: ndc_center,
3831 uv: uv_rect,
3832 color: tint.to_linear(),
3833 uv_x_offset,
3834 sin_cos: [1.0, 0.0],
3835 _pad: [0.0],
3836 };
3837 if let Some((off, _)) = self.nv12.upload(&self.device, &self.queue, &[inst])
3838 {
3839 current_pass.cmds.push(Cmd::ImageNv12 {
3840 off,
3841 cnt: 1,
3842 handle: *handle,
3843 });
3844 }
3845 } else {
3846 let inst = GlyphInstance {
3848 xywh: ndc_center,
3849 uv: uv_rect,
3850 color: tint.to_linear(),
3851 sin_cos: [1.0, 0.0],
3852 };
3853 if let Some((off, _)) =
3854 self.glyph_color.upload(&self.device, &self.queue, &[inst])
3855 {
3856 current_pass.cmds.push(Cmd::ImageRgba {
3857 off,
3858 cnt: 1,
3859 handle: *handle,
3860 });
3861 }
3862 }
3863 }
3864 SceneNode::PushClip { rect, radius, op } => {
3865 flush_batch!(); let is_diff = matches!(op, repose_core::ClipOp::Difference);
3868
3869 let t_identity = Transform::identity();
3870 let current_transform = transform_stack.last().unwrap_or(&t_identity);
3871 let transformed = current_transform.apply_to_rect(*rect);
3872
3873 let top = scissor_stack.last().copied().unwrap_or(root_clip_rect);
3874 let next_scissor = if is_diff {
3875 top
3876 } else {
3877 intersect(top, transformed)
3878 };
3879 scissor_stack.push(next_scissor);
3880 let scissor = to_scissor(
3881 &next_scissor,
3882 current_target_size.0 as u32,
3883 current_target_size.1 as u32,
3884 );
3885
3886 let clip_ndc_tl = to_ndc(
3887 transformed.x,
3888 transformed.y,
3889 transformed.w,
3890 transformed.h,
3891 current_target_size.0,
3892 current_target_size.1,
3893 );
3894 let inst = ClipInstance {
3895 xywh: [
3896 clip_ndc_tl[0] + clip_ndc_tl[2] * 0.5,
3897 clip_ndc_tl[1] + clip_ndc_tl[3] * 0.5,
3898 clip_ndc_tl[2],
3899 clip_ndc_tl[3],
3900 ],
3901 radii: *radius,
3902 sin_cos: [1.0, 0.0],
3903 };
3904 let bytes = bytemuck::bytes_of(&inst);
3905 self.clip_ring.grow_to_fit(&self.device, bytes.len() as u64);
3906 let (off, _) = self.clip_ring.alloc_write(&self.queue, bytes);
3907
3908 let rounded = radius.iter().any(|&r| r > 0.5);
3909
3910 current_pass.cmds.push(Cmd::ClipPush {
3911 off,
3912 cnt: 1,
3913 scissor,
3914 difference: is_diff,
3915 rounded,
3916 });
3917 }
3918 SceneNode::PopClip => {
3919 flush_batch!();
3920
3921 if !scissor_stack.is_empty() {
3922 scissor_stack.pop();
3923 } else {
3924 log::warn!("PopClip with empty stack");
3925 }
3926
3927 let top = scissor_stack.last().copied().unwrap_or(root_clip_rect);
3928 let scissor = to_scissor(
3929 &top,
3930 current_target_size.0 as u32,
3931 current_target_size.1 as u32,
3932 );
3933 current_pass.cmds.push(Cmd::ClipPop { scissor });
3934 }
3935 SceneNode::Shadow {
3936 rect,
3937 radius,
3938 elevation: _,
3939 color,
3940 } => {
3941 flush_if_prim_changed!("rect", &self.rects);
3942 let (ndc, sin_cos) = rect_to_instance_ndc(
3943 *rect,
3944 current_transform,
3945 current_target_size.0,
3946 current_target_size.1,
3947 );
3948 let (brush_type, color0, _color1, _grad_start, _grad_end) =
3949 brush_to_instance_fields(&Brush::Solid(*color));
3950 batch.rects.push(RectInstance {
3951 xywh: ndc,
3952 radii: *radius,
3953 brush_type,
3954 _pad: [0.0; 3],
3955 color0,
3956 color1: [0.0; 4],
3957 grad_start: [0.0; 2],
3958 grad_end: [0.0; 2],
3959 sin_cos,
3960 });
3961 }
3962 SceneNode::PushTransform { transform } => {
3963 flush_batch!(); let combined = current_transform.combine(transform);
3965 transform_stack.push(combined);
3966 }
3967 SceneNode::PopTransform => {
3968 flush_batch!(); transform_stack.pop();
3970 }
3971 SceneNode::BeginLayer {
3972 rect,
3973 layer_id,
3974 alpha,
3975 blur_radius_x,
3976 blur_radius_y,
3977 rectangle_edge: _,
3978 } => {
3979 flush_batch!();
3980 let w = (rect.w.max(1.0)).ceil() as u32;
3981 let h = (rect.h.max(1.0)).ceil() as u32;
3982 let prev_target = current_pass.target;
3984 let prev_scissor = current_pass.initial_scissor;
3985 let saved = std::mem::replace(
3986 &mut current_pass,
3987 Pass {
3988 target: PassTarget::Layer(*layer_id),
3989 initial_scissor: (0, 0, w, h),
3990 clear_color: Some([0.0, 0.0, 0.0, 0.0]),
3991 cmds: Vec::new(),
3992 },
3993 );
3994 passes.push(saved);
3995 target_stack.push(prev_target);
3996 let _ = prev_scissor; self.get_or_create_layer(*layer_id, w, h, *rect);
4000 current_target_size = (w as f32, h as f32);
4001 layer_alphas.push((*layer_id, *alpha, current_pass.initial_scissor));
4002 if *blur_radius_x > 0.0 || *blur_radius_y > 0.0 {
4004 layer_blurs.push((*layer_id, *blur_radius_x, *blur_radius_y));
4005 }
4006 }
4007 SceneNode::EndLayer { layer_id } => {
4008 flush_batch!();
4009 let saved = std::mem::replace(
4011 &mut current_pass,
4012 Pass {
4013 target: target_stack.pop().unwrap_or(PassTarget::Surface),
4014 initial_scissor: (0, 0, self.output_width, self.output_height),
4015 clear_color: None, cmds: Vec::new(),
4017 },
4018 );
4019 passes.push(saved);
4020 current_target_size = (fb_w, fb_h);
4021 if let Some((_, layer_alpha, _)) = layer_alphas
4023 .iter()
4024 .find(|(id, _, _)| id == layer_id)
4025 .copied()
4026 {
4027 let layer = self.layer_pool.get(layer_id).expect("layer target");
4028 let ndc_tl = to_ndc(
4029 layer.rect_px.0,
4030 layer.rect_px.1,
4031 layer.rect_px.2,
4032 layer.rect_px.3,
4033 fb_w,
4034 fb_h,
4035 );
4036 let blur_px_val = layer_blurs
4038 .iter()
4039 .find(|(id, _, _)| id == layer_id)
4040 .map(|(_, bx, by)| (*bx, *by));
4041 if let Some((blur_x, blur_y)) =
4042 blur_px_val.filter(|(bx, by)| *bx > 0.0 || *by > 0.0)
4043 {
4044 let bw_uv = (blur_x * 1.5) / layer.width.max(1) as f32;
4046 let bh_uv = (blur_y * 1.5) / layer.height.max(1) as f32;
4047 let inst = BlurInstance {
4048 xywh: [
4049 ndc_tl[0] + ndc_tl[2] * 0.5,
4050 ndc_tl[1] + ndc_tl[3] * 0.5,
4051 ndc_tl[2],
4052 ndc_tl[3],
4053 ],
4054 uv: [0.0, 0.0, 1.0, 1.0],
4055 color: [1.0, 1.0, 1.0, layer_alpha],
4056 blur_uv: [bw_uv, bh_uv],
4057 sin_cos: [1.0, 0.0],
4058 };
4059 self.blur_ring.grow_to_fit(
4060 &self.device,
4061 std::mem::size_of::<BlurInstance>() as u64,
4062 );
4063 let bytes = bytemuck::bytes_of(&inst);
4064 let (off, _) = self.blur_ring.alloc_write(&self.queue, bytes);
4065 current_pass.cmds.push(Cmd::CompositeBlur {
4066 off,
4067 cnt: 1,
4068 layer_id: *layer_id,
4069 });
4070 } else {
4071 let inst = GlyphInstance {
4073 xywh: [
4074 ndc_tl[0] + ndc_tl[2] * 0.5,
4075 ndc_tl[1] + ndc_tl[3] * 0.5,
4076 ndc_tl[2],
4077 ndc_tl[3],
4078 ],
4079 uv: [0.0, 1.0, 1.0, 0.0],
4080 color: [1.0, 1.0, 1.0, layer_alpha],
4081 sin_cos: [1.0, 0.0],
4082 };
4083 if let Some((off, cnt)) =
4084 self.glyph_color.upload(&self.device, &self.queue, &[inst])
4085 {
4086 current_pass.cmds.push(Cmd::CompositeLayer {
4087 off,
4088 cnt,
4089 layer_id: *layer_id,
4090 alpha: layer_alpha,
4091 });
4092 }
4093 }
4094 }
4095 }
4096 SceneNode::CompositeShadow {
4097 layer_id,
4098 blur_px,
4099 offset_px,
4100 color,
4101 } => {
4102 flush_batch!();
4103 if let Some(layer) = self.layer_pool.get(layer_id).cloned() {
4104 let sx = layer.rect_px.0 + offset_px.0;
4106 let sy = layer.rect_px.1 + offset_px.1;
4107 let sw = layer.rect_px.2;
4108 let sh = layer.rect_px.3;
4109 let bw_uv = (blur_px * 1.5) / layer.width.max(1) as f32;
4112 let bh_uv = (blur_px * 1.5) / layer.height.max(1) as f32;
4113 let ndc_tl = to_ndc(sx, sy, sw, sh, fb_w, fb_h);
4114 let inst = BlurInstance {
4115 xywh: [
4116 ndc_tl[0] + ndc_tl[2] * 0.5,
4117 ndc_tl[1] + ndc_tl[3] * 0.5,
4118 ndc_tl[2],
4119 ndc_tl[3],
4120 ],
4121 uv: [0.0, 0.0, 1.0, 1.0],
4122 color: [
4123 color.0 as f32 / 255.0,
4124 color.1 as f32 / 255.0,
4125 color.2 as f32 / 255.0,
4126 color.3 as f32 / 255.0,
4127 ],
4128 blur_uv: [bw_uv, bh_uv],
4129 sin_cos: [1.0, 0.0],
4130 };
4131 self.blur_ring
4132 .grow_to_fit(&self.device, std::mem::size_of::<BlurInstance>() as u64);
4133 let bytes = bytemuck::bytes_of(&inst);
4134 let (off, _) = self.blur_ring.alloc_write(&self.queue, bytes);
4135 current_pass.cmds.push(Cmd::CompositeShadow {
4136 off,
4137 cnt: 1,
4138 layer_id: *layer_id,
4139 });
4140 }
4141 }
4142 _ => {}
4143 }
4144 }
4145
4146 flush_batch!();
4147
4148 passes.push(current_pass);
4150
4151 let bind_mask = self.atlas_bind_group_mask();
4152 let bind_color = self.atlas_bind_group_color();
4153 let mut clip_depth: u32 = 0;
4154
4155 for pass in std::mem::take(&mut passes) {
4156 let (color_view, resolve_target, depth_stencil_view, is_layer) = match pass.target {
4157 PassTarget::Surface => {
4158 let swap_view = target_view.clone();
4159 let use_ws = self.working_space && self.ws_view.is_some();
4160 let (color, resolve) = if use_ws {
4161 let ws_view = self.ws_view.as_ref().unwrap();
4162 if let Some(msaa_view) = &self.msaa_view {
4163 (msaa_view.clone(), Some(ws_view.clone()))
4165 } else {
4166 (ws_view.clone(), None)
4168 }
4169 } else if let Some(msaa_view) = &self.msaa_view {
4170 (msaa_view.clone(), Some(swap_view))
4171 } else {
4172 (swap_view, None)
4173 };
4174 (color, resolve, self.depth_stencil_view.clone(), false)
4175 }
4176 PassTarget::Layer(layer_id) => {
4177 if let Some(lt) = self.layer_pool.get(&layer_id) {
4178 (lt.view.clone(), None, lt.depth_stencil_view.clone(), true)
4179 } else {
4180 log::warn!("missing layer target {layer_id}");
4181 continue;
4182 }
4183 }
4184 };
4185
4186 if is_layer {
4187 clip_depth = 0;
4188 }
4189
4190 let pipes: &Pipelines = if is_layer {
4191 &self.layer_pipes
4192 } else {
4193 &self.surface_pipes
4194 };
4195
4196 let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
4197 label: Some("pass"),
4198 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
4199 view: &color_view,
4200 resolve_target: resolve_target.as_ref(),
4201 ops: wgpu::Operations {
4202 load: match pass.clear_color {
4203 Some(c) => wgpu::LoadOp::Clear(wgpu::Color {
4204 r: c[0] as f64,
4205 g: c[1] as f64,
4206 b: c[2] as f64,
4207 a: c[3] as f64,
4208 }),
4209 None => wgpu::LoadOp::Load,
4210 },
4211 store: wgpu::StoreOp::Store,
4212 },
4213 depth_slice: None,
4214 })],
4215 depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
4216 view: &depth_stencil_view,
4217 depth_ops: None,
4218 stencil_ops: Some(wgpu::Operations {
4219 load: if is_layer || pass.clear_color.is_some() {
4220 wgpu::LoadOp::Clear(0)
4221 } else {
4222 wgpu::LoadOp::Load
4223 },
4224 store: wgpu::StoreOp::Store,
4225 }),
4226 }),
4227 timestamp_writes: None,
4228 occlusion_query_set: None,
4229 multiview_mask: None,
4230 });
4231
4232 rpass.set_bind_group(0, &self.globals_bind, &[]);
4233 rpass.set_stencil_reference(clip_depth);
4234 rpass.set_scissor_rect(
4235 pass.initial_scissor.0,
4236 pass.initial_scissor.1,
4237 pass.initial_scissor.2,
4238 pass.initial_scissor.3,
4239 );
4240
4241 macro_rules! draw_simple {
4242 ($pipeline:expr, $ring:expr, $inst:ty, $off:ident, $n:ident) => {{
4243 rpass.set_pipeline($pipeline);
4244 let bytes = ($n as u64) * std::mem::size_of::<$inst>() as u64;
4245 rpass.set_vertex_buffer(0, $ring.buf.slice($off..$off + bytes));
4246 rpass.draw(0..6, 0..$n);
4247 }};
4248 }
4249
4250 macro_rules! draw_with_bind {
4251 ($pipeline:expr, $ring:expr, $inst:ty, $bind:expr, $off:ident, $n:ident) => {{
4252 rpass.set_pipeline($pipeline);
4253 rpass.set_bind_group(1, $bind, &[]);
4254 let bytes = ($n as u64) * std::mem::size_of::<$inst>() as u64;
4255 rpass.set_vertex_buffer(0, $ring.buf.slice($off..$off + bytes));
4256 rpass.draw(0..6, 0..$n);
4257 }};
4258 }
4259
4260 for cmd in pass.cmds {
4261 match cmd {
4262 Cmd::ClipPush {
4263 off,
4264 cnt: n,
4265 scissor,
4266 difference,
4267 rounded,
4268 } => {
4269 rpass.set_scissor_rect(scissor.0, scissor.1, scissor.2, scissor.3);
4270 rpass.set_stencil_reference(clip_depth);
4271
4272 if difference {
4273 rpass.set_pipeline(&pipes.clip_dec);
4274 } else if self.msaa_samples > 1 && !is_layer && rounded {
4275 rpass.set_pipeline(&pipes.clip_a2c);
4276 } else {
4277 rpass.set_pipeline(&pipes.clip_bin);
4278 }
4279
4280 let bytes = (n as u64) * std::mem::size_of::<ClipInstance>() as u64;
4281 rpass.set_vertex_buffer(0, self.clip_ring.buf.slice(off..off + bytes));
4282 rpass.draw(0..6, 0..n);
4283
4284 if !difference {
4285 clip_depth = (clip_depth + 1).min(255);
4286 rpass.set_stencil_reference(clip_depth);
4287 }
4288 }
4289
4290 Cmd::ClipPop { scissor } => {
4291 clip_depth = clip_depth.saturating_sub(1);
4292 rpass.set_stencil_reference(clip_depth);
4293 rpass.set_scissor_rect(scissor.0, scissor.1, scissor.2, scissor.3);
4294 }
4295
4296 Cmd::Rect { off, cnt: n } => {
4297 draw_simple!(&pipes.rects, self.rects.ring, RectInstance, off, n);
4298 }
4299
4300 Cmd::Border { off, cnt: n } => {
4301 draw_simple!(&pipes.borders, self.borders.ring, BorderInstance, off, n);
4302 }
4303
4304 Cmd::GlyphsMask { off, cnt: n } => {
4305 draw_with_bind!(
4306 &pipes.text_mask,
4307 self.glyph_mask.ring,
4308 GlyphInstance,
4309 &bind_mask,
4310 off,
4311 n
4312 );
4313 }
4314
4315 Cmd::GlyphsColor { off, cnt: n } => {
4316 draw_with_bind!(
4317 &pipes.text_color,
4318 self.glyph_color.ring,
4319 GlyphInstance,
4320 &bind_color,
4321 off,
4322 n
4323 );
4324 }
4325
4326 Cmd::GlyphsVector { off, cnt: n } => {
4327 if let Some(ref slug_pipe) = pipes.slug.as_ref() {
4328 rpass.set_pipeline(slug_pipe);
4329 let bytes = (n as u64) * std::mem::size_of::<slug::TessVertex>() as u64;
4330 rpass.set_vertex_buffer(0, self.slug_ring.buf.slice(off..off + bytes));
4331 rpass.draw(0..n, 0..1);
4332 }
4333 }
4334
4335 Cmd::ImageRgba {
4336 off,
4337 cnt: n,
4338 handle,
4339 } => {
4340 if let Some(ImageTex::Rgba { bind, .. }) = self.images.get(&handle) {
4341 draw_with_bind!(
4342 &pipes.image_rgba,
4343 self.glyph_color.ring,
4344 GlyphInstance,
4345 bind,
4346 off,
4347 n
4348 );
4349 }
4350 }
4351
4352 Cmd::ImageNv12 {
4353 off,
4354 cnt: n,
4355 handle,
4356 } => {
4357 if let Some(ImageTex::Nv12 { bind, .. }) = self.images.get(&handle) {
4358 draw_with_bind!(
4359 &pipes.image_nv12,
4360 self.nv12.ring,
4361 Nv12Instance,
4362 bind,
4363 off,
4364 n
4365 );
4366 }
4367 }
4368
4369 Cmd::Ellipse { off, cnt: n } => {
4370 draw_simple!(&pipes.ellipses, self.ellipses.ring, EllipseInstance, off, n);
4371 }
4372
4373 Cmd::EllipseBorder { off, cnt: n } => {
4374 draw_simple!(
4375 &pipes.ellipse_borders,
4376 self.ellipse_borders.ring,
4377 EllipseBorderInstance,
4378 off,
4379 n
4380 );
4381 }
4382
4383 Cmd::Arc { off, cnt: n } => {
4384 draw_simple!(&pipes.arcs, self.arcs.ring, ArcInstance, off, n);
4385 }
4386
4387 Cmd::PushTransform(_) => {}
4388 Cmd::PopTransform => {}
4389 Cmd::CompositeLayer {
4390 off,
4391 cnt: n,
4392 layer_id,
4393 alpha: _,
4394 } => {
4395 if let Some(lt) = self.layer_pool.get(&layer_id).cloned() {
4396 draw_with_bind!(
4397 &pipes.image_rgba,
4398 self.glyph_color.ring,
4399 GlyphInstance,
4400 <.bind,
4401 off,
4402 n
4403 );
4404 }
4405 }
4406 Cmd::CompositeShadow {
4407 off,
4408 cnt: n,
4409 layer_id,
4410 } => {
4411 if let Some(lt) = self.layer_pool.get(&layer_id).cloned() {
4412 draw_with_bind!(
4413 &pipes.blur,
4414 self.blur_ring,
4415 BlurInstance,
4416 <.bind,
4417 off,
4418 n
4419 );
4420 }
4421 }
4422 Cmd::CompositeBlur {
4423 off,
4424 cnt: n,
4425 layer_id,
4426 } => {
4427 if let Some(lt) = self.layer_pool.get(&layer_id).cloned() {
4428 draw_with_bind!(
4429 &pipes.blur_content,
4430 self.blur_ring,
4431 BlurInstance,
4432 <.bind,
4433 off,
4434 n
4435 );
4436 }
4437 }
4438 }
4439 }
4440 }
4441
4442 if self.working_space {
4444 if let (Some(_ws_view), Some(ws_bind), Some(display_pipeline)) =
4445 (&self.ws_view, &self.ws_bind, &self.display_pipeline)
4446 {
4447 let swap_view = target_view.clone();
4448 let mut display_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
4449 label: Some("display transform"),
4450 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
4451 view: &swap_view,
4452 resolve_target: None,
4453 ops: wgpu::Operations {
4454 load: wgpu::LoadOp::Load,
4455 store: wgpu::StoreOp::Store,
4456 },
4457 depth_slice: None,
4458 })],
4459 depth_stencil_attachment: None,
4460 timestamp_writes: None,
4461 occlusion_query_set: None,
4462 multiview_mask: None,
4463 });
4464 display_pass.set_pipeline(display_pipeline);
4465 display_pass.set_bind_group(1, ws_bind, &[]);
4466 display_pass.draw(0..3, 0..1);
4467 }
4468 }
4469
4470
4471 self.evict_unused_images();
4473 }
4474
4475 pub fn render_to_view(
4479 &mut self,
4480 scene: &Scene,
4481 encoder: &mut wgpu::CommandEncoder,
4482 target_view: &wgpu::TextureView,
4483 width: u32,
4484 height: u32,
4485 clear_color: Option<[f64; 4]>,
4486 ) {
4487 self.resize(width, height);
4488
4489 self.frame_index = self.frame_index.wrapping_add(1);
4490 self.slug_cache.next_frame();
4491
4492 if width == 0 || height == 0 {
4493 return;
4494 }
4495
4496 self.render_scene_to_encoder(scene, encoder, target_view, clear_color);
4497 }
4498}
4499
4500
4501fn intersect(a: repose_core::Rect, b: repose_core::Rect) -> repose_core::Rect {
4502 let x0 = a.x.max(b.x);
4503 let y0 = a.y.max(b.y);
4504 let x1 = (a.x + a.w).min(b.x + b.w);
4505 let y1 = (a.y + a.h).min(b.y + b.h);
4506 repose_core::Rect {
4507 x: x0,
4508 y: y0,
4509 w: (x1 - x0).max(0.0),
4510 h: (y1 - y0).max(0.0),
4511 }
4512}