[−][src]Trait rendology::shader::input::ToUniforms
Required methods
fn to_uniforms(&self) -> Self::Uniforms
Implementations on Foreign Types
impl ToUniforms for ()
[src]
fn to_uniforms(&self) -> EmptyUniforms
[src]
impl<'b, U> ToUniforms for &'b U where
U: ToUniforms,
[src]
U: ToUniforms,
fn to_uniforms(&self) -> <U as HasUniforms>::Uniforms
[src]
impl<U1, U2> ToUniforms for (U1, U2) where
U1: ToUniforms,
U2: ToUniforms,
[src]
U1: ToUniforms,
U2: ToUniforms,
fn to_uniforms(&self) -> Self::Uniforms
[src]
impl<U1, U2, U3> ToUniforms for (U1, U2, U3) where
U1: ToUniforms,
U2: ToUniforms,
U3: ToUniforms,
[src]
U1: ToUniforms,
U2: ToUniforms,
U3: ToUniforms,
fn to_uniforms(&self) -> Self::Uniforms
[src]
impl<U1, U2, U3, U4> ToUniforms for (U1, U2, U3, U4) where
U1: ToUniforms,
U2: ToUniforms,
U3: ToUniforms,
U4: ToUniforms,
[src]
U1: ToUniforms,
U2: ToUniforms,
U3: ToUniforms,
U4: ToUniforms,
fn to_uniforms(&self) -> Self::Uniforms
[src]
impl<U> ToUniforms for Option<U> where
U: ToUniforms,
[src]
U: ToUniforms,
fn to_uniforms(&self) -> Self::Uniforms
[src]
impl<'a> ToUniforms for &'a EmptyUniforms
[src]
fn to_uniforms(&self) -> UniformsRef<Self>
[src]
impl<'a, 'n, T, R> ToUniforms for &'a UniformsStorage<'n, T, R> where
T: AsUniformValue,
R: Uniforms,
[src]
T: AsUniformValue,
R: Uniforms,
fn to_uniforms(&self) -> UniformsRef<Self>
[src]
Implementors
impl ToUniforms for rendology::basic_obj::Instance
[src]
fn to_uniforms(&self) -> MyUniforms
[src]
impl ToUniforms for rendology::line::Instance
[src]
fn to_uniforms(&self) -> MyUniforms
[src]
impl ToUniforms for Params
[src]
fn to_uniforms(&self) -> MyUniforms
[src]
impl ToUniforms for Camera
[src]
fn to_uniforms(&self) -> MyUniforms
[src]
impl ToUniforms for Context
[src]
fn to_uniforms(&self) -> MyUniforms
[src]
impl ToUniforms for Light
[src]
fn to_uniforms(&self) -> MyUniforms
[src]
impl<'a> ToUniforms for rendology::pipeline::deferred::CompositionPassParams<'a>
[src]
fn to_uniforms(&self) -> MyUniforms<'a>
[src]
impl<'a> ToUniforms for rendology::pipeline::glow::CompositionPassParams<'a>
[src]
fn to_uniforms(&self) -> MyUniforms<'a>
[src]
impl<'a> ToUniforms for ScenePassParams<'a>
[src]
fn to_uniforms(&self) -> MyUniforms<'a>
[src]
impl<'a> ToUniforms for MyEmptyUniforms
[src]
fn to_uniforms(&self) -> Self
[src]
impl<'a, 'n, T, R> ToUniforms for MyUniformsStorage<'n, T, R> where
T: AsUniformValue,
R: Uniforms,
Self: Clone,
[src]
T: AsUniformValue,
R: Uniforms,
Self: Clone,