[][src]Trait rendology::shader::input::ToUniforms

pub trait ToUniforms: for<'u> HasUniforms<'u> {
    fn to_uniforms(&self) -> Self::Uniforms;
}

Required methods

fn to_uniforms(&self) -> Self::Uniforms

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Implementations on Foreign Types

impl ToUniforms for ()[src]

impl<'b, U> ToUniforms for &'b U where
    U: ToUniforms
[src]

impl<U1, U2> ToUniforms for (U1, U2) where
    U1: ToUniforms,
    U2: ToUniforms
[src]

impl<U1, U2, U3> ToUniforms for (U1, U2, U3) where
    U1: ToUniforms,
    U2: ToUniforms,
    U3: ToUniforms
[src]

impl<U1, U2, U3, U4> ToUniforms for (U1, U2, U3, U4) where
    U1: ToUniforms,
    U2: ToUniforms,
    U3: ToUniforms,
    U4: ToUniforms
[src]

impl<U> ToUniforms for Option<U> where
    U: ToUniforms
[src]

impl<'a> ToUniforms for &'a EmptyUniforms[src]

impl<'a, 'n, T, R> ToUniforms for &'a UniformsStorage<'n, T, R> where
    T: AsUniformValue,
    R: Uniforms
[src]

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Implementors

impl ToUniforms for rendology::basic_obj::Instance[src]

impl ToUniforms for rendology::line::Instance[src]

impl ToUniforms for Params[src]

impl ToUniforms for Camera[src]

impl ToUniforms for Context[src]

impl ToUniforms for Light[src]

impl<'a> ToUniforms for rendology::pipeline::deferred::CompositionPassParams<'a>[src]

impl<'a> ToUniforms for rendology::pipeline::glow::CompositionPassParams<'a>[src]

impl<'a> ToUniforms for ScenePassParams<'a>[src]

impl<'a> ToUniforms for MyEmptyUniforms[src]

impl<'a, 'n, T, R> ToUniforms for MyUniformsStorage<'n, T, R> where
    T: AsUniformValue,
    R: Uniforms,
    Self: Clone
[src]

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