pub fn ActorFrameWithOrigin(
center: [f32; 2],
size: [f32; 2],
geom: GeomHandle,
mirror_x: bool,
origin: [f32; 2],
child: View,
) -> ViewExpand description
Origin-aware ActorFrame: mirror_x flips about the normalized
origin ([0, 1], e.g. an NT xorigin / w) instead of the surface
center. Set origin from the catalog’s
AnimDef::anchor when the surface
content carries an off-center sprite origin.