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repose_platform/
runner_common.rs

1//! Shared runner helpers extracted from duplicated desktop/web/android `App` impls.
2
3use repose_app::{ReposeRuntime, TouchGestureState};
4use repose_core::Vec2;
5use repose_core::input::PointerButton;
6use repose_core::shortcuts::{Action, Gesture};
7use winit::event::{ElementState, MouseScrollDelta, Touch};
8use winit::keyboard::{KeyCode, PhysicalKey};
9
10use crate::common::{map_key, winit_key_to_repose};
11
12/// Update `Modifiers` from winit state - shared.
13pub fn on_modifiers_changed(rt: &mut ReposeRuntime, state: &winit::keyboard::ModifiersState) {
14    crate::common::update_modifiers(&mut rt.modifiers, state);
15}
16
17/// CursorMoved helper - returns cursor + whether inspector hover updated.
18pub fn on_cursor_moved(
19    rt: &mut ReposeRuntime,
20    pos: Vec2,
21    inspector: &mut Option<repose_devtools::Inspector>,
22) -> Option<repose_core::CursorIcon> {
23    let result = rt.handle_pointer_move(pos);
24    if let (Some(inspector), Some(f)) = (inspector, &rt.frame_cache)
25        && inspector.hud.inspector_enabled
26    {
27        let hit = f.hit_regions.iter().find(|h| h.rect.contains(pos));
28        let hover_rect = hit.map(|h| h.rect);
29        let hover_info = hit.and_then(|h| {
30            f.semantics_nodes
31                .iter()
32                .find(|s| s.id == h.id)
33                .map(|s| repose_devtools::HoveredInfo {
34                    id: s.id,
35                    role: format!("{:?}", s.role),
36                    label: s.label.clone(),
37                })
38        });
39        inspector.hud.set_hovered(hover_rect, hover_info);
40    }
41    result.cursor
42}
43
44/// MouseWheel helper - converts delta to px and dispatches.
45pub fn on_mouse_wheel(rt: &mut ReposeRuntime, delta: MouseScrollDelta, scale: f32) -> bool {
46    let (dx_px, dy_px) = match delta {
47        MouseScrollDelta::LineDelta(x, y) => {
48            let _ = scale;
49            let unit_px = repose_core::Dp(60.0).to_px().0;
50            (-(x * unit_px), -(y * unit_px))
51        }
52        MouseScrollDelta::PixelDelta(p) => (-(p.x as f32), -(p.y as f32)),
53    };
54    rt.handle_scroll(Vec2 { x: dx_px, y: dy_px })
55}
56
57/// Map winit MouseButton -> PointerButton.
58pub fn map_mouse_button(btn: winit::event::MouseButton) -> Option<PointerButton> {
59    match btn {
60        winit::event::MouseButton::Left => Some(PointerButton::Primary),
61        winit::event::MouseButton::Right => Some(PointerButton::Secondary),
62        winit::event::MouseButton::Middle => Some(PointerButton::Tertiary),
63        _ => None,
64    }
65}
66
67/// Raw touch result without dispatch - caller handles `dispatch_action` to avoid double-borrow.
68pub struct TouchResult {
69    pub dirty: bool,
70    pub pinch: Option<(f32, Vec2)>,
71    pub pan: Option<(Vec2, Vec2)>,
72    pub rotation: Option<(f32, Vec2)>,
73    pub swipe_right: Option<bool>,
74    /// Press result of a tap dispatched on `Ended`. `None` when no press ran
75    /// (scroll/pinch release); `Some` carries the press's focused id, with
76    /// `None` inside meaning the tap explicitly defocused.
77    pub press: Option<Option<u64>>,
78}
79
80pub fn handle_touch_raw(
81    rt: &mut ReposeRuntime,
82    touch_gestures: &mut TouchGestureState,
83    t: &Touch,
84    scale: f32,
85) -> TouchResult {
86    let pos_px = (t.location.x as f32, t.location.y as f32);
87    let tid = t.id;
88    // Live contact table sync (single source: `TouchGestureState`).
89    match t.phase {
90        winit::event::TouchPhase::Started | winit::event::TouchPhase::Moved => {
91            touch_gestures.contact_down(tid, pos_px);
92        }
93        winit::event::TouchPhase::Ended | winit::event::TouchPhase::Cancelled => {
94            touch_gestures.contact_up(tid);
95        }
96    }
97    match t.phase {
98        winit::event::TouchPhase::Started => {
99            touch_gestures.touch_started(rt, tid, pos_px);
100            TouchResult {
101                dirty: true,
102                pinch: None,
103                pan: None,
104                rotation: None,
105                swipe_right: None,
106                press: None,
107            }
108        }
109        winit::event::TouchPhase::Moved => {
110            let (dirty, pinch, pan, rotation) = touch_gestures.touch_moved(rt, tid, pos_px, scale);
111            TouchResult {
112                dirty,
113                pinch,
114                pan,
115                rotation,
116                swipe_right: None,
117                press: None,
118            }
119        }
120        winit::event::TouchPhase::Ended | winit::event::TouchPhase::Cancelled => {
121            let cancelled = t.phase == winit::event::TouchPhase::Cancelled;
122            let ended = touch_gestures.touch_ended(rt, tid, pos_px, cancelled);
123            TouchResult {
124                dirty: false,
125                pinch: None,
126                pan: None,
127                rotation: None,
128                swipe_right: ended.swipe_right,
129                press: ended.press,
130            }
131        }
132    }
133}
134
135/// HACK: Legacy wrapper that dispatches gestures inline (use `handle_touch_raw` when caller
136/// needs to avoid double-borrow of `self` containing `rt`).
137pub fn on_touch(
138    rt: &mut ReposeRuntime,
139    touch_gestures: &mut TouchGestureState,
140    t: &Touch,
141    scale: f32,
142    mut dispatch: impl FnMut(Action) -> bool,
143) -> bool {
144    let r = handle_touch_raw(rt, touch_gestures, t, scale);
145    let mut dirty = r.dirty;
146    if let Some((delta_scale, center)) = r.pinch
147        && dispatch(Action::Gesture(Gesture::PinchWithCenter {
148            delta_scale,
149            center,
150        }))
151    {
152        dirty = true;
153    }
154    if let Some((delta, center)) = r.pan
155        && dispatch(Action::Gesture(Gesture::Pan { delta, center }))
156    {
157        dirty = true;
158    }
159    if let Some((delta_rotation, center)) = r.rotation
160        && dispatch(Action::Gesture(Gesture::Rotate {
161            delta_rotation,
162            center,
163        }))
164    {
165        dirty = true;
166    }
167    if let Some(right) = r.swipe_right {
168        let g = if right {
169            Gesture::SwipeRight
170        } else {
171            Gesture::SwipeLeft
172        };
173        if dispatch(Action::Gesture(g)) {
174            dirty = true;
175        }
176    }
177    dirty
178}
179
180/// Touch handler that also syncs IME for focused textfields (web/android).
181/// Returns whether a redraw is needed. Probably shared for desktop once winit unifies touch.
182pub fn on_touch_with_ime(
183    rt: &mut ReposeRuntime,
184    touch_gestures: &mut TouchGestureState,
185    t: &Touch,
186    scale: f32,
187    window: &winit::window::Window,
188    dispatch: impl FnMut(Action) -> bool,
189) -> bool {
190    let pos_px = (t.location.x as f32, t.location.y as f32);
191    let tid = t.id;
192    if t.phase == winit::event::TouchPhase::Started {
193        let focused = touch_gestures.touch_started(rt, tid, pos_px);
194        if let Some(fid) = focused {
195            if rt.is_textfield(fid) {
196                let (purpose, ac, cap) = rt.focused_keyboard_hints();
197                crate::common::set_ime_for_textfield_ex(window, true, purpose, ac, cap);
198            } else {
199                crate::common::set_ime_for_textfield(window, false);
200            }
201        } else {
202            crate::common::set_ime_for_textfield(window, false);
203        }
204        return true;
205    }
206    on_touch(rt, touch_gestures, t, scale, dispatch)
207}
208
209/// Shared inspector toggle + runtime dispatch.
210/// Reports the raw physical transition to the polled `held_keys` set
211/// first (games read held keys GML-style without depending on focus),
212/// then dispatches the focus-routed key event as before.
213/// Returns true if event consumed / needs redraw.
214pub fn on_keyboard_input(
215    rt: &mut ReposeRuntime,
216    key_event: &winit::event::KeyEvent,
217    inspector: &mut Option<repose_devtools::Inspector>,
218) -> bool {
219    rt.set_physical_key(
220        &physical_key_name(key_event.physical_key),
221        key_event.state == ElementState::Pressed,
222    );
223    // Mirror into the scheduler's polled snapshot too: games read
224    // `sched.held_keys` + mouse levels directly (no runtime handle),
225    // so the platform publishes hardware levels where composition can
226    // see them. Focus dispatch below is unchanged.
227    {
228        let key = map_physical_key(key_event.physical_key);
229        let sched = &mut rt.sched;
230        if key_event.state == ElementState::Pressed {
231            sched.held_keys.insert(key);
232        } else {
233            sched.held_keys.remove(&key);
234        }
235    }
236    if key_event.state == ElementState::Pressed
237        && !key_event.repeat
238        && rt.modifiers.ctrl
239        && rt.modifiers.shift
240        && key_event.physical_key == PhysicalKey::Code(KeyCode::KeyI)
241        && let Some(inspector) = inspector
242    {
243        inspector.hud.toggle_inspector();
244        return true;
245    }
246    let mapped = map_key(key_event.physical_key, &rt.modifiers);
247    let ke = winit_key_to_repose(key_event, &mapped, &rt.modifiers);
248    rt.handle_key_with_text(&ke, key_event.text.as_deref())
249}
250
251/// Stable debug name for a physical key (`KeyW`, `Digit1`, `Space`,
252/// ...), matching `KeyCode`'s variant names. Layout-independent:
253/// AZERTY/QWERTZ report the same physical names, so games bind by
254/// position the way GML's `ord("W")` binds the US position.
255pub fn physical_key_name(key: PhysicalKey) -> String {
256    match key {
257        PhysicalKey::Code(code) => format!("{code:?}"),
258        PhysicalKey::Unidentified(native) => format!("Unidentified({native:?})"),
259    }
260}
261
262/// Typed physical position for a winit key (`None` wraps to
263/// [`repose_core::input::PhysicalKey::Unidentified`], never `None`:
264/// every physical press has a position). Backs both the `KeyEvent`
265/// field and the `Scheduler::held_keys` snapshot.
266pub fn map_physical_key(key: PhysicalKey) -> repose_core::input::PhysicalKey {
267    repose_core::input::PhysicalKey::from_name(&physical_key_name(key))
268}
269
270/// Ime dispatch helper.
271pub fn on_ime(rt: &mut ReposeRuntime, ime: &winit::event::Ime) {
272    use winit::event::Ime;
273    let ev = match ime {
274        Ime::Enabled => repose_core::input::ImeEvent::Start,
275        Ime::Preedit(text, cursor) => repose_core::input::ImeEvent::Update {
276            text: text.clone(),
277            cursor: cursor.map(|(a, b)| (a, b)),
278        },
279        Ime::Commit(text) => repose_core::input::ImeEvent::Commit(text.clone()),
280        Ime::Disabled => repose_core::input::ImeEvent::Cancel,
281    };
282    rt.handle_ime(&ev);
283}