pub fn sync_touch_points(
rt: &mut ReposeRuntime,
touch_gestures: &TouchGestureState,
)Expand description
Publish the live contact table into sched.touch_points (single
sync point: every runner funnels raw touch through
handle_touch_raw). Games snapshot it each frame, so held fingers
stay visible across frames (unlike the press edge, which fires
once and is gone). GML device_mouse_* parity: stable per-finger
ids, physical-px positions sampled every tick while held.