pub trait Action: Send + Sync {
// Required methods
fn id(&self) -> ActionId;
fn deps(&self) -> Vec<ActionId>;
fn input_hash<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: &'life1 Ctx,
) -> Pin<Box<dyn Future<Output = Result<Sha256, BuildError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn execute<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: &'life1 Ctx,
) -> Pin<Box<dyn Future<Output = Result<BuildOutput, BuildError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Represents an executable action within the repolith graph.
Actions are the fundamental units of work. They declare their dependencies, compute their input state, and execute their logic.
Note: Long-running execute implementations should periodically poll
ctx.cancel.is_cancelled() to support graceful termination.
Required Methods§
Sourcefn input_hash<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: &'life1 Ctx,
) -> Pin<Box<dyn Future<Output = Result<Sha256, BuildError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn input_hash<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: &'life1 Ctx,
) -> Pin<Box<dyn Future<Output = Result<Sha256, BuildError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Computes the hash representing the input state of this action. This is used for caching and determining if the action needs to run.
Sourcefn execute<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: &'life1 Ctx,
) -> Pin<Box<dyn Future<Output = Result<BuildOutput, BuildError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn execute<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: &'life1 Ctx,
) -> Pin<Box<dyn Future<Output = Result<BuildOutput, BuildError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Executes the action’s core logic.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".