pub fn ActorFrame(
center: [f32; 2],
size: [f32; 2],
geom: GeomHandle,
mirror_x: bool,
child: View,
) -> ViewExpand description
A world-anchored surface: child (painting in its own local coords)
is boxed to a size rect centered on a world center, positioned
through the viewport’s FrameGeom. Siblings of Viewport2d -
e.g. live actor surfaces - track sim positions without game-side unit
math, glued to sprites and picks even under camera shake. mirror_x
flips around the surface center (left-walking hordes reusing
right-facing art).
Timing: offsets derive from the last painted FrameGeom, so the
surface trails the board by one frame while the camera moves
(see FrameGeom). Steady-state placement is exact.