Structs§
- Frame
Output - Output of a single frame: the rendered scene plus metadata for the host.
- Gamepad
Pad - Live state of one connected gamepad, mirrored from
GamepadEvents. - Platform
Output - Platform-directed side effects requested by the UI.
- Pointer
Button Result - Result of a pointer-button event processed by the runtime.
- Pointer
Move Result - Result of a pointer-move event processed by the runtime.
- Repose
Runtime - Embeddable Repose runtime.
Functions§
- compose_
frame_ inner - Inner compose frame logic (no dependency on repose-platform).
- compose_
frame_ inner_ with_ ancestors - hit_
index_ by_ id - is_
textfield_ in_ frame - is_
textfield_ in_ frame_ cache