pub struct ActorDraw {
pub item: ActorItem,
pub world: DVec2,
pub rotation: f64,
pub scale: DVec2,
pub anchor: DVec2,
pub tint: DVec4,
pub clip: Option<[f64; 4]>,
pub blend: BlendMode,
pub z: f32,
}Expand description
One placement of one item. Cheaper to clone than to configure.
Fields§
§item: ActorItem§world: DVec2World position of the anchor point.
rotation: f64§scale: DVec2Per-axis scale; multiply by -1 to flip, so flip is sugar.
anchor: DVec2Normalised point of the cell placed at world. (0.5, 0.5) centres it.
tint: DVec4Multiplied into every solid fill. 1,1,1,1 leaves the rig untouched.
clip: Option<[f64; 4]>Cell-local [x, y, w, h] to clip to, in the rig’s own coordinates.
None draws the whole cell. A rotated clip is covered by the axis-aligned
bounds of its transformed corners, so it over-covers rather than cuts.
blend: BlendMode§z: f32Higher paints later. Sorted once per frame.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ActorDraw
impl RefUnwindSafe for ActorDraw
impl Send for ActorDraw
impl Sync for ActorDraw
impl Unpin for ActorDraw
impl UnsafeUnpin for ActorDraw
impl UnwindSafe for ActorDraw
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