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repose_material/
ripple.rs

1//! Material 3 Ripple indication.
2//!
3//! Animation specs matching Compose `RippleAnimation`:
4//!   - Fade in:  alpha 0→1, 75ms, LinearEasing
5//!   - Expand:   radius 0.3·maxDim → targetRadius, 225ms, FastOutSlowInEasing
6//!   - Center:   pressPos → layoutCenter, 225ms, LinearEasing (bounded only)
7//!   - Fade out: alpha 1→0, 150ms, LinearEasing (after fade-in completes)
8//!
9//! Compose's RippleAnimation.always completes fade-in to 1.0 before fading out,
10//! even if the press was released before fade-in finished.
11//! See RippleAnimation.kt `if (finishRequested && !finishedFadingIn) alpha = 1f`.
12
13use std::cell::RefCell;
14use std::rc::Rc;
15use std::time::Duration;
16
17use repose_core::animation::{AnimatedValue, AnimationSpec, Easing};
18use repose_core::animation_driver;
19use repose_core::{
20    Color, Indication, IndicationDrawNode, IndicationNodeFactory, InteractionSource, PressId, Rect,
21    Scene, SceneNode, Vec2, remember_state_with_key, request_frame,
22};
23
24const FADE_IN_MS: u64 = 75;
25const RADIUS_MS: u64 = 225;
26const FADE_OUT_MS: u64 = 150;
27
28/// StateTokens.PressedStateLayerOpacity -> fixed press opacity multiplier matching Compose.
29const PRESS_ALPHA: f32 = 0.10;
30
31#[derive(Clone, Debug)]
32pub struct RippleConfig {
33    pub bounded: bool,
34    pub radius: Option<f32>,
35    pub color: Option<Color>,
36    pub enable_press: bool,
37}
38
39impl Default for RippleConfig {
40    fn default() -> Self {
41        Self {
42            bounded: true,
43            radius: None,
44            color: None,
45            enable_press: true,
46        }
47    }
48}
49
50pub fn ripple(config: RippleConfig) -> Rc<dyn IndicationNodeFactory> {
51    Rc::new(RippleNodeFactory { config })
52}
53
54#[derive(Clone, Debug)]
55pub struct RippleNodeFactory {
56    pub config: RippleConfig,
57}
58
59impl Indication for RippleNodeFactory {}
60
61impl IndicationNodeFactory for RippleNodeFactory {
62    fn create(&self, interaction_source: &InteractionSource) -> Box<dyn IndicationDrawNode> {
63        Box::new(RippleDrawNode::new(
64            interaction_source.clone(),
65            self.config.clone(),
66        ))
67    }
68}
69
70struct RippleDrawNode {
71    interaction_source: InteractionSource,
72    config: RippleConfig,
73}
74
75impl RippleDrawNode {
76    fn new(interaction_source: InteractionSource, config: RippleConfig) -> Self {
77        Self {
78            interaction_source,
79            config,
80        }
81    }
82
83    fn anim_base(&self) -> String {
84        format!("rp:{:p}", self.interaction_source.stable_id())
85    }
86
87    fn register_driver(key: &str, anim: Rc<RefCell<AnimatedValue<f32>>>) {
88        animation_driver::register(
89            key.to_string(),
90            Rc::new(RefCell::new(move || anim.borrow_mut().update())),
91        );
92        request_frame();
93    }
94}
95
96impl IndicationDrawNode for RippleDrawNode {
97    fn draw(&self, scene: &mut Scene, rect: Rect, alpha: f32) {
98        if !self.config.enable_press {
99            return;
100        }
101
102        let base = self.anim_base();
103        let bounded = self.config.bounded;
104        let center_scene = Vec2 {
105            x: rect.x + rect.w * 0.5,
106            y: rect.y + rect.h * 0.5,
107        };
108
109        let target_radius = self.config.radius.unwrap_or_else(|| {
110            let diag = (rect.w * rect.w + rect.h * rect.h).sqrt();
111            if bounded {
112                diag * 0.5 + 10.0
113            } else {
114                diag * 0.5
115            }
116        });
117        let start_radius = rect.w.max(rect.h) * 0.3;
118
119        let base_color = self.config.color.unwrap_or(Color(0, 0, 0, 255));
120
121        // ── Interaction state ──
122        let is_pressed = self.interaction_source.collect_is_pressed();
123        let press_pos = self.interaction_source.collect_last_press_position();
124        let current_pid = self.interaction_source.collect_last_press_id();
125
126        // ── Persistent animation state ──
127        let k_alpha = format!("{}:a", base);
128        let k_rad = format!("{}:r", base);
129        let k_ctr = format!("{}:c", base);
130
131        let alpha_anim = remember_state_with_key(&k_alpha, || {
132            AnimatedValue::new(
133                0.0f32,
134                AnimationSpec::tween(Duration::from_millis(FADE_IN_MS), Easing::Linear),
135            )
136        });
137        let rad_anim = remember_state_with_key(&k_rad, || {
138            AnimatedValue::new(
139                0.0f32,
140                AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::FastOutSlowIn),
141            )
142        });
143        let ctr_anim = remember_state_with_key(&k_ctr, || {
144            AnimatedValue::new(
145                0.0f32,
146                AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::Linear),
147            )
148        });
149
150        // Phase: 0=idle, 1=rising(fade-in), 2=visible, 3=fading-out
151        let k_phase = format!("{}:ph", base);
152        let phase = remember_state_with_key(&k_phase, || 0u8);
153
154        // Track last processed press ID to detect new presses
155        let k_last_pid = format!("{}:lpid", base);
156        let last_pid = remember_state_with_key(&k_last_pid, || None::<PressId>);
157
158        // Pending release flag -> set when release occurs before fade-in completes
159        let k_release_pending = format!("{}:rpend", base);
160        let release_pending = remember_state_with_key(&k_release_pending, || false);
161
162        let prev_pid = *last_pid.borrow();
163
164        // ── Detect new press ──
165        // Use last_press_id which persists after release (unlike is_pressed which is transient
166        // because press+release can both happen before the next frame renders).
167        let new_press = current_pid.is_some() && current_pid != prev_pid;
168
169        if new_press {
170            *last_pid.borrow_mut() = current_pid;
171            *phase.borrow_mut() = 1;
172            *release_pending.borrow_mut() = false;
173
174            let spec_in = AnimationSpec::tween(Duration::from_millis(FADE_IN_MS), Easing::Linear);
175            let spec_rad =
176                AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::FastOutSlowIn);
177            let spec_ctr = AnimationSpec::tween(Duration::from_millis(RADIUS_MS), Easing::Linear);
178
179            alpha_anim.borrow_mut().set_target(1.0);
180            alpha_anim.borrow_mut().set_spec(spec_in);
181            Self::register_driver(&format!("{}:drv:a", base), alpha_anim.clone());
182
183            rad_anim.borrow_mut().set_target(1.0);
184            rad_anim.borrow_mut().set_spec(spec_rad);
185            Self::register_driver(&format!("{}:drv:r", base), rad_anim.clone());
186
187            ctr_anim.borrow_mut().set_target(1.0);
188            ctr_anim.borrow_mut().set_spec(spec_ctr);
189            Self::register_driver(&format!("{}:drv:c", base), ctr_anim.clone());
190        }
191
192        // ── Check for release (regardless of phase) ──
193        // Compare against *last_pid.borrow(), not prev_pid, because prev_pid was
194        // captured before the new-press block and would be None on first detection.
195        if *phase.borrow() != 0
196            && !is_pressed
197            && current_pid.is_some()
198            && current_pid == *last_pid.borrow()
199        {
200            *release_pending.borrow_mut() = true;
201        }
202
203        // ── Phase transitions ──
204        let fade_pct = *alpha_anim.borrow().get();
205
206        if *phase.borrow() == 1 && fade_pct >= 1.0 {
207            // Fade-in complete → move to visible or start fade-out
208            if *release_pending.borrow() {
209                *phase.borrow_mut() = 3;
210                let spec_out =
211                    AnimationSpec::tween(Duration::from_millis(FADE_OUT_MS), Easing::Linear);
212                alpha_anim.borrow_mut().set_target(0.0);
213                alpha_anim.borrow_mut().set_spec(spec_out);
214                Self::register_driver(&format!("{}:drv:a", base), alpha_anim.clone());
215            } else {
216                *phase.borrow_mut() = 2;
217            }
218        }
219
220        if *phase.borrow() == 2 && *release_pending.borrow() {
221            // Release happened while visible → start fade-out
222            *phase.borrow_mut() = 3;
223            let spec_out = AnimationSpec::tween(Duration::from_millis(FADE_OUT_MS), Easing::Linear);
224            alpha_anim.borrow_mut().set_target(0.0);
225            alpha_anim.borrow_mut().set_spec(spec_out);
226            Self::register_driver(&format!("{}:drv:a", base), alpha_anim.clone());
227        }
228
229        if *phase.borrow() == 3 && fade_pct <= 0.01 {
230            // Fade-out complete → reset
231            *phase.borrow_mut() = 0;
232            // Keep last_pid = current_pid so the stale press ID doesn't
233            // retrigger new_press as a false positive on the next frame.
234            *last_pid.borrow_mut() = current_pid;
235            return;
236        }
237
238        // ── Draw ──
239        if fade_pct <= 0.01 || *phase.borrow() == 0 {
240            return;
241        }
242
243        // Compose RippleAnimation.draw() snaps alpha to 1.0 when finish() is called
244        // during fade-in: `if (finishRequested && !finishedFadingIn) alpha = 1f`.
245        let draw_alpha = if *release_pending.borrow() && *phase.borrow() == 1 {
246            1.0f32
247        } else {
248            fade_pct
249        };
250
251        let rad_pct = *rad_anim.borrow().get();
252        let ctr_pct = *ctr_anim.borrow().get();
253        let current_radius = start_radius + (target_radius - start_radius) * rad_pct;
254
255        let origin_scene = match press_pos {
256            Some(pos) => {
257                let ox = rect.x + pos.x;
258                let oy = rect.y + pos.y;
259                if bounded {
260                    Vec2 {
261                        x: ox + (center_scene.x - ox) * ctr_pct,
262                        y: oy + (center_scene.y - oy) * ctr_pct,
263                    }
264                } else {
265                    center_scene
266                }
267            }
268            None => center_scene,
269        };
270
271        // Compose: color.copy(alpha = PressAlpha * animatedAlpha)
272        let ripple_alpha = PRESS_ALPHA * draw_alpha * alpha;
273        if ripple_alpha <= 0.001 {
274            return;
275        }
276
277        let draw_color = base_color.with_alpha_f32(ripple_alpha);
278
279        if bounded {
280            scene.nodes.push(SceneNode::PushClip {
281                rect,
282                radius: [0.0; 4],
283                op: repose_core::ClipOp::Intersect,
284            });
285            scene.nodes.push(SceneNode::Ellipse {
286                rect: Rect {
287                    x: origin_scene.x - current_radius,
288                    y: origin_scene.y - current_radius,
289                    w: current_radius * 2.0,
290                    h: current_radius * 2.0,
291                },
292                brush: draw_color.into(),
293            });
294            scene.nodes.push(SceneNode::PopClip);
295        } else {
296            scene.nodes.push(SceneNode::Ellipse {
297                rect: Rect {
298                    x: origin_scene.x - current_radius,
299                    y: origin_scene.y - current_radius,
300                    w: current_radius * 2.0,
301                    h: current_radius * 2.0,
302                },
303                brush: draw_color.into(),
304            });
305        }
306    }
307}