Structs§
- Compose
Guard - Composer
- Frame
- Frame — output of composition for a tick: scene + input/semantics.
- HitRegion
- Scheduler
- SemNode
- Flattened semantics node produced by
layout_and_paint.
Constants§
Functions§
- remember
- Slot-based remember (sequential composition only)
- remember_
state - remember_
state_ with_ key - remember_
with_ key - Key-based remember