[][src]Struct rendology::pipeline::render_pass::ShadedScenePass

pub struct ShadedScenePass<C: SceneCore> {
    pub instancing_mode: InstancingMode,
    pub setup: ShadedScenePassSetup,
    pub program: Program,
    pub shader_core: Core<(Context, C::Params), C::Instance, C::Vertex>,
}

Fields

instancing_mode: InstancingModesetup: ShadedScenePassSetupprogram: Programshader_core: Core<(Context, C::Params), C::Instance, C::Vertex>

The transformed shader core that was used for building the program. Currently this is basically just phantom data.

Auto Trait Implementations

impl<C> !RefUnwindSafe for ShadedScenePass<C>

impl<C> !Send for ShadedScenePass<C>

impl<C> !Sync for ShadedScenePass<C>

impl<C> Unpin for ShadedScenePass<C> where
    <C as SceneCore>::Instance: Unpin,
    <C as SceneCore>::Params: Unpin,
    <C as SceneCore>::Vertex: Unpin

impl<C> !UnwindSafe for ShadedScenePass<C>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.