pub fn DropdownMenu(
state: Rc<MenuState>,
overlay: OverlayHandle,
modifier: Modifier,
trigger: View,
items: Vec<DropdownMenuEntry>,
config: DropdownMenuConfig,
) -> ViewExpand description
M3 Dropdown Menu anchored to a trigger element.
Renders a full-screen scrim in the overlay (to dismiss taps outside the card)
while keeping the menu positioned inline below the trigger for correct position.
The menu card fades and scales in/out with a 120ms FastOutSlowIn animation.
Items can be DropdownMenuItem or MenuDivider.