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repose_material/
ripple.rs

1//! Material 3 Ripple indication.
2//!
3//! Animation specs matching Compose `RippleAnimation`:
4//!   - Fade in:  alpha 0→1, 75ms, LinearEasing
5//!   - Expand:   radius 0.3·maxDim → targetRadius, 225ms, FastOutSlowInEasing
6//!   - Center:   pressPos → layoutCenter, 225ms, LinearEasing (bounded only)
7//!   - Fade out: alpha 1→0, 150ms, LinearEasing (after fade-in completes)
8//!
9//! Compose's RippleAnimation.always completes fade-in to 1.0 before fading out,
10//! even if the press was released before fade-in finished.
11//! See RippleAnimation.kt `if (finishRequested && !finishedFadingIn) alpha = 1f`.
12
13use std::cell::RefCell;
14use std::rc::Rc;
15use std::time::Duration;
16
17use repose_core::animation::{AnimatedValue, AnimationSpec, Easing};
18use repose_core::animation_driver;
19use repose_core::{
20    Color, Indication, IndicationDrawNode, IndicationNodeFactory, InteractionSource, PressId, Rect,
21    Scene, SceneNode, Vec2, remember_state_with_key, request_frame,
22};
23
24const FADE_IN_MS: u64 = 75;
25const RADIUS_MS: u64 = 225;
26const FADE_OUT_MS: u64 = 150;
27
28/// StateTokens.PressedStateLayerOpacity -> fixed press opacity multiplier matching Compose.
29const PRESS_ALPHA: f32 = 0.10;
30
31#[derive(Clone, Debug)]
32pub struct RippleConfig {
33    pub bounded: bool,
34    pub radius: Option<f32>,
35    pub color: Option<Color>,
36    pub enable_press: bool,
37}
38
39impl Default for RippleConfig {
40    fn default() -> Self {
41        Self {
42            bounded: true,
43            radius: None,
44            color: None,
45            enable_press: true,
46        }
47    }
48}
49
50pub fn ripple(config: RippleConfig) -> Rc<dyn IndicationNodeFactory> {
51    Rc::new(RippleNodeFactory { config })
52}
53
54#[derive(Clone, Debug)]
55pub struct RippleNodeFactory {
56    pub config: RippleConfig,
57}
58
59impl Indication for RippleNodeFactory {}
60
61impl IndicationNodeFactory for RippleNodeFactory {
62    fn create(&self, interaction_source: &InteractionSource) -> Box<dyn IndicationDrawNode> {
63        Box::new(RippleDrawNode::new(
64            interaction_source.clone(),
65            self.config.clone(),
66        ))
67    }
68}
69
70struct RippleDrawNode {
71    interaction_source: InteractionSource,
72    config: RippleConfig,
73}
74
75impl RippleDrawNode {
76    fn new(interaction_source: InteractionSource, config: RippleConfig) -> Self {
77        Self {
78            interaction_source,
79            config,
80        }
81    }
82
83    fn anim_base(&self) -> String {
84        format!("rp:{:p}", self.interaction_source.stable_id())
85    }
86
87    fn register_driver(key: &str, anim: Rc<RefCell<AnimatedValue<f32>>>) {
88        animation_driver::register(
89            key.to_string(),
90            Rc::new(RefCell::new(move || anim.borrow_mut().update())),
91        );
92        request_frame();
93    }
94}
95
96impl IndicationDrawNode for RippleDrawNode {
97    fn draw(&self, scene: &mut Scene, rect: Rect, alpha: f32) {
98        if !self.config.enable_press {
99            return;
100        }
101
102        let base = self.anim_base();
103        let bounded = self.config.bounded;
104        let center_scene = Vec2 {
105            x: rect.x + rect.w * 0.5,
106            y: rect.y + rect.h * 0.5,
107        };
108
109        let target_radius = self.config.radius.unwrap_or_else(|| {
110            let diag = (rect.w * rect.w + rect.h * rect.h).sqrt();
111            if bounded {
112                diag * 0.5 + 10.0
113            } else {
114                diag * 0.5
115            }
116        });
117        let start_radius = rect.w.max(rect.h) * 0.3;
118
119        let base_color = self.config.color.unwrap_or(Color(0, 0, 0, 255));
120
121        let is_pressed = self.interaction_source.collect_is_pressed();
122        let press_pos = self.interaction_source.collect_last_press_position();
123        let current_pid = self.interaction_source.collect_last_press_id();
124
125        let k_alpha = format!("{}:a", base);
126        let k_rad = format!("{}:r", base);
127        let k_ctr = format!("{}:c", base);
128
129        let alpha_anim = remember_state_with_key(&k_alpha, || {
130            AnimatedValue::new(
131                0.0f32,
132                AnimationSpec::tween(Duration::from_millis(FADE_IN_MS), Easing::Linear),
133            )
134        });
135        let rad_anim = remember_state_with_key(&k_rad, || {
136            AnimatedValue::new(
137                0.0f32,
138                AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::FastOutSlowIn),
139            )
140        });
141        let ctr_anim = remember_state_with_key(&k_ctr, || {
142            AnimatedValue::new(
143                0.0f32,
144                AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::Linear),
145            )
146        });
147
148        // Phase: 0=idle, 1=rising(fade-in), 2=visible, 3=fading-out
149        let k_phase = format!("{}:ph", base);
150        let phase = remember_state_with_key(&k_phase, || 0u8);
151
152        // Track last processed press ID to detect new presses
153        let k_last_pid = format!("{}:lpid", base);
154        let last_pid = remember_state_with_key(&k_last_pid, || None::<PressId>);
155
156        // Pending release flag -> set when release occurs before fade-in completes
157        let k_release_pending = format!("{}:rpend", base);
158        let release_pending = remember_state_with_key(&k_release_pending, || false);
159
160        let prev_pid = *last_pid.borrow();
161
162        // Use last_press_id which persists after release (unlike is_pressed which is transient
163        // because press+release can both happen before the next frame renders).
164        let new_press = current_pid.is_some() && current_pid != prev_pid;
165
166        if new_press {
167            *last_pid.borrow_mut() = current_pid;
168            *phase.borrow_mut() = 1;
169            *release_pending.borrow_mut() = false;
170
171            let spec_in = AnimationSpec::tween(Duration::from_millis(FADE_IN_MS), Easing::Linear);
172            let spec_rad =
173                AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::FastOutSlowIn);
174            let spec_ctr = AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::Linear);
175
176            alpha_anim.borrow_mut().set_target(1.0);
177            alpha_anim.borrow_mut().set_spec(spec_in);
178            Self::register_driver(&format!("{}:drv:a", base), alpha_anim.clone());
179
180            rad_anim.borrow_mut().set_target(1.0);
181            rad_anim.borrow_mut().set_spec(spec_rad);
182            Self::register_driver(&format!("{}:drv:r", base), rad_anim.clone());
183
184            ctr_anim.borrow_mut().set_target(1.0);
185            ctr_anim.borrow_mut().set_spec(spec_ctr);
186            Self::register_driver(&format!("{}:drv:c", base), ctr_anim.clone());
187        }
188
189        // Compare against *last_pid.borrow(), not prev_pid, because prev_pid was
190        // captured before the new-press block and would be None on first detection.
191        if *phase.borrow() != 0
192            && !is_pressed
193            && current_pid.is_some()
194            && current_pid == *last_pid.borrow()
195        {
196            *release_pending.borrow_mut() = true;
197        }
198
199        let fade_pct = *alpha_anim.borrow().get();
200
201        if *phase.borrow() == 1 && fade_pct >= 1.0 {
202            // Fade-in complete → move to visible or start fade-out
203            if *release_pending.borrow() {
204                *phase.borrow_mut() = 3;
205                let spec_out =
206                    AnimationSpec::tween(Duration::from_millis(FADE_OUT_MS), Easing::Linear);
207                alpha_anim.borrow_mut().set_target(0.0);
208                alpha_anim.borrow_mut().set_spec(spec_out);
209                Self::register_driver(&format!("{}:drv:a", base), alpha_anim.clone());
210            } else {
211                *phase.borrow_mut() = 2;
212            }
213        }
214
215        if *phase.borrow() == 2 && *release_pending.borrow() {
216            // Release happened while visible → start fade-out
217            *phase.borrow_mut() = 3;
218            let spec_out = AnimationSpec::tween(Duration::from_millis(FADE_OUT_MS), Easing::Linear);
219            alpha_anim.borrow_mut().set_target(0.0);
220            alpha_anim.borrow_mut().set_spec(spec_out);
221            Self::register_driver(&format!("{}:drv:a", base), alpha_anim.clone());
222        }
223
224        if *phase.borrow() == 3 && fade_pct <= 0.01 {
225            // Fade-out complete → reset
226            *phase.borrow_mut() = 0;
227            // Keep last_pid = current_pid so the stale press ID doesn't
228            // retrigger new_press as a false positive on the next frame.
229            *last_pid.borrow_mut() = current_pid;
230            return;
231        }
232
233        if fade_pct <= 0.01 || *phase.borrow() == 0 {
234            return;
235        }
236
237        // Compose RippleAnimation.draw() snaps alpha to 1.0 when finish() is called
238        // during fade-in: `if (finishRequested && !finishedFadingIn) alpha = 1f`.
239        let draw_alpha = if *release_pending.borrow() && *phase.borrow() == 1 {
240            1.0f32
241        } else {
242            fade_pct
243        };
244
245        let rad_pct = *rad_anim.borrow().get();
246        let ctr_pct = *ctr_anim.borrow().get();
247        let current_radius = start_radius + (target_radius - start_radius) * rad_pct;
248
249        let origin_scene = match press_pos {
250            Some(pos) => {
251                let ox = rect.x + pos.x;
252                let oy = rect.y + pos.y;
253                if bounded {
254                    Vec2 {
255                        x: ox + (center_scene.x - ox) * ctr_pct,
256                        y: oy + (center_scene.y - oy) * ctr_pct,
257                    }
258                } else {
259                    center_scene
260                }
261            }
262            None => center_scene,
263        };
264
265        // Compose: color.copy(alpha = PressAlpha * animatedAlpha)
266        let ripple_alpha = PRESS_ALPHA * draw_alpha * alpha;
267        if ripple_alpha <= 0.001 {
268            return;
269        }
270
271        let draw_color = base_color.with_alpha_f32(ripple_alpha);
272
273        if bounded {
274            scene.nodes.push(SceneNode::PushClip {
275                rect,
276                radius: [0.0; 4],
277                op: repose_core::ClipOp::Intersect,
278            });
279            scene.nodes.push(SceneNode::Ellipse {
280                rect: Rect {
281                    x: origin_scene.x - current_radius,
282                    y: origin_scene.y - current_radius,
283                    w: current_radius * 2.0,
284                    h: current_radius * 2.0,
285                },
286                brush: draw_color.into(),
287            });
288            scene.nodes.push(SceneNode::PopClip);
289        } else {
290            scene.nodes.push(SceneNode::Ellipse {
291                rect: Rect {
292                    x: origin_scene.x - current_radius,
293                    y: origin_scene.y - current_radius,
294                    w: current_radius * 2.0,
295                    h: current_radius * 2.0,
296                },
297                brush: draw_color.into(),
298            });
299        }
300    }
301}