pub trait RenderBackend: Send {
// Required methods
fn configure_surface(&mut self, width: u32, height: u32);
fn frame(&mut self, scene: &Scene, glyph_cfg: GlyphRasterConfig);
}pub trait RenderBackend: Send {
// Required methods
fn configure_surface(&mut self, width: u32, height: u32);
fn frame(&mut self, scene: &Scene, glyph_cfg: GlyphRasterConfig);
}