1use std::borrow::Cow;
2use std::collections::HashMap;
3use std::sync::Arc;
4
5use repose_core::request_frame;
6use repose_core::{
7 Brush, GlyphRasterConfig, RenderBackend, Scene, SceneNode, StrokeCap, Transform,
8};
9use std::panic::{AssertUnwindSafe, catch_unwind};
10use wgpu::Instance;
11
12mod slug;
13
14#[derive(Clone)]
15struct UploadRing {
16 buf: wgpu::Buffer,
17 cap: u64,
18 head: u64,
19}
20
21impl UploadRing {
22 fn new(device: &wgpu::Device, label: &str, cap: u64) -> Self {
23 let buf = device.create_buffer(&wgpu::BufferDescriptor {
24 label: Some(label),
25 size: cap,
26 usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
27 mapped_at_creation: false,
28 });
29 Self { buf, cap, head: 0 }
30 }
31
32 fn reset(&mut self) {
33 self.head = 0;
34 }
35
36 fn grow_to_fit(&mut self, device: &wgpu::Device, needed: u64) {
37 let start = (self.head + 3) & !3;
38 if start + needed <= self.cap {
39 return;
40 }
41 let new_cap = (start + needed).next_power_of_two();
42 self.buf = device.create_buffer(&wgpu::BufferDescriptor {
43 label: Some("upload ring (grown)"),
44 size: new_cap,
45 usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
46 mapped_at_creation: false,
47 });
48 self.cap = new_cap;
49 }
50
51 fn alloc_write(&mut self, queue: &wgpu::Queue, bytes: &[u8]) -> (u64, u64) {
52 let len = bytes.len() as u64;
53 let start = (self.head + 3) & !3; let end = start + len;
55 assert!(end <= self.cap, "ring overflow - call grow_to_fit first");
56 queue.write_buffer(&self.buf, start, bytes);
57 self.head = end;
58 (start, len)
59 }
60}
61
62struct InstancedPipe<I: bytemuck::Pod> {
63 ring: UploadRing,
64 _marker: std::marker::PhantomData<I>,
65}
66
67impl<I: bytemuck::Pod> InstancedPipe<I> {
68 fn new(ring: UploadRing) -> Self {
69 Self {
70 ring,
71 _marker: std::marker::PhantomData,
72 }
73 }
74
75 fn upload(
76 &mut self,
77 device: &wgpu::Device,
78 queue: &wgpu::Queue,
79 data: &[I],
80 ) -> Option<(u64, u32)> {
81 if data.is_empty() {
82 return None;
83 }
84 let bytes = bytemuck::cast_slice(data);
85 self.ring.grow_to_fit(device, bytes.len() as u64);
86 let (off, wrote) = self.ring.alloc_write(queue, bytes);
87 debug_assert_eq!(wrote as usize, bytes.len());
88 Some((off, data.len() as u32))
89 }
90
91 fn reset(&mut self) {
92 self.ring.reset();
93 }
94}
95
96#[repr(C)]
97#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
98struct Globals {
99 ndc_to_px: [f32; 2],
100 _pad: [f32; 2],
101}
102
103pub struct WgpuBackend {
104 surface: wgpu::Surface<'static>,
105 device: wgpu::Device,
106 queue: wgpu::Queue,
107 config: wgpu::SurfaceConfiguration,
108
109 surface_pipes: Pipelines,
112 layer_pipes: Pipelines,
113
114 rects: InstancedPipe<RectInstance>,
116 borders: InstancedPipe<BorderInstance>,
117 ellipses: InstancedPipe<EllipseInstance>,
118 ellipse_borders: InstancedPipe<EllipseBorderInstance>,
119 arcs: InstancedPipe<ArcInstance>,
120 glyph_mask: InstancedPipe<GlyphInstance>,
121 glyph_color: InstancedPipe<GlyphInstance>,
122
123 image_bind_layout_rgba: wgpu::BindGroupLayout,
125 image_bind_layout_nv12: wgpu::BindGroupLayout,
126 image_sampler: wgpu::Sampler,
127
128 blur_ring: UploadRing,
130
131 text_bind_layout: wgpu::BindGroupLayout,
132
133 clip_ring: UploadRing,
135
136 slug_enabled: bool,
138 slug_ring: UploadRing,
139 slug_cache: slug::GlyphSlugCache,
140
141 nv12: InstancedPipe<Nv12Instance>,
143
144 msaa_samples: u32,
145
146 depth_stencil_tex: wgpu::Texture,
148 depth_stencil_view: wgpu::TextureView,
149
150 msaa_tex: Option<wgpu::Texture>,
152 msaa_view: Option<wgpu::TextureView>,
153
154 globals_layout: wgpu::BindGroupLayout,
155 globals_buf: wgpu::Buffer,
156 globals_bind: wgpu::BindGroup,
157
158 atlas_mask: AtlasA8,
160 atlas_color: AtlasRGBA,
161
162 next_image_handle: u64,
164 images: HashMap<u64, ImageTex>,
165
166 frame_index: u64,
168 image_bytes_total: u64,
169 image_evict_after_frames: u64,
170 image_budget_bytes: u64,
171
172 layer_pool: HashMap<u32, LayerTarget>,
175}
176
177impl Drop for WgpuBackend {
178 fn drop(&mut self) {
179 let _ = self.device.poll(wgpu::PollType::wait_indefinitely());
180 }
181}
182
183#[derive(Clone)]
184struct LayerTarget {
185 texture: wgpu::Texture,
186 view: wgpu::TextureView,
187 bind: wgpu::BindGroup,
188 depth_stencil_tex: wgpu::Texture,
189 depth_stencil_view: wgpu::TextureView,
190 width: u32,
191 height: u32,
192 rect_px: (f32, f32, f32, f32),
193}
194
195#[derive(Clone, Copy)]
197enum PassTarget {
198 Surface,
199 Layer(u32),
200}
201
202struct Pipelines {
207 rects: wgpu::RenderPipeline,
208 borders: wgpu::RenderPipeline,
209 ellipses: wgpu::RenderPipeline,
210 ellipse_borders: wgpu::RenderPipeline,
211 arcs: wgpu::RenderPipeline,
212 text_mask: wgpu::RenderPipeline,
213 text_color: wgpu::RenderPipeline,
214 image_rgba: wgpu::RenderPipeline,
215 image_nv12: wgpu::RenderPipeline,
216 blur: wgpu::RenderPipeline,
217 clip_a2c: wgpu::RenderPipeline,
218 clip_bin: wgpu::RenderPipeline,
219 slug: Option<wgpu::RenderPipeline>,
220}
221
222impl Pipelines {
223 fn create(
224 device: &wgpu::Device,
225 format: wgpu::TextureFormat,
226 sample_count: u32,
227 globals_layout: &wgpu::BindGroupLayout,
228 text_bind_layout: &wgpu::BindGroupLayout,
229 image_bind_layout_nv12: &wgpu::BindGroupLayout,
230 clip_pipeline_layout: &wgpu::PipelineLayout,
231 stencil_for_content: &wgpu::DepthStencilState,
232 stencil_for_clip_inc: &wgpu::DepthStencilState,
233 clip_color_target: &wgpu::ColorTargetState,
234 clip_vertex_layout: &wgpu::VertexBufferLayout,
235 ) -> Self {
236 let msaa_state = wgpu::MultisampleState {
237 count: sample_count,
238 mask: !0,
239 alpha_to_coverage_enabled: false,
240 };
241
242 macro_rules! make_content_pipeline {
243 ($name:ident, $shader:literal, $inst_type:ty, $attrs:expr) => {
244 let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
245 label: Some(concat!($shader, ".wgsl")),
246 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(concat!(
247 "shaders/", $shader, ".wgsl"
248 )))),
249 });
250 let pipeline_layout =
251 device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
252 label: Some(concat!($shader, " pipeline layout")),
253 bind_group_layouts: &[Some(globals_layout)],
254 immediate_size: 0,
255 });
256 let $name = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
257 label: Some(concat!($shader, " pipeline")),
258 layout: Some(&pipeline_layout),
259 vertex: wgpu::VertexState {
260 module: &shader_module,
261 entry_point: Some("vs_main"),
262 buffers: &[wgpu::VertexBufferLayout {
263 array_stride: std::mem::size_of::<$inst_type>() as u64,
264 step_mode: wgpu::VertexStepMode::Instance,
265 attributes: $attrs,
266 }],
267 compilation_options: wgpu::PipelineCompilationOptions::default(),
268 },
269 fragment: Some(wgpu::FragmentState {
270 module: &shader_module,
271 entry_point: Some("fs_main"),
272 targets: &[Some(wgpu::ColorTargetState {
273 format,
274 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
275 write_mask: wgpu::ColorWrites::ALL,
276 })],
277 compilation_options: wgpu::PipelineCompilationOptions::default(),
278 }),
279 primitive: wgpu::PrimitiveState::default(),
280 depth_stencil: Some(stencil_for_content.clone()),
281 multisample: msaa_state,
282 multiview_mask: None,
283 cache: None,
284 });
285 };
286 }
287
288 let rect_attrs: &[wgpu::VertexAttribute] = &[
289 wgpu::VertexAttribute {
290 shader_location: 0,
291 offset: 0,
292 format: wgpu::VertexFormat::Float32x4,
293 },
294 wgpu::VertexAttribute {
295 shader_location: 1,
296 offset: 16,
297 format: wgpu::VertexFormat::Float32,
298 },
299 wgpu::VertexAttribute {
300 shader_location: 2,
301 offset: 20,
302 format: wgpu::VertexFormat::Uint32,
303 },
304 wgpu::VertexAttribute {
305 shader_location: 3,
306 offset: 24,
307 format: wgpu::VertexFormat::Float32x4,
308 },
309 wgpu::VertexAttribute {
310 shader_location: 4,
311 offset: 40,
312 format: wgpu::VertexFormat::Float32x4,
313 },
314 wgpu::VertexAttribute {
315 shader_location: 5,
316 offset: 56,
317 format: wgpu::VertexFormat::Float32x2,
318 },
319 wgpu::VertexAttribute {
320 shader_location: 6,
321 offset: 64,
322 format: wgpu::VertexFormat::Float32x2,
323 },
324 wgpu::VertexAttribute {
325 shader_location: 7,
326 offset: 72,
327 format: wgpu::VertexFormat::Float32x2,
328 },
329 ];
330 let border_attrs: &[wgpu::VertexAttribute] = &[
331 wgpu::VertexAttribute {
332 shader_location: 0,
333 offset: 0,
334 format: wgpu::VertexFormat::Float32x4,
335 },
336 wgpu::VertexAttribute {
337 shader_location: 1,
338 offset: 16,
339 format: wgpu::VertexFormat::Float32,
340 },
341 wgpu::VertexAttribute {
342 shader_location: 2,
343 offset: 20,
344 format: wgpu::VertexFormat::Float32,
345 },
346 wgpu::VertexAttribute {
347 shader_location: 3,
348 offset: 24,
349 format: wgpu::VertexFormat::Float32x4,
350 },
351 wgpu::VertexAttribute {
352 shader_location: 4,
353 offset: 40,
354 format: wgpu::VertexFormat::Float32x2,
355 },
356 ];
357 let ellipse_attrs: &[wgpu::VertexAttribute] = &[
358 wgpu::VertexAttribute {
359 shader_location: 0,
360 offset: 0,
361 format: wgpu::VertexFormat::Float32x4,
362 },
363 wgpu::VertexAttribute {
364 shader_location: 1,
365 offset: 16,
366 format: wgpu::VertexFormat::Float32x4,
367 },
368 wgpu::VertexAttribute {
369 shader_location: 2,
370 offset: 32,
371 format: wgpu::VertexFormat::Float32x2,
372 },
373 ];
374 let ellipse_border_attrs: &[wgpu::VertexAttribute] = &[
375 wgpu::VertexAttribute {
376 shader_location: 0,
377 offset: 0,
378 format: wgpu::VertexFormat::Float32x4,
379 },
380 wgpu::VertexAttribute {
381 shader_location: 1,
382 offset: 16,
383 format: wgpu::VertexFormat::Float32,
384 },
385 wgpu::VertexAttribute {
386 shader_location: 2,
387 offset: 20,
388 format: wgpu::VertexFormat::Float32,
389 },
390 wgpu::VertexAttribute {
391 shader_location: 3,
392 offset: 24,
393 format: wgpu::VertexFormat::Float32x4,
394 },
395 wgpu::VertexAttribute {
396 shader_location: 4,
397 offset: 40,
398 format: wgpu::VertexFormat::Float32x2,
399 },
400 ];
401
402 make_content_pipeline!(rects, "rect", RectInstance, rect_attrs);
403 make_content_pipeline!(borders, "border", BorderInstance, border_attrs);
404 make_content_pipeline!(ellipses, "ellipse", EllipseInstance, ellipse_attrs);
405 make_content_pipeline!(
406 ellipse_borders,
407 "ellipse_border",
408 EllipseBorderInstance,
409 ellipse_border_attrs
410 );
411
412 let arc_attrs: &[wgpu::VertexAttribute] = &[
413 wgpu::VertexAttribute {
414 shader_location: 0,
415 offset: 0,
416 format: wgpu::VertexFormat::Float32x4,
417 },
418 wgpu::VertexAttribute {
419 shader_location: 1,
420 offset: 16,
421 format: wgpu::VertexFormat::Float32,
422 },
423 wgpu::VertexAttribute {
424 shader_location: 2,
425 offset: 20,
426 format: wgpu::VertexFormat::Float32,
427 },
428 wgpu::VertexAttribute {
429 shader_location: 3,
430 offset: 24,
431 format: wgpu::VertexFormat::Float32,
432 },
433 wgpu::VertexAttribute {
434 shader_location: 4,
435 offset: 28,
436 format: wgpu::VertexFormat::Float32,
437 },
438 wgpu::VertexAttribute {
439 shader_location: 5,
440 offset: 32,
441 format: wgpu::VertexFormat::Float32x4,
442 },
443 wgpu::VertexAttribute {
444 shader_location: 6,
445 offset: 48,
446 format: wgpu::VertexFormat::Float32x2,
447 },
448 wgpu::VertexAttribute {
449 shader_location: 7,
450 offset: 56,
451 format: wgpu::VertexFormat::Float32,
452 },
453 ];
454
455 make_content_pipeline!(arcs, "arc", ArcInstance, arc_attrs);
456
457 let text_mask_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
459 label: Some("text.wgsl"),
460 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shaders/text.wgsl"))),
461 });
462 let text_color_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
464 label: Some("text_color.wgsl"),
465 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
466 "shaders/text_color.wgsl"
467 ))),
468 });
469 let text_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
470 label: Some("text pipeline layout"),
471 bind_group_layouts: &[Some(globals_layout), Some(text_bind_layout)],
472 immediate_size: 0,
473 });
474 let glyph_vertex = wgpu::VertexBufferLayout {
475 array_stride: std::mem::size_of::<GlyphInstance>() as u64,
476 step_mode: wgpu::VertexStepMode::Instance,
477 attributes: &[
478 wgpu::VertexAttribute {
479 shader_location: 0,
480 offset: 0,
481 format: wgpu::VertexFormat::Float32x4,
482 },
483 wgpu::VertexAttribute {
484 shader_location: 1,
485 offset: 16,
486 format: wgpu::VertexFormat::Float32x4,
487 },
488 wgpu::VertexAttribute {
489 shader_location: 2,
490 offset: 32,
491 format: wgpu::VertexFormat::Float32x4,
492 },
493 wgpu::VertexAttribute {
494 shader_location: 3,
495 offset: 48,
496 format: wgpu::VertexFormat::Float32x2,
497 },
498 ],
499 };
500 let text_mask = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
501 label: Some("text pipeline (mask)"),
502 layout: Some(&text_pipeline_layout),
503 vertex: wgpu::VertexState {
504 module: &text_mask_shader,
505 entry_point: Some("vs_main"),
506 buffers: &[glyph_vertex.clone()],
507 compilation_options: wgpu::PipelineCompilationOptions::default(),
508 },
509 fragment: Some(wgpu::FragmentState {
510 module: &text_mask_shader,
511 entry_point: Some("fs_main"),
512 targets: &[Some(wgpu::ColorTargetState {
513 format,
514 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
515 write_mask: wgpu::ColorWrites::ALL,
516 })],
517 compilation_options: wgpu::PipelineCompilationOptions::default(),
518 }),
519 primitive: wgpu::PrimitiveState::default(),
520 depth_stencil: Some(stencil_for_content.clone()),
521 multisample: msaa_state,
522 multiview_mask: None,
523 cache: None,
524 });
525 let text_color = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
526 label: Some("text pipeline (color)"),
527 layout: Some(&text_pipeline_layout),
528 vertex: wgpu::VertexState {
529 module: &text_color_shader,
530 entry_point: Some("vs_main"),
531 buffers: &[glyph_vertex],
532 compilation_options: wgpu::PipelineCompilationOptions::default(),
533 },
534 fragment: Some(wgpu::FragmentState {
535 module: &text_color_shader,
536 entry_point: Some("fs_main"),
537 targets: &[Some(wgpu::ColorTargetState {
538 format,
539 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
540 write_mask: wgpu::ColorWrites::ALL,
541 })],
542 compilation_options: wgpu::PipelineCompilationOptions::default(),
543 }),
544 primitive: wgpu::PrimitiveState::default(),
545 depth_stencil: Some(stencil_for_content.clone()),
546 multisample: msaa_state,
547 multiview_mask: None,
548 cache: None,
549 });
550 let image_rgba = text_color.clone();
552
553 let blur_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
555 label: Some("blur_shadow.wgsl"),
556 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
557 "shaders/blur_shadow.wgsl"
558 ))),
559 });
560 let blur_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
561 label: Some("blur pipeline layout"),
562 bind_group_layouts: &[Some(globals_layout), Some(text_bind_layout)],
563 immediate_size: 0,
564 });
565 let blur = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
566 label: Some("blur pipeline"),
567 layout: Some(&blur_pipeline_layout),
568 vertex: wgpu::VertexState {
569 module: &blur_shader,
570 entry_point: Some("vs_main"),
571 buffers: &[wgpu::VertexBufferLayout {
572 array_stride: std::mem::size_of::<BlurInstance>() as u64,
573 step_mode: wgpu::VertexStepMode::Instance,
574 attributes: &[
575 wgpu::VertexAttribute {
576 shader_location: 0,
577 offset: 0,
578 format: wgpu::VertexFormat::Float32x4,
579 },
580 wgpu::VertexAttribute {
581 shader_location: 1,
582 offset: 16,
583 format: wgpu::VertexFormat::Float32x4,
584 },
585 wgpu::VertexAttribute {
586 shader_location: 2,
587 offset: 32,
588 format: wgpu::VertexFormat::Float32x4,
589 },
590 wgpu::VertexAttribute {
591 shader_location: 3,
592 offset: 48,
593 format: wgpu::VertexFormat::Float32x2,
594 },
595 wgpu::VertexAttribute {
596 shader_location: 4,
597 offset: 56,
598 format: wgpu::VertexFormat::Float32x2,
599 },
600 ],
601 }],
602 compilation_options: wgpu::PipelineCompilationOptions::default(),
603 },
604 fragment: Some(wgpu::FragmentState {
605 module: &blur_shader,
606 entry_point: Some("fs_main"),
607 targets: &[Some(wgpu::ColorTargetState {
608 format,
609 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
610 write_mask: wgpu::ColorWrites::ALL,
611 })],
612 compilation_options: wgpu::PipelineCompilationOptions::default(),
613 }),
614 primitive: wgpu::PrimitiveState::default(),
615 depth_stencil: Some(stencil_for_content.clone()),
616 multisample: msaa_state,
617 multiview_mask: None,
618 cache: None,
619 });
620
621 let image_nv12_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
623 label: Some("image_nv12.wgsl"),
624 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
625 "shaders/image_nv12.wgsl"
626 ))),
627 });
628 let image_nv12_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
629 label: Some("image nv12 pipeline layout"),
630 bind_group_layouts: &[Some(globals_layout), Some(image_bind_layout_nv12)],
631 immediate_size: 0,
632 });
633 let image_nv12 = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
634 label: Some("image nv12 pipeline"),
635 layout: Some(&image_nv12_layout),
636 vertex: wgpu::VertexState {
637 module: &image_nv12_shader,
638 entry_point: Some("vs_main"),
639 buffers: &[wgpu::VertexBufferLayout {
640 array_stride: std::mem::size_of::<Nv12Instance>() as u64,
641 step_mode: wgpu::VertexStepMode::Instance,
642 attributes: &[
643 wgpu::VertexAttribute {
644 shader_location: 0,
645 offset: 0,
646 format: wgpu::VertexFormat::Float32x4,
647 },
648 wgpu::VertexAttribute {
649 shader_location: 1,
650 offset: 16,
651 format: wgpu::VertexFormat::Float32x4,
652 },
653 wgpu::VertexAttribute {
654 shader_location: 2,
655 offset: 32,
656 format: wgpu::VertexFormat::Float32x4,
657 },
658 wgpu::VertexAttribute {
659 shader_location: 3,
660 offset: 48,
661 format: wgpu::VertexFormat::Float32,
662 },
663 wgpu::VertexAttribute {
664 shader_location: 4,
665 offset: 52,
666 format: wgpu::VertexFormat::Float32x2,
667 },
668 ],
669 }],
670 compilation_options: wgpu::PipelineCompilationOptions::default(),
671 },
672 fragment: Some(wgpu::FragmentState {
673 module: &image_nv12_shader,
674 entry_point: Some("fs_main"),
675 targets: &[Some(wgpu::ColorTargetState {
676 format,
677 blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
678 write_mask: wgpu::ColorWrites::ALL,
679 })],
680 compilation_options: wgpu::PipelineCompilationOptions::default(),
681 }),
682 primitive: wgpu::PrimitiveState::default(),
683 depth_stencil: Some(stencil_for_content.clone()),
684 multisample: msaa_state,
685 multiview_mask: None,
686 cache: None,
687 });
688
689 let clip_shader_a2c = device.create_shader_module(wgpu::ShaderModuleDescriptor {
691 label: Some("clip_round_rect_a2c.wgsl"),
692 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
693 "shaders/clip_round_rect_a2c.wgsl"
694 ))),
695 });
696 let clip_shader_bin = device.create_shader_module(wgpu::ShaderModuleDescriptor {
697 label: Some("clip_round_rect_bin.wgsl"),
698 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
699 "shaders/clip_round_rect_bin.wgsl"
700 ))),
701 });
702 let clip_a2c = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
703 label: Some("clip pipeline (a2c)"),
704 layout: Some(clip_pipeline_layout),
705 vertex: wgpu::VertexState {
706 module: &clip_shader_a2c,
707 entry_point: Some("vs_main"),
708 buffers: &[clip_vertex_layout.clone()],
709 compilation_options: wgpu::PipelineCompilationOptions::default(),
710 },
711 fragment: Some(wgpu::FragmentState {
712 module: &clip_shader_a2c,
713 entry_point: Some("fs_main"),
714 targets: &[Some(clip_color_target.clone())],
715 compilation_options: wgpu::PipelineCompilationOptions::default(),
716 }),
717 primitive: wgpu::PrimitiveState::default(),
718 depth_stencil: Some(stencil_for_clip_inc.clone()),
719 multisample: wgpu::MultisampleState {
720 count: sample_count,
721 mask: !0,
722 alpha_to_coverage_enabled: sample_count > 1,
723 },
724 multiview_mask: None,
725 cache: None,
726 });
727 let clip_bin = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
728 label: Some("clip pipeline (bin)"),
729 layout: Some(clip_pipeline_layout),
730 vertex: wgpu::VertexState {
731 module: &clip_shader_bin,
732 entry_point: Some("vs_main"),
733 buffers: &[clip_vertex_layout.clone()],
734 compilation_options: wgpu::PipelineCompilationOptions::default(),
735 },
736 fragment: Some(wgpu::FragmentState {
737 module: &clip_shader_bin,
738 entry_point: Some("fs_main"),
739 targets: &[Some(clip_color_target.clone())],
740 compilation_options: wgpu::PipelineCompilationOptions::default(),
741 }),
742 primitive: wgpu::PrimitiveState::default(),
743 depth_stencil: Some(stencil_for_clip_inc.clone()),
744 multisample: wgpu::MultisampleState {
745 count: sample_count,
746 mask: !0,
747 alpha_to_coverage_enabled: false,
748 },
749 multiview_mask: None,
750 cache: None,
751 });
752
753 let slug = Some(slug::create_pipeline(
754 device,
755 format,
756 sample_count,
757 stencil_for_content,
758 ));
759
760 Self {
761 rects,
762 borders,
763 ellipses,
764 ellipse_borders,
765 arcs,
766 text_mask,
767 text_color,
768 image_rgba,
769 image_nv12,
770 blur,
771 clip_a2c,
772 clip_bin,
773 slug,
774 }
775 }
776}
777
778struct Pass {
780 target: PassTarget,
781 initial_scissor: (u32, u32, u32, u32),
783 clear_color: Option<[f32; 4]>,
786 cmds: Vec<Cmd>,
787}
788
789#[allow(non_snake_case)]
790enum Cmd {
791 ClipPush {
792 off: u64,
793 cnt: u32,
794 scissor: (u32, u32, u32, u32),
795 },
796 ClipPop {
797 scissor: (u32, u32, u32, u32),
798 },
799 Rect {
800 off: u64,
801 cnt: u32,
802 },
803 Border {
804 off: u64,
805 cnt: u32,
806 },
807 Ellipse {
808 off: u64,
809 cnt: u32,
810 },
811 EllipseBorder {
812 off: u64,
813 cnt: u32,
814 },
815 Arc {
816 off: u64,
817 cnt: u32,
818 },
819 GlyphsMask {
820 off: u64,
821 cnt: u32,
822 },
823 GlyphsColor {
824 off: u64,
825 cnt: u32,
826 },
827 GlyphsVector {
828 off: u64,
829 cnt: u32,
830 },
831 ImageRgba {
832 off: u64,
833 cnt: u32,
834 handle: u64,
835 },
836 ImageNv12 {
837 off: u64,
838 cnt: u32,
839 handle: u64,
840 },
841 PushTransform(Transform),
842 PopTransform,
843 CompositeLayer {
847 off: u64,
848 cnt: u32,
849 layer_id: u32,
850 alpha: f32,
851 },
852 CompositeShadow {
856 off: u64,
857 cnt: u32,
858 layer_id: u32,
859 },
860}
861
862enum ImageTex {
863 Rgba {
864 tex: wgpu::Texture,
865 view: wgpu::TextureView,
866 bind: wgpu::BindGroup,
867 w: u32,
868 h: u32,
869 format: wgpu::TextureFormat,
870 last_used_frame: u64,
871 bytes: u64,
872 },
873 Nv12 {
874 tex_y: wgpu::Texture,
875 view_y: wgpu::TextureView,
876 tex_uv: wgpu::Texture,
877 view_uv: wgpu::TextureView,
878 bind: wgpu::BindGroup,
879 w: u32,
880 h: u32,
881 full_range: bool,
882 last_used_frame: u64,
883 bytes: u64,
884 },
885}
886
887struct AtlasA8 {
888 tex: wgpu::Texture,
889 view: wgpu::TextureView,
890 sampler: wgpu::Sampler,
891 size: u32,
892 next_x: u32,
893 next_y: u32,
894 row_h: u32,
895 map: HashMap<(repose_text::GlyphKey, u32), GlyphInfo>,
896}
897
898struct AtlasRGBA {
899 tex: wgpu::Texture,
900 view: wgpu::TextureView,
901 sampler: wgpu::Sampler,
902 size: u32,
903 next_x: u32,
904 next_y: u32,
905 row_h: u32,
906 map: HashMap<(repose_text::GlyphKey, u32), GlyphInfo>,
907}
908
909#[derive(Clone, Copy)]
910struct GlyphInfo {
911 u0: f32,
912 v0: f32,
913 u1: f32,
914 v1: f32,
915 w: f32,
916 h: f32,
917 bearing_x: f32,
918 bearing_y: f32,
919 advance: f32,
920}
921
922#[repr(C)]
923#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
924struct RectInstance {
925 xywh: [f32; 4],
926 radius: f32,
927 brush_type: u32,
928 color0: [f32; 4],
929 color1: [f32; 4],
930 grad_start: [f32; 2],
931 grad_end: [f32; 2],
932 sin_cos: [f32; 2],
933}
934
935#[repr(C)]
936#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
937struct BorderInstance {
938 xywh: [f32; 4],
939 radius: f32,
940 stroke: f32,
941 color: [f32; 4],
942 sin_cos: [f32; 2],
943}
944
945#[repr(C)]
946#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
947struct EllipseInstance {
948 xywh: [f32; 4],
949 color: [f32; 4],
950 sin_cos: [f32; 2],
951}
952
953#[repr(C)]
954#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
955struct EllipseBorderInstance {
956 xywh: [f32; 4],
957 stroke: f32,
958 pad: f32,
959 color: [f32; 4],
960 sin_cos: [f32; 2],
961}
962
963#[repr(C)]
964#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
965struct ArcInstance {
966 xywh: [f32; 4],
967 start_angle: f32,
968 sweep_angle: f32,
969 stroke: f32,
970 pad: f32,
971 color: [f32; 4],
972 sin_cos: [f32; 2],
973 cap: f32, }
975
976#[repr(C)]
977#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
978struct GlyphInstance {
979 xywh: [f32; 4],
980 uv: [f32; 4],
981 color: [f32; 4],
982 sin_cos: [f32; 2],
983}
984
985#[repr(C)]
986#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
987struct BlurInstance {
988 xywh: [f32; 4],
989 uv: [f32; 4],
990 color: [f32; 4],
991 blur_uv: [f32; 2],
992 sin_cos: [f32; 2],
993}
994
995#[repr(C)]
996#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
997struct Nv12Instance {
998 xywh: [f32; 4],
999 uv: [f32; 4],
1000 color: [f32; 4], full_range: f32,
1002 sin_cos: [f32; 2],
1003 _pad: [f32; 1],
1004}
1005
1006#[repr(C)]
1007#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
1008struct ClipInstance {
1009 xywh: [f32; 4],
1010 radius: f32,
1011 sin_cos: [f32; 2],
1012}
1013
1014fn swash_to_a8_coverage(content: cosmic_text::SwashContent, data: &[u8]) -> Option<Vec<u8>> {
1015 match content {
1016 cosmic_text::SwashContent::Mask => Some(data.to_vec()),
1017 cosmic_text::SwashContent::SubpixelMask => {
1018 let mut out = Vec::with_capacity(data.len() / 4);
1019 for px in data.chunks_exact(4) {
1020 let r = px[0];
1021 let g = px[1];
1022 let b = px[2];
1023 out.push(r.max(g).max(b));
1024 }
1025 Some(out)
1026 }
1027 cosmic_text::SwashContent::Color => None,
1028 }
1029}
1030
1031impl WgpuBackend {
1032 pub async fn new_async(window: Arc<winit::window::Window>) -> anyhow::Result<Self> {
1033 let instance: Instance;
1034
1035 if cfg!(target_arch = "wasm32") {
1036 let mut desc = wgpu::InstanceDescriptor::new_without_display_handle();
1037 desc.backends = wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::GL;
1038 instance = wgpu::util::new_instance_with_webgpu_detection(desc).await;
1039 } else {
1040 instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
1041 };
1042
1043 let surface = instance.create_surface(window.clone())?;
1044
1045 let adapter = instance
1046 .request_adapter(&wgpu::RequestAdapterOptions {
1047 power_preference: wgpu::PowerPreference::HighPerformance,
1048 compatible_surface: Some(&surface),
1049 force_fallback_adapter: false,
1050 })
1051 .await
1052 .map_err(|e| anyhow::anyhow!("No suitable adapter: {e:?}"))?;
1053
1054 let limits = adapter.limits();
1055
1056 let (device, queue) = adapter
1057 .request_device(&wgpu::DeviceDescriptor {
1058 label: Some("repose-rs device"),
1059 required_features: wgpu::Features::empty(),
1060 required_limits: limits,
1061 experimental_features: wgpu::ExperimentalFeatures::disabled(),
1062 memory_hints: wgpu::MemoryHints::default(),
1063 trace: wgpu::Trace::Off,
1064 })
1065 .await
1066 .map_err(|e| anyhow::anyhow!("request_device failed: {e:?}"))?;
1067
1068 let size = window.inner_size();
1069
1070 let caps = surface.get_capabilities(&adapter);
1071 let format = caps
1072 .formats
1073 .iter()
1074 .copied()
1075 .find(|f| f.is_srgb())
1076 .unwrap_or(caps.formats[0]);
1077 let present_mode = caps
1078 .present_modes
1079 .iter()
1080 .copied()
1081 .find(|m| *m == wgpu::PresentMode::Mailbox || *m == wgpu::PresentMode::Immediate)
1082 .unwrap_or(wgpu::PresentMode::Fifo);
1083 let alpha_mode = caps.alpha_modes[0];
1084
1085 let config = wgpu::SurfaceConfiguration {
1086 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
1087 format,
1088 width: size.width.max(1),
1089 height: size.height.max(1),
1090 present_mode,
1091 alpha_mode,
1092 view_formats: vec![],
1093 desired_maximum_frame_latency: 2,
1094 };
1095 surface.configure(&device, &config);
1096
1097 let globals_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
1098 label: Some("globals layout"),
1099 entries: &[wgpu::BindGroupLayoutEntry {
1100 binding: 0,
1101 visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
1102 ty: wgpu::BindingType::Buffer {
1103 ty: wgpu::BufferBindingType::Uniform,
1104 has_dynamic_offset: false,
1105 min_binding_size: None,
1106 },
1107 count: None,
1108 }],
1109 });
1110
1111 let globals_buf = device.create_buffer(&wgpu::BufferDescriptor {
1112 label: Some("globals buf"),
1113 size: std::mem::size_of::<Globals>() as u64,
1114 usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
1115 mapped_at_creation: false,
1116 });
1117
1118 let globals_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
1119 label: Some("globals bind"),
1120 layout: &globals_layout,
1121 entries: &[wgpu::BindGroupEntry {
1122 binding: 0,
1123 resource: globals_buf.as_entire_binding(),
1124 }],
1125 });
1126
1127 let fmt_features = adapter.get_texture_format_features(format);
1129 let msaa_samples = if fmt_features.flags.sample_count_supported(4)
1130 && fmt_features
1131 .flags
1132 .contains(wgpu::TextureFormatFeatureFlags::MULTISAMPLE_RESOLVE)
1133 {
1134 4
1135 } else {
1136 1
1137 };
1138
1139 let ds_format = wgpu::TextureFormat::Depth24PlusStencil8;
1140
1141 let stencil_for_content = wgpu::DepthStencilState {
1142 format: ds_format,
1143 depth_write_enabled: Some(false),
1144 depth_compare: Some(wgpu::CompareFunction::Always),
1145 stencil: wgpu::StencilState {
1146 front: wgpu::StencilFaceState {
1147 compare: wgpu::CompareFunction::LessEqual,
1148 fail_op: wgpu::StencilOperation::Keep,
1149 depth_fail_op: wgpu::StencilOperation::Keep,
1150 pass_op: wgpu::StencilOperation::Keep,
1151 },
1152 back: wgpu::StencilFaceState {
1153 compare: wgpu::CompareFunction::LessEqual,
1154 fail_op: wgpu::StencilOperation::Keep,
1155 depth_fail_op: wgpu::StencilOperation::Keep,
1156 pass_op: wgpu::StencilOperation::Keep,
1157 },
1158 read_mask: 0xFF,
1159 write_mask: 0x00,
1160 },
1161 bias: wgpu::DepthBiasState::default(),
1162 };
1163
1164 let stencil_for_clip_inc = wgpu::DepthStencilState {
1165 format: ds_format,
1166 depth_write_enabled: Some(false),
1167 depth_compare: Some(wgpu::CompareFunction::Always),
1168 stencil: wgpu::StencilState {
1169 front: wgpu::StencilFaceState {
1170 compare: wgpu::CompareFunction::Equal,
1171 fail_op: wgpu::StencilOperation::Keep,
1172 depth_fail_op: wgpu::StencilOperation::Keep,
1173 pass_op: wgpu::StencilOperation::IncrementClamp,
1174 },
1175 back: wgpu::StencilFaceState {
1176 compare: wgpu::CompareFunction::Equal,
1177 fail_op: wgpu::StencilOperation::Keep,
1178 depth_fail_op: wgpu::StencilOperation::Keep,
1179 pass_op: wgpu::StencilOperation::IncrementClamp,
1180 },
1181 read_mask: 0xFF,
1182 write_mask: 0xFF,
1183 },
1184 bias: wgpu::DepthBiasState::default(),
1185 };
1186
1187 let _multisample_state = wgpu::MultisampleState {
1188 count: msaa_samples,
1189 mask: !0,
1190 alpha_to_coverage_enabled: false,
1191 };
1192
1193 let image_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
1197 label: Some("image/text sampler"),
1198 address_mode_u: wgpu::AddressMode::ClampToEdge,
1199 address_mode_v: wgpu::AddressMode::ClampToEdge,
1200 mag_filter: wgpu::FilterMode::Linear,
1201 min_filter: wgpu::FilterMode::Linear,
1202 mipmap_filter: wgpu::MipmapFilterMode::Linear,
1203 ..Default::default()
1204 });
1205
1206 let text_bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
1208 label: Some("text/rgba bind layout"),
1209 entries: &[
1210 wgpu::BindGroupLayoutEntry {
1211 binding: 0,
1212 visibility: wgpu::ShaderStages::FRAGMENT,
1213 ty: wgpu::BindingType::Texture {
1214 multisampled: false,
1215 view_dimension: wgpu::TextureViewDimension::D2,
1216 sample_type: wgpu::TextureSampleType::Float { filterable: true },
1217 },
1218 count: None,
1219 },
1220 wgpu::BindGroupLayoutEntry {
1221 binding: 1,
1222 visibility: wgpu::ShaderStages::FRAGMENT,
1223 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
1224 count: None,
1225 },
1226 ],
1227 });
1228 let image_bind_layout_rgba = text_bind_layout.clone();
1230
1231 let image_bind_layout_nv12 =
1233 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
1234 label: Some("image bind layout nv12"),
1235 entries: &[
1236 wgpu::BindGroupLayoutEntry {
1238 binding: 0,
1239 visibility: wgpu::ShaderStages::FRAGMENT,
1240 ty: wgpu::BindingType::Texture {
1241 multisampled: false,
1242 view_dimension: wgpu::TextureViewDimension::D2,
1243 sample_type: wgpu::TextureSampleType::Float { filterable: true },
1244 },
1245 count: None,
1246 },
1247 wgpu::BindGroupLayoutEntry {
1249 binding: 1,
1250 visibility: wgpu::ShaderStages::FRAGMENT,
1251 ty: wgpu::BindingType::Texture {
1252 multisampled: false,
1253 view_dimension: wgpu::TextureViewDimension::D2,
1254 sample_type: wgpu::TextureSampleType::Float { filterable: true },
1255 },
1256 count: None,
1257 },
1258 wgpu::BindGroupLayoutEntry {
1260 binding: 2,
1261 visibility: wgpu::ShaderStages::FRAGMENT,
1262 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
1263 count: None,
1264 },
1265 ],
1266 });
1267
1268 let clip_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
1270 label: Some("clip pipeline layout"),
1271 bind_group_layouts: &[Some(&globals_layout)],
1272 immediate_size: 0,
1273 });
1274 let clip_vertex_layout = wgpu::VertexBufferLayout {
1275 array_stride: std::mem::size_of::<ClipInstance>() as u64,
1276 step_mode: wgpu::VertexStepMode::Instance,
1277 attributes: &[
1278 wgpu::VertexAttribute {
1279 shader_location: 0,
1280 offset: 0,
1281 format: wgpu::VertexFormat::Float32x4,
1282 },
1283 wgpu::VertexAttribute {
1284 shader_location: 1,
1285 offset: 16,
1286 format: wgpu::VertexFormat::Float32,
1287 },
1288 wgpu::VertexAttribute {
1289 shader_location: 2,
1290 offset: 20,
1291 format: wgpu::VertexFormat::Float32x2,
1292 },
1293 ],
1294 };
1295 let clip_color_target = wgpu::ColorTargetState {
1296 format: config.format,
1297 blend: None,
1298 write_mask: wgpu::ColorWrites::empty(),
1299 };
1300
1301 let surface_pipes = Pipelines::create(
1304 &device,
1305 config.format,
1306 msaa_samples,
1307 &globals_layout,
1308 &text_bind_layout,
1309 &image_bind_layout_nv12,
1310 &clip_pipeline_layout,
1311 &stencil_for_content,
1312 &stencil_for_clip_inc,
1313 &clip_color_target,
1314 &clip_vertex_layout,
1315 );
1316 let layer_pipes = Pipelines::create(
1317 &device,
1318 config.format,
1319 1,
1320 &globals_layout,
1321 &text_bind_layout,
1322 &image_bind_layout_nv12,
1323 &clip_pipeline_layout,
1324 &stencil_for_content,
1325 &stencil_for_clip_inc,
1326 &clip_color_target,
1327 &clip_vertex_layout,
1328 );
1329
1330 let slug_enabled = true;
1332
1333 let blur_ring = UploadRing::new(&device, "blur ring", 1024 * 1024);
1335
1336 let atlas_mask = Self::init_atlas_mask(&device)?;
1338 let atlas_color = Self::init_atlas_color(&device)?;
1339
1340 let ring_rect = UploadRing::new(&device, "ring rect", 1 << 20);
1342 let ring_border = UploadRing::new(&device, "ring border", 1 << 20);
1343 let ring_ellipse = UploadRing::new(&device, "ring ellipse", 1 << 20);
1344 let ring_ellipse_border = UploadRing::new(&device, "ring ellipse border", 1 << 20);
1345 let ring_arc = UploadRing::new(&device, "ring arc", 1 << 20);
1346 let ring_glyph_mask = UploadRing::new(&device, "ring glyph mask", 1 << 20);
1347 let ring_glyph_color = UploadRing::new(&device, "ring glyph color", 1 << 20);
1348 let ring_slug = UploadRing::new(&device, "ring slug", 1 << 22);
1349 let ring_clip = UploadRing::new(&device, "ring clip", 1 << 16);
1350 let ring_nv12 = UploadRing::new(&device, "ring nv12", 1 << 20);
1351
1352 let depth_stencil_tex = device.create_texture(&wgpu::TextureDescriptor {
1354 label: Some("temp ds"),
1355 size: wgpu::Extent3d {
1356 width: 1,
1357 height: 1,
1358 depth_or_array_layers: 1,
1359 },
1360 mip_level_count: 1,
1361 sample_count: 1,
1362 dimension: wgpu::TextureDimension::D2,
1363 format: wgpu::TextureFormat::Depth24PlusStencil8,
1364 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
1365 view_formats: &[],
1366 });
1367 let depth_stencil_view =
1368 depth_stencil_tex.create_view(&wgpu::TextureViewDescriptor::default());
1369
1370 let mut backend = Self {
1371 surface,
1372 device,
1373 queue,
1374 config,
1375
1376 surface_pipes,
1377 layer_pipes,
1378
1379 rects: InstancedPipe::new(ring_rect),
1380 borders: InstancedPipe::new(ring_border),
1381 ellipses: InstancedPipe::new(ring_ellipse),
1382 ellipse_borders: InstancedPipe::new(ring_ellipse_border),
1383 arcs: InstancedPipe::new(ring_arc),
1384 glyph_mask: InstancedPipe::new(ring_glyph_mask),
1385 glyph_color: InstancedPipe::new(ring_glyph_color),
1386
1387 text_bind_layout,
1388
1389 image_bind_layout_rgba,
1390 image_bind_layout_nv12,
1391 image_sampler,
1392
1393 blur_ring,
1394
1395 slug_enabled,
1396 slug_ring: ring_slug,
1397 slug_cache: slug::GlyphSlugCache::new(),
1398
1399 clip_ring: ring_clip,
1400
1401 nv12: InstancedPipe::new(ring_nv12),
1402
1403 msaa_samples,
1404 depth_stencil_tex,
1405 depth_stencil_view,
1406 msaa_tex: None,
1407 msaa_view: None,
1408 globals_bind,
1409 globals_buf,
1410 globals_layout,
1411
1412 atlas_mask,
1413 atlas_color,
1414
1415 next_image_handle: 1,
1416 images: HashMap::new(),
1417
1418 frame_index: 0,
1419 image_bytes_total: 0,
1420 image_evict_after_frames: 600, image_budget_bytes: 512 * 1024 * 1024, layer_pool: HashMap::new(),
1423 };
1424
1425 backend.recreate_msaa_and_depth_stencil();
1426 Ok(backend)
1427 }
1428
1429 #[cfg(not(target_arch = "wasm32"))]
1430 pub fn new(window: Arc<winit::window::Window>) -> anyhow::Result<Self> {
1431 pollster::block_on(Self::new_async(window))
1432 }
1433
1434 #[cfg(target_arch = "wasm32")]
1435 pub fn new(_window: Arc<winit::window::Window>) -> anyhow::Result<Self> {
1436 anyhow::bail!("Use WgpuBackend::new_async(window).await on wasm32")
1437 }
1438
1439 pub fn set_image_from_bytes(
1442 &mut self,
1443 handle: u64,
1444 data: &[u8],
1445 srgb: bool,
1446 ) -> anyhow::Result<()> {
1447 let img = image::load_from_memory(data)?;
1448 let rgba = img.to_rgba8();
1449 let (w, h) = rgba.dimensions();
1450 self.set_image_rgba8(handle, w, h, &rgba, srgb)
1451 }
1452
1453 pub fn set_image_rgba8(
1454 &mut self,
1455 handle: u64,
1456 w: u32,
1457 h: u32,
1458 rgba: &[u8],
1459 srgb: bool,
1460 ) -> anyhow::Result<()> {
1461 let expected = (w as usize) * (h as usize) * 4;
1462 if rgba.len() < expected {
1463 return Err(anyhow::anyhow!(
1464 "RGBA buffer too small: {} < {}",
1465 rgba.len(),
1466 expected
1467 ));
1468 }
1469
1470 let format = if srgb {
1471 wgpu::TextureFormat::Rgba8UnormSrgb
1472 } else {
1473 wgpu::TextureFormat::Rgba8Unorm
1474 };
1475
1476 let needs_recreate = match self.images.get(&handle) {
1477 Some(ImageTex::Rgba {
1478 w: cw,
1479 h: ch,
1480 format: cf,
1481 ..
1482 }) => *cw != w || *ch != h || *cf != format,
1483 _ => true,
1484 };
1485
1486 if needs_recreate {
1487 self.remove_image(handle);
1489
1490 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
1491 label: Some("user image rgba"),
1492 size: wgpu::Extent3d {
1493 width: w,
1494 height: h,
1495 depth_or_array_layers: 1,
1496 },
1497 mip_level_count: 1,
1498 sample_count: 1,
1499 dimension: wgpu::TextureDimension::D2,
1500 format,
1501 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
1502 view_formats: &[],
1503 });
1504 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
1505
1506 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
1507 label: Some("image bind rgba"),
1508 layout: &self.image_bind_layout_rgba,
1509 entries: &[
1510 wgpu::BindGroupEntry {
1511 binding: 0,
1512 resource: wgpu::BindingResource::TextureView(&view),
1513 },
1514 wgpu::BindGroupEntry {
1515 binding: 1,
1516 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
1517 },
1518 ],
1519 });
1520
1521 let bytes = (w as u64) * (h as u64) * 4;
1522 self.image_bytes_total += bytes;
1523
1524 self.images.insert(
1525 handle,
1526 ImageTex::Rgba {
1527 tex,
1528 view,
1529 bind,
1530 w,
1531 h,
1532 format,
1533 last_used_frame: self.frame_index,
1534 bytes,
1535 },
1536 );
1537 }
1538
1539 let tex = match self.images.get(&handle) {
1540 Some(ImageTex::Rgba { tex, .. }) => tex,
1541 _ => unreachable!(),
1542 };
1543
1544 self.queue.write_texture(
1545 wgpu::TexelCopyTextureInfo {
1546 texture: tex,
1547 mip_level: 0,
1548 origin: wgpu::Origin3d::ZERO,
1549 aspect: wgpu::TextureAspect::All,
1550 },
1551 &rgba[..expected],
1552 wgpu::TexelCopyBufferLayout {
1553 offset: 0,
1554 bytes_per_row: Some(4 * w),
1555 rows_per_image: Some(h),
1556 },
1557 wgpu::Extent3d {
1558 width: w,
1559 height: h,
1560 depth_or_array_layers: 1,
1561 },
1562 );
1563
1564 self.evict_budget_excess();
1566
1567 Ok(())
1568 }
1569
1570 pub fn set_image_nv12(
1571 &mut self,
1572 handle: u64,
1573 w: u32,
1574 h: u32,
1575 y: &[u8],
1576 uv: &[u8],
1577 full_range: bool,
1578 ) -> anyhow::Result<()> {
1579 let y_expected = (w as usize) * (h as usize);
1580 let uv_w = (w / 2).max(1);
1581 let uv_h = (h / 2).max(1);
1582 let uv_expected = (uv_w as usize) * (uv_h as usize) * 2;
1583
1584 if y.len() < y_expected {
1585 return Err(anyhow::anyhow!("Y plane too small"));
1586 }
1587 if uv.len() < uv_expected {
1588 return Err(anyhow::anyhow!("UV plane too small"));
1589 }
1590
1591 let needs_recreate = match self.images.get(&handle) {
1592 Some(ImageTex::Nv12 { w: ww, h: hh, .. }) => *ww != w || *hh != h,
1593 _ => true,
1594 };
1595
1596 if needs_recreate {
1597 self.remove_image(handle);
1598
1599 let tex_y = self.device.create_texture(&wgpu::TextureDescriptor {
1600 label: Some("nv12 Y"),
1601 size: wgpu::Extent3d {
1602 width: w,
1603 height: h,
1604 depth_or_array_layers: 1,
1605 },
1606 mip_level_count: 1,
1607 sample_count: 1,
1608 dimension: wgpu::TextureDimension::D2,
1609 format: wgpu::TextureFormat::R8Unorm,
1610 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
1611 view_formats: &[],
1612 });
1613 let view_y = tex_y.create_view(&wgpu::TextureViewDescriptor::default());
1614
1615 let tex_uv = self.device.create_texture(&wgpu::TextureDescriptor {
1616 label: Some("nv12 UV"),
1617 size: wgpu::Extent3d {
1618 width: uv_w,
1619 height: uv_h,
1620 depth_or_array_layers: 1,
1621 },
1622 mip_level_count: 1,
1623 sample_count: 1,
1624 dimension: wgpu::TextureDimension::D2,
1625 format: wgpu::TextureFormat::Rg8Unorm,
1626 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
1627 view_formats: &[],
1628 });
1629 let view_uv = tex_uv.create_view(&wgpu::TextureViewDescriptor::default());
1630
1631 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
1632 label: Some("nv12 bind"),
1633 layout: &self.image_bind_layout_nv12,
1634 entries: &[
1635 wgpu::BindGroupEntry {
1636 binding: 0,
1637 resource: wgpu::BindingResource::TextureView(&view_y),
1638 },
1639 wgpu::BindGroupEntry {
1640 binding: 1,
1641 resource: wgpu::BindingResource::TextureView(&view_uv),
1642 },
1643 wgpu::BindGroupEntry {
1644 binding: 2,
1645 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
1646 },
1647 ],
1648 });
1649
1650 let bytes = (w as u64) * (h as u64) + (uv_w as u64) * (uv_h as u64) * 2;
1651 self.image_bytes_total += bytes;
1652
1653 self.images.insert(
1654 handle,
1655 ImageTex::Nv12 {
1656 tex_y,
1657 view_y,
1658 tex_uv,
1659 view_uv,
1660 bind,
1661 w,
1662 h,
1663 full_range,
1664 last_used_frame: self.frame_index,
1665 bytes,
1666 },
1667 );
1668 }
1669
1670 let (tex_y, tex_uv, _bind) = match self.images.get(&handle) {
1671 Some(ImageTex::Nv12 {
1672 tex_y,
1673 tex_uv,
1674 bind,
1675 ..
1676 }) => (tex_y, tex_uv, bind),
1677 _ => return Err(anyhow::anyhow!("Handle is not NV12")),
1678 };
1679
1680 self.queue.write_texture(
1681 wgpu::TexelCopyTextureInfo {
1682 texture: tex_y,
1683 mip_level: 0,
1684 origin: wgpu::Origin3d::ZERO,
1685 aspect: wgpu::TextureAspect::All,
1686 },
1687 &y[..y_expected],
1688 wgpu::TexelCopyBufferLayout {
1689 offset: 0,
1690 bytes_per_row: Some(w),
1691 rows_per_image: Some(h),
1692 },
1693 wgpu::Extent3d {
1694 width: w,
1695 height: h,
1696 depth_or_array_layers: 1,
1697 },
1698 );
1699
1700 self.queue.write_texture(
1701 wgpu::TexelCopyTextureInfo {
1702 texture: tex_uv,
1703 mip_level: 0,
1704 origin: wgpu::Origin3d::ZERO,
1705 aspect: wgpu::TextureAspect::All,
1706 },
1707 &uv[..uv_expected],
1708 wgpu::TexelCopyBufferLayout {
1709 offset: 0,
1710 bytes_per_row: Some(2 * uv_w),
1711 rows_per_image: Some(uv_h),
1712 },
1713 wgpu::Extent3d {
1714 width: uv_w,
1715 height: uv_h,
1716 depth_or_array_layers: 1,
1717 },
1718 );
1719
1720 self.evict_budget_excess();
1721 Ok(())
1722 }
1723
1724 pub fn remove_image(&mut self, handle: u64) {
1725 if let Some(img) = self.images.remove(&handle) {
1726 let b = match img {
1727 ImageTex::Rgba { bytes, .. } => bytes,
1728 ImageTex::Nv12 { bytes, .. } => bytes,
1729 };
1730 self.image_bytes_total = self.image_bytes_total.saturating_sub(b);
1731 }
1732 }
1733
1734 pub fn register_image_from_bytes(&mut self, data: &[u8], srgb: bool) -> u64 {
1736 let handle = self.next_image_handle;
1737 self.next_image_handle += 1;
1738 if let Err(e) = self.set_image_from_bytes(handle, data, srgb) {
1739 log::error!("Failed to register image: {e}");
1740 }
1741 handle
1742 }
1743
1744 fn evict_unused_images(&mut self) {
1745 let now = self.frame_index;
1746 let evict_after = self.image_evict_after_frames;
1747
1748 let mut to_remove = Vec::new();
1750 for (h, t) in self.images.iter() {
1751 let last = match t {
1752 ImageTex::Rgba {
1753 last_used_frame, ..
1754 } => *last_used_frame,
1755 ImageTex::Nv12 {
1756 last_used_frame, ..
1757 } => *last_used_frame,
1758 };
1759 if now.saturating_sub(last) > evict_after {
1760 to_remove.push(*h);
1761 }
1762 }
1763 for h in to_remove {
1764 self.remove_image(h);
1765 }
1766
1767 self.evict_budget_excess();
1768 }
1769
1770 fn evict_budget_excess(&mut self) {
1771 if self.image_bytes_total <= self.image_budget_bytes {
1772 return;
1773 }
1774 let mut candidates: Vec<(u64, u64, u64)> = self
1776 .images
1777 .iter()
1778 .map(|(h, t)| {
1779 let (last, bytes) = match t {
1780 ImageTex::Rgba {
1781 last_used_frame,
1782 bytes,
1783 ..
1784 } => (*last_used_frame, *bytes),
1785 ImageTex::Nv12 {
1786 last_used_frame,
1787 bytes,
1788 ..
1789 } => (*last_used_frame, *bytes),
1790 };
1791 (*h, last, bytes)
1792 })
1793 .collect();
1794
1795 candidates.sort_by_key(|k| k.1);
1797
1798 let now = self.frame_index;
1799 for (h, last, _bytes) in candidates {
1800 if self.image_bytes_total <= self.image_budget_bytes {
1801 break;
1802 }
1803 if last == now {
1805 continue;
1806 }
1807 self.remove_image(h);
1808 }
1809 }
1810
1811 fn recreate_msaa_and_depth_stencil(&mut self) {
1812 if self.msaa_samples > 1 {
1813 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
1814 label: Some("msaa color"),
1815 size: wgpu::Extent3d {
1816 width: self.config.width.max(1),
1817 height: self.config.height.max(1),
1818 depth_or_array_layers: 1,
1819 },
1820 mip_level_count: 1,
1821 sample_count: self.msaa_samples,
1822 dimension: wgpu::TextureDimension::D2,
1823 format: self.config.format,
1824 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
1825 view_formats: &[],
1826 });
1827 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
1828 self.msaa_tex = Some(tex);
1829 self.msaa_view = Some(view);
1830 } else {
1831 self.msaa_tex = None;
1832 self.msaa_view = None;
1833 }
1834
1835 self.depth_stencil_tex = self.device.create_texture(&wgpu::TextureDescriptor {
1836 label: Some("depth-stencil (stencil clips)"),
1837 size: wgpu::Extent3d {
1838 width: self.config.width.max(1),
1839 height: self.config.height.max(1),
1840 depth_or_array_layers: 1,
1841 },
1842 mip_level_count: 1,
1843 sample_count: self.msaa_samples,
1844 dimension: wgpu::TextureDimension::D2,
1845 format: wgpu::TextureFormat::Depth24PlusStencil8,
1846 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
1847 view_formats: &[],
1848 });
1849 self.depth_stencil_view = self
1850 .depth_stencil_tex
1851 .create_view(&wgpu::TextureViewDescriptor::default());
1852 }
1853
1854 fn init_atlas_mask(device: &wgpu::Device) -> anyhow::Result<AtlasA8> {
1855 let size = 1024u32;
1856 let tex = device.create_texture(&wgpu::TextureDescriptor {
1857 label: Some("glyph atlas A8"),
1858 size: wgpu::Extent3d {
1859 width: size,
1860 height: size,
1861 depth_or_array_layers: 1,
1862 },
1863 mip_level_count: 1,
1864 sample_count: 1,
1865 dimension: wgpu::TextureDimension::D2,
1866 format: wgpu::TextureFormat::R8Unorm,
1867 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
1868 view_formats: &[],
1869 });
1870 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
1871 let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
1872 label: Some("glyph atlas sampler A8"),
1873 address_mode_u: wgpu::AddressMode::ClampToEdge,
1874 address_mode_v: wgpu::AddressMode::ClampToEdge,
1875 address_mode_w: wgpu::AddressMode::ClampToEdge,
1876 mag_filter: wgpu::FilterMode::Linear,
1877 min_filter: wgpu::FilterMode::Linear,
1878 mipmap_filter: wgpu::MipmapFilterMode::Linear,
1879 ..Default::default()
1880 });
1881
1882 Ok(AtlasA8 {
1883 tex,
1884 view,
1885 sampler,
1886 size,
1887 next_x: 1,
1888 next_y: 1,
1889 row_h: 0,
1890 map: HashMap::new(),
1891 })
1892 }
1893
1894 fn init_atlas_color(device: &wgpu::Device) -> anyhow::Result<AtlasRGBA> {
1895 let size = 1024u32;
1896 let tex = device.create_texture(&wgpu::TextureDescriptor {
1897 label: Some("glyph atlas RGBA"),
1898 size: wgpu::Extent3d {
1899 width: size,
1900 height: size,
1901 depth_or_array_layers: 1,
1902 },
1903 mip_level_count: 1,
1904 sample_count: 1,
1905 dimension: wgpu::TextureDimension::D2,
1906 format: wgpu::TextureFormat::Rgba8UnormSrgb,
1907 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
1908 view_formats: &[],
1909 });
1910 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
1911 let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
1912 label: Some("glyph atlas sampler RGBA"),
1913 address_mode_u: wgpu::AddressMode::ClampToEdge,
1914 address_mode_v: wgpu::AddressMode::ClampToEdge,
1915 address_mode_w: wgpu::AddressMode::ClampToEdge,
1916 mag_filter: wgpu::FilterMode::Linear,
1917 min_filter: wgpu::FilterMode::Linear,
1918 mipmap_filter: wgpu::MipmapFilterMode::Linear,
1919 ..Default::default()
1920 });
1921 Ok(AtlasRGBA {
1922 tex,
1923 view,
1924 sampler,
1925 size,
1926 next_x: 1,
1927 next_y: 1,
1928 row_h: 0,
1929 map: HashMap::new(),
1930 })
1931 }
1932
1933 fn get_or_create_layer(
1934 &mut self,
1935 layer_id: u32,
1936 width: u32,
1937 height: u32,
1938 rect: repose_core::Rect,
1939 ) {
1940 let needs_alloc = match self.layer_pool.get(&layer_id) {
1941 Some(lt) => lt.width != width || lt.height != height,
1942 None => true,
1943 };
1944 if !needs_alloc {
1945 return;
1946 }
1947 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
1948 label: Some("graphics layer"),
1949 size: wgpu::Extent3d {
1950 width: width.max(1),
1951 height: height.max(1),
1952 depth_or_array_layers: 1,
1953 },
1954 mip_level_count: 1,
1955 sample_count: 1,
1956 dimension: wgpu::TextureDimension::D2,
1957 format: self.config.format,
1958 usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
1959 view_formats: &[],
1960 });
1961 let view = tex.create_view(&wgpu::TextureViewDescriptor::default());
1962 let bind = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
1963 label: Some("layer bind"),
1964 layout: &self.image_bind_layout_rgba,
1965 entries: &[
1966 wgpu::BindGroupEntry {
1967 binding: 0,
1968 resource: wgpu::BindingResource::TextureView(&view),
1969 },
1970 wgpu::BindGroupEntry {
1971 binding: 1,
1972 resource: wgpu::BindingResource::Sampler(&self.image_sampler),
1973 },
1974 ],
1975 });
1976 let depth_stencil_tex = self.device.create_texture(&wgpu::TextureDescriptor {
1977 label: Some("graphics layer depth-stencil"),
1978 size: wgpu::Extent3d {
1979 width: width.max(1),
1980 height: height.max(1),
1981 depth_or_array_layers: 1,
1982 },
1983 mip_level_count: 1,
1984 sample_count: 1,
1985 dimension: wgpu::TextureDimension::D2,
1986 format: wgpu::TextureFormat::Depth24PlusStencil8,
1987 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
1988 view_formats: &[],
1989 });
1990 let depth_stencil_view =
1991 depth_stencil_tex.create_view(&wgpu::TextureViewDescriptor::default());
1992 self.layer_pool.insert(
1993 layer_id,
1994 LayerTarget {
1995 texture: tex,
1996 view,
1997 bind,
1998 depth_stencil_tex,
1999 depth_stencil_view,
2000 width,
2001 height,
2002 rect_px: (rect.x, rect.y, rect.w, rect.h),
2003 },
2004 );
2005 }
2006
2007 fn atlas_bind_group_mask(&self) -> wgpu::BindGroup {
2008 self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2009 label: Some("atlas bind"),
2010 layout: &self.text_bind_layout,
2011 entries: &[
2012 wgpu::BindGroupEntry {
2013 binding: 0,
2014 resource: wgpu::BindingResource::TextureView(&self.atlas_mask.view),
2015 },
2016 wgpu::BindGroupEntry {
2017 binding: 1,
2018 resource: wgpu::BindingResource::Sampler(&self.atlas_mask.sampler),
2019 },
2020 ],
2021 })
2022 }
2023
2024 fn atlas_bind_group_color(&self) -> wgpu::BindGroup {
2025 self.device.create_bind_group(&wgpu::BindGroupDescriptor {
2026 label: Some("atlas bind color"),
2027 layout: &self.text_bind_layout,
2028 entries: &[
2029 wgpu::BindGroupEntry {
2030 binding: 0,
2031 resource: wgpu::BindingResource::TextureView(&self.atlas_color.view),
2032 },
2033 wgpu::BindGroupEntry {
2034 binding: 1,
2035 resource: wgpu::BindingResource::Sampler(&self.atlas_color.sampler),
2036 },
2037 ],
2038 })
2039 }
2040
2041 fn upload_glyph_mask(&mut self, key: repose_text::GlyphKey, px: u32) -> Option<GlyphInfo> {
2042 let keyp = (key, px);
2043 if let Some(info) = self.atlas_mask.map.get(&keyp) {
2044 return Some(*info);
2045 }
2046
2047 let gb = repose_text::rasterize(key, px as f32)?;
2048 if gb.w == 0 || gb.h == 0 || gb.data.is_empty() {
2049 return None;
2050 }
2051
2052 let coverage = swash_to_a8_coverage(gb.content, &gb.data)?;
2053
2054 let w = gb.w.max(1);
2055 let h = gb.h.max(1);
2056
2057 if !self.alloc_space_mask(w, h) {
2058 self.grow_mask_and_rebuild();
2059 }
2060 if !self.alloc_space_mask(w, h) {
2061 return None;
2062 }
2063 let x = self.atlas_mask.next_x;
2064 let y = self.atlas_mask.next_y;
2065 self.atlas_mask.next_x += w + 1;
2066 self.atlas_mask.row_h = self.atlas_mask.row_h.max(h + 1);
2067
2068 let layout = wgpu::TexelCopyBufferLayout {
2069 offset: 0,
2070 bytes_per_row: Some(w),
2071 rows_per_image: Some(h),
2072 };
2073 let size = wgpu::Extent3d {
2074 width: w,
2075 height: h,
2076 depth_or_array_layers: 1,
2077 };
2078 self.queue.write_texture(
2079 wgpu::TexelCopyTextureInfoBase {
2080 texture: &self.atlas_mask.tex,
2081 mip_level: 0,
2082 origin: wgpu::Origin3d { x, y, z: 0 },
2083 aspect: wgpu::TextureAspect::All,
2084 },
2085 &coverage,
2086 layout,
2087 size,
2088 );
2089
2090 let info = GlyphInfo {
2091 u0: x as f32 / self.atlas_mask.size as f32,
2092 v0: y as f32 / self.atlas_mask.size as f32,
2093 u1: (x + w) as f32 / self.atlas_mask.size as f32,
2094 v1: (y + h) as f32 / self.atlas_mask.size as f32,
2095 w: w as f32,
2096 h: h as f32,
2097 bearing_x: 0.0,
2098 bearing_y: 0.0,
2099 advance: 0.0,
2100 };
2101 self.atlas_mask.map.insert(keyp, info);
2102 Some(info)
2103 }
2104
2105 fn upload_glyph_color(&mut self, key: repose_text::GlyphKey, px: u32) -> Option<GlyphInfo> {
2106 let keyp = (key, px);
2107 if let Some(info) = self.atlas_color.map.get(&keyp) {
2108 return Some(*info);
2109 }
2110 let gb = repose_text::rasterize(key, px as f32)?;
2111 if !matches!(gb.content, cosmic_text::SwashContent::Color) {
2112 return None;
2113 }
2114 let w = gb.w.max(1);
2115 let h = gb.h.max(1);
2116 if !self.alloc_space_color(w, h) {
2117 self.grow_color_and_rebuild();
2118 }
2119 if !self.alloc_space_color(w, h) {
2120 return None;
2121 }
2122 let x = self.atlas_color.next_x;
2123 let y = self.atlas_color.next_y;
2124 self.atlas_color.next_x += w + 1;
2125 self.atlas_color.row_h = self.atlas_color.row_h.max(h + 1);
2126
2127 let layout = wgpu::TexelCopyBufferLayout {
2128 offset: 0,
2129 bytes_per_row: Some(w * 4),
2130 rows_per_image: Some(h),
2131 };
2132 let size = wgpu::Extent3d {
2133 width: w,
2134 height: h,
2135 depth_or_array_layers: 1,
2136 };
2137 self.queue.write_texture(
2138 wgpu::TexelCopyTextureInfoBase {
2139 texture: &self.atlas_color.tex,
2140 mip_level: 0,
2141 origin: wgpu::Origin3d { x, y, z: 0 },
2142 aspect: wgpu::TextureAspect::All,
2143 },
2144 &gb.data,
2145 layout,
2146 size,
2147 );
2148 let info = GlyphInfo {
2149 u0: x as f32 / self.atlas_color.size as f32,
2150 v0: y as f32 / self.atlas_color.size as f32,
2151 u1: (x + w) as f32 / self.atlas_color.size as f32,
2152 v1: (y + h) as f32 / self.atlas_color.size as f32,
2153 w: w as f32,
2154 h: h as f32,
2155 bearing_x: 0.0,
2156 bearing_y: 0.0,
2157 advance: 0.0,
2158 };
2159 self.atlas_color.map.insert(keyp, info);
2160 Some(info)
2161 }
2162
2163 fn alloc_space_mask(&mut self, w: u32, h: u32) -> bool {
2164 if self.atlas_mask.next_x + w + 1 >= self.atlas_mask.size {
2165 self.atlas_mask.next_x = 1;
2166 self.atlas_mask.next_y += self.atlas_mask.row_h + 1;
2167 self.atlas_mask.row_h = 0;
2168 }
2169 if self.atlas_mask.next_y + h + 1 >= self.atlas_mask.size {
2170 return false;
2171 }
2172 true
2173 }
2174
2175 fn grow_mask_and_rebuild(&mut self) {
2176 let new_size = (self.atlas_mask.size * 2).min(4096);
2177 if new_size == self.atlas_mask.size {
2178 return;
2179 }
2180 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
2181 label: Some("glyph atlas A8 (grown)"),
2182 size: wgpu::Extent3d {
2183 width: new_size,
2184 height: new_size,
2185 depth_or_array_layers: 1,
2186 },
2187 mip_level_count: 1,
2188 sample_count: 1,
2189 dimension: wgpu::TextureDimension::D2,
2190 format: wgpu::TextureFormat::R8Unorm,
2191 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2192 view_formats: &[],
2193 });
2194 self.atlas_mask.tex = tex;
2195 self.atlas_mask.view = self
2196 .atlas_mask
2197 .tex
2198 .create_view(&wgpu::TextureViewDescriptor::default());
2199 self.atlas_mask.size = new_size;
2200 self.atlas_mask.next_x = 1;
2201 self.atlas_mask.next_y = 1;
2202 self.atlas_mask.row_h = 0;
2203 let keys: Vec<(repose_text::GlyphKey, u32)> = self.atlas_mask.map.keys().copied().collect();
2204 self.atlas_mask.map.clear();
2205 for (k, px) in keys {
2206 let _ = self.upload_glyph_mask(k, px);
2207 }
2208 }
2209
2210 fn alloc_space_color(&mut self, w: u32, h: u32) -> bool {
2211 if self.atlas_color.next_x + w + 1 >= self.atlas_color.size {
2212 self.atlas_color.next_x = 1;
2213 self.atlas_color.next_y += self.atlas_color.row_h + 1;
2214 self.atlas_color.row_h = 0;
2215 }
2216 if self.atlas_color.next_y + h + 1 >= self.atlas_color.size {
2217 return false;
2218 }
2219 true
2220 }
2221
2222 fn grow_color_and_rebuild(&mut self) {
2223 let new_size = (self.atlas_color.size * 2).min(4096);
2224 if new_size == self.atlas_color.size {
2225 return;
2226 }
2227 let tex = self.device.create_texture(&wgpu::TextureDescriptor {
2228 label: Some("glyph atlas RGBA (grown)"),
2229 size: wgpu::Extent3d {
2230 width: new_size,
2231 height: new_size,
2232 depth_or_array_layers: 1,
2233 },
2234 mip_level_count: 1,
2235 sample_count: 1,
2236 dimension: wgpu::TextureDimension::D2,
2237 format: wgpu::TextureFormat::Rgba8UnormSrgb,
2238 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2239 view_formats: &[],
2240 });
2241 self.atlas_color.tex = tex;
2242 self.atlas_color.view = self
2243 .atlas_color
2244 .tex
2245 .create_view(&wgpu::TextureViewDescriptor::default());
2246 self.atlas_color.size = new_size;
2247 self.atlas_color.next_x = 1;
2248 self.atlas_color.next_y = 1;
2249 self.atlas_color.row_h = 0;
2250 let keys: Vec<(repose_text::GlyphKey, u32)> =
2251 self.atlas_color.map.keys().copied().collect();
2252 self.atlas_color.map.clear();
2253 for (k, px) in keys {
2254 let _ = self.upload_glyph_color(k, px);
2255 }
2256 }
2257}
2258
2259fn brush_to_instance_fields(brush: &Brush) -> (u32, [f32; 4], [f32; 4], [f32; 2], [f32; 2]) {
2260 match brush {
2261 Brush::Solid(c) => (
2262 0u32,
2263 c.to_linear(),
2264 [0.0, 0.0, 0.0, 0.0],
2265 [0.0, 0.0],
2266 [0.0, 1.0],
2267 ),
2268 Brush::Linear {
2269 start,
2270 end,
2271 start_color,
2272 end_color,
2273 } => (
2274 1u32,
2275 start_color.to_linear(),
2276 end_color.to_linear(),
2277 [start.x, start.y],
2278 [end.x, end.y],
2279 ),
2280 _ => (0u32, [0.0; 4], [0.0; 4], [0.0; 2], [0.0; 2]),
2281 }
2282}
2283
2284fn brush_to_solid_color(brush: &Brush) -> [f32; 4] {
2285 match brush {
2286 Brush::Solid(c) => c.to_linear(),
2287 Brush::Linear { start_color, .. } => start_color.to_linear(),
2288 _ => [0.0; 4],
2289 }
2290}
2291
2292impl RenderBackend for WgpuBackend {
2293 fn configure_surface(&mut self, width: u32, height: u32) {
2294 if width == 0 || height == 0 {
2295 return;
2296 }
2297 self.config.width = width;
2298 self.config.height = height;
2299 self.surface.configure(&self.device, &self.config);
2300 self.recreate_msaa_and_depth_stencil();
2301 }
2302
2303 fn frame(&mut self, scene: &Scene, _glyph_cfg: GlyphRasterConfig) {
2304 self.frame_index = self.frame_index.wrapping_add(1);
2306 self.slug_cache.next_frame();
2307
2308 if self.config.width == 0 || self.config.height == 0 {
2309 return;
2310 }
2311 let mut retries = 0u32;
2312 const MAX_RETRIES: u32 = 4;
2313 let frame = loop {
2314 match self.surface.get_current_texture() {
2315 wgpu::CurrentSurfaceTexture::Success(f) => break f,
2316 wgpu::CurrentSurfaceTexture::Suboptimal(f) => {
2317 log::warn!("suboptimal surface; reconfiguring");
2318 self.surface.configure(&self.device, &self.config);
2319 break f;
2320 }
2321 wgpu::CurrentSurfaceTexture::Outdated => {
2322 retries += 1;
2323 if retries >= MAX_RETRIES {
2324 log::warn!(
2325 "surface outdated persisted after {MAX_RETRIES} retries; skipping frame"
2326 );
2327 return;
2328 }
2329 log::warn!("surface outdated; reconfiguring");
2330 self.surface.configure(&self.device, &self.config);
2331 }
2332 wgpu::CurrentSurfaceTexture::Lost => {
2333 retries += 1;
2334 if retries >= MAX_RETRIES {
2335 log::warn!(
2336 "surface lost persisted after {MAX_RETRIES} retries; skipping frame"
2337 );
2338 return;
2339 }
2340 log::warn!("surface lost; reconfiguring");
2341 self.surface.configure(&self.device, &self.config);
2342 }
2343 wgpu::CurrentSurfaceTexture::Timeout | wgpu::CurrentSurfaceTexture::Occluded => {
2344 request_frame();
2345 return;
2346 }
2347 wgpu::CurrentSurfaceTexture::Validation => {
2348 retries += 1;
2349 if retries >= MAX_RETRIES {
2350 log::warn!(
2351 "surface validation persisted after {MAX_RETRIES} retries; skipping frame"
2352 );
2353 return;
2354 }
2355 self.surface.configure(&self.device, &self.config);
2356 }
2357 }
2358 };
2359
2360 fn to_ndc(x: f32, y: f32, w: f32, h: f32, fb_w: f32, fb_h: f32) -> [f32; 4] {
2361 let x0 = (x / fb_w) * 2.0 - 1.0;
2362 let y0 = 1.0 - (y / fb_h) * 2.0;
2363 let x1 = ((x + w) / fb_w) * 2.0 - 1.0;
2364 let y1 = 1.0 - ((y + h) / fb_h) * 2.0;
2365 let min_x = x0.min(x1);
2366 let min_y = y0.min(y1);
2367 let w_ndc = (x1 - x0).abs();
2368 let h_ndc = (y1 - y0).abs();
2369 [min_x, min_y, w_ndc, h_ndc]
2370 }
2371
2372 fn rect_to_instance_ndc(
2374 rect: repose_core::Rect,
2375 transform: &Transform,
2376 fb_w: f32,
2377 fb_h: f32,
2378 ) -> ([f32; 4], [f32; 2]) {
2379 let cx = rect.x + rect.w * 0.5;
2380 let cy = rect.y + rect.h * 0.5;
2381
2382 let sx = cx * transform.scale_x;
2384 let sy = cy * transform.scale_y;
2385 let cos_a = transform.rotate.cos();
2386 let sin_a = transform.rotate.sin();
2387 let tx = sx * cos_a - sy * sin_a + transform.translate_x;
2388 let ty = sx * sin_a + sy * cos_a + transform.translate_y;
2389
2390 let ndc_cx = (tx / fb_w) * 2.0 - 1.0;
2392 let ndc_cy = 1.0 - (ty / fb_h) * 2.0;
2393 let ndc_w = (rect.w * transform.scale_x / fb_w) * 2.0;
2395 let ndc_h = (rect.h * transform.scale_y / fb_h) * 2.0;
2396
2397 ([ndc_cx, ndc_cy, ndc_w, ndc_h], [cos_a, sin_a])
2398 }
2399
2400 fn to_scissor(r: &repose_core::Rect, fb_w: u32, fb_h: u32) -> (u32, u32, u32, u32) {
2401 let mut x = r.x.floor() as i64;
2402 let mut y = r.y.floor() as i64;
2403 let fb_wi = fb_w as i64;
2404 let fb_hi = fb_h as i64;
2405 x = x.clamp(0, fb_wi.saturating_sub(1));
2406 y = y.clamp(0, fb_hi.saturating_sub(1));
2407 let w_req = r.w.ceil().max(1.0) as i64;
2408 let h_req = r.h.ceil().max(1.0) as i64;
2409 let w = (w_req).min(fb_wi - x).max(1);
2410 let h = (h_req).min(fb_hi - y).max(1);
2411 (x as u32, y as u32, w as u32, h as u32)
2412 }
2413
2414 let fb_w = self.config.width as f32;
2415 let fb_h = self.config.height as f32;
2416
2417 let globals = Globals {
2418 ndc_to_px: [fb_w * 0.5, fb_h * 0.5],
2419 _pad: [0.0, 0.0],
2420 };
2421 self.queue
2422 .write_buffer(&self.globals_buf, 0, bytemuck::bytes_of(&globals));
2423
2424 let mut passes: Vec<Pass> = Vec::with_capacity(1);
2425 let mut current_pass: Pass = Pass {
2426 target: PassTarget::Surface,
2427 initial_scissor: (0, 0, self.config.width, self.config.height),
2428 clear_color: Some([
2429 scene.clear_color.0 as f32 / 255.0,
2430 scene.clear_color.1 as f32 / 255.0,
2431 scene.clear_color.2 as f32 / 255.0,
2432 scene.clear_color.3 as f32 / 255.0,
2433 ]),
2434 cmds: Vec::with_capacity(scene.nodes.len()),
2435 };
2436 let mut target_stack: Vec<PassTarget> = Vec::new();
2437 let mut layer_alphas: Vec<(u32, f32, (u32, u32, u32, u32))> = Vec::new();
2438 let mut current_target_size: (f32, f32) = (fb_w, fb_h);
2439
2440 struct Batch {
2441 rects: Vec<RectInstance>,
2442 borders: Vec<BorderInstance>,
2443 ellipses: Vec<EllipseInstance>,
2444 e_borders: Vec<EllipseBorderInstance>,
2445 arcs: Vec<ArcInstance>,
2446 masks: Vec<GlyphInstance>,
2447 colors: Vec<GlyphInstance>,
2448 nv12s: Vec<Nv12Instance>,
2449 }
2450
2451 impl Batch {
2452 fn new() -> Self {
2453 Self {
2454 rects: vec![],
2455 borders: vec![],
2456 ellipses: vec![],
2457 e_borders: vec![],
2458 arcs: vec![],
2459 masks: vec![],
2460 colors: vec![],
2461 nv12s: vec![],
2462 }
2463 }
2464
2465 fn is_empty(&self) -> bool {
2466 self.rects.is_empty()
2467 && self.borders.is_empty()
2468 && self.ellipses.is_empty()
2469 && self.e_borders.is_empty()
2470 && self.arcs.is_empty()
2471 && self.masks.is_empty()
2472 && self.colors.is_empty()
2473 && self.nv12s.is_empty()
2474 }
2475
2476 fn flush(
2477 &mut self,
2478 pipes: (
2479 &mut InstancedPipe<RectInstance>,
2480 &mut InstancedPipe<BorderInstance>,
2481 &mut InstancedPipe<EllipseInstance>,
2482 &mut InstancedPipe<EllipseBorderInstance>,
2483 &mut InstancedPipe<ArcInstance>,
2484 ),
2485 glyph_pipes: (
2486 &mut InstancedPipe<GlyphInstance>,
2487 &mut InstancedPipe<GlyphInstance>,
2488 ),
2489 nv12_pipe: &mut InstancedPipe<Nv12Instance>,
2490 device: &wgpu::Device,
2491 queue: &wgpu::Queue,
2492 cmds: &mut Vec<Cmd>,
2493 ) {
2494 let (rects, borders, ellipses, e_borders, arcs) = pipes;
2495 let (masks, colors) = glyph_pipes;
2496
2497 macro_rules! flush_one {
2498 ($buf:ident, $pipe:expr, $variant:ident) => {
2499 if !self.$buf.is_empty() {
2500 if let Some((off, cnt)) = $pipe.upload(device, queue, &self.$buf) {
2501 cmds.push(Cmd::$variant { off, cnt });
2502 }
2503 self.$buf.clear();
2504 }
2505 };
2506 }
2507
2508 flush_one!(rects, rects, Rect);
2509 flush_one!(borders, borders, Border);
2510 flush_one!(ellipses, ellipses, Ellipse);
2511 flush_one!(e_borders, e_borders, EllipseBorder);
2512 flush_one!(arcs, arcs, Arc);
2513 flush_one!(masks, masks, GlyphsMask);
2514 flush_one!(colors, colors, GlyphsColor);
2515
2516 if !self.nv12s.is_empty() {
2517 if let Some((off, cnt)) = nv12_pipe.upload(device, queue, &self.nv12s) {
2518 let _ = (off, cnt);
2519 }
2520 self.nv12s.clear();
2521 }
2522 }
2523 }
2524
2525 self.rects.reset();
2526 self.borders.reset();
2527 self.ellipses.reset();
2528 self.ellipse_borders.reset();
2529 self.arcs.reset();
2530 self.glyph_mask.reset();
2531 self.glyph_color.reset();
2532 self.clip_ring.reset();
2533 self.blur_ring.reset();
2534 self.nv12.reset();
2535
2536 self.slug_ring.reset();
2537 let mut batch = Batch::new();
2538 let mut slug_verts_local: Vec<slug::TessVertex> = Vec::new();
2539 let mut transform_stack: Vec<Transform> = vec![Transform::identity()];
2540 let mut scissor_stack: Vec<repose_core::Rect> = Vec::with_capacity(8);
2541 let root_clip_rect = repose_core::Rect {
2542 x: 0.0,
2543 y: 0.0,
2544 w: fb_w,
2545 h: fb_h,
2546 };
2547
2548 let mut current_prim: Option<&'static str> = None;
2549
2550 macro_rules! flush_if_prim_changed {
2551 ($prim:literal, $pipe:expr) => {
2552 if current_prim != Some($prim) {
2553 flush_batch!();
2554 current_prim = Some($prim);
2555 }
2556 };
2557 }
2558
2559 macro_rules! flush_batch {
2560 () => {
2561 if !batch.is_empty() {
2562 batch.flush(
2563 (
2564 &mut self.rects,
2565 &mut self.borders,
2566 &mut self.ellipses,
2567 &mut self.ellipse_borders,
2568 &mut self.arcs,
2569 ),
2570 (&mut self.glyph_mask, &mut self.glyph_color),
2571 &mut self.nv12,
2572 &self.device,
2573 &self.queue,
2574 &mut current_pass.cmds,
2575 )
2576 }
2577 };
2578 }
2579
2580 for node in &scene.nodes {
2581 let t_identity = Transform::identity();
2582 let current_transform = transform_stack.last().unwrap_or(&t_identity);
2583
2584 match node {
2585 SceneNode::Rect {
2586 rect,
2587 brush,
2588 radius,
2589 } => {
2590 flush_if_prim_changed!("rect", &self.rects);
2591 let (ndc, sin_cos) = rect_to_instance_ndc(
2592 *rect,
2593 current_transform,
2594 current_target_size.0,
2595 current_target_size.1,
2596 );
2597 let (brush_type, color0, color1, grad_start, grad_end) =
2598 brush_to_instance_fields(brush);
2599 batch.rects.push(RectInstance {
2600 xywh: ndc,
2601 radius: *radius,
2602 brush_type,
2603 color0,
2604 color1,
2605 grad_start,
2606 grad_end,
2607 sin_cos,
2608 });
2609 }
2610 SceneNode::Border {
2611 rect,
2612 color,
2613 width,
2614 radius,
2615 } => {
2616 flush_if_prim_changed!("border", &self.borders);
2617 let (ndc, sin_cos) = rect_to_instance_ndc(
2618 *rect,
2619 current_transform,
2620 current_target_size.0,
2621 current_target_size.1,
2622 );
2623 batch.borders.push(BorderInstance {
2624 xywh: ndc,
2625 radius: *radius,
2626 stroke: *width,
2627 color: color.to_linear(),
2628 sin_cos,
2629 });
2630 }
2631 SceneNode::Ellipse { rect, brush } => {
2632 flush_if_prim_changed!("ellipse", &self.ellipses);
2633 let (ndc, sin_cos) = rect_to_instance_ndc(
2634 *rect,
2635 current_transform,
2636 current_target_size.0,
2637 current_target_size.1,
2638 );
2639 let color = brush_to_solid_color(brush);
2640 batch.ellipses.push(EllipseInstance {
2641 xywh: ndc,
2642 color,
2643 sin_cos,
2644 });
2645 }
2646 SceneNode::EllipseBorder { rect, color, width } => {
2647 flush_if_prim_changed!("ellipse_border", &self.ellipse_borders);
2648 let (ndc, sin_cos) = rect_to_instance_ndc(
2649 *rect,
2650 current_transform,
2651 current_target_size.0,
2652 current_target_size.1,
2653 );
2654 let pad_px = *width * 0.5 + 2.0;
2655 let pad = (pad_px / current_target_size.0) * 2.0;
2656 batch.e_borders.push(EllipseBorderInstance {
2657 xywh: ndc,
2658 stroke: *width,
2659 pad,
2660 color: color.to_linear(),
2661 sin_cos,
2662 });
2663 }
2664 SceneNode::Arc {
2665 rect,
2666 start_angle,
2667 sweep_angle,
2668 stroke_width,
2669 color,
2670 cap,
2671 } => {
2672 flush_if_prim_changed!("arc", &self.arcs);
2673 let (ndc, sin_cos) = rect_to_instance_ndc(
2674 *rect,
2675 current_transform,
2676 current_target_size.0,
2677 current_target_size.1,
2678 );
2679 let pad_px = *stroke_width * 0.5 + 2.0;
2680 let pad = (pad_px / current_target_size.0) * 2.0;
2681 let cap_val = match cap {
2682 StrokeCap::Butt => 0.0,
2683 StrokeCap::Round => 1.0,
2684 StrokeCap::Square => 2.0,
2685 };
2686 batch.arcs.push(ArcInstance {
2687 xywh: ndc,
2688 start_angle: *start_angle,
2689 sweep_angle: *sweep_angle,
2690 stroke: *stroke_width,
2691 pad,
2692 color: color.to_linear(),
2693 sin_cos,
2694 cap: cap_val,
2695 });
2696 }
2697 SceneNode::Text {
2698 rect,
2699 text,
2700 color,
2701 size,
2702 font_family,
2703 } => {
2704 flush_batch!(); let px = (*size).clamp(8.0, 96.0);
2707 let shaped = repose_text::shape_line(text.as_ref(), px, *font_family);
2708
2709 let cos_a = current_transform.rotate.cos();
2710 let sin_a = current_transform.rotate.sin();
2711 let has_rotation = current_transform.rotate != 0.0;
2712
2713 let pivot_x = rect.x + rect.w * 0.5;
2715 let pivot_y = rect.y + rect.h * 0.5;
2716
2717 let make_glyph_instance =
2719 |gx: f32, gy: f32, gw: f32, gh: f32| -> ([f32; 4], [f32; 2]) {
2720 if has_rotation {
2721 let corners =
2722 [(gx, gy), (gx + gw, gy), (gx + gw, gy + gh), (gx, gy + gh)];
2723 let mut min_x = f32::MAX;
2724 let mut max_x = f32::MIN;
2725 let mut min_y = f32::MAX;
2726 let mut max_y = f32::MIN;
2727 for &(x, y) in &corners {
2728 let dx = x - pivot_x;
2729 let dy = y - pivot_y;
2730 let rx = pivot_x + dx * cos_a - dy * sin_a;
2731 let ry = pivot_y + dx * sin_a + dy * cos_a;
2732 min_x = min_x.min(rx);
2733 max_x = max_x.max(rx);
2734 min_y = min_y.min(ry);
2735 max_y = max_y.max(ry);
2736 }
2737 let bb_w = max_x - min_x;
2738 let bb_h = max_y - min_y;
2739 let ndc_tl = to_ndc(
2740 min_x,
2741 min_y,
2742 bb_w,
2743 bb_h,
2744 current_target_size.0,
2745 current_target_size.1,
2746 );
2747 let ndc = [
2748 ndc_tl[0] + ndc_tl[2] * 0.5,
2749 ndc_tl[1] + ndc_tl[3] * 0.5,
2750 ndc_tl[2],
2751 ndc_tl[3],
2752 ];
2753 (ndc, [cos_a, sin_a])
2754 } else {
2755 rect_to_instance_ndc(
2756 repose_core::Rect {
2757 x: gx,
2758 y: gy,
2759 w: gw,
2760 h: gh,
2761 },
2762 current_transform,
2763 current_target_size.0,
2764 current_target_size.1,
2765 )
2766 }
2767 };
2768
2769 for sg in shaped {
2770 let gx = rect.x + sg.x + sg.bearing_x;
2771 let gy = rect.y + sg.y - sg.bearing_y;
2772
2773 if self.slug_enabled {
2775 let ck = repose_text::lookup_cache_key(sg.key);
2776 if let Some(ref ck) = ck {
2777 if !self.slug_cache.contains(ck) {
2778 if let Some((ck2, commands)) =
2779 repose_text::lookup_and_extract_outline(sg.key)
2780 {
2781 let font_size_px = f32::from_bits(ck2.font_size_bits);
2782 self.slug_cache.get_or_insert(ck2, font_size_px, &commands);
2783 }
2784 }
2785 }
2786 if let Some(ref ck) = ck {
2787 self.slug_cache.touch(ck);
2788 }
2789 if let Some(entry) = ck.as_ref().and_then(|ck| self.slug_cache.get(ck))
2790 {
2791 let ox = rect.x + sg.x;
2792 let oy = rect.y + sg.y;
2793 let scx = current_transform.scale_x;
2794 let scy = current_transform.scale_y;
2795 let ttx = current_transform.translate_x;
2796 let tty = current_transform.translate_y;
2797
2798 let tf = |x: f32, y: f32| -> (f32, f32) {
2799 if has_rotation {
2800 let dx = x - pivot_x;
2801 let dy = y - pivot_y;
2802 let rx = pivot_x + dx * cos_a - dy * sin_a;
2803 let ry = pivot_y + dx * sin_a + dy * cos_a;
2804 (rx, ry)
2805 } else {
2806 (x * scx + ttx, y * scy + tty)
2807 }
2808 };
2809
2810 let tw = current_target_size.0;
2811 let th = current_target_size.1;
2812
2813 for &v in &entry.vertices {
2814 let (sx, sy) = tf(ox + v[0] * px, oy - v[1] * px);
2815 let ndc_x = sx / tw * 2.0 - 1.0;
2816 let ndc_y = -(sy / th) * 2.0 + 1.0;
2817 slug_verts_local.push(slug::TessVertex {
2818 ndc_pos: [ndc_x, ndc_y],
2819 color: color.to_linear(),
2820 });
2821 }
2822 continue;
2823 }
2824 }
2825
2826 if let Some(info) = self.upload_glyph_color(sg.key, px as u32) {
2828 let (ndc, sin_cos) = make_glyph_instance(gx, gy, info.w, info.h);
2829 batch.colors.push(GlyphInstance {
2830 xywh: ndc,
2831 uv: [info.u0, info.v1, info.u1, info.v0],
2832 color: color.to_linear(),
2833 sin_cos,
2834 });
2835 } else if let Some(info) = self.upload_glyph_mask(sg.key, px as u32) {
2836 let (ndc, sin_cos) = make_glyph_instance(gx, gy, info.w, info.h);
2837 batch.masks.push(GlyphInstance {
2838 xywh: ndc,
2839 uv: [info.u0, info.v1, info.u1, info.v0],
2840 color: color.to_linear(),
2841 sin_cos,
2842 });
2843 }
2844 }
2845
2846 if !slug_verts_local.is_empty() {
2848 let bytes = bytemuck::cast_slice(&slug_verts_local);
2849 self.slug_ring.grow_to_fit(&self.device, bytes.len() as u64);
2850 let (off, _) = self.slug_ring.alloc_write(&self.queue, bytes);
2851 current_pass.cmds.push(Cmd::GlyphsVector {
2852 off,
2853 cnt: slug_verts_local.len() as u32,
2854 });
2855 slug_verts_local.clear();
2856 }
2857 }
2858 SceneNode::Image {
2859 rect,
2860 handle,
2861 tint,
2862 fit,
2863 } => {
2864 flush_batch!();
2865
2866 let (img_w, img_h, is_nv12) = if let Some(t) = self.images.get_mut(handle) {
2868 match t {
2869 ImageTex::Rgba {
2870 w,
2871 h,
2872 last_used_frame,
2873 ..
2874 } => {
2875 *last_used_frame = self.frame_index;
2876 (*w, *h, false)
2877 }
2878 ImageTex::Nv12 {
2879 w,
2880 h,
2881 last_used_frame,
2882 ..
2883 } => {
2884 *last_used_frame = self.frame_index;
2885 (*w, *h, true)
2886 }
2887 }
2888 } else {
2889 log::warn!("Image handle {} not found", handle);
2890 continue;
2891 };
2892
2893 let src_w = img_w as f32;
2894 let src_h = img_h as f32;
2895 let transformed = current_transform.apply_to_rect(*rect);
2896 let dst_w = transformed.w.max(0.0);
2897 let dst_h = transformed.h.max(0.0);
2898 if dst_w <= 0.0 || dst_h <= 0.0 {
2899 continue;
2900 }
2901
2902 let (xywh_ndc, uv_rect) = match fit {
2903 repose_core::view::ImageFit::Contain => {
2904 let scale = (dst_w / src_w).min(dst_h / src_h);
2905 let w = src_w * scale;
2906 let h = src_h * scale;
2907 let x = transformed.x + (dst_w - w) * 0.5;
2908 let y = transformed.y + (dst_h - h) * 0.5;
2909 (
2910 to_ndc(x, y, w, h, current_target_size.0, current_target_size.1),
2911 [0.0, 1.0, 1.0, 0.0],
2912 )
2913 }
2914 repose_core::view::ImageFit::Cover => {
2915 let scale = (dst_w / src_w).max(dst_h / src_h);
2916 let content_w = src_w * scale;
2917 let content_h = src_h * scale;
2918 let overflow_x = (content_w - dst_w) * 0.5;
2919 let overflow_y = (content_h - dst_h) * 0.5;
2920 let u0 = (overflow_x / content_w).clamp(0.0, 1.0);
2921 let v0 = (overflow_y / content_h).clamp(0.0, 1.0);
2922 let u1 = ((overflow_x + dst_w) / content_w).clamp(0.0, 1.0);
2923 let v1 = ((overflow_y + dst_h) / content_h).clamp(0.0, 1.0);
2924 (
2925 to_ndc(
2926 transformed.x,
2927 transformed.y,
2928 dst_w,
2929 dst_h,
2930 current_target_size.0,
2931 current_target_size.1,
2932 ),
2933 [u0, 1.0 - v1, u1, 1.0 - v0],
2934 )
2935 }
2936 repose_core::view::ImageFit::FitWidth => {
2937 let scale = dst_w / src_w;
2938 let w = dst_w;
2939 let h = src_h * scale;
2940 let y = transformed.y + (dst_h - h) * 0.5;
2941 (
2942 to_ndc(
2943 transformed.x,
2944 y,
2945 w,
2946 h,
2947 current_target_size.0,
2948 current_target_size.1,
2949 ),
2950 [0.0, 1.0, 1.0, 0.0],
2951 )
2952 }
2953 repose_core::view::ImageFit::FitHeight => {
2954 let scale = dst_h / src_h;
2955 let w = src_w * scale;
2956 let h = dst_h;
2957 let x = transformed.x + (dst_w - w) * 0.5;
2958 (
2959 to_ndc(
2960 x,
2961 transformed.y,
2962 w,
2963 h,
2964 current_target_size.0,
2965 current_target_size.1,
2966 ),
2967 [0.0, 1.0, 1.0, 0.0],
2968 )
2969 }
2970 _ => ([0.0; 4], [0.0; 4]),
2971 };
2972
2973 let ndc_center = [
2975 xywh_ndc[0] + xywh_ndc[2] * 0.5,
2976 xywh_ndc[1] + xywh_ndc[3] * 0.5,
2977 xywh_ndc[2],
2978 xywh_ndc[3],
2979 ];
2980
2981 if is_nv12 {
2982 let full_range = if let Some(ImageTex::Nv12 { full_range, .. }) =
2983 self.images.get(handle)
2984 {
2985 if *full_range { 1.0 } else { 0.0 }
2986 } else {
2987 0.0
2988 };
2989
2990 let inst = Nv12Instance {
2991 xywh: ndc_center,
2992 uv: uv_rect,
2993 color: tint.to_linear(),
2994 full_range,
2995 sin_cos: [1.0, 0.0],
2996 _pad: [0.0],
2997 };
2998 if let Some((off, _)) = self.nv12.upload(&self.device, &self.queue, &[inst])
2999 {
3000 current_pass.cmds.push(Cmd::ImageNv12 {
3001 off,
3002 cnt: 1,
3003 handle: *handle,
3004 });
3005 }
3006 } else {
3007 let inst = GlyphInstance {
3009 xywh: ndc_center,
3010 uv: uv_rect,
3011 color: tint.to_linear(),
3012 sin_cos: [1.0, 0.0],
3013 };
3014 if let Some((off, _)) =
3015 self.glyph_color.upload(&self.device, &self.queue, &[inst])
3016 {
3017 current_pass.cmds.push(Cmd::ImageRgba {
3018 off,
3019 cnt: 1,
3020 handle: *handle,
3021 });
3022 }
3023 }
3024 }
3025 SceneNode::PushClip { rect, radius } => {
3026 flush_batch!(); let t_identity = Transform::identity();
3029 let current_transform = transform_stack.last().unwrap_or(&t_identity);
3030 let transformed = current_transform.apply_to_rect(*rect);
3031
3032 let top = scissor_stack.last().copied().unwrap_or(root_clip_rect);
3033 let next_scissor = intersect(top, transformed);
3034 scissor_stack.push(next_scissor);
3035 let scissor = to_scissor(
3036 &next_scissor,
3037 current_target_size.0 as u32,
3038 current_target_size.1 as u32,
3039 );
3040
3041 let clip_ndc_tl = to_ndc(
3042 transformed.x,
3043 transformed.y,
3044 transformed.w,
3045 transformed.h,
3046 current_target_size.0,
3047 current_target_size.1,
3048 );
3049 let inst = ClipInstance {
3050 xywh: [
3051 clip_ndc_tl[0] + clip_ndc_tl[2] * 0.5,
3052 clip_ndc_tl[1] + clip_ndc_tl[3] * 0.5,
3053 clip_ndc_tl[2],
3054 clip_ndc_tl[3],
3055 ],
3056 radius: *radius,
3057 sin_cos: [1.0, 0.0],
3058 };
3059 let bytes = bytemuck::bytes_of(&inst);
3060 self.clip_ring.grow_to_fit(&self.device, bytes.len() as u64);
3061 let (off, _) = self.clip_ring.alloc_write(&self.queue, bytes);
3062
3063 current_pass.cmds.push(Cmd::ClipPush {
3064 off,
3065 cnt: 1,
3066 scissor,
3067 });
3068 }
3069 SceneNode::PopClip => {
3070 flush_batch!();
3071
3072 if !scissor_stack.is_empty() {
3073 scissor_stack.pop();
3074 } else {
3075 log::warn!("PopClip with empty stack");
3076 }
3077
3078 let top = scissor_stack.last().copied().unwrap_or(root_clip_rect);
3079 let scissor = to_scissor(
3080 &top,
3081 current_target_size.0 as u32,
3082 current_target_size.1 as u32,
3083 );
3084 current_pass.cmds.push(Cmd::ClipPop { scissor });
3085 }
3086 SceneNode::Shadow {
3087 rect,
3088 radius,
3089 elevation: _,
3090 color,
3091 } => {
3092 flush_if_prim_changed!("rect", &self.rects);
3093 let (ndc, sin_cos) = rect_to_instance_ndc(
3094 *rect,
3095 current_transform,
3096 current_target_size.0,
3097 current_target_size.1,
3098 );
3099 let (brush_type, color0, _color1, _grad_start, _grad_end) =
3100 brush_to_instance_fields(&Brush::Solid(*color));
3101 batch.rects.push(RectInstance {
3102 xywh: ndc,
3103 radius: *radius,
3104 brush_type,
3105 color0,
3106 color1: [0.0; 4],
3107 grad_start: [0.0; 2],
3108 grad_end: [0.0; 2],
3109 sin_cos,
3110 });
3111 }
3112 SceneNode::PushTransform { transform } => {
3113 flush_batch!(); let combined = current_transform.combine(transform);
3115 transform_stack.push(combined);
3116 }
3117 SceneNode::PopTransform => {
3118 flush_batch!(); transform_stack.pop();
3120 }
3121 SceneNode::BeginLayer {
3122 rect,
3123 layer_id,
3124 alpha,
3125 } => {
3126 flush_batch!();
3127 let w = (rect.w.max(1.0)).ceil() as u32;
3128 let h = (rect.h.max(1.0)).ceil() as u32;
3129 let prev_target = current_pass.target;
3131 let prev_scissor = current_pass.initial_scissor;
3132 let saved = std::mem::replace(
3133 &mut current_pass,
3134 Pass {
3135 target: PassTarget::Layer(*layer_id),
3136 initial_scissor: (0, 0, w, h),
3137 clear_color: Some([0.0, 0.0, 0.0, 0.0]),
3138 cmds: Vec::new(),
3139 },
3140 );
3141 passes.push(saved);
3142 target_stack.push(prev_target);
3143 let _ = prev_scissor; self.get_or_create_layer(*layer_id, w, h, *rect);
3147 current_target_size = (w as f32, h as f32);
3148 layer_alphas.push((*layer_id, *alpha, current_pass.initial_scissor));
3149 }
3150 SceneNode::EndLayer { layer_id } => {
3151 flush_batch!();
3152 let saved = std::mem::replace(
3154 &mut current_pass,
3155 Pass {
3156 target: target_stack.pop().unwrap_or(PassTarget::Surface),
3157 initial_scissor: (0, 0, self.config.width, self.config.height),
3158 clear_color: None, cmds: Vec::new(),
3160 },
3161 );
3162 passes.push(saved);
3163 current_target_size = (fb_w, fb_h);
3164 if let Some((_, layer_alpha, _)) = layer_alphas
3166 .iter()
3167 .find(|(id, _, _)| id == layer_id)
3168 .copied()
3169 {
3170 let layer = self.layer_pool.get(layer_id).expect("layer target");
3171 let ndc_tl = to_ndc(
3172 layer.rect_px.0,
3173 layer.rect_px.1,
3174 layer.rect_px.2,
3175 layer.rect_px.3,
3176 fb_w,
3177 fb_h,
3178 );
3179 let inst = GlyphInstance {
3180 xywh: [
3181 ndc_tl[0] + ndc_tl[2] * 0.5,
3182 ndc_tl[1] + ndc_tl[3] * 0.5,
3183 ndc_tl[2],
3184 ndc_tl[3],
3185 ],
3186 uv: [0.0, 1.0, 1.0, 0.0],
3187 color: [1.0, 1.0, 1.0, layer_alpha],
3188 sin_cos: [1.0, 0.0],
3189 };
3190 if let Some((off, cnt)) =
3191 self.glyph_color.upload(&self.device, &self.queue, &[inst])
3192 {
3193 current_pass.cmds.push(Cmd::CompositeLayer {
3194 off,
3195 cnt,
3196 layer_id: *layer_id,
3197 alpha: layer_alpha,
3198 });
3199 }
3200 }
3201 }
3202 SceneNode::CompositeShadow {
3203 layer_id,
3204 blur_px,
3205 offset_px,
3206 color,
3207 } => {
3208 flush_batch!();
3209 if let Some(layer) = self.layer_pool.get(layer_id).cloned() {
3210 let sx = layer.rect_px.0 + offset_px.0;
3212 let sy = layer.rect_px.1 + offset_px.1;
3213 let sw = layer.rect_px.2;
3214 let sh = layer.rect_px.3;
3215 let bw_uv = (blur_px * 1.5) / layer.width.max(1) as f32;
3218 let bh_uv = (blur_px * 1.5) / layer.height.max(1) as f32;
3219 let ndc_tl = to_ndc(sx, sy, sw, sh, fb_w, fb_h);
3220 let inst = BlurInstance {
3221 xywh: [
3222 ndc_tl[0] + ndc_tl[2] * 0.5,
3223 ndc_tl[1] + ndc_tl[3] * 0.5,
3224 ndc_tl[2],
3225 ndc_tl[3],
3226 ],
3227 uv: [0.0, 0.0, 1.0, 1.0],
3228 color: [
3229 color.0 as f32 / 255.0,
3230 color.1 as f32 / 255.0,
3231 color.2 as f32 / 255.0,
3232 color.3 as f32 / 255.0,
3233 ],
3234 blur_uv: [bw_uv, bh_uv],
3235 sin_cos: [1.0, 0.0],
3236 };
3237 self.blur_ring
3238 .grow_to_fit(&self.device, std::mem::size_of::<BlurInstance>() as u64);
3239 let bytes = bytemuck::bytes_of(&inst);
3240 let (off, _) = self.blur_ring.alloc_write(&self.queue, bytes);
3241 current_pass.cmds.push(Cmd::CompositeShadow {
3242 off,
3243 cnt: 1,
3244 layer_id: *layer_id,
3245 });
3246 }
3247 }
3248 _ => {}
3249 }
3250 }
3251
3252 flush_batch!();
3253
3254 passes.push(current_pass);
3256
3257 let mut encoder = self
3258 .device
3259 .create_command_encoder(&wgpu::CommandEncoderDescriptor {
3260 label: Some("frame encoder"),
3261 });
3262
3263 let bind_mask = self.atlas_bind_group_mask();
3264 let bind_color = self.atlas_bind_group_color();
3265 let mut clip_depth: u32 = 0;
3266
3267 for pass in std::mem::take(&mut passes) {
3268 let (color_view, resolve_target, depth_stencil_view, is_layer) = match pass.target {
3269 PassTarget::Surface => {
3270 let swap_view = frame
3271 .texture
3272 .create_view(&wgpu::TextureViewDescriptor::default());
3273 let (color, resolve) = if let Some(msaa_view) = &self.msaa_view {
3274 (msaa_view.clone(), Some(swap_view))
3275 } else {
3276 (swap_view, None)
3277 };
3278 (color, resolve, self.depth_stencil_view.clone(), false)
3279 }
3280 PassTarget::Layer(layer_id) => {
3281 if let Some(lt) = self.layer_pool.get(&layer_id) {
3282 (lt.view.clone(), None, lt.depth_stencil_view.clone(), true)
3283 } else {
3284 log::warn!("missing layer target {layer_id}");
3285 continue;
3286 }
3287 }
3288 };
3289
3290 if is_layer {
3291 clip_depth = 0;
3292 }
3293
3294 let pipes: &Pipelines = if is_layer {
3295 &self.layer_pipes
3296 } else {
3297 &self.surface_pipes
3298 };
3299
3300 let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
3301 label: Some("pass"),
3302 color_attachments: &[Some(wgpu::RenderPassColorAttachment {
3303 view: &color_view,
3304 resolve_target: resolve_target.as_ref(),
3305 ops: wgpu::Operations {
3306 load: match pass.clear_color {
3307 Some(c) => wgpu::LoadOp::Clear(wgpu::Color {
3308 r: c[0] as f64,
3309 g: c[1] as f64,
3310 b: c[2] as f64,
3311 a: c[3] as f64,
3312 }),
3313 None => wgpu::LoadOp::Load,
3314 },
3315 store: wgpu::StoreOp::Store,
3316 },
3317 depth_slice: None,
3318 })],
3319 depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
3320 view: &depth_stencil_view,
3321 depth_ops: None,
3322 stencil_ops: Some(wgpu::Operations {
3323 load: if is_layer || pass.clear_color.is_some() {
3324 wgpu::LoadOp::Clear(0)
3325 } else {
3326 wgpu::LoadOp::Load
3327 },
3328 store: wgpu::StoreOp::Store,
3329 }),
3330 }),
3331 timestamp_writes: None,
3332 occlusion_query_set: None,
3333 multiview_mask: None,
3334 });
3335
3336 rpass.set_bind_group(0, &self.globals_bind, &[]);
3337 rpass.set_stencil_reference(clip_depth);
3338 rpass.set_scissor_rect(
3339 pass.initial_scissor.0,
3340 pass.initial_scissor.1,
3341 pass.initial_scissor.2,
3342 pass.initial_scissor.3,
3343 );
3344
3345 macro_rules! draw_simple {
3346 ($pipeline:expr, $ring:expr, $inst:ty, $off:ident, $n:ident) => {{
3347 rpass.set_pipeline($pipeline);
3348 let bytes = ($n as u64) * std::mem::size_of::<$inst>() as u64;
3349 rpass.set_vertex_buffer(0, $ring.buf.slice($off..$off + bytes));
3350 rpass.draw(0..6, 0..$n);
3351 }};
3352 }
3353
3354 macro_rules! draw_with_bind {
3355 ($pipeline:expr, $ring:expr, $inst:ty, $bind:expr, $off:ident, $n:ident) => {{
3356 rpass.set_pipeline($pipeline);
3357 rpass.set_bind_group(1, $bind, &[]);
3358 let bytes = ($n as u64) * std::mem::size_of::<$inst>() as u64;
3359 rpass.set_vertex_buffer(0, $ring.buf.slice($off..$off + bytes));
3360 rpass.draw(0..6, 0..$n);
3361 }};
3362 }
3363
3364 for cmd in pass.cmds {
3365 match cmd {
3366 Cmd::ClipPush {
3367 off,
3368 cnt: n,
3369 scissor,
3370 } => {
3371 rpass.set_scissor_rect(scissor.0, scissor.1, scissor.2, scissor.3);
3372 rpass.set_stencil_reference(clip_depth);
3373
3374 if self.msaa_samples > 1 && !is_layer {
3375 rpass.set_pipeline(&pipes.clip_a2c);
3376 } else {
3377 rpass.set_pipeline(&pipes.clip_bin);
3378 }
3379
3380 let bytes = (n as u64) * std::mem::size_of::<ClipInstance>() as u64;
3381 rpass.set_vertex_buffer(0, self.clip_ring.buf.slice(off..off + bytes));
3382 rpass.draw(0..6, 0..n);
3383
3384 clip_depth = (clip_depth + 1).min(255);
3385 rpass.set_stencil_reference(clip_depth);
3386 }
3387
3388 Cmd::ClipPop { scissor } => {
3389 clip_depth = clip_depth.saturating_sub(1);
3390 rpass.set_stencil_reference(clip_depth);
3391 rpass.set_scissor_rect(scissor.0, scissor.1, scissor.2, scissor.3);
3392 }
3393
3394 Cmd::Rect { off, cnt: n } => {
3395 draw_simple!(&pipes.rects, self.rects.ring, RectInstance, off, n);
3396 }
3397
3398 Cmd::Border { off, cnt: n } => {
3399 draw_simple!(&pipes.borders, self.borders.ring, BorderInstance, off, n);
3400 }
3401
3402 Cmd::GlyphsMask { off, cnt: n } => {
3403 draw_with_bind!(
3404 &pipes.text_mask,
3405 self.glyph_mask.ring,
3406 GlyphInstance,
3407 &bind_mask,
3408 off,
3409 n
3410 );
3411 }
3412
3413 Cmd::GlyphsColor { off, cnt: n } => {
3414 draw_with_bind!(
3415 &pipes.text_color,
3416 self.glyph_color.ring,
3417 GlyphInstance,
3418 &bind_color,
3419 off,
3420 n
3421 );
3422 }
3423
3424 Cmd::GlyphsVector { off, cnt: n } => {
3425 if let Some(ref slug_pipe) = pipes.slug.as_ref() {
3426 rpass.set_pipeline(slug_pipe);
3427 let bytes = (n as u64) * std::mem::size_of::<slug::TessVertex>() as u64;
3428 rpass.set_vertex_buffer(0, self.slug_ring.buf.slice(off..off + bytes));
3429 rpass.draw(0..n, 0..1);
3430 }
3431 }
3432
3433 Cmd::ImageRgba {
3434 off,
3435 cnt: n,
3436 handle,
3437 } => {
3438 if let Some(ImageTex::Rgba { bind, .. }) = self.images.get(&handle) {
3439 draw_with_bind!(
3440 &pipes.image_rgba,
3441 self.glyph_color.ring,
3442 GlyphInstance,
3443 bind,
3444 off,
3445 n
3446 );
3447 }
3448 }
3449
3450 Cmd::ImageNv12 {
3451 off,
3452 cnt: n,
3453 handle,
3454 } => {
3455 if let Some(ImageTex::Nv12 { bind, .. }) = self.images.get(&handle) {
3456 draw_with_bind!(
3457 &pipes.image_nv12,
3458 self.nv12.ring,
3459 Nv12Instance,
3460 bind,
3461 off,
3462 n
3463 );
3464 }
3465 }
3466
3467 Cmd::Ellipse { off, cnt: n } => {
3468 draw_simple!(&pipes.ellipses, self.ellipses.ring, EllipseInstance, off, n);
3469 }
3470
3471 Cmd::EllipseBorder { off, cnt: n } => {
3472 draw_simple!(
3473 &pipes.ellipse_borders,
3474 self.ellipse_borders.ring,
3475 EllipseBorderInstance,
3476 off,
3477 n
3478 );
3479 }
3480
3481 Cmd::Arc { off, cnt: n } => {
3482 draw_simple!(&pipes.arcs, self.arcs.ring, ArcInstance, off, n);
3483 }
3484
3485 Cmd::PushTransform(_) => {}
3486 Cmd::PopTransform => {}
3487 Cmd::CompositeLayer {
3488 off,
3489 cnt: n,
3490 layer_id,
3491 alpha: _,
3492 } => {
3493 if let Some(lt) = self.layer_pool.get(&layer_id).cloned() {
3494 draw_with_bind!(
3495 &pipes.image_rgba,
3496 self.glyph_color.ring,
3497 GlyphInstance,
3498 <.bind,
3499 off,
3500 n
3501 );
3502 }
3503 }
3504 Cmd::CompositeShadow {
3505 off,
3506 cnt: n,
3507 layer_id,
3508 } => {
3509 if let Some(lt) = self.layer_pool.get(&layer_id).cloned() {
3510 draw_with_bind!(
3511 &pipes.blur,
3512 self.blur_ring,
3513 BlurInstance,
3514 <.bind,
3515 off,
3516 n
3517 );
3518 }
3519 }
3520 }
3521 }
3522 }
3523
3524 self.queue.submit(std::iter::once(encoder.finish()));
3525 if let Err(e) = catch_unwind(AssertUnwindSafe(|| frame.present())) {
3526 log::warn!("frame.present panicked: {:?}", e);
3527 }
3528
3529 self.evict_unused_images();
3531 }
3532}
3533
3534fn intersect(a: repose_core::Rect, b: repose_core::Rect) -> repose_core::Rect {
3535 let x0 = a.x.max(b.x);
3536 let y0 = a.y.max(b.y);
3537 let x1 = (a.x + a.w).min(b.x + b.w);
3538 let y1 = (a.y + a.h).min(b.y + b.h);
3539 repose_core::Rect {
3540 x: x0,
3541 y: y0,
3542 w: (x1 - x0).max(0.0),
3543 h: (y1 - y0).max(0.0),
3544 }
3545}