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Crate repame_sim

Crate repame_sim 

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Headless sim: a bevy_ecs world stepped without a renderer.

The game owns a Sim, advances it with fixed-timestep Sim::step, and pulls a snapshot out each frame for the viewport (see repame-sprite). Systems are plain functions registered on the schedule; no bevy_app, no window, no renderer. The sim stays portable to full Bevy later.

Re-exports§

pub use bevy_ecs;

Structs§

Sim
Fixed-timestep simulation state.
SimTime
Sim time resource, advanced once per fixed step.