1use std::cell::RefCell;
11use std::collections::HashMap;
12use std::rc::Rc;
13use std::sync::{Arc, Mutex};
14
15use glam::{Mat4, Vec2, Vec3};
16use repose_canvas::{Canvas, DrawScope, Embedded};
17use repose_core::locals::effective_density_scale;
18use repose_core::{Color, Dp, Modifier, Px, Rect, View};
19use repose_render_wgpu::{
20 Callback, CallbackRenderPass, CallbackResources, ScreenDescriptor, WgpuCallback,
21};
22use repose_ui::Box as UiBox;
23use repose_ui::ViewExt;
24
25pub mod batch;
26pub use batch::{
27 AtlasUpload, BatchDesc, SpriteBatch, TextureFilter, draw_batch, draw_batch_with_id, frame_uv,
28 instance_rows, screen_camera, sprite_aabb,
29};
30
31pub mod fullscreen;
32pub use fullscreen::{
33 FullscreenDesc, FullscreenPass, FullscreenTexture, FullscreenTextureRef,
34 FullscreenTextureUpload,
35};
36
37pub mod light2d;
38pub use light2d::{Light2d, LightStop, Occluder2d, angular_shadow_map};
39
40pub mod post;
41
42pub mod sprite_image;
43pub use sprite_image::{
44 SpriteImage, SpriteImageAsset, SpriteImageDef, SpriteImageError, SpriteImageFrameDef,
45};
46
47#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
50pub enum FitMode {
51 #[default]
52 Keep,
53 Expand,
57}
58
59#[derive(Clone, Copy, Debug)]
63pub struct Camera2d {
64 pub center: Vec2,
67 pub offset: Vec2,
70 pub units_per_pixel: f32,
74 pub zoom: f32,
77 pub roll: f32,
80 pub fit: FitMode,
83}
84
85impl Default for Camera2d {
86 fn default() -> Self {
87 Self {
88 center: Vec2::ZERO,
89 offset: Vec2::ZERO,
90 units_per_pixel: 1.0,
91 zoom: 1.0,
92 roll: 0.0,
93 fit: FitMode::Keep,
94 }
95 }
96}
97
98impl Camera2d {
101 pub fn effective_center(&self) -> [f32; 2] {
104 [self.center.x + self.offset.x, self.center.y + self.offset.y]
105 }
106
107 pub fn fit_matrix(&self, canvas_dp: [f32; 2], world_size: [f32; 2]) -> Mat4 {
110 let fit = effective_fit(canvas_dp, world_size, self);
111 fit_view_proj_with_roll(
112 canvas_dp,
113 world_size,
114 self.effective_center(),
115 fit,
116 self.roll,
117 )
118 }
119
120 pub fn dp_to_world_pt(&self, canvas_dp: [f32; 2], world_size: [f32; 2], dp: [f32; 2]) -> Vec2 {
123 let fit = effective_fit(canvas_dp, world_size, self);
124 let w = dp_to_world_with_roll(dp, world_size, self.effective_center(), fit, self.roll);
125 Vec2::new(w[0], w[1])
126 }
127
128 pub fn view_proj_screen(&self, viewport_px: [f32; 2]) -> Mat4 {
131 let vp_w = viewport_px[0].max(1.0);
132 let vp_h = viewport_px[1].max(1.0);
133 let zoom = sane_positive(self.zoom);
134 let upp = sane_positive(self.units_per_pixel);
135 let w = vp_w * upp / zoom;
136 let h = vp_h * upp / zoom;
137 let proj = glam::camera::rh::proj::directx::orthographic(
138 -w / 2.0,
139 w / 2.0,
140 h / 2.0,
141 -h / 2.0,
142 -1000.0,
143 1000.0,
144 );
145 let view = Mat4::from_translation(Vec3::new(
146 -(self.center.x + self.offset.x),
147 -(self.center.y + self.offset.y),
148 0.0,
149 ));
150 proj * view
151 }
152
153 #[deprecated(
158 since = "0.1.8",
159 note = "ignores world_size; use fit_view_proj for the shared canvas/GPU/pick framing contract"
160 )]
161 pub fn view_proj(&self, viewport_px: [f32; 2]) -> Mat4 {
162 self.view_proj_screen(viewport_px)
163 }
164
165 #[deprecated(
169 since = "0.1.8",
170 note = "ignores world_size; use pick_world over the painted FrameGeom instead"
171 )]
172 #[allow(deprecated)]
173 pub fn screen_to_world(&self, viewport_px: [f32; 2], px: [f32; 2]) -> Vec2 {
174 if viewport_px[0] <= 0.0 || viewport_px[1] <= 0.0 {
175 let [cx, cy] = self.effective_center();
176 return Vec2::new(cx, cy);
177 }
178 let ndc = Vec2::new(
179 (px[0] / viewport_px[0]) * 2.0 - 1.0,
180 1.0 - (px[1] / viewport_px[1]) * 2.0,
181 );
182 let inv = self.view_proj(viewport_px).inverse();
183 let world = inv.project_point3(ndc.extend(0.0));
184 Vec2::new(world.x, world.y)
185 }
186}
187
188#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
192pub enum SpriteBlend {
193 #[default]
194 Alpha,
195 Additive,
196 Multiply,
197}
198
199#[derive(Clone, Copy, Debug)]
201pub struct SpriteInstance {
202 pub center: Vec2,
204 pub rotation: f32,
205 pub size: Vec2,
206 pub anchor: Vec2,
209 pub flip_x: bool,
212 pub flip_y: bool,
213 pub uv_min: Vec2,
214 pub uv_max: Vec2,
215 pub color: [f32; 4],
217 pub page: u32,
219 pub z: f32,
224 pub blend: SpriteBlend,
225}
226
227impl Default for SpriteInstance {
228 fn default() -> Self {
229 Self {
230 center: Vec2::ZERO,
231 rotation: 0.0,
232 size: Vec2::ONE,
233 anchor: Vec2::new(0.5, 0.5),
234 flip_x: false,
235 flip_y: false,
236 uv_min: Vec2::ZERO,
237 uv_max: Vec2::ONE,
238 color: [1.0, 1.0, 1.0, 1.0],
239 page: 0,
240 z: 0.0,
241 blend: SpriteBlend::Alpha,
242 }
243 }
244}
245
246#[derive(Clone, Debug, Default)]
248pub struct WorldText {
249 pub text: String,
250 pub pos: Vec2,
252 pub color: [f32; 4],
254 pub size: f32,
256}
257
258#[derive(Clone, Default, Debug)]
263pub struct FrameInput {
264 pub cam: Camera2d,
265 pub world_size: [f32; 2],
267 pub viewport_dp: [f32; 2],
271 pub sprites: Vec<SpriteInstance>,
272 pub texts: Vec<WorldText>,
275 pub background: Option<[f32; 4]>,
277 pub overlay_color: Option<[f32; 4]>,
280 pub chroma: f32,
284 pub lights: Vec<Light2d>,
289 pub occluders: std::sync::Arc<[Occluder2d]>,
292 pub ambient: Option<[f32; 3]>,
297}
298
299#[derive(Clone, Debug)]
303pub enum PickEvent {
304 Press {
305 world: Vec2,
306 screen: [f32; 2],
307 button: repose_core::input::PointerButton,
308 },
309 Click {
310 world: Vec2,
311 screen: [f32; 2],
312 button: repose_core::input::PointerButton,
313 },
314 Hover {
315 world: Vec2,
316 screen: [f32; 2],
322 },
323 TouchDown { id: u64, screen: [f32; 2] },
326 TouchMove { id: u64, screen: [f32; 2] },
328 TouchUp { id: u64 },
330}
331
332fn is_touch(ev: &repose_core::input::PointerEvent) -> bool {
338 matches!(
339 ev.kind,
340 repose_core::input::PointerKind::Touch | repose_core::input::PointerKind::Pen
341 )
342}
343
344fn screen_of(ev: &repose_core::input::PointerEvent) -> [f32; 2] {
346 let p = ev.position_in_window();
347 [p.x, p.y]
348}
349
350fn button_of(ev: &repose_core::input::PointerEvent) -> repose_core::input::PointerButton {
353 match ev.event {
354 repose_core::input::PointerEventKind::Down(b)
355 | repose_core::input::PointerEventKind::Up(b) => b,
356 _ => repose_core::input::PointerButton::Primary,
357 }
358}
359
360fn sane_positive(v: f32) -> f32 {
363 if v.is_finite() && v > 1e-6 { v } else { 1.0 }
364}
365
366fn fitted_box_scissor(
370 info: &repose_core::PaintCallbackInfo,
371 world: [f32; 2],
372 fit: (f32, f32, f32),
373 roll: f32,
374) -> Option<(u32, u32, u32, u32)> {
375 fitted_box_scissor_in(
376 world,
377 fit,
378 roll,
379 info.pixels_per_point,
380 [info.viewport.x, info.viewport.y],
381 [
382 info.clip_rect.x,
383 info.clip_rect.y,
384 info.clip_rect.w,
385 info.clip_rect.h,
386 ],
387 )
388}
389
390fn fitted_box_scissor_in(
395 world: [f32; 2],
396 fit: (f32, f32, f32),
397 roll: f32,
398 density: f32,
399 origin: [f32; 2],
400 clip: [f32; 4],
401) -> Option<(u32, u32, u32, u32)> {
402 let d = if density.is_finite() && density > 1e-6 {
403 density
404 } else {
405 1.0
406 };
407 let (s, ox, oy) = fit;
408 if !(s.is_finite() && s > 1e-6) {
409 return None;
410 }
411 let (bw, bh) = (world[0] * s * d, world[1] * s * d);
414 let cx = origin[0] + ox * d + bw * 0.5;
415 let cy = origin[1] + oy * d + bh * 0.5;
416 let (hw, hh) = (bw * 0.5, bh * 0.5);
417 let (c, sn) = (roll.cos().abs(), roll.sin().abs());
418 let (ex, ey) = (hw * c + hh * sn, hw * sn + hh * c);
419 let lx = (cx - ex).max(clip[0]);
425 let ty = (cy - ey).max(clip[1]);
426 let rx = (cx + ex).min(clip[0] + clip[2]);
427 let by = (cy + ey).min(clip[1] + clip[3]);
428 if !(rx > lx && by > ty) {
429 return None;
430 }
431 let sx = lx.ceil().max(0.0) as u32;
432 let sy = ty.ceil().max(0.0) as u32;
433 let ex2 = rx.floor().max(0.0) as u32;
434 let ey2 = by.floor().max(0.0) as u32;
435 if ex2 <= sx || ey2 <= sy {
436 return None;
437 }
438 Some((sx, sy, ex2 - sx, ey2 - sy))
439}
440
441pub fn contain_fit(canvas_dp: [f32; 2], world: [f32; 2]) -> (f32, f32, f32) {
445 if canvas_dp[0] <= 0.0 || canvas_dp[1] <= 0.0 || world[0] <= 0.0 || world[1] <= 0.0 {
446 return (1.0, 0.0, 0.0);
447 }
448 let s = (canvas_dp[0] / world[0]).min(canvas_dp[1] / world[1]);
449 if !s.is_finite() || s <= 1e-6 {
450 return (1.0, 0.0, 0.0);
451 }
452 (
453 s,
454 (canvas_dp[0] - world[0] * s) * 0.5,
455 (canvas_dp[1] - world[1] * s) * 0.5,
456 )
457}
458
459pub fn effective_fit(canvas_dp: [f32; 2], world: [f32; 2], cam: &Camera2d) -> (f32, f32, f32) {
468 let (base, _, _) = contain_fit(canvas_dp, world);
469 let zoom = sane_positive(cam.zoom);
470 let upp = sane_positive(cam.units_per_pixel);
471 let s = base * zoom / upp;
472 if !s.is_finite() || s <= 1e-6 {
473 return (1.0, 0.0, 0.0);
474 }
475 let (ox, oy) = match cam.fit {
476 FitMode::Keep => (
477 (canvas_dp[0] - world[0] * s) * 0.5,
478 (canvas_dp[1] - world[1] * s) * 0.5,
479 ),
480 FitMode::Expand => (0.0, 0.0),
481 };
482 (s, ox, oy)
483}
484
485pub fn fit_view_proj(
488 canvas_dp: [f32; 2],
489 world_size: [f32; 2],
490 cam_center: [f32; 2],
491 fit: (f32, f32, f32),
492) -> Mat4 {
493 fit_view_proj_with_roll(canvas_dp, world_size, cam_center, fit, 0.0)
494}
495
496pub fn fit_view_proj_with_roll(
499 canvas_dp: [f32; 2],
500 world_size: [f32; 2],
501 cam_center: [f32; 2],
502 fit: (f32, f32, f32),
503 roll: f32,
504) -> Mat4 {
505 let w = canvas_dp[0].max(1.0);
506 let h = canvas_dp[1].max(1.0);
507 let (s, ox, oy) = fit;
508 let s = if s.is_finite() && s > 1e-6 { s } else { 1.0 };
509 let lx = cam_center[0] - world_size[0] * 0.5;
510 let ly = cam_center[1] - world_size[1] * 0.5;
511 let sx = 2.0 * s / w;
512 let sy = -2.0 * s / h;
513 let tx = 2.0 * (ox - lx * s) / w - 1.0;
514 let ty = 1.0 - 2.0 * (oy - ly * s) / h;
515 let base = Mat4::from_cols(
516 glam::Vec4::new(sx, 0.0, 0.0, 0.0),
517 glam::Vec4::new(0.0, sy, 0.0, 0.0),
518 glam::Vec4::new(0.0, 0.0, 0.001, 0.0),
519 glam::Vec4::new(tx, ty, 0.0, 1.0),
520 );
521 if !roll.is_finite() || roll.abs() < 1e-7 {
522 return base;
523 }
524 let (c, r) = (roll.cos(), roll.sin());
525 let rot = Mat4::from_cols(
526 glam::Vec4::new(c, r, 0.0, 0.0),
527 glam::Vec4::new(-r, c, 0.0, 0.0),
528 glam::Vec4::new(0.0, 0.0, 1.0, 0.0),
529 glam::Vec4::new(
530 cam_center[0] - c * cam_center[0] + r * cam_center[1],
531 cam_center[1] - r * cam_center[0] - c * cam_center[1],
532 0.0,
533 1.0,
534 ),
535 );
536 base * rot
537}
538
539pub fn world_to_dp(
542 world: [f32; 2],
543 world_size: [f32; 2],
544 cam_center: [f32; 2],
545 fit: (f32, f32, f32),
546) -> [f32; 2] {
547 world_to_dp_with_roll(world, world_size, cam_center, fit, 0.0)
548}
549
550pub fn world_to_dp_with_roll(
552 world: [f32; 2],
553 world_size: [f32; 2],
554 cam_center: [f32; 2],
555 fit: (f32, f32, f32),
556 roll: f32,
557) -> [f32; 2] {
558 let (s, ox, oy) = fit;
559 let [wx, wy] = rotate_about(world, cam_center, roll);
560 [
561 ox + (wx - (cam_center[0] - world_size[0] * 0.5)) * s,
562 oy + (wy - (cam_center[1] - world_size[1] * 0.5)) * s,
563 ]
564}
565
566pub fn dp_to_world(
568 dp: [f32; 2],
569 world_size: [f32; 2],
570 cam_center: [f32; 2],
571 fit: (f32, f32, f32),
572) -> [f32; 2] {
573 dp_to_world_with_roll(dp, world_size, cam_center, fit, 0.0)
574}
575
576pub fn dp_to_world_with_roll(
578 dp: [f32; 2],
579 world_size: [f32; 2],
580 cam_center: [f32; 2],
581 fit: (f32, f32, f32),
582 roll: f32,
583) -> [f32; 2] {
584 let (s, ox, oy) = fit;
585 if !s.is_finite() || s.abs() < 1e-6 {
586 return cam_center;
587 }
588 let base = [
589 (dp[0] - ox) / s + (cam_center[0] - world_size[0] * 0.5),
590 (dp[1] - oy) / s + (cam_center[1] - world_size[1] * 0.5),
591 ];
592 rotate_about(base, cam_center, -roll)
593}
594
595fn rotate_about(p: [f32; 2], center: [f32; 2], roll: f32) -> [f32; 2] {
596 if !roll.is_finite() || roll.abs() < 1e-7 {
597 return p;
598 }
599 let (c, r) = (roll.cos(), roll.sin());
600 let dx = p[0] - center[0];
601 let dy = p[1] - center[1];
602 [center[0] + c * dx - r * dy, center[1] + r * dx + c * dy]
603}
604
605pub fn pick_world(local_px: [f32; 2], geom: FrameGeom, world_size: [f32; 2]) -> [f32; 2] {
616 let d = if geom.density.is_finite() && geom.density > 1e-6 {
617 geom.density
618 } else {
619 1.0
620 };
621 dp_to_world_with_roll(
622 [local_px[0] / d, local_px[1] / d],
623 world_size,
624 geom.pivot,
625 geom.fit,
626 geom.roll,
627 )
628}
629
630pub fn aim_world(
636 local_px: [f32; 2],
637 look_unshaken: [f32; 2],
638 roll_unshaken: f32,
639 fit: (f32, f32, f32),
640 density: f32,
641 world_size: [f32; 2],
642) -> [f32; 2] {
643 let d = if density.is_finite() && density > 1e-6 {
644 density
645 } else {
646 1.0
647 };
648 dp_to_world_with_roll(
649 [local_px[0] / d, local_px[1] / d],
650 world_size,
651 look_unshaken,
652 fit,
653 roll_unshaken,
654 )
655}
656
657pub fn aim_world_unshaken(
662 local_px: [f32; 2],
663 cam: &Camera2d,
664 canvas_dp: [f32; 2],
665 world_size: [f32; 2],
666 density: f32,
667) -> [f32; 2] {
668 let fit = effective_fit(canvas_dp, world_size, cam);
669 aim_world(
670 local_px,
671 [cam.center.x, cam.center.y],
672 0.0,
673 fit,
674 density,
675 world_size,
676 )
677}
678
679#[derive(Clone, Copy, Debug)]
689pub struct FrameGeom {
690 pub fit: (f32, f32, f32),
693 pub look: [f32; 2],
696 pub density: f32,
698 pub viewport_px: [f32; 2],
700 pub roll: f32,
702 pub pivot: [f32; 2],
705}
706
707impl Default for FrameGeom {
708 fn default() -> Self {
709 Self {
710 fit: (1.0, 0.0, 0.0),
711 look: [0.0, 0.0],
712 density: 1.0,
713 viewport_px: [1.0, 1.0],
714 roll: 0.0,
715 pivot: [0.0, 0.0],
716 }
717 }
718}
719
720#[derive(Clone, Default)]
723pub struct GeomHandle(Arc<Mutex<FrameGeom>>);
724
725impl GeomHandle {
726 pub fn new() -> Self {
727 Self(Arc::new(Mutex::new(FrameGeom::default())))
728 }
729
730 pub fn get(&self) -> FrameGeom {
731 self.0.lock().map(|g| *g).unwrap_or_default()
732 }
733
734 pub fn set(&self, g: FrameGeom) {
735 if let Ok(mut slot) = self.0.lock() {
736 *slot = g;
737 }
738 }
739
740 pub fn arc(&self) -> Arc<Mutex<FrameGeom>> {
741 self.0.clone()
742 }
743}
744
745impl From<FrameGeom> for GeomHandle {
746 fn from(g: FrameGeom) -> Self {
747 Self(Arc::new(Mutex::new(g)))
748 }
749}
750
751impl From<std::sync::Arc<std::sync::Mutex<FrameGeom>>> for GeomHandle {
752 fn from(arc: std::sync::Arc<std::sync::Mutex<FrameGeom>>) -> Self {
754 Self(arc)
755 }
756}
757
758impl From<std::rc::Rc<std::cell::Cell<FrameGeom>>> for GeomHandle {
759 fn from(rc: std::rc::Rc<std::cell::Cell<FrameGeom>>) -> Self {
762 Self(Arc::new(Mutex::new(rc.get())))
763 }
764}
765
766pub const CLICK_SLOP_DP: f32 = 12.0;
771pub const CLICK_SLOP_PX: f32 = CLICK_SLOP_DP;
774
775#[allow(dead_code)]
778fn click_within_slop(a: [f32; 2], b: [f32; 2]) -> bool {
779 click_within_slop_dp(a, b, 1.0)
780}
781
782pub fn click_within_slop_dp(a: [f32; 2], b: [f32; 2], density: f32) -> bool {
785 let d = if density.is_finite() && density > 1e-6 {
786 density
787 } else {
788 1.0
789 };
790 let dx = (a[0] - b[0]) / d;
791 let dy = (a[1] - b[1]) / d;
792 dx * dx + dy * dy <= CLICK_SLOP_DP * CLICK_SLOP_DP
793}
794
795pub fn surface_dp(center: [f32; 2], size: [f32; 2], geom: FrameGeom) -> ([f32; 2], [f32; 2]) {
799 let (s, ox, oy) = geom.fit;
800 let r = rotate_about(center, geom.pivot, geom.roll);
801 (
802 [
803 ox + (r[0] - size[0] * 0.5 - geom.look[0]) * s,
804 oy + (r[1] - size[1] * 0.5 - geom.look[1]) * s,
805 ],
806 [size[0] * s, size[1] * s],
807 )
808}
809
810fn rgba8(c: [f32; 4]) -> Color {
811 Color::from_rgba(
812 (c[0].clamp(0.0, 1.0) * 255.0) as u8,
813 (c[1].clamp(0.0, 1.0) * 255.0) as u8,
814 (c[2].clamp(0.0, 1.0) * 255.0) as u8,
815 (c[3].clamp(0.0, 1.0) * 255.0) as u8,
816 )
817}
818
819#[allow(non_snake_case)] pub fn Viewport2d(
829 input: FrameInput,
830 geom_out: GeomHandle,
831 on_event: impl Fn(PickEvent) + 'static,
832) -> View {
833 Viewport2dShared(Arc::new(input), geom_out, on_event)
834}
835
836#[allow(non_snake_case)]
837pub fn Viewport2dShared(
838 input: Arc<FrameInput>,
839 geom_out: GeomHandle,
840 on_event: impl Fn(PickEvent) + 'static,
841) -> View {
842 let world_size = input.world_size;
843 let pick_geom = geom_out.clone();
844 let move_geom = geom_out.clone();
845 let release_geom = geom_out.clone();
846 let draw_input = input.clone();
847 let draw_geom = geom_out.clone();
848 let on_event = Rc::new(on_event);
849 let on_down = on_event.clone();
850 let on_touch_down = on_event.clone();
851 let on_move = on_event.clone();
852 let on_touch_move = on_event.clone();
853 let on_up = on_event.clone();
854 let on_up_click = on_event.clone();
855 let on_leave = on_event;
856 let press: Rc<RefCell<HashMap<u64, [f32; 2]>>> = Rc::new(RefCell::new(HashMap::new()));
857 let press_down = press.clone();
858 let press_up = press.clone();
859 let press_leave = press.clone();
860
861 let modifier = Modifier::new()
862 .fill_max_size()
863 .on_pointer_down(move |ev: repose_core::input::PointerEvent| {
864 let p = ev.position;
865 let g = pick_geom.get();
866 let world = pick_world([p.x, p.y], g, world_size);
867 press_down.borrow_mut().insert(ev.id.0, [p.x, p.y]);
868 let w = ev.position_in_window();
869 let button = button_of(&ev);
870 on_down(PickEvent::Press {
871 world: Vec2::new(world[0], world[1]),
872 screen: [w.x, w.y],
873 button,
874 });
875 if is_touch(&ev) {
876 on_touch_down(PickEvent::TouchDown {
877 id: ev.id.0,
878 screen: screen_of(&ev),
879 });
880 }
881 })
882 .on_pointer_move(move |ev: repose_core::input::PointerEvent| {
883 let p = ev.position;
884 let g = move_geom.get();
885 let world = pick_world([p.x, p.y], g, world_size);
886 let w = ev.position_in_window();
887 on_move(PickEvent::Hover {
888 world: Vec2::new(world[0], world[1]),
889 screen: [w.x, w.y],
890 });
891 if is_touch(&ev) {
892 on_touch_move(PickEvent::TouchMove {
893 id: ev.id.0,
894 screen: screen_of(&ev),
895 });
896 }
897 })
898 .on_pointer_up(move |ev: repose_core::input::PointerEvent| {
899 let p = ev.position;
900 let start = press_up.borrow_mut().remove(&ev.id.0);
901 if let Some(start) = start
902 && click_within_slop_dp(start, [p.x, p.y], release_geom.get().density)
903 {
904 let g = release_geom.get();
905 let world = pick_world([p.x, p.y], g, world_size);
906 let w = ev.position_in_window();
907 let button = button_of(&ev);
908 on_up_click(PickEvent::Click {
909 world: Vec2::new(world[0], world[1]),
910 screen: [w.x, w.y],
911 button,
912 });
913 }
914 if is_touch(&ev) {
915 on_up(PickEvent::TouchUp { id: ev.id.0 });
916 }
917 })
918 .on_pointer_leave(move |ev: repose_core::input::PointerEvent| {
919 press_leave.borrow_mut().remove(&ev.id.0);
920 if is_touch(&ev) {
921 on_leave(PickEvent::TouchUp { id: ev.id.0 });
922 }
923 });
924 Canvas(modifier, move |scope: &mut DrawScope| {
925 let d = effective_density_scale();
926 let cam = draw_input.cam;
927 let cam_center = cam.effective_center();
928 let fit = effective_fit(
929 [scope.size.width / d, scope.size.height / d],
930 draw_input.world_size,
931 &cam,
932 );
933 draw_geom.set(FrameGeom {
934 fit,
935 look: [
936 cam_center[0] - draw_input.world_size[0] * 0.5,
937 cam_center[1] - draw_input.world_size[1] * 0.5,
938 ],
939 density: d,
940 viewport_px: [scope.size.width, scope.size.height],
941 roll: cam.roll,
942 pivot: cam_center,
943 });
944 let project = |wx: f32, wy: f32| -> [f32; 2] {
945 let [dx, dy] = world_to_dp_with_roll(
946 [wx, wy],
947 draw_input.world_size,
948 cam_center,
949 (fit.0, fit.1, fit.2),
950 cam.roll,
951 );
952 [dx * d, dy * d]
953 };
954 if let Some(bg) = draw_input.background {
955 scope.draw_rect(
956 Rect {
957 x: 0.0,
958 y: 0.0,
959 w: scope.size.width,
960 h: scope.size.height,
961 },
962 rgba8(bg),
963 Px(0.0),
964 );
965 }
966 for spr in draw_input.sprites.iter() {
967 let px_per_world = fit.0 * d;
972 let [px, py] = project(spr.center.x, spr.center.y);
973 let ax = if spr.flip_x {
974 1.0 - spr.anchor.x
975 } else {
976 spr.anchor.x
977 };
978 let ay = if spr.flip_y {
979 1.0 - spr.anchor.y
980 } else {
981 spr.anchor.y
982 };
983 scope.draw_rect_rotated(
984 Rect {
985 x: px - ax * spr.size.x * px_per_world,
986 y: py - ay * spr.size.y * px_per_world,
987 w: (spr.size.x * px_per_world).max(0.0),
988 h: (spr.size.y * px_per_world).max(0.0),
989 },
990 rgba8(spr.color),
991 Px(0.0),
992 cam.roll + spr.rotation,
993 repose_core::Vec2 { x: px, y: py },
994 );
995 }
996 for t in draw_input.texts.iter() {
997 let [tx, ty] = project(t.pos.x, t.pos.y);
998 scope.draw_text(
999 t.text.clone(),
1000 repose_core::Vec2 { x: tx, y: ty },
1001 rgba8(t.color),
1002 Px(t.size * fit.0 * d),
1003 );
1004 }
1005 if let Some(tint) = draw_input.overlay_color {
1006 scope.draw_rect(
1007 Rect {
1008 x: 0.0,
1009 y: 0.0,
1010 w: scope.size.width,
1011 h: scope.size.height,
1012 },
1013 rgba8(tint),
1014 Px(0.0),
1015 );
1016 }
1017 })
1018}
1019
1020#[allow(non_snake_case)]
1030pub fn Viewport2dGpu(
1031 input: FrameInput,
1032 geom_out: GeomHandle,
1033 uploads: Arc<[AtlasUpload]>,
1034 desc: BatchDesc,
1035 on_event: impl Fn(PickEvent) + 'static,
1036) -> View {
1037 Viewport2dGpuWithIdShared(
1038 Arc::new(input),
1039 geom_out,
1040 uploads,
1041 desc,
1042 "viewport2d.main",
1043 on_event,
1044 )
1045}
1046
1047#[allow(non_snake_case)]
1050pub fn Viewport2dGpuWithId(
1051 input: FrameInput,
1052 geom_out: GeomHandle,
1053 uploads: Arc<[AtlasUpload]>,
1054 desc: BatchDesc,
1055 batch_id: impl Into<String>,
1056 on_event: impl Fn(PickEvent) + 'static,
1057) -> View {
1058 Viewport2dGpuWithIdShared(Arc::new(input), geom_out, uploads, desc, batch_id, on_event)
1059}
1060
1061#[allow(non_snake_case)]
1062pub fn Viewport2dGpuWithIdShared(
1063 input: Arc<FrameInput>,
1064 geom_out: GeomHandle,
1065 uploads: Arc<[AtlasUpload]>,
1066 desc: BatchDesc,
1067 batch_id: impl Into<String>,
1068 on_event: impl Fn(PickEvent) + 'static,
1069) -> View {
1070 viewport2d_gpu_with_id_shared(input, geom_out, uploads, desc, batch_id, on_event, false)
1071}
1072
1073fn viewport2d_gpu_with_id_shared(
1074 input: Arc<FrameInput>,
1075 geom_out: GeomHandle,
1076 uploads: Arc<[AtlasUpload]>,
1077 desc: BatchDesc,
1078 batch_id: impl Into<String>,
1079 on_event: impl Fn(PickEvent) + 'static,
1080 overlay_separate: bool,
1081) -> View {
1082 let batch_id: String = batch_id.into();
1083 let bg_id = format!("{batch_id}.background");
1084 let overlay_id = format!("{batch_id}.overlay");
1085 let world_size = input.world_size;
1086 let pick_geom = geom_out.clone();
1087 let move_geom = geom_out.clone();
1088 let release_geom = geom_out.clone();
1089 let size_geom = geom_out.clone();
1090 let size_input = input.clone();
1091 let geom_for_payload = geom_out.clone();
1092 let on_event = Arc::new(on_event);
1093 let on_down = on_event.clone();
1094 let on_touch_down = on_event.clone();
1095 let on_move = on_event.clone();
1096 let on_touch_move = on_event.clone();
1097 let on_up = on_event.clone();
1098 let on_up_click = on_event.clone();
1099 let on_leave = on_event;
1100 let press: Arc<Mutex<HashMap<u64, [f32; 2]>>> = Arc::new(Mutex::new(HashMap::new()));
1101 let press_down = press.clone();
1102 let press_up = press.clone();
1103 let press_leave = press.clone();
1104 let payload = GpuViewport {
1105 input: input.clone(),
1106 geom: geom_for_payload.arc(),
1107 batch_id,
1108 uploads,
1109 desc,
1110 overlay_separate,
1111 bg: FullscreenPass::new(
1112 bg_id,
1113 fullscreen::SOLID_WGSL,
1114 FullscreenDesc {
1115 texture_slots: 0,
1116 filter: TextureFilter::Nearest,
1117 },
1118 ),
1119 overlay: FullscreenPass::new(
1120 overlay_id,
1121 fullscreen::SOLID_WGSL,
1122 FullscreenDesc {
1123 texture_slots: 0,
1124 filter: TextureFilter::Nearest,
1125 },
1126 ),
1127 };
1128 let modifier = Modifier::new()
1129 .fill_max_size()
1130 .on_size_changed(move |dp: repose_core::Vec2| {
1131 let d = effective_density_scale();
1132 let d = if d.is_finite() && d > 1e-6 { d } else { 1.0 };
1133 let fit = effective_fit([dp.x, dp.y], size_input.world_size, &size_input.cam);
1134 let center = size_input.cam.effective_center();
1135 size_geom.set(FrameGeom {
1136 viewport_px: [dp.x * d, dp.y * d],
1137 density: d,
1138 fit,
1139 look: [
1140 center[0] - size_input.world_size[0] * 0.5,
1141 center[1] - size_input.world_size[1] * 0.5,
1142 ],
1143 roll: size_input.cam.roll,
1144 pivot: center,
1145 });
1146 })
1147 .on_pointer_down(move |ev: repose_core::input::PointerEvent| {
1148 let p = ev.position;
1149 let g = pick_geom.get();
1150 let world = pick_world([p.x, p.y], g, world_size);
1151 if let Ok(mut slots) = press_down.lock() {
1152 slots.insert(ev.id.0, [p.x, p.y]);
1153 }
1154 let w = ev.position_in_window();
1155 let button = button_of(&ev);
1156 on_down(PickEvent::Press {
1157 world: Vec2::new(world[0], world[1]),
1158 screen: [w.x, w.y],
1159 button,
1160 });
1161 if is_touch(&ev) {
1162 on_touch_down(PickEvent::TouchDown {
1163 id: ev.id.0,
1164 screen: screen_of(&ev),
1165 });
1166 }
1167 })
1168 .on_pointer_move(move |ev: repose_core::input::PointerEvent| {
1169 let p = ev.position;
1170 let g = move_geom.get();
1171 let world = pick_world([p.x, p.y], g, world_size);
1172 let w = ev.position_in_window();
1173 on_move(PickEvent::Hover {
1174 world: Vec2::new(world[0], world[1]),
1175 screen: [w.x, w.y],
1176 });
1177 if is_touch(&ev) {
1178 on_touch_move(PickEvent::TouchMove {
1179 id: ev.id.0,
1180 screen: screen_of(&ev),
1181 });
1182 }
1183 })
1184 .on_pointer_up(move |ev: repose_core::input::PointerEvent| {
1185 let p = ev.position;
1186 let start = press_up.lock().ok().and_then(|mut s| s.remove(&ev.id.0));
1187 if let Some(start) = start
1188 && click_within_slop_dp(start, [p.x, p.y], release_geom.get().density)
1189 {
1190 let g = release_geom.get();
1191 let world = pick_world([p.x, p.y], g, world_size);
1192 let w = ev.position_in_window();
1193 let button = button_of(&ev);
1194 on_up_click(PickEvent::Click {
1195 world: Vec2::new(world[0], world[1]),
1196 screen: [w.x, w.y],
1197 button,
1198 });
1199 }
1200 if is_touch(&ev) {
1201 on_up(PickEvent::TouchUp { id: ev.id.0 });
1202 }
1203 })
1204 .on_pointer_leave(move |ev: repose_core::input::PointerEvent| {
1205 if let Ok(mut s) = press_leave.lock() {
1206 s.remove(&ev.id.0);
1207 }
1208 if is_touch(&ev) {
1209 on_leave(PickEvent::TouchUp { id: ev.id.0 });
1210 }
1211 });
1212 Embedded(modifier, Callback::new(payload))
1213}
1214
1215struct GpuViewport {
1216 input: Arc<FrameInput>,
1217 geom: Arc<Mutex<FrameGeom>>,
1218 batch_id: String,
1219 uploads: Arc<[AtlasUpload]>,
1220 desc: BatchDesc,
1221 overlay_separate: bool,
1222 bg: FullscreenPass,
1223 overlay: FullscreenPass,
1224}
1225
1226impl WgpuCallback for GpuViewport {
1227 fn resource_key(&self) -> Option<&str> {
1228 Some("repame.viewport2d.resources")
1229 }
1230
1231 fn prepare(
1232 &self,
1233 device: &wgpu::Device,
1234 queue: &wgpu::Queue,
1235 encoder: &mut wgpu::CommandEncoder,
1236 screen: &ScreenDescriptor,
1237 resources: &mut CallbackResources,
1238 ) -> Vec<wgpu::CommandBuffer> {
1239 let (vp_phys, density) = self
1240 .geom
1241 .lock()
1242 .map(|g| {
1243 let d = if g.density.is_finite() && g.density > 1e-6 {
1244 g.density
1245 } else {
1246 1.0
1247 };
1248 (g.viewport_px, d)
1249 })
1250 .unwrap_or(([1.0, 1.0], 1.0));
1251 let dp = if vp_phys[0] > 1.0 && vp_phys[1] > 1.0 {
1252 [vp_phys[0] / density, vp_phys[1] / density]
1253 } else {
1254 self.input.viewport_dp
1255 };
1256 let mut batch = SpriteBatch::with_id(self.batch_id.clone(), self.desc);
1257 batch.set_camera(self.input.cam.fit_matrix(dp, self.input.world_size));
1258 for s in &self.input.sprites {
1259 batch.push_sprite(s);
1260 }
1261 batch.prepare_with_uploads(
1262 device,
1263 queue,
1264 encoder,
1265 screen,
1266 resources,
1267 self.uploads.as_ref(),
1268 );
1269 let composite = post::needs_post(&self.input);
1270 if let Some(bg) = self.input.background
1272 && !composite
1273 {
1274 let words = [bg[0], bg[1], bg[2], bg[3]];
1275 self.bg.prepare_with(
1276 device,
1277 queue,
1278 screen,
1279 resources,
1280 bytemuck::cast_slice(&words),
1281 &[] as &[FullscreenTexture],
1282 );
1283 }
1284 if !self.overlay_separate
1285 && let Some(ov) = self.input.overlay_color
1286 {
1287 let words = [ov[0], ov[1], ov[2], ov[3]];
1288 self.overlay.prepare_with(
1289 device,
1290 queue,
1291 screen,
1292 resources,
1293 bytemuck::cast_slice(&words),
1294 &[] as &[FullscreenTexture],
1295 );
1296 }
1297 if composite {
1298 let w = vp_phys[0].max(1.0) as u32;
1299 let h = vp_phys[1].max(1.0) as u32;
1300 let fit = effective_fit(dp, self.input.world_size, &self.input.cam);
1304 let roll = self.input.cam.roll;
1305 let center = self.input.cam.effective_center();
1306 let mut shadow_maps: Vec<Vec<[f32; 2]>> = Vec::new();
1309 let lights: &[Light2d] = if self.input.lights.is_empty() {
1310 &[]
1311 } else {
1312 let n = self.input.lights.len().min(light2d::MAX_LIGHTS);
1313 for (light, bins) in self.input.lights[..n]
1314 .iter()
1315 .zip(light2d::resolve_shadow_bins(&self.input.lights))
1316 {
1317 if bins == 0 {
1318 shadow_maps.push(Vec::new());
1319 continue;
1320 }
1321 let mut resolved = *light;
1322 resolved.shadow_bins = bins;
1323 let mut map = Vec::new();
1324 light2d::angular_shadow_map(&resolved, &self.input.occluders, &mut map);
1325 shadow_maps.push(map);
1326 }
1327 &self.input.lights[..n]
1328 };
1329 post::prepare_composite(
1330 device,
1331 queue,
1332 encoder,
1333 screen,
1334 resources,
1335 w,
1336 h,
1337 &post::CompositeDesc {
1338 batch_id: self.batch_id.as_str(),
1339 amount: self.input.chroma,
1340 background: self.input.background,
1341 ambient: self.input.ambient.unwrap_or([0.0, 0.0, 0.0]),
1342 lights,
1343 shadow_maps: &shadow_maps,
1344 fit,
1345 roll,
1346 world: self.input.world_size,
1347 center,
1348 density,
1349 scissor: fitted_box_scissor_in(
1350 self.input.world_size,
1351 fit,
1352 roll,
1353 density,
1354 [0.0, 0.0],
1355 [0.0, 0.0, w as f32, h as f32],
1356 ),
1357 },
1358 );
1359 }
1360 Vec::new()
1361 }
1362
1363 fn paint(
1364 &self,
1365 info: repose_core::PaintCallbackInfo,
1366 rpass: &mut CallbackRenderPass<'_, '_>,
1367 resources: &CallbackResources,
1368 ) {
1369 let d = if info.pixels_per_point.is_finite() && info.pixels_per_point > 1e-6 {
1370 info.pixels_per_point
1371 } else {
1372 1.0
1373 };
1374 let vp = [info.viewport.w, info.viewport.h];
1375 let fit = effective_fit(
1376 [vp[0] / d, vp[1] / d],
1377 self.input.world_size,
1378 &self.input.cam,
1379 );
1380 let cam = self.input.cam.effective_center();
1381 let roll = self.input.cam.roll;
1382 if let Ok(mut g) = self.geom.lock() {
1383 *g = FrameGeom {
1384 fit,
1385 look: [
1386 cam[0] - self.input.world_size[0] * 0.5,
1387 cam[1] - self.input.world_size[1] * 0.5,
1388 ],
1389 density: d,
1390 viewport_px: vp,
1391 roll,
1392 pivot: cam,
1393 };
1394 }
1395 if post::needs_post(&self.input) {
1396 post::paint_composite(self.batch_id.as_str(), rpass, resources);
1397 } else {
1398 if self.input.background.is_some() {
1399 self.bg.paint(info, rpass, resources);
1400 }
1401 let restore = (
1409 info.clip_rect.x.ceil().max(0.0) as u32,
1410 info.clip_rect.y.ceil().max(0.0) as u32,
1411 ((info.clip_rect.x + info.clip_rect.w).floor().max(0.0) as u32)
1412 .saturating_sub(info.clip_rect.x.ceil().max(0.0) as u32),
1413 ((info.clip_rect.y + info.clip_rect.h).floor().max(0.0) as u32)
1414 .saturating_sub(info.clip_rect.y.ceil().max(0.0) as u32),
1415 );
1416 match fitted_box_scissor(&info, self.input.world_size, fit, roll) {
1417 Some(sc) => {
1418 rpass.set_scissor_rect(sc.0, sc.1, sc.2, sc.3);
1419 batch::draw_batch_with_id_callback(self.batch_id.as_str(), rpass, resources);
1420 rpass.set_scissor_rect(restore.0, restore.1, restore.2, restore.3);
1421 }
1422 None => {
1423 batch::draw_batch_with_id_callback(self.batch_id.as_str(), rpass, resources);
1424 }
1425 }
1426 }
1427 if !self.overlay_separate && self.input.overlay_color.is_some() {
1428 self.overlay.paint(info, rpass, resources);
1429 }
1430 }
1431}
1432
1433#[allow(non_snake_case)]
1437pub fn Viewport2dGpuWithHud(
1438 input: FrameInput,
1439 geom: GeomHandle,
1440 uploads: Arc<[AtlasUpload]>,
1441 desc: BatchDesc,
1442 on_event: impl Fn(PickEvent) + 'static,
1443) -> View {
1444 Viewport2dGpuWithHudShared(Arc::new(input), geom, uploads, desc, on_event)
1445}
1446
1447#[allow(non_snake_case)]
1448pub fn Viewport2dGpuWithHudShared(
1449 input: Arc<FrameInput>,
1450 geom: GeomHandle,
1451 uploads: Arc<[AtlasUpload]>,
1452 desc: BatchDesc,
1453 on_event: impl Fn(PickEvent) + 'static,
1454) -> View {
1455 use repose_ui::ViewExt as _;
1456 let hud_input = input.clone();
1457 let hud_geom = geom.clone();
1458 let hud = Canvas(
1459 Modifier::new().fill_max_size().hit_passthrough(),
1460 move |scope: &mut DrawScope| {
1461 let input = hud_input.as_ref();
1462 let cam = input.cam;
1463 let world_size = input.world_size;
1464 let d = effective_density_scale();
1465 let cam_center = cam.effective_center();
1466 let fit = effective_fit(
1467 [scope.size.width / d, scope.size.height / d],
1468 world_size,
1469 &cam,
1470 );
1471 hud_geom.set(FrameGeom {
1472 fit,
1473 look: [
1474 cam_center[0] - world_size[0] * 0.5,
1475 cam_center[1] - world_size[1] * 0.5,
1476 ],
1477 density: d,
1478 viewport_px: [scope.size.width, scope.size.height],
1479 roll: cam.roll,
1480 pivot: cam_center,
1481 });
1482 let project = |wx: f32, wy: f32| -> [f32; 2] {
1483 let [dx, dy] = world_to_dp_with_roll(
1484 [wx, wy],
1485 world_size,
1486 cam_center,
1487 (fit.0, fit.1, fit.2),
1488 cam.roll,
1489 );
1490 [dx * d, dy * d]
1491 };
1492 for t in input.texts.iter() {
1493 let [tx, ty] = project(t.pos.x, t.pos.y);
1494 scope.draw_text(
1495 t.text.clone(),
1496 repose_core::Vec2 { x: tx, y: ty },
1497 rgba8(t.color),
1498 Px(t.size * fit.0 * d),
1499 );
1500 }
1501 if let Some(tint) = input.overlay_color {
1502 scope.draw_rect(
1503 Rect {
1504 x: 0.0,
1505 y: 0.0,
1506 w: scope.size.width,
1507 h: scope.size.height,
1508 },
1509 rgba8(tint),
1510 Px(0.0),
1511 );
1512 }
1513 },
1514 );
1515 repose_ui::ZStack(Modifier::new().fill_max_size())
1516 .child(viewport2d_gpu_with_id_shared(
1517 input,
1518 geom,
1519 uploads,
1520 desc,
1521 "viewport2d.main",
1522 on_event,
1523 true,
1524 ))
1525 .child(hud)
1526}
1527#[allow(non_snake_case)]
1535pub fn ActorFrame(
1536 center: [f32; 2],
1537 size: [f32; 2],
1538 geom: GeomHandle,
1539 mirror_x: bool,
1540 child: View,
1541) -> View {
1542 ActorFrameWithOrigin(center, size, geom, mirror_x, [0.5, 0.5], child)
1543}
1544
1545#[allow(non_snake_case)]
1551pub fn ActorFrameWithOrigin(
1552 center: [f32; 2],
1553 size: [f32; 2],
1554 geom: GeomHandle,
1555 mirror_x: bool,
1556 origin: [f32; 2],
1557 child: View,
1558) -> View {
1559 let ([ox, oy], [w, h]) = surface_dp(center, size, geom.get());
1560 let mut modifier = Modifier::new().size(Dp(w), Dp(h)).absolute().offset(
1563 Some(Dp(ox)),
1564 Some(Dp(oy)),
1565 None,
1566 None,
1567 );
1568 if mirror_x {
1569 modifier = modifier
1570 .transform_origin(origin[0].clamp(0.0, 1.0), origin[1].clamp(0.0, 1.0))
1571 .scale2(-1.0, 1.0);
1572 }
1573 UiBox(modifier).child(child)
1574}
1575
1576#[cfg(test)]
1577mod tests {
1578 use super::*;
1579 use repose_core::locals::{Density, set_density_default};
1580
1581 #[test]
1582 fn contain_fit_roundtrip_at_density_125() {
1583 set_density_default(Density { scale: 1.25 });
1585 let d = effective_density_scale();
1586 let fit = contain_fit([1250.0 / d, 750.0 / d], [800.0, 600.0]);
1588 let cam = [400.0, 300.0];
1589 let [dx, dy] = world_to_dp([400.0, 300.0], [800.0, 600.0], cam, fit);
1591 let [wx, wy] = dp_to_world([625.0 / d, 375.0 / d], [800.0, 600.0], cam, fit);
1593 set_density_default(Density { scale: 1.0 });
1594 assert!(
1595 (fit.0 - 1.0).abs() < 1e-4 && (fit.1 - 100.0).abs() < 1e-4 && fit.2.abs() < 1e-4,
1596 "dp fit, got {fit:?}"
1597 );
1598 assert!(
1599 (dx * d - 625.0).abs() < 1e-3 && (dy * d - 375.0).abs() < 1e-3,
1600 "draw forward, got ({dx},{dy})"
1601 );
1602 assert!(
1603 (wx - 400.0).abs() < 1e-3 && (wy - 300.0).abs() < 1e-3,
1604 "pick inverse, got ({wx},{wy})"
1605 );
1606 let shifted = world_to_dp([400.0, 300.0], [800.0, 600.0], [410.0, 290.0], fit);
1608 let back = dp_to_world(shifted, [800.0, 600.0], [410.0, 290.0], fit);
1609 assert!(
1610 (back[0] - 400.0).abs() < 1e-4 && (back[1] - 300.0).abs() < 1e-4,
1611 "shifted round trip, got {back:?}"
1612 );
1613 }
1614
1615 #[test]
1616 fn gpu_viewport_honors_cam_and_background() {
1617 use repose_core::{Color, Rect, Scene, SceneNode};
1620 use repose_render_wgpu::{Callback, offscreen::OffscreenRenderer};
1621
1622 let mut renderer = match OffscreenRenderer::new_blocking(256, 256, 1) {
1623 Ok(r) => r,
1624 Err(e) => {
1625 eprintln!("SKIP gpu viewport test (no GPU): {e}");
1626 return;
1627 }
1628 };
1629 let page = [255, 0, 255, 255].repeat(4);
1631 let uploads = vec![AtlasUpload {
1632 page: 0,
1633 x: 0,
1634 y: 0,
1635 w: 2,
1636 h: 2,
1637 rgba: page,
1638 }];
1639 let cam = Camera2d {
1640 center: Vec2::new(64.0, 64.0),
1641 offset: Vec2::ZERO,
1642 units_per_pixel: 0.5,
1643 zoom: 1.0,
1644 roll: 0.0,
1645 fit: FitMode::Keep,
1646 };
1647 let input = FrameInput {
1648 cam,
1649 world_size: [128.0, 128.0],
1650 viewport_dp: [256.0, 256.0],
1651 sprites: vec![SpriteInstance {
1652 center: Vec2::new(64.0, 64.0),
1653 size: Vec2::new(32.0, 32.0),
1654 uv_min: Vec2::new(0.0, 0.0),
1655 uv_max: Vec2::new(1.0, 1.0),
1656 color: [1.0, 1.0, 1.0, 1.0],
1657 ..Default::default()
1658 }],
1659 texts: Vec::new(),
1660 background: Some([0.0, 0.0, 1.0, 1.0]),
1661 overlay_color: None,
1662 chroma: 0.0,
1663 ..Default::default()
1664 };
1665 let geom = Arc::new(Mutex::new(FrameGeom {
1666 fit: (1.0, 0.0, 0.0),
1667 look: [0.0, 0.0],
1668 density: 1.0,
1669 viewport_px: [256.0, 256.0],
1670 roll: 0.0,
1671 pivot: [64.0, 64.0],
1672 }));
1673 let payload = GpuViewport {
1674 input: Arc::new(input.clone()),
1675 geom,
1676 batch_id: "test.viewport2d.main".to_string(),
1677 uploads: Arc::from(uploads),
1678 desc: BatchDesc {
1679 layer_size: 2,
1680 layers: 1,
1681 filter: TextureFilter::Nearest,
1682 ..Default::default()
1683 },
1684 overlay_separate: false,
1685 bg: FullscreenPass::new(
1686 "test.viewport2d.background",
1687 fullscreen::SOLID_WGSL,
1688 FullscreenDesc {
1689 texture_slots: 0,
1690 filter: TextureFilter::Nearest,
1691 },
1692 ),
1693 overlay: FullscreenPass::new(
1694 "test.viewport2d.overlay",
1695 fullscreen::SOLID_WGSL,
1696 FullscreenDesc {
1697 texture_slots: 0,
1698 filter: TextureFilter::Nearest,
1699 },
1700 ),
1701 };
1702 let scene = Scene {
1703 clear_color: Color::from_rgba(0, 0, 0, 255),
1704 nodes: vec![SceneNode::Callback {
1705 rect: Rect {
1706 x: 0.0,
1707 y: 0.0,
1708 w: 256.0,
1709 h: 256.0,
1710 },
1711 payload: Callback::new(payload),
1712 }],
1713 };
1714 let px = renderer
1715 .render_rgba(&scene, Some([0.0, 0.0, 0.0, 1.0]))
1716 .expect("offscreen render");
1717 let at = |x: u32, y: u32| -> [u8; 4] {
1718 let i = ((y * 256 + x) * 4) as usize;
1719 [px[i], px[i + 1], px[i + 2], px[i + 3]]
1720 };
1721 assert_eq!(at(8, 8), [0, 0, 255, 255], "background fill");
1723 assert_eq!(at(247, 247), [0, 0, 255, 255], "background fill");
1724 assert_eq!(at(128, 128), [255, 0, 255, 255], "cam-centered quad");
1725 let overlay_input = FrameInput {
1726 overlay_color: Some([1.0, 0.0, 0.0, 1.0]),
1727 ..input
1728 };
1729 let overlay_payload = GpuViewport {
1730 input: Arc::new(overlay_input),
1731 geom: Arc::new(Mutex::new(FrameGeom {
1732 fit: (1.0, 0.0, 0.0),
1733 look: [0.0, 0.0],
1734 density: 1.0,
1735 viewport_px: [256.0, 256.0],
1736 roll: 0.0,
1737 pivot: [64.0, 64.0],
1738 })),
1739 batch_id: "test.viewport2d.overlay".to_string(),
1740 uploads: Arc::from(vec![AtlasUpload {
1741 page: 0,
1742 x: 0,
1743 y: 0,
1744 w: 2,
1745 h: 2,
1746 rgba: [255, 0, 255, 255].repeat(4),
1747 }]),
1748 desc: BatchDesc {
1749 layer_size: 2,
1750 layers: 1,
1751 filter: TextureFilter::Nearest,
1752 ..Default::default()
1753 },
1754 overlay_separate: false,
1755 bg: FullscreenPass::new(
1756 "test.viewport2d.background",
1757 fullscreen::SOLID_WGSL,
1758 FullscreenDesc {
1759 texture_slots: 0,
1760 filter: TextureFilter::Nearest,
1761 },
1762 ),
1763 overlay: FullscreenPass::new(
1764 "test.viewport2d.overlay",
1765 fullscreen::SOLID_WGSL,
1766 FullscreenDesc {
1767 texture_slots: 0,
1768 filter: TextureFilter::Nearest,
1769 },
1770 ),
1771 };
1772 let scene = Scene {
1773 clear_color: Color::from_rgba(0, 0, 0, 255),
1774 nodes: vec![SceneNode::Callback {
1775 rect: Rect {
1776 x: 0.0,
1777 y: 0.0,
1778 w: 256.0,
1779 h: 256.0,
1780 },
1781 payload: Callback::new(overlay_payload),
1782 }],
1783 };
1784 let px = renderer
1785 .render_rgba(&scene, Some([0.0, 0.0, 0.0, 1.0]))
1786 .expect("offscreen render");
1787 let at = |x: u32, y: u32| -> [u8; 4] {
1788 let i = ((y * 256 + x) * 4) as usize;
1789 [px[i], px[i + 1], px[i + 2], px[i + 3]]
1790 };
1791 assert_eq!(at(8, 8), [255, 0, 0, 255], "overlay covers background");
1792 assert_eq!(at(128, 128), [255, 0, 0, 255], "overlay covers sprite");
1793 }
1794
1795 #[test]
1796 fn surface_dp_matches_board_point_under_shake() {
1797 let geom = FrameGeom {
1800 fit: (1.0, 100.0, 0.0),
1801 look: [0.0, 0.0],
1802 density: 1.25,
1803 viewport_px: [1250.0, 750.0],
1804 roll: 0.0,
1805 pivot: [400.0, 300.0],
1806 };
1807 let ([ox, oy], [w, h]) = surface_dp([400.0, 300.0], [64.0, 80.0], geom);
1808 assert!(
1809 (ox - 468.0).abs() < 1e-4 && (oy - 260.0).abs() < 1e-4,
1810 "offset, got ({ox},{oy})"
1811 );
1812 assert!(
1813 (w - 64.0).abs() < 1e-4 && (h - 80.0).abs() < 1e-4,
1814 "size, got ({w},{h})"
1815 );
1816 let board = world_to_dp([400.0, 300.0], [800.0, 600.0], [400.0, 300.0], geom.fit);
1818 assert!(
1819 (ox + w * 0.5 - board[0]).abs() < 1e-4 && (oy + h * 0.5 - board[1]).abs() < 1e-4,
1820 "surface glued to board point"
1821 );
1822 let shaken = FrameGeom {
1823 look: [10.0, -10.0],
1824 ..geom
1825 };
1826 let ([sx, sy], _) = surface_dp([400.0, 300.0], [64.0, 80.0], shaken);
1827 let sboard = world_to_dp([400.0, 300.0], [800.0, 600.0], [410.0, 290.0], shaken.fit);
1828 assert!(
1829 (sx + w * 0.5 - sboard[0]).abs() < 1e-4 && (sy + h * 0.5 - sboard[1]).abs() < 1e-4,
1830 "surface glued under shake"
1831 );
1832 }
1833
1834 #[test]
1835 fn contain_fit_has_no_silent_clamp() {
1836 for (canvas, world) in [
1837 ([8000.0, 6000.0], [80.0, 60.0]),
1838 ([80.0, 60.0], [8000.0, 6000.0]),
1839 ([1000.0, 750.0], [800.0, 600.0]),
1840 ] {
1841 let fit = contain_fit(canvas, world);
1842 let cam = [world[0] * 0.5, world[1] * 0.5];
1843 let dp = world_to_dp([cam[0], cam[1]], world, cam, fit);
1844 let back = dp_to_world(dp, world, cam, fit);
1845 assert!(
1846 (back[0] - cam[0]).abs() < 1e-3 && (back[1] - cam[1]).abs() < 1e-3,
1847 "round trip for {canvas:?}/{world:?}, fit {fit:?} gave {back:?}"
1848 );
1849 }
1850 assert_eq!(contain_fit([0.0, 600.0], [800.0, 600.0]), (1.0, 0.0, 0.0));
1851 assert_eq!(
1852 dp_to_world(
1853 [10.0, 10.0],
1854 [800.0, 600.0],
1855 [400.0, 300.0],
1856 (0.0, 0.0, 0.0)
1857 ),
1858 [400.0, 300.0]
1859 );
1860 }
1861
1862 #[test]
1865 fn fit_mode_keep_is_contain_fit() {
1866 for (canvas, world) in [
1867 ([1600.0, 900.0], [800.0, 800.0]),
1868 ([900.0, 1600.0], [800.0, 800.0]),
1869 ([1000.0, 1000.0], [800.0, 600.0]),
1870 ] {
1871 let cam = Camera2d {
1872 center: Vec2::new(world[0] * 0.5, world[1] * 0.5),
1873 fit: FitMode::Keep,
1874 ..Default::default()
1875 };
1876 let fit = effective_fit(canvas, world, &cam);
1877 assert_eq!(fit, contain_fit(canvas, world), "{canvas:?}/{world:?}");
1878 let (s, ox, oy) = fit;
1879 assert!((ox - (canvas[0] - world[0] * s) * 0.5).abs() < 1e-4);
1881 assert!((oy - (canvas[1] - world[1] * s) * 0.5).abs() < 1e-4);
1882 assert!(world[0] * s <= canvas[0] + 1e-4 && world[1] * s <= canvas[1] + 1e-4);
1883 }
1884 }
1885
1886 #[test]
1890 fn fit_mode_expand_reveals_more_and_never_crops() {
1891 let canvas = [1600.0, 900.0];
1892 let world = [800.0, 800.0];
1893 let cam = Camera2d {
1894 center: Vec2::new(world[0] * 0.5, world[1] * 0.5),
1895 fit: FitMode::Expand,
1896 ..Default::default()
1897 };
1898 let (s, ox, oy) = effective_fit(canvas, world, &cam);
1899 let keep = effective_fit(
1900 canvas,
1901 world,
1902 &Camera2d {
1903 fit: FitMode::Keep,
1904 ..cam
1905 },
1906 );
1907 assert_eq!(s, keep.0, "expand must not change the uniform scale");
1908 assert_eq!((ox, oy), (0.0, 0.0), "expand anchors at the origin");
1909 assert!(world[0] * s <= canvas[0] + 1e-4 && world[1] * s <= canvas[1] + 1e-4);
1911 let visible = [canvas[0] / s, canvas[1] / s];
1914 let exact = [
1915 (visible[0] - world[0]).abs() < 1e-3,
1916 (visible[1] - world[1]).abs() < 1e-3,
1917 ];
1918 assert!(exact[0] ^ exact[1], "one axis exact: {visible:?}");
1919 if exact[0] {
1920 assert!(visible[1] > world[1], "y reveals: {visible:?}");
1921 } else {
1922 assert!(visible[0] > world[0], "x reveals: {visible:?}");
1923 }
1924 let dp = world_to_dp([100.0, 700.0], world, cam.effective_center(), (s, ox, oy));
1926 let back = dp_to_world(dp, world, cam.effective_center(), (s, ox, oy));
1927 assert!((back[0] - 100.0).abs() < 1e-3 && (back[1] - 700.0).abs() < 1e-3);
1928 }
1929
1930 #[test]
1931 fn canvas_rotated_rect_matches_instance_rows() {
1932 let cam = Camera2d {
1936 center: Vec2::new(400.0, 300.0),
1937 offset: Vec2::ZERO,
1938 units_per_pixel: 1.0,
1939 zoom: 1.0,
1940 roll: 0.3,
1941 fit: FitMode::Keep,
1942 };
1943 let world_size = [800.0, 600.0];
1944 let canvas_dp = [800.0, 600.0];
1945 let fit = effective_fit(canvas_dp, world_size, &cam);
1946 let center = cam.effective_center();
1947 let project = |wx: f32, wy: f32| -> [f32; 2] {
1948 world_to_dp_with_roll([wx, wy], world_size, center, fit, cam.roll)
1949 };
1950 let k = fit.0;
1951 for (rotation, flip_x, flip_y, anchor) in [
1952 (0.7f32, false, false, [0.5, 0.5]),
1953 (0.7, true, false, [0.5, 0.5]),
1954 (0.7, false, true, [0.5, 0.5]),
1955 (0.7, true, true, [0.5, 0.5]),
1956 (-1.2, true, false, [0.0, 0.0]),
1957 (2.1, false, true, [1.0, 0.25]),
1958 (0.0, true, false, [0.5, 0.5]),
1959 ] {
1960 let size = [64.0f32, 40.0];
1961 let ctr = [400.0f32, 300.0];
1962 let (row0, row1) = batch::instance_rows(ctr, size, rotation, anchor, flip_x, flip_y);
1964 let mut expect = [[0.0f32; 2]; 4];
1965 for (i, corner) in [[-0.5, -0.5], [0.5, -0.5], [0.5, 0.5], [-0.5, 0.5]]
1966 .iter()
1967 .enumerate()
1968 {
1969 let wx = row0[0] * corner[0] + row0[1] * corner[1] + row0[3];
1970 let wy = row1[0] * corner[0] + row1[1] * corner[1] + row1[3];
1971 expect[i] = project(wx, wy);
1972 }
1973 let ax = if flip_x { 1.0 - anchor[0] } else { anchor[0] };
1977 let ay = if flip_y { 1.0 - anchor[1] } else { anchor[1] };
1978 let [px, py] = project(ctr[0], ctr[1]);
1979 let angle = cam.roll + rotation;
1980 let (c, s) = (angle.cos(), angle.sin());
1981 let (ox, oy) = (px - ax * size[0] * k, py - ay * size[1] * k);
1982 let w = size[0] * k;
1983 let h = size[1] * k;
1984 for (i, corner) in [[0.0, 0.0], [w, 0.0], [w, h], [0.0, h]].iter().enumerate() {
1985 let rx = px + (ox + corner[0] - px) * c - (oy + corner[1] - py) * s;
1986 let ry = py + (ox + corner[0] - px) * s + (oy + corner[1] - py) * c;
1987 let mut best = f32::INFINITY;
1988 for e in expect {
1989 best = best.min((rx - e[0]).hypot(ry - e[1]));
1990 }
1991 assert!(
1992 best < 1e-2,
1993 "rot={rotation} flip=({flip_x},{flip_y}) anchor={anchor:?}: corner {i} ({rx},{ry}) matches none of {expect:?}"
1994 );
1995 }
1996 }
1997 }
1998
1999 #[test]
2000 #[allow(deprecated)]
2001 fn camera_guards_div_by_zero() {
2002 let bad = Camera2d {
2003 center: Vec2::ZERO,
2004 offset: Vec2::ZERO,
2005 units_per_pixel: 0.0,
2006 zoom: 0.0,
2007 roll: 0.0,
2008 fit: FitMode::Keep,
2009 };
2010 let m = bad.view_proj([0.0, 0.0]);
2011 assert!(m.is_finite(), "view_proj stays finite, got {m:?}");
2012 assert_eq!(bad.screen_to_world([0.0, 0.0], [5.0, 5.0]), Vec2::ZERO);
2013 }
2014
2015 #[test]
2016 fn fit_matrix_canvas_gpu_picks_agree() {
2017 let cam = Camera2d {
2018 center: Vec2::new(410.0, 290.0),
2019 offset: Vec2::ZERO,
2020 units_per_pixel: 1.0,
2021 zoom: 2.0,
2022 roll: 0.0,
2023 fit: FitMode::Keep,
2024 };
2025 let world_size = [800.0, 600.0];
2026 let density = 1.25;
2027 let vp_phys = [1250.0, 750.0];
2028 let canvas_dp = [vp_phys[0] / density, vp_phys[1] / density];
2029 let cam_center = cam.effective_center();
2030 let fit = effective_fit(canvas_dp, world_size, &cam);
2031 assert!((fit.0 - 2.0).abs() < 1e-4, "effective fit, got {fit:?}");
2032 let vp = cam.fit_matrix(canvas_dp, world_size);
2033 assert!(vp.is_finite());
2034 for world in [[400.0, 300.0], [410.0, 290.0], [0.0, 0.0], [800.0, 600.0]] {
2035 let [dx, dy] = world_to_dp(world, world_size, cam_center, fit);
2036 let px = [dx * density, dy * density];
2037 let ndc = vp.project_point3(glam::Vec3::new(world[0], world[1], 0.0));
2038 let gpu_px = [
2039 (ndc.x + 1.0) * 0.5 * vp_phys[0],
2040 (1.0 - ndc.y) * 0.5 * vp_phys[1],
2041 ];
2042 assert!(
2043 (px[0] - gpu_px[0]).abs() < 1e-2 && (px[1] - gpu_px[1]).abs() < 1e-2,
2044 "canvas/GPU disagree for {world:?}: canvas {px:?} vs gpu {gpu_px:?}"
2045 );
2046 let back =
2047 cam.dp_to_world_pt(canvas_dp, world_size, [px[0] / density, px[1] / density]);
2048 assert!(
2049 (back.x - world[0]).abs() < 1e-3 && (back.y - world[1]).abs() < 1e-3,
2050 "pick round trip for {world:?} gave {back:?}"
2051 );
2052 }
2053 }
2054
2055 #[test]
2056 fn letterbox_pick_matches_draw() {
2057 let cam = Camera2d {
2059 center: Vec2::new(400.0, 400.0),
2060 ..Default::default()
2061 };
2062 let fit = effective_fit([1600.0, 900.0], [800.0, 800.0], &cam);
2063 let dp = world_to_dp([400.0, 400.0], [800.0, 800.0], cam.effective_center(), fit);
2064 let back = dp_to_world(dp, [800.0, 800.0], cam.effective_center(), fit);
2065 assert!((back[0] - 400.0).abs() < 1e-3 && (back[1] - 400.0).abs() < 1e-3);
2066 let m = cam.fit_matrix([1600.0, 900.0], [800.0, 800.0]);
2068 let plain = fit_view_proj([1600.0, 900.0], [800.0, 800.0], cam.effective_center(), fit);
2069 let dm = m - plain;
2070 let max = dm
2071 .to_cols_array()
2072 .iter()
2073 .fold(0.0f32, |a, b| a.max(b.abs()));
2074 assert!(max < 1e-5);
2075 }
2076
2077 #[test]
2078 fn picks_ignore_viewport_origin() {
2079 let geom = FrameGeom {
2080 fit: (1.0, 100.0, 0.0),
2081 look: [0.0, 0.0],
2082 density: 1.25,
2083 viewport_px: [1250.0, 750.0],
2084 roll: 0.0,
2085 pivot: [400.0, 300.0],
2086 };
2087 let world_size = [800.0, 600.0];
2088 let a = pick_world([125.0, 75.0], geom, world_size);
2089 let b = pick_world([125.0, 75.0], geom, world_size);
2090 assert_eq!(a, b);
2091 let [wx, wy] = pick_world([125.0, 75.0], geom, world_size);
2092 assert!(
2093 (wx - 0.0).abs() < 1e-4 && (wy - 60.0).abs() < 1e-4,
2094 "local pick, got ({wx},{wy})"
2095 );
2096 }
2097
2098 #[test]
2099 fn offset_shifts_look_and_draw_together() {
2100 let world_size = [800.0, 600.0];
2103 let canvas_dp = [1000.0, 600.0];
2104 let mut cam = Camera2d {
2105 center: Vec2::new(400.0, 300.0),
2106 offset: Vec2::new(10.0, -10.0),
2107 units_per_pixel: 1.0,
2108 zoom: 1.0,
2109 roll: 0.0,
2110 fit: FitMode::Keep,
2111 };
2112 assert_eq!(cam.effective_center(), [410.0, 290.0]);
2113 let fit = effective_fit(canvas_dp, world_size, &cam);
2114 let dp = world_to_dp([400.0, 300.0], world_size, cam.effective_center(), fit);
2115 let back = dp_to_world(dp, world_size, cam.effective_center(), fit);
2116 assert!((back[0] - 400.0).abs() < 1e-4 && (back[1] - 300.0).abs() < 1e-4);
2117 cam.offset = Vec2::ZERO;
2118 let dp2 = world_to_dp([400.0, 300.0], world_size, cam.effective_center(), fit);
2119 assert!((dp[0] - dp2[0] + 10.0).abs() < 1e-4);
2121 assert!((dp[1] - dp2[1] - 10.0).abs() < 1e-4);
2122 }
2123
2124 #[test]
2125 fn touch_gate_and_screen_space() {
2126 use repose_core::Vec2 as RVec2;
2127 use repose_core::input::{
2128 Modifiers, PointerButton, PointerEvent, PointerEventKind, PointerId, PointerKind,
2129 };
2130 let ev_of = |kind: PointerKind| {
2131 let mut ev = PointerEvent::new(
2132 PointerId(3),
2133 kind,
2134 PointerEventKind::Down(PointerButton::Primary),
2135 RVec2 { x: 15.0, y: 27.0 },
2136 1.0,
2137 Modifiers::default(),
2138 );
2139 ev.origin = RVec2 { x: 5.0, y: 7.0 };
2140 ev.position = RVec2 { x: 10.0, y: 20.0 };
2141 ev
2142 };
2143 assert!(is_touch(&ev_of(PointerKind::Touch)));
2145 assert!(is_touch(&ev_of(PointerKind::Pen)));
2146 assert!(!is_touch(&ev_of(PointerKind::Mouse)));
2147 let ev = ev_of(PointerKind::Touch);
2151 assert_eq!(ev.origin + ev.position, ev.position_in_window());
2152 assert_eq!(screen_of(&ev), [15.0, 27.0]);
2153 }
2154
2155 #[test]
2156 fn presses_track_per_pointer_id() {
2157 use std::cell::RefCell;
2158 use std::collections::HashMap;
2159 use std::rc::Rc;
2160 let presses: Rc<RefCell<HashMap<u64, [f32; 2]>>> = Rc::new(RefCell::new(HashMap::new()));
2161 let down = presses.clone();
2162 let up = presses.clone();
2163 let leave = presses.clone();
2164 let press_down = move |id: u64, at: [f32; 2]| {
2165 down.borrow_mut().insert(id, at);
2166 };
2167 let press_up = move |id: u64| up.borrow_mut().remove(&id);
2168 let press_leave = move |id: u64| {
2169 leave.borrow_mut().remove(&id);
2170 };
2171 press_down(1, [10.0, 10.0]);
2172 press_down(2, [200.0, 200.0]);
2173 assert_eq!(press_up(1), Some([10.0, 10.0]));
2174 assert_eq!(
2175 presses.borrow().get(&2),
2176 Some(&[200.0, 200.0]),
2177 "second finger press survives first finger lift"
2178 );
2179 press_leave(2);
2180 assert!(presses.borrow().is_empty());
2181 }
2182
2183 #[test]
2184 fn click_slop_cancels_drags() {
2185 assert!(click_within_slop([100.0, 100.0], [105.0, 105.0]));
2186 assert!(click_within_slop_dp([100.0, 100.0], [105.0, 105.0], 1.0));
2187 assert!(!click_within_slop_dp(
2188 [100.0, 100.0],
2189 [100.0 + CLICK_SLOP_DP + 1.0, 100.0],
2190 1.0
2191 ));
2192 }
2193
2194 #[test]
2195 fn click_slop_is_density_independent() {
2196 assert!(click_within_slop_dp([0.0, 0.0], [36.0, 0.0], 3.0));
2198 assert!(!click_within_slop_dp([0.0, 0.0], [37.0, 0.0], 3.0));
2199 assert!(click_within_slop_dp([0.0, 0.0], [12.0, 0.0], 1.0));
2200 assert!(!click_within_slop_dp([0.0, 0.0], [13.0, 0.0], 1.0));
2201 }
2202
2203 #[test]
2204 fn aim_ignores_shake_while_pick_follows_it() {
2205 use super::{aim_world_unshaken, pick_world};
2206 let world_size = [800.0, 600.0];
2207 let canvas_dp = [800.0, 600.0];
2208 let mut cam = Camera2d {
2209 center: Vec2::new(400.0, 300.0),
2210 offset: Vec2::new(10.0, -5.0),
2211 units_per_pixel: 1.0,
2212 zoom: 1.0,
2213 roll: 0.0,
2214 fit: FitMode::Keep,
2215 };
2216 let fit = effective_fit(canvas_dp, world_size, &cam);
2217 let shaken = FrameGeom {
2218 fit,
2219 look: [
2220 cam.effective_center()[0] - world_size[0] * 0.5,
2221 cam.effective_center()[1] - world_size[1] * 0.5,
2222 ],
2223 density: 1.0,
2224 viewport_px: [800.0, 600.0],
2225 roll: 0.0,
2226 pivot: cam.effective_center(),
2227 };
2228 let px = [400.0, 300.0];
2229 let pick = pick_world(px, shaken, world_size);
2230 let aim = aim_world_unshaken(px, &cam, canvas_dp, world_size, 1.0);
2231 assert!(
2232 (pick[0] - aim[0] - 10.0).abs() < 1e-3 && (pick[1] - aim[1] + 5.0).abs() < 1e-3,
2233 "pick follows shake, aim does not: pick {pick:?} aim {aim:?}"
2234 );
2235 cam.offset = Vec2::ZERO;
2236 let aim_still = aim_world_unshaken(px, &cam, canvas_dp, world_size, 1.0);
2237 assert!(
2238 (aim[0] - aim_still[0]).abs() < 1e-3 && (aim[1] - aim_still[1]).abs() < 1e-3,
2239 "aim independent of shake: {aim:?} vs {aim_still:?}"
2240 );
2241 }
2242
2243 #[test]
2244 fn roll_roundtrips_and_moves_pixels() {
2245 let cam = Camera2d {
2246 center: Vec2::new(400.0, 300.0),
2247 offset: Vec2::ZERO,
2248 units_per_pixel: 1.0,
2249 zoom: 1.0,
2250 roll: std::f32::consts::FRAC_PI_2,
2251 fit: FitMode::Keep,
2252 };
2253 let world = [800.0, 600.0];
2254 let dp = [1000.0, 600.0];
2255 let fit = effective_fit(dp, world, &cam);
2256 for p in [[400.0, 300.0], [500.0, 300.0], [0.0, 0.0]] {
2257 let fwd = world_to_dp_with_roll(p, world, cam.effective_center(), fit, cam.roll);
2258 let back = dp_to_world_with_roll(fwd, world, cam.effective_center(), fit, cam.roll);
2259 assert!(
2260 (back[0] - p[0]).abs() < 1e-3 && (back[1] - p[1]).abs() < 1e-3,
2261 "roll roundtrip for {p:?} gave {back:?}"
2262 );
2263 }
2264 let plain = world_to_dp([500.0, 300.0], world, cam.effective_center(), fit);
2265 let rolled =
2266 world_to_dp_with_roll([500.0, 300.0], world, cam.effective_center(), fit, cam.roll);
2267 assert!(
2268 (plain[0] - rolled[0]).abs() + (plain[1] - rolled[1]).abs() > 1.0,
2269 "roll must move pixels, plain {plain:?} rolled {rolled:?}"
2270 );
2271 let m0 = fit_view_proj_with_roll(dp, world, cam.effective_center(), fit, 0.0);
2272 let legacy = fit_view_proj(dp, world, cam.effective_center(), fit);
2273 assert_eq!(m0, legacy);
2274 }
2275
2276 #[test]
2277 fn surface_tracks_roll_about_pivot() {
2278 let geom = FrameGeom {
2279 fit: (1.0, 0.0, 0.0),
2280 look: [0.0, 0.0],
2281 density: 1.0,
2282 viewport_px: [800.0, 600.0],
2283 roll: std::f32::consts::FRAC_PI_2,
2284 pivot: [400.0, 300.0],
2285 };
2286 let ([ox, oy], _) = surface_dp([500.0, 300.0], [10.0, 10.0], geom);
2287 assert!(
2288 (ox - 395.0).abs() < 1e-3 && (oy - 395.0).abs() < 1e-3,
2289 "rolled surface, got ({ox},{oy})"
2290 );
2291 }
2292
2293 #[test]
2294 fn geom_handle_compat_wraps_legacy_handles() {
2295 use std::cell::Cell;
2296 use std::rc::Rc;
2297 let rc = Rc::new(Cell::new(FrameGeom {
2298 fit: (2.0, 1.0, 2.0),
2299 ..Default::default()
2300 }));
2301 let h: GeomHandle = rc.into();
2302 assert_eq!(h.get().fit, (2.0, 1.0, 2.0));
2303 let arc = Arc::new(Mutex::new(FrameGeom::default()));
2304 let h2: GeomHandle = arc.into();
2305 assert_eq!(h2.get().density, 1.0);
2306 }
2307}
2308
2309#[derive(Clone, Debug, PartialEq, Eq)]
2311pub struct CursorFrame {
2312 pub rgba: Vec<u8>,
2313 pub size: [u16; 2],
2314 pub hotspot: [u16; 2],
2315 pub key: (i32, [u32; 3], u64, u32),
2316}
2317
2318pub fn cursor_frame(
2319 strip: &[u8],
2320 strip_w: u32,
2321 strip_h: u32,
2322 frames: u32,
2323 frame: i32,
2324 cell: (u32, u32),
2325 origin: (f32, f32),
2326 tint: [f32; 4],
2327 mag: u32,
2328 strip_hash: u64,
2329) -> Option<CursorFrame> {
2330 let frames = frames.max(1) as i32;
2331 let frame = frame.clamp(0, frames - 1);
2332 let (cw, ch) = (cell.0.max(1), cell.1.max(1));
2333 if strip_w < cw * (frame as u32 + 1) || strip_h < ch {
2334 return None;
2335 }
2336 let mag = mag.clamp(1, 8);
2337 let tint_u8 = [
2338 (tint[0].clamp(0.0, 1.0) * 255.0) as u32,
2339 (tint[1].clamp(0.0, 1.0) * 255.0) as u32,
2340 (tint[2].clamp(0.0, 1.0) * 255.0) as u32,
2341 ];
2342 let key = (frame, tint_u8, strip_hash, mag);
2343 let fx = (frame as u32 * cw) as usize;
2344 let (dw, dh) = (cw * mag, ch * mag);
2345 if dw > 2048 || dh > 2048 {
2346 return None;
2347 }
2348 let mut px = Vec::with_capacity((dw * dh * 4) as usize);
2349 for row in 0..ch {
2350 let start = ((row * strip_w) as usize + fx) * 4;
2351 let end = start + (cw as usize) * 4;
2352 let cell = strip.get(start..end)?;
2353 let mut mag_row = Vec::with_capacity((cw * mag * 4) as usize);
2354 for pix in cell.chunks_exact(4) {
2355 let t = [
2356 (pix[0] as u32 * tint_u8[0] / 255) as u8,
2357 (pix[1] as u32 * tint_u8[1] / 255) as u8,
2358 (pix[2] as u32 * tint_u8[2] / 255) as u8,
2359 pix[3],
2360 ];
2361 for _ in 0..mag {
2362 mag_row.extend_from_slice(&t);
2363 }
2364 }
2365 for _ in 0..mag {
2366 px.extend_from_slice(&mag_row);
2367 }
2368 }
2369 let (w16, h16) = (dw.min(2048) as u16, dh.min(2048) as u16);
2370 Some(CursorFrame {
2371 rgba: px,
2372 size: [w16, h16],
2373 hotspot: [
2374 (origin.0 * mag as f32)
2375 .round()
2376 .clamp(0.0, w16.saturating_sub(1) as f32) as u16,
2377 (origin.1 * mag as f32)
2378 .round()
2379 .clamp(0.0, h16.saturating_sub(1) as f32) as u16,
2380 ],
2381 key,
2382 })
2383}
2384
2385pub fn unproject_px(
2387 px: Vec2,
2388 viewport_dp: [f32; 2],
2389 world_size: [f32; 2],
2390 density: f32,
2391 cam: &Camera2d,
2392) -> Vec2 {
2393 let d = if density.is_finite() && density > 1e-6 {
2394 density
2395 } else {
2396 1.0
2397 };
2398 let dp = [px.x / d, px.y / d];
2399 cam.dp_to_world_pt(viewport_dp, world_size, dp)
2400}
2401
2402#[cfg(test)]
2403mod unproject_tests {
2404 use super::*;
2405
2406 #[test]
2407 fn px_round_trips_through_fit() {
2408 let cam = Camera2d {
2409 center: Vec2::new(213.0, 120.0),
2410 offset: Vec2::ZERO,
2411 units_per_pixel: 1.0 / 3.0,
2412 zoom: 1.0,
2413 roll: 0.0,
2414 fit: FitMode::Keep,
2415 };
2416 let world = Vec2::new(100.0, 60.0);
2417 let viewport_dp = [1024.0, 600.0];
2418 let world_size = [1024.0, 600.0];
2419 let (s, ox, oy) = effective_fit(viewport_dp, world_size, &cam);
2420 let [dx, dy] = world_to_dp(
2421 [world.x, world.y],
2422 world_size,
2423 cam.effective_center(),
2424 (s, ox, oy),
2425 );
2426 let px = Vec2::new(dx * 1.25, dy * 1.25);
2427 let back = unproject_px(px, viewport_dp, world_size, 1.25, &cam);
2428 assert!(
2429 (back - world).length() < 0.01,
2430 "round trip, got {back:?} for {world:?}"
2431 );
2432 }
2433}