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repose_core/
view.rs

1use crate::units::{Dp, Px, Sp};
2use crate::{
3    BaselineShift, Brush, ClipOp, Color, DrawStyle, FontStyle, FontSynthesis, FontWeight, Modifier,
4    Rect, TextAlign, TextDecoration, TextDirection, TextSpan, Transform, Vec2,
5};
6use std::{fmt::Formatter, sync::Arc};
7
8/// The constraints that will be passed to a subcomposed child. Values are in
9/// [`Dp`], matching the units used by `Modifier`.
10#[derive(Clone, Copy, Debug, PartialEq)]
11pub struct SubcomposeScope {
12    pub min_width: Dp,
13    pub max_width: Dp,
14    pub min_height: Dp,
15    pub max_height: Dp,
16}
17
18impl SubcomposeScope {
19    /// A scope with no finite upper bounds. Values are density-independent
20    /// pixels (`Dp`).
21    pub const UNBOUNDED: Self = Self {
22        min_width: Dp(0.0),
23        max_width: Dp(f32::INFINITY),
24        min_height: Dp(0.0),
25        max_height: Dp(f32::INFINITY),
26    };
27
28    /// Construct a scope from raw min/max [`Dp`] values. Non-finite minimums
29    /// and negative values are coerced to zero, a NaN maximum becomes
30    /// unbounded, and inverted bounds collapse to the maximum.
31    pub fn new(min_width: Dp, max_width: Dp, min_height: Dp, max_height: Dp) -> Self {
32        fn minimum(value: f32) -> f32 {
33            if value.is_nan() || value < 0.0 || !value.is_finite() {
34                0.0
35            } else {
36                value
37            }
38        }
39        fn maximum(value: f32) -> f32 {
40            if value.is_nan() || value < 0.0 {
41                if value.is_nan() { f32::INFINITY } else { 0.0 }
42            } else {
43                value
44            }
45        }
46        let mut scope = Self {
47            min_width: Dp(minimum(min_width.0)),
48            max_width: Dp(maximum(max_width.0)),
49            min_height: Dp(minimum(min_height.0)),
50            max_height: Dp(maximum(max_height.0)),
51        };
52        if scope.min_width.0 > scope.max_width.0 {
53            scope.min_width = scope.max_width;
54        }
55        if scope.min_height.0 > scope.max_height.0 {
56            scope.min_height = scope.max_height;
57        }
58        scope
59    }
60
61    pub fn has_bounded_width(&self) -> bool {
62        self.max_width.0.is_finite()
63    }
64
65    pub fn has_bounded_height(&self) -> bool {
66        self.max_height.0.is_finite()
67    }
68}
69
70/// Scope passed to [`BoxWithConstraints`](crate::prelude::BoxWithConstraints)
71/// content. All values are in [`Dp`].
72#[derive(Clone, Copy, Debug, PartialEq)]
73pub struct BoxWithConstraintsScope {
74    pub min_width: Dp,
75    pub max_width: Dp,
76    pub min_height: Dp,
77    pub max_height: Dp,
78}
79
80impl BoxWithConstraintsScope {
81    /// `true` if the width is bounded by the parent (i.e. not infinite).
82    pub fn has_bounded_width(&self) -> bool {
83        self.max_width.0.is_finite()
84    }
85
86    /// `true` if the height is bounded by the parent (i.e. not infinite).
87    pub fn has_bounded_height(&self) -> bool {
88        self.max_height.0.is_finite()
89    }
90}
91
92pub type ViewId = u64;
93
94pub type ImageHandle = u64;
95#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
96pub enum ImageFilter {
97    #[default]
98    Linear,
99    Nearest,
100}
101
102#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
103pub struct ImageSourceRect {
104    pub x: u32,
105    pub y: u32,
106    pub width: u32,
107    pub height: u32,
108}
109
110impl ImageSourceRect {
111    pub const fn new(x: u32, y: u32, width: u32, height: u32) -> Self {
112        Self {
113            x,
114            y,
115            width,
116            height,
117        }
118    }
119
120    pub const fn is_empty(self) -> bool {
121        self.width == 0 || self.height == 0
122    }
123}
124
125#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
126#[non_exhaustive]
127pub enum ImageFit {
128    /// ContentScale.Fit - default in Compose Image
129    #[default]
130    Contain,
131    /// ContentScale.Crop
132    Cover,
133    /// ContentScale.FillWidth
134    FitWidth,
135    /// ContentScale.FillHeight
136    FitHeight,
137    /// ContentScale.FillBounds - stretch, ignore aspect
138    FillBounds,
139    /// ContentScale.Inside - like Contain but never upscales
140    Inside,
141    /// ContentScale.None - no scaling; placement comes from [`ImageAlignment`]
142    None,
143    /// Repeat the source to fill the bounds (Godot `STRETCH_SCALE` + tile).
144    /// Unlike every other mode this ignores aspect ratio and may draw past a
145    /// `source_rect` edge, wrapping instead of clipping.
146    Tile,
147}
148
149/// Placement of scaled content inside the view bounds. Mirrors Godot's
150/// `AspectRatioContainer::AlignmentMode` and covers every fixed `Alignment` in
151/// Compose (`Begin`/`End` are physical left/right and top/bottom, not
152/// direction-aware).
153#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)]
154pub enum ImageAlignment {
155    /// Alignment.Center
156    #[default]
157    Center,
158    /// Alignment.TopLeft / BottomStart - left and top
159    Begin,
160    /// Alignment.TopRight / BottomEnd - right and bottom
161    End,
162}
163
164impl ImageFit {
165    /// Per-axis scale factors for drawing a `src`-sized source into `dst`.
166    /// Mirrors Compose's `ContentScale.computeScaleFactor`, which layout and
167    /// paint both need: layout sizes to it, paint draws with it.
168    pub fn scale_factor(self, src: (f32, f32), dst: (f32, f32)) -> (f32, f32) {
169        let fill_w = dst.0 / src.0;
170        let fill_h = dst.1 / src.1;
171        let uniform = |v: f32| (v, v);
172        match self {
173            Self::Contain => uniform(fill_w.min(fill_h)),
174            Self::Cover => uniform(fill_w.max(fill_h)),
175            Self::FitWidth => uniform(fill_w),
176            Self::FitHeight => uniform(fill_h),
177            Self::FillBounds => (fill_w, fill_h),
178            Self::Inside => {
179                if src.0 <= dst.0 && src.1 <= dst.1 {
180                    uniform(1.0)
181                } else {
182                    uniform(fill_w.min(fill_h))
183                }
184            }
185            Self::None | Self::Tile => uniform(1.0),
186        }
187    }
188}
189
190#[derive(Clone)]
191pub struct OverlayEntry {
192    pub id: u64,
193    pub view: Box<View>,
194}
195
196#[derive(Clone)]
197#[non_exhaustive]
198pub enum ViewKind {
199    Box,
200    Row,
201    Column,
202    ZStack,
203    OverlayHost,
204    Text {
205        text: String,
206        color: Color,
207        font_size: Sp,
208        soft_wrap: bool,
209        max_lines: Option<usize>,
210        overflow: TextOverflow,
211        font_family: Option<&'static str>,
212        annotations: Option<Arc<[TextSpan]>>,
213        text_align: TextAlign,
214        font_weight: FontWeight,
215        font_style: FontStyle,
216        text_decoration: TextDecoration,
217        letter_spacing: Sp,
218        line_height: Sp,
219        /// URL for clickable link text.
220        url: Option<Arc<str>>,
221        /// OpenType font variation settings (e.g. "wght 700, opsz 24").
222        font_variation_settings: Option<Arc<str>>,
223        /// Fill, outline, or both (faux-bold). Default `Fill`.
224        draw_style: DrawStyle,
225    },
226
227    Image {
228        handle: ImageHandle,
229        tint: Color,
230        fit: ImageFit,
231        filter: ImageFilter,
232        source_rect: Option<ImageSourceRect>,
233        alignment: ImageAlignment,
234    },
235    /// A layout whose children are produced by calling `content` with the
236    /// current `SubcomposeScope`. The closure is invoked during reconciliation
237    /// and returns a list of `(slot_id, view)` pairs. Each slot id is a stable
238    /// identity used to reconcile the returned view across frames. This is
239    /// the building block for `BoxWithConstraints` and other
240    /// constraints-driven layouts.
241    ///
242    /// Note: any `Modifier::key` set on a returned view is overwritten by its
243    /// slot id so the slot's identity is stable across frames.
244    SubcomposeLayout {
245        content: Arc<dyn Fn(&SubcomposeScope) -> Vec<(u64, View)>>,
246    },
247}
248
249impl std::fmt::Debug for ViewKind {
250    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
251        match self {
252            Self::Box => f.write_str("Box"),
253            Self::Row => f.write_str("Row"),
254            Self::Column => f.write_str("Column"),
255            Self::ZStack => f.write_str("ZStack"),
256            Self::OverlayHost => f.write_str("OverlayHost"),
257
258            Self::Image {
259                handle,
260                tint,
261                fit,
262                filter,
263                source_rect,
264                alignment,
265            } => f
266                .debug_struct("Image")
267                .field("handle", handle)
268                .field("tint", tint)
269                .field("fit", fit)
270                .field("filter", filter)
271                .field("source_rect", source_rect)
272                .field("alignment", alignment)
273                .finish(),
274            Self::SubcomposeLayout { .. } => f.write_str("SubcomposeLayout"),
275            Self::Text { text, .. } => write!(f, "Text({:?})", text),
276        }
277    }
278}
279
280#[derive(Clone, Debug)]
281pub struct View {
282    pub id: ViewId,
283    pub kind: ViewKind,
284    pub modifier: Modifier,
285    pub children: Vec<View>,
286    pub semantics: Option<crate::semantics::Semantics>,
287    /// Set by `scope!` macro to mark this as a scope boundary node.
288    /// Carries the scope key (e.g., "title", "color_buttons") for per-scope
289    /// TaffyTree isolation.
290    pub scope_key: Option<String>,
291}
292
293impl View {
294    pub fn new(id: ViewId, kind: ViewKind) -> Self {
295        View {
296            id,
297            kind,
298            modifier: Modifier::default(),
299            children: vec![],
300            semantics: None,
301            scope_key: None,
302        }
303    }
304    pub fn modifier(mut self, m: Modifier) -> Self {
305        self.modifier = m;
306        self
307    }
308    /// Mark this view as disabled - ignores pointer events.
309    pub fn disabled(mut self) -> Self {
310        self.modifier.disabled = true;
311        self
312    }
313    pub fn with_children(mut self, kids: Vec<View>) -> Self {
314        self.children = kids;
315        self
316    }
317    pub fn children(mut self, kids: impl Into<Vec<View>>) -> Self {
318        self.children = kids.into();
319        self
320    }
321    pub fn semantics(mut self, s: crate::semantics::Semantics) -> Self {
322        self.semantics = Some(s);
323        self
324    }
325}
326
327/// Renderable scene
328#[derive(Clone, Debug, Default)]
329pub struct Scene {
330    pub clear_color: Color,
331    pub nodes: Vec<SceneNode>,
332}
333
334/// Tunable text properties bundled for ergonomic [`Default`], so a
335/// [`SceneNode::Text`] stays `{ rect, text, color, size, style }` and simple
336/// nodes don't spell out every knob. `color` and `size` stay on the variant
337/// because a default for either would silently draw invisible text.
338#[derive(Clone, Debug, PartialEq, Default)]
339pub struct TextPaintStyle {
340    pub font_family: Option<&'static str>,
341    pub text_align: TextAlign,
342    pub font_weight: FontWeight,
343    pub font_style: FontStyle,
344    pub text_decoration: TextDecoration,
345    pub letter_spacing: Px,
346    pub line_height: Px,
347    pub text_direction: TextDirection,
348    /// Whether the font renderer may synthesize bold/italic/small-caps.
349    pub font_synthesis: FontSynthesis,
350    pub baseline_shift: BaselineShift,
351    /// Fill, outline, or both.
352    pub draw_style: DrawStyle,
353    /// URL for clickable link text.
354    pub url: Option<Arc<str>>,
355    /// OpenType font variation settings (e.g. "wght 700, opsz 24").
356    pub font_variation_settings: Option<Arc<str>>,
357}
358
359/// How an image is sampled and placed inside its [`Rect`], bundled for
360/// ergonomic [`Default`]. `tint` stays on [`SceneNode::Image`] because
361/// untinted is an explicit choice, not a neutral one.
362#[derive(Clone, Copy, Debug, PartialEq, Default)]
363pub struct ImagePaintStyle {
364    pub fit: ImageFit,
365    pub filter: ImageFilter,
366    /// Sub-region of the source texture to sample.
367    pub source_rect: Option<ImageSourceRect>,
368    pub alignment: ImageAlignment,
369}
370
371#[derive(Clone, Copy, Debug)]
372pub struct PaintCallbackInfo {
373    /// Viewport in physical pixels where the callback should paint.
374    pub viewport: Rect,
375    /// Clip rect in physical pixels (intersection of callback rect and current clip).
376    pub clip_rect: Rect,
377    /// Pixels per point (DPI scale).
378    pub pixels_per_point: f32,
379    /// Screen size in physical pixels.
380    pub screen_size_px: [u32; 2],
381}
382
383pub type PaintCallbackPayload = Arc<dyn std::any::Any + Send + Sync>;
384
385/// Paint-space scene graph. `Rect`/`Vec2` compounds carry physical pixels
386/// (like Compose `Offset`/`Size`/`Rect`); scalar lengths use [`Px`] so the
387/// dp→px boundary is explicit instead of unitless `f32`.
388#[derive(Clone, Debug)]
389#[non_exhaustive]
390pub enum SceneNode {
391    Rect {
392        rect: Rect,
393        brush: Brush,
394        radius: [Px; 4],
395    },
396    Border {
397        rect: Rect,
398        brush: Brush,
399        width: Px,
400        radius: [Px; 4],
401    },
402    Text {
403        rect: Rect,
404        text: Arc<str>,
405        color: Color,
406        size: Px,
407        style: TextPaintStyle,
408    },
409    Ellipse {
410        rect: Rect,
411        brush: Brush,
412    },
413    EllipseBorder {
414        rect: Rect,
415        brush: Brush,
416        width: Px,
417    },
418    PushClip {
419        rect: Rect,
420        radius: [Px; 4],
421        op: ClipOp,
422    },
423    PopClip,
424    PushTransform {
425        transform: Transform,
426    },
427    PopTransform,
428    Image {
429        rect: Rect,
430        handle: ImageHandle,
431        tint: Color,
432        style: ImagePaintStyle,
433    },
434    /// [`Image`](Self::Image) composited with an explicit blend mode. Kept
435    /// additive so the existing `Image` constructors keep meaning Normal
436    /// source-over. Separable modes (`Add`, `Multiply`, `Screen`, `Darken`,
437    /// `Lighten`) use fixed-function blending; the rest isolate the image
438    /// into a graphics layer and composite it with the backdrop-blend shader,
439    /// exactly like [`VectorMesh`](Self::VectorMesh).
440    ImageBlended {
441        rect: Rect,
442        handle: ImageHandle,
443        tint: Color,
444        style: ImagePaintStyle,
445        blend: BlendMode,
446    },
447    /// Tinted A8 coverage mask: samples `handle` (registered with
448    /// `register_coverage_a8`) as coverage and composites `color` with
449    /// source-over. Lets hosts rasterize geometry once (e.g. cached glyph
450    /// coverage tiles) and re-composite it per frame with a new color or
451    /// position without re-uploading. `rect` positions the tile's top-left;
452    /// its size is the registered tile size.
453    Coverage {
454        rect: Rect,
455        handle: ImageHandle,
456        color: Color,
457    },
458    /// Shadow behind a rounded rect, typically driven by `StateElevation`.
459    /// The `elevation` field controls offset and alpha.
460    Shadow {
461        rect: Rect,
462        radius: [Px; 4],
463        elevation: Px,
464        color: Color,
465    },
466    /// Mark the start of a graphics layer: the contained subtree is rendered
467    /// into an offscreen texture and then composited back into the parent.
468    /// `alpha` is the group-compositing alpha applied at composite time.
469    /// `blur_radius_x` / `blur_radius_y` are the gaussian blur radii in [`Px`]
470    /// applied to the layer before compositing (zero = no blur on that axis).
471    /// `rectangle_edge` true = clamp edge pixels (Rectangle). False = transparent out-of-bounds (Unbounded).
472    BeginLayer {
473        rect: Rect,
474        layer_id: u32,
475        alpha: f32,
476        blur_radius_x: Px,
477        blur_radius_y: Px,
478        rectangle_edge: bool,
479    },
480    /// Closes the graphics layer opened by the matching `BeginLayer`.
481    EndLayer {
482        layer_id: u32,
483    },
484    /// Draws a blurred drop shadow underneath a previously-rendered layer.
485    /// Emitted between `EndLayer` and the layer's `CompositeLayer`. The
486    /// quad samples the layer's texture with a 3x3 Gaussian blur and an
487    /// optional vertical offset.
488    CompositeShadow {
489        layer_id: u32,
490        blur_px: Px,
491        offset_px: (Px, Px),
492        color: Color,
493        /// Corner radii shaping the shadow silhouette, in px. All zero = the
494        /// silhouette follows the layer alpha unchanged.
495        shape_px: [Px; 4],
496    },
497    /// Arc stroke
498    Arc {
499        rect: Rect,
500        start_angle: f32,
501        sweep_angle: f32,
502        stroke_width: Px,
503        brush: Brush,
504        cap: StrokeCap,
505    },
506    /// Pre-tessellated vector mesh (fill or stroke geometry produced by the
507    /// host, e.g. lyon tessellation). Vertices live in the mesh's own local
508    /// space; `transform` is a 2x3 affine that maps local -> world pixels as
509    /// `[m00, m01, m10, m11, tx, ty]` (`out = M * local + t`; identity is
510    /// `[1.0, 0.0, 0.0, 1.0, 0.0, 0.0]`) and is applied in the vertex shader.
511    /// The current scene `PushTransform` stack is folded in on top of
512    /// `transform`.
513    VectorMesh {
514        mesh: Arc<VectorMeshData>,
515        transform: [f32; 6],
516        paint: PaintDesc,
517        /// Reserved for explicit clip assignment. Clipping is otherwise
518        /// structural via `PushVectorClip`/`PopVectorClip`.
519        clip: Option<u32>,
520        blend: BlendMode,
521    },
522    /// One mesh, one paint, many placements, drawn as a single indexed draw
523    /// with one instance per transform. Placement order is the transform
524    /// order, so an alpha-blended run composites front-to-back last-wins
525    /// exactly as N separate `VectorMesh` nodes would. Use it when the same
526    /// geometry repeats - sprite frames, repeated icons, tiled fills - since
527    /// `VectorMesh` costs one draw and one paint uniform per placement.
528    VectorMeshInstanced {
529        mesh: Arc<VectorMeshData>,
530        transforms: Vec<[f32; 6]>,
531        paint: PaintDesc,
532        blend: BlendMode,
533    },
534    /// Screen-space overlays (handles, rubber bands, playhead). Each mesh
535    /// is positioned in final device pixels and ignores the world
536    /// PushTransform stack. Emit outside the viewport's world transform.
537    VectorOverlay {
538        meshes: Arc<[VectorMeshData]>,
539    },
540    /// Start a vector clip: the mesh is rendered into the stencil buffer
541    /// (increment) and subsequent content is masked to it. Mirrors the
542    /// rect-based `PushClip` but for arbitrary tessellated masks.
543    /// `op` selects intersection (keep content inside the mask, the common
544    /// case) or difference (cut the mask out, e.g. ASS `\iclip` drawings).
545    /// Difference is exact for a lone mask and for a mask nested inside
546    /// intersect clips; a normal clip nested inside a difference mask is
547    /// best-effort (see the renderer docs).
548    PushVectorClip {
549        mesh: Arc<VectorMeshData>,
550        op: ClipOp,
551    },
552    /// End a vector clip opened by `PushVectorClip`.
553    PopVectorClip,
554    /// Custom GPU paint callback (check `egui::PaintCallback`).
555    Callback {
556        rect: Rect,
557        payload: PaintCallbackPayload,
558    },
559}
560
561/// Graphics-layer ids live in non-overlapping bands because a single `Scene`
562/// routinely mixes layers from several producers. `1..` counts up from the
563/// producer side (`repose-ui`), the wgpu translator owns `0xE000_0000..` for
564/// separable-blur scratch textures and `0xF000_0000..` for perspective
565/// flattening, and canvas hosts own
566/// `CANVAS_LAYER_ID_BASE..0xE000_0000`.
567pub const CANVAS_LAYER_ID_BASE: u32 = 0x8000_0000;
568
569/// Shared vertex/index buffers for a tessellated vector mesh.
570#[derive(Clone, Debug, Default)]
571pub struct VectorMeshData {
572    pub vertices: Arc<[VectorVertex]>,
573    pub indices: Arc<[u32]>,
574}
575
576/// Pre-tessellated vertex: local position, premultiplied-linear color, and a
577/// free-form uv channel (unused for solid fills, reserved for texture/gradient
578/// sampling).
579#[derive(Clone, Copy, Debug, PartialEq)]
580#[repr(C)]
581pub struct VectorVertex {
582    pub pos: [f32; 2],
583    pub color: [f32; 4],
584    pub uv: [f32; 2],
585}
586
587/// Ceiling on the stops a multi-stop paint may carry. The renderer packs the
588/// table into the per-mesh uniform, so this is a hard structural limit rather
589/// than a soft recommendation; hosts should split longer ramps themselves.
590pub const MAX_GRADIENT_STOPS: usize = 8;
591
592/// One gradient stop. `offset` is parametric along the gradient axis (0 at the
593/// start, 1 at the end). A stored offset is unconstrained; packing clamps it to
594/// `0..=1` and forces it non-decreasing for the GPU, so a caller may set it
595/// freely through [`GradientStops::as_mut_slice`].
596#[derive(Clone, Copy, Debug, PartialEq, Default)]
597pub struct GradientStop {
598    pub offset: f32,
599    pub color: Color,
600}
601
602/// Inline stop table for [`PaintDesc::LinearStops`] / [`PaintDesc::RadialStops`].
603///
604/// Stored by value (no heap, no lifetime) so `PaintDesc` stays `Copy` and
605/// `SceneNode` stays lifetime-free. Longer input is truncated to the first
606/// [`MAX_GRADIENT_STOPS`]: [`from_slice`](Self::from_slice) logs the overflow,
607/// [`try_from_slice`](Self::try_from_slice) reports it instead.
608#[derive(Clone, Copy, Debug, PartialEq, Default)]
609pub struct GradientStops {
610    stops: [GradientStop; MAX_GRADIENT_STOPS],
611    len: u8,
612}
613
614impl GradientStops {
615    /// The first [`MAX_GRADIENT_STOPS`] of `slice`; logs how many were dropped.
616    pub fn from_slice(slice: &[GradientStop]) -> Self {
617        let mut stops = Self::default();
618        for stop in slice {
619            if !stops.push(*stop) {
620                log::warn!(
621                    "gradient has {} stops; keeping the first {MAX_GRADIENT_STOPS}",
622                    slice.len()
623                );
624                break;
625            }
626        }
627        stops
628    }
629
630    /// Like [`from_slice`](Self::from_slice) but `None` when `slice` does not
631    /// fit, so hosts can validate before submitting a draw.
632    pub fn try_from_slice(slice: &[GradientStop]) -> Option<Self> {
633        if slice.len() > MAX_GRADIENT_STOPS {
634            return None;
635        }
636        let mut stops = Self::default();
637        for stop in slice {
638            if !stops.push(*stop) {
639                return None;
640            }
641        }
642        Some(stops)
643    }
644
645    /// Append a stop; `false` when the table is already full.
646    pub fn push(&mut self, stop: GradientStop) -> bool {
647        let len = self.len as usize;
648        if len >= MAX_GRADIENT_STOPS {
649            return false;
650        }
651        self.stops[len] = stop;
652        self.len = (len + 1) as u8;
653        true
654    }
655
656    pub fn as_slice(&self) -> &[GradientStop] {
657        &self.stops[..self.len as usize]
658    }
659
660    pub fn as_mut_slice(&mut self) -> &mut [GradientStop] {
661        &mut self.stops[..self.len as usize]
662    }
663
664    pub fn len(&self) -> usize {
665        self.len as usize
666    }
667
668    pub fn is_empty(&self) -> bool {
669        self.len == 0
670    }
671
672    /// Lowest stop alpha in `0..=1`; `1.0` when empty (nothing is painted, so
673    /// the translucency fast path may treat it as opaque).
674    pub fn min_alpha(&self) -> f32 {
675        self.as_slice()
676            .iter()
677            .map(|stop| stop.color.3 as f32 / 255.0)
678            .fold(1.0, f32::min)
679    }
680}
681
682impl<'a> From<&'a [GradientStop]> for GradientStops {
683    fn from(slice: &'a [GradientStop]) -> Self {
684        Self::from_slice(slice)
685    }
686}
687
688/// How a `VectorMesh` is painted. Mirrors the [`Brush`] variants;
689/// gradient endpoints live in the mesh's local space.
690#[derive(Clone, Copy, Debug, PartialEq)]
691#[non_exhaustive]
692pub enum PaintDesc {
693    /// Use per-vertex color.
694    Solid,
695    /// Two-stop linear gradient in the mesh's local space.
696    Linear {
697        start: Vec2,
698        end: Vec2,
699        start_color: Color,
700        end_color: Color,
701    },
702    /// Radial gradient centered at `center` (mesh-local) with `radius`.
703    Radial {
704        center: Vec2,
705        radius: f32,
706        start_color: Color,
707        end_color: Color,
708    },
709    /// Angular sweep around `center` (mesh-local), clockwise from 3 o'clock.
710    Sweep {
711        center: Vec2,
712        start_color: Color,
713        end_color: Color,
714    },
715    /// Multi-stop linear gradient from `start` to `end` (mesh-local), evaluated
716    /// per fragment. With two stops at offsets 0 and 1 this renders identically
717    /// to [`Linear`](Self::Linear); beyond the end stops the color clamps
718    /// (`TileMode::Clamp`).
719    LinearStops {
720        start: Vec2,
721        end: Vec2,
722        stops: GradientStops,
723    },
724    /// Multi-stop radial gradient around `center` with `radius` (mesh-local),
725    /// evaluated per fragment. Two stops at offsets 0 and 1 render identically
726    /// to [`Radial`](Self::Radial).
727    RadialStops {
728        center: Vec2,
729        radius: f32,
730        stops: GradientStops,
731    },
732}
733
734impl PaintDesc {
735    /// Lowest alpha this paint can produce, for the renderer's translucency
736    /// fast path. `None` when translucency comes from per-vertex colors alone.
737    pub fn min_alpha(self) -> Option<f32> {
738        match self {
739            PaintDesc::Solid => None,
740            PaintDesc::Linear {
741                start_color,
742                end_color,
743                ..
744            }
745            | PaintDesc::Radial {
746                start_color,
747                end_color,
748                ..
749            }
750            | PaintDesc::Sweep {
751                start_color,
752                end_color,
753                ..
754            } => Some((start_color.3.min(end_color.3) as f32 / 255.0).clamp(0.0, 1.0)),
755            PaintDesc::LinearStops { stops, .. } | PaintDesc::RadialStops { stops, .. } => {
756                Some(stops.min_alpha())
757            }
758        }
759    }
760}
761
762/// Blend mode for a `VectorMesh`, following the CSS `mix-blend-mode`
763/// vocabulary used by SVG/Lottie-style artwork. All variants are wired into
764/// the renderer: separable modes use fixed-function blending, the rest
765/// (marked below) isolate the mesh into a graphics layer and composite it
766/// with a custom shader.
767#[derive(Clone, Copy, Debug, PartialEq, Eq)]
768#[non_exhaustive]
769#[derive(Default)]
770pub enum BlendMode {
771    /// Standard premultiplied alpha blending (`normal`).
772    #[default]
773    Alpha,
774    /// `screen`: `1 - (1 - S) * (1 - D)`. Fixed-function.
775    Screen,
776    /// `overlay`: `Multiply` for dark backdrops, `Screen` for light ones.
777    Overlay,
778    /// `darken`: per-channel `min(S, D)`. Fixed-function.
779    Darken,
780    /// `lighten`: per-channel `max(S, D)`. Fixed-function.
781    Lighten,
782    /// `color-dodge`: brightens the backdrop toward the source color.
783    ColorDodge,
784    /// `color-burn`: darkens the backdrop toward the source color.
785    ColorBurn,
786    /// `hard-light`: `Overlay` with source and backdrop swapped.
787    HardLight,
788    /// `soft-light`: subtle `Overlay` variant.
789    SoftLight,
790    /// `difference`: per-channel `|S - D|`.
791    /// Needs the backdrop (fixed-function subtract only covers `S - D`),
792    /// so it composites via an isolated layer.
793    Difference,
794    /// `exclusion`: like `difference` with lower contrast.
795    Exclusion,
796    /// `hue`: source hue with backdrop saturation and luminosity.
797    Hue,
798    /// `saturation`: source saturation with backdrop hue and luminosity.
799    Saturation,
800    /// `color`: source hue and saturation with backdrop luminosity.
801    Color,
802    /// `luminosity`: source luminosity with backdrop hue and saturation.
803    Luminosity,
804    /// Additive (screen-space light). Fixed-function.
805    Add,
806    /// `multiply`: per-channel `S * D`. Fixed-function.
807    Multiply,
808}
809
810impl BlendMode {
811    /// Modes implemented with fixed-function hardware blending on the mesh
812    /// pipeline. Everything else isolates the mesh into a graphics layer and
813    /// composites it with the backdrop-blend shader.
814    pub fn needs_isolation(self) -> bool {
815        !matches!(
816            self,
817            BlendMode::Alpha
818                | BlendMode::Add
819                | BlendMode::Multiply
820                | BlendMode::Screen
821                | BlendMode::Darken
822                | BlendMode::Lighten
823        )
824    }
825
826    /// Discriminant consumed by `blend_layer.wgsl` (`mode` flat varying).
827    pub fn shader_mode(self) -> u32 {
828        match self {
829            BlendMode::Alpha => 0,
830            BlendMode::Add => 1,
831            BlendMode::Multiply => 2,
832            BlendMode::Screen => 3,
833            BlendMode::Overlay => 4,
834            BlendMode::Darken => 5,
835            BlendMode::Lighten => 6,
836            BlendMode::ColorDodge => 7,
837            BlendMode::ColorBurn => 8,
838            BlendMode::HardLight => 9,
839            BlendMode::SoftLight => 10,
840            BlendMode::Difference => 11,
841            BlendMode::Exclusion => 12,
842            BlendMode::Hue => 13,
843            BlendMode::Saturation => 14,
844            BlendMode::Color => 15,
845            BlendMode::Luminosity => 16,
846        }
847    }
848}
849
850#[derive(Clone, Copy, Debug, PartialEq, Eq)]
851#[non_exhaustive]
852pub enum TextOverflow {
853    Visible,
854    Clip,
855    Ellipsis,
856}
857
858/// Controls how line segments are joined in a stroked path.
859#[derive(Clone, Copy, Debug, PartialEq, Default)]
860pub enum StrokeJoin {
861    #[default]
862    /// Sharp corner joins.
863    Miter,
864    /// Semi-circular joins.
865    Round,
866    /// Beveled (flat) joins.
867    Bevel,
868}
869
870/// Controls how the endpoints of a stroked arc are drawn.
871#[derive(Clone, Copy, Debug, PartialEq, Default)]
872pub enum StrokeCap {
873    #[default]
874    /// Flat ends at the exact arc endpoint. No extension.
875    Butt,
876    /// Semicircle with diameter equal to the stroke width, centered at the
877    /// arc endpoint.
878    Round,
879    /// Flat-ended rectangle extending half the stroke width beyond the arc
880    /// endpoint.
881    Square,
882}
883
884#[cfg(test)]
885mod tests {
886    use super::*;
887
888    #[test]
889    fn subcompose_scope_unbounded_has_infinite_max() {
890        let s = SubcomposeScope::UNBOUNDED;
891        assert!(!s.max_width.0.is_finite());
892        assert!(!s.max_height.0.is_finite());
893        assert_eq!(s.min_width, Dp(0.0));
894        assert_eq!(s.min_height, Dp(0.0));
895    }
896
897    #[test]
898    fn subcompose_scope_new_round_trips() {
899        let s = SubcomposeScope::new(Dp(10.0), Dp(200.0), Dp(20.0), Dp(300.0));
900        assert_eq!(s.min_width, Dp(10.0));
901        assert_eq!(s.max_width, Dp(200.0));
902        assert_eq!(s.min_height, Dp(20.0));
903        assert_eq!(s.max_height, Dp(300.0));
904    }
905
906    #[test]
907    fn box_with_constraints_scope_bounded_predicates() {
908        let bounded = BoxWithConstraintsScope {
909            min_width: Dp(0.0),
910            max_width: Dp(360.0),
911            min_height: Dp(0.0),
912            max_height: Dp(640.0),
913        };
914        assert!(bounded.has_bounded_width());
915        assert!(bounded.has_bounded_height());
916
917        let unbounded = BoxWithConstraintsScope {
918            min_width: Dp(0.0),
919            max_width: Dp(f32::INFINITY),
920            min_height: Dp(0.0),
921            max_height: Dp(f32::INFINITY),
922        };
923        assert!(!unbounded.has_bounded_width());
924        assert!(!unbounded.has_bounded_height());
925    }
926
927    #[test]
928    fn view_kind_subcompose_layout_holds_closure() {
929        let v: View = View {
930            id: 0,
931            kind: ViewKind::SubcomposeLayout {
932                content: std::sync::Arc::new(|scope| {
933                    let _ = scope.max_width;
934                    vec![(0, View::new(0, ViewKind::Box))]
935                }),
936            },
937            modifier: Modifier::default(),
938            children: vec![],
939            scope_key: None,
940            semantics: None,
941        };
942        match &v.kind {
943            ViewKind::SubcomposeLayout { .. } => {}
944            _ => panic!("expected SubcomposeLayout"),
945        }
946    }
947
948    #[test]
949    fn view_kind_subcompose_layout_supports_multiple_slots() {
950        let v: View = View {
951            id: 0,
952            kind: ViewKind::SubcomposeLayout {
953                content: std::sync::Arc::new(|_scope| {
954                    vec![
955                        (1, View::new(0, ViewKind::Box)),
956                        (2, View::new(0, ViewKind::Box)),
957                        (3, View::new(0, ViewKind::Box)),
958                    ]
959                }),
960            },
961            modifier: Modifier::default(),
962            children: vec![],
963            scope_key: None,
964            semantics: None,
965        };
966        if let ViewKind::SubcomposeLayout { content } = &v.kind {
967            let slots = content(&SubcomposeScope::UNBOUNDED);
968            assert_eq!(slots.len(), 3);
969            assert_eq!(slots[0].0, 1);
970            assert_eq!(slots[1].0, 2);
971            assert_eq!(slots[2].0, 3);
972        } else {
973            panic!("expected SubcomposeLayout");
974        }
975    }
976}