Vec4

Struct Vec4 

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#[repr(C, align(16))]
pub struct Vec4 { pub x: f32, pub y: f32, pub z: f32, pub w: f32, }
Expand description

A 4-dimensional vector.

Fieldsยง

ยงx: f32ยงy: f32ยงz: f32ยงw: f32

Implementationsยง

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impl Vec4

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pub const ZERO: Vec4

All zeroes.

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pub const ONE: Vec4

All ones.

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pub const NEG_ONE: Vec4

All negative ones.

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pub const MIN: Vec4

All f32::MIN.

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pub const MAX: Vec4

All f32::MAX.

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pub const NAN: Vec4

All f32::NAN.

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pub const INFINITY: Vec4

All f32::INFINITY.

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pub const NEG_INFINITY: Vec4

All f32::NEG_INFINITY.

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pub const X: Vec4

A unit vector pointing along the positive X axis.

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pub const Y: Vec4

A unit vector pointing along the positive Y axis.

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pub const Z: Vec4

A unit vector pointing along the positive Z axis.

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pub const W: Vec4

A unit vector pointing along the positive W axis.

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pub const NEG_X: Vec4

A unit vector pointing along the negative X axis.

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pub const NEG_Y: Vec4

A unit vector pointing along the negative Y axis.

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pub const NEG_Z: Vec4

A unit vector pointing along the negative Z axis.

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pub const NEG_W: Vec4

A unit vector pointing along the negative W axis.

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pub const AXES: [Vec4; 4]

The unit axes.

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pub const fn new(x: f32, y: f32, z: f32, w: f32) -> Vec4

Creates a new vector.

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pub const fn splat(v: f32) -> Vec4

Creates a vector with all elements set to v.

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pub fn select(mask: BVec4, if_true: Vec4, if_false: Vec4) -> Vec4

Creates a vector from the elements in if_true and if_false, selecting which to use for each element of self.

A true element in the mask uses the corresponding element from if_true, and false uses the element from if_false.

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pub const fn from_array(a: [f32; 4]) -> Vec4

Creates a new vector from an array.

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pub const fn to_array(&self) -> [f32; 4]

[x, y, z, w]

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pub const fn from_slice(slice: &[f32]) -> Vec4

Creates a vector from the first 4 values in slice.

ยงPanics

Panics if slice is less than 4 elements long.

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pub fn write_to_slice(self, slice: &mut [f32])

Writes the elements of self to the first 4 elements in slice.

ยงPanics

Panics if slice is less than 4 elements long.

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pub fn truncate(self) -> Vec3

Creates a 3D vector from the x, y and z elements of self, discarding w.

Truncation to Vec3 may also be performed by using self.xyz().

To truncate to Vec3A use Vec3A::from().

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pub fn dot(self, rhs: Vec4) -> f32

Computes the dot product of self and rhs.

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pub fn dot_into_vec(self, rhs: Vec4) -> Vec4

Returns a vector where every component is the dot product of self and rhs.

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pub fn min(self, rhs: Vec4) -> Vec4

Returns a vector containing the minimum values for each element of self and rhs.

In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..].

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pub fn max(self, rhs: Vec4) -> Vec4

Returns a vector containing the maximum values for each element of self and rhs.

In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..].

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pub fn clamp(self, min: Vec4, max: Vec4) -> Vec4

Component-wise clamping of values, similar to f32::clamp.

Each element in min must be less-or-equal to the corresponding element in max.

ยงPanics

Will panic if min is greater than max when glam_assert is enabled.

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pub fn min_element(self) -> f32

Returns the horizontal minimum of self.

In other words this computes min(x, y, ..).

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pub fn max_element(self) -> f32

Returns the horizontal maximum of self.

In other words this computes max(x, y, ..).

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pub fn cmpeq(self, rhs: Vec4) -> BVec4

Returns a vector mask containing the result of a == comparison for each element of self and rhs.

In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..] for all elements.

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pub fn cmpne(self, rhs: Vec4) -> BVec4

Returns a vector mask containing the result of a != comparison for each element of self and rhs.

In other words this computes [self.x != rhs.x, self.y != rhs.y, ..] for all elements.

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pub fn cmpge(self, rhs: Vec4) -> BVec4

Returns a vector mask containing the result of a >= comparison for each element of self and rhs.

In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..] for all elements.

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pub fn cmpgt(self, rhs: Vec4) -> BVec4

Returns a vector mask containing the result of a > comparison for each element of self and rhs.

In other words this computes [self.x > rhs.x, self.y > rhs.y, ..] for all elements.

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pub fn cmple(self, rhs: Vec4) -> BVec4

Returns a vector mask containing the result of a <= comparison for each element of self and rhs.

In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..] for all elements.

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pub fn cmplt(self, rhs: Vec4) -> BVec4

Returns a vector mask containing the result of a < comparison for each element of self and rhs.

In other words this computes [self.x < rhs.x, self.y < rhs.y, ..] for all elements.

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pub fn abs(self) -> Vec4

Returns a vector containing the absolute value of each element of self.

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pub fn signum(self) -> Vec4

Returns a vector with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY
  • NAN if the number is NAN
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pub fn copysign(self, rhs: Vec4) -> Vec4

Returns a vector with signs of rhs and the magnitudes of self.

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pub fn is_negative_bitmask(self) -> u32

Returns a bitmask with the lowest 4 bits set to the sign bits from the elements of self.

A negative element results in a 1 bit and a positive element in a 0 bit. Element x goes into the first lowest bit, element y into the second, etc.

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pub fn is_finite(self) -> bool

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

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pub fn is_nan(self) -> bool

Returns true if any elements are NaN.

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pub fn is_nan_mask(self) -> BVec4

Performs is_nan on each element of self, returning a vector mask of the results.

In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()].

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pub fn length(self) -> f32

Computes the length of self.

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pub fn length_squared(self) -> f32

Computes the squared length of self.

This is faster than length() as it avoids a square root operation.

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pub fn length_recip(self) -> f32

Computes 1.0 / length().

For valid results, self must not be of length zero.

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pub fn distance(self, rhs: Vec4) -> f32

Computes the Euclidean distance between two points in space.

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pub fn distance_squared(self, rhs: Vec4) -> f32

Compute the squared euclidean distance between two points in space.

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pub fn div_euclid(self, rhs: Vec4) -> Vec4

Returns the element-wise quotient of [Euclidean division] of self by rhs.

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pub fn rem_euclid(self, rhs: Vec4) -> Vec4

Returns the element-wise remainder of Euclidean division of self by rhs.

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pub fn normalize(self) -> Vec4

Returns self normalized to length 1.0.

For valid results, self must not be of length zero, nor very close to zero.

See also Self::try_normalize() and Self::normalize_or_zero().

Panics

Will panic if self is zero length when glam_assert is enabled.

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pub fn try_normalize(self) -> Option<Vec4>

Returns self normalized to length 1.0 if possible, else returns None.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be None.

See also Self::normalize_or_zero().

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pub fn normalize_or_zero(self) -> Vec4

Returns self normalized to length 1.0 if possible, else returns zero.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.

See also Self::try_normalize().

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pub fn is_normalized(self) -> bool

Returns whether self is length 1.0 or not.

Uses a precision threshold of 1e-6.

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pub fn project_onto(self, rhs: Vec4) -> Vec4

Returns the vector projection of self onto rhs.

rhs must be of non-zero length.

ยงPanics

Will panic if rhs is zero length when glam_assert is enabled.

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pub fn reject_from(self, rhs: Vec4) -> Vec4

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be of non-zero length.

ยงPanics

Will panic if rhs has a length of zero when glam_assert is enabled.

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pub fn project_onto_normalized(self, rhs: Vec4) -> Vec4

Returns the vector projection of self onto rhs.

rhs must be normalized.

ยงPanics

Will panic if rhs is not normalized when glam_assert is enabled.

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pub fn reject_from_normalized(self, rhs: Vec4) -> Vec4

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be normalized.

ยงPanics

Will panic if rhs is not normalized when glam_assert is enabled.

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pub fn round(self) -> Vec4

Returns a vector containing the nearest integer to a number for each element of self. Round half-way cases away from 0.0.

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pub fn floor(self) -> Vec4

Returns a vector containing the largest integer less than or equal to a number for each element of self.

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pub fn ceil(self) -> Vec4

Returns a vector containing the smallest integer greater than or equal to a number for each element of self.

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pub fn trunc(self) -> Vec4

Returns a vector containing the integer part each element of self. This means numbers are always truncated towards zero.

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pub fn fract(self) -> Vec4

Returns a vector containing the fractional part of the vector, e.g. self - self.floor().

Note that this is fast but not precise for large numbers.

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pub fn exp(self) -> Vec4

Returns a vector containing e^self (the exponential function) for each element of self.

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pub fn powf(self, n: f32) -> Vec4

Returns a vector containing each element of self raised to the power of n.

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pub fn recip(self) -> Vec4

Returns a vector containing the reciprocal 1.0/n of each element of self.

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pub fn lerp(self, rhs: Vec4, s: f32) -> Vec4

Performs a linear interpolation between self and rhs based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to rhs. When s is outside of range [0, 1], the result is linearly extrapolated.

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pub fn abs_diff_eq(self, rhs: Vec4, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two vectors contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

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pub fn clamp_length(self, min: f32, max: f32) -> Vec4

Returns a vector with a length no less than min and no more than max

ยงPanics

Will panic if min is greater than max when glam_assert is enabled.

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pub fn clamp_length_max(self, max: f32) -> Vec4

Returns a vector with a length no more than max

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pub fn clamp_length_min(self, min: f32) -> Vec4

Returns a vector with a length no less than min

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pub fn mul_add(self, a: Vec4, b: Vec4) -> Vec4

Fused multiply-add. Computes (self * a) + b element-wise with only one rounding error, yielding a more accurate result than an unfused multiply-add.

Using mul_add may be more performant than an unfused multiply-add if the target architecture has a dedicated fma CPU instruction. However, this is not always true, and will be heavily dependant on designing algorithms with specific target hardware in mind.

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pub fn as_dvec4(&self) -> DVec4

Casts all elements of self to f64.

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pub fn as_ivec4(&self) -> IVec4

Casts all elements of self to i32.

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pub fn as_uvec4(&self) -> UVec4

Casts all elements of self to u32.

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pub fn as_i64vec4(&self) -> I64Vec4

Casts all elements of self to i64.

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pub fn as_u64vec4(&self) -> U64Vec4

Casts all elements of self to u64.

Trait Implementationsยง

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impl Add<f32> for Vec4

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type Output = Vec4

The resulting type after applying the + operator.
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fn add(self, rhs: f32) -> Vec4

Performs the + operation. Read more
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impl Add for Vec4

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type Output = Vec4

The resulting type after applying the + operator.
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fn add(self, rhs: Vec4) -> Vec4

Performs the + operation. Read more
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impl AddAssign<f32> for Vec4

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fn add_assign(&mut self, rhs: f32)

Performs the += operation. Read more
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impl AddAssign for Vec4

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fn add_assign(&mut self, rhs: Vec4)

Performs the += operation. Read more
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impl AsMut<[f32; 4]> for Vec4

Available on non-target_arch=spirv only.
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fn as_mut(&mut self) -> &mut [f32; 4]

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<[f32; 4]> for Vec4

Available on non-target_arch=spirv only.
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fn as_ref(&self) -> &[f32; 4]

Converts this type into a shared reference of the (usually inferred) input type.
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impl Clone for Vec4

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fn clone(&self) -> Vec4

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vec4

Available on non-target_arch=spirv only.
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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Vec4

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fn default() -> Vec4

Returns the โ€œdefault valueโ€ for a type. Read more
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impl Display for Vec4

Available on non-target_arch=spirv only.
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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Div<f32> for Vec4

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type Output = Vec4

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> Vec4

Performs the / operation. Read more
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impl Div for Vec4

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type Output = Vec4

The resulting type after applying the / operator.
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fn div(self, rhs: Vec4) -> Vec4

Performs the / operation. Read more
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impl DivAssign<f32> for Vec4

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fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
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impl DivAssign for Vec4

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fn div_assign(&mut self, rhs: Vec4)

Performs the /= operation. Read more
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impl From<[f32; 4]> for Vec4

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fn from(a: [f32; 4]) -> Vec4

Converts to this type from the input type.
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impl From<(Vec2, Vec2)> for Vec4

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fn from(_: (Vec2, Vec2)) -> Vec4

Converts to this type from the input type.
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impl From<(Vec2, f32, f32)> for Vec4

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fn from(_: (Vec2, f32, f32)) -> Vec4

Converts to this type from the input type.
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impl From<(Vec3, f32)> for Vec4

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fn from(_: (Vec3, f32)) -> Vec4

Converts to this type from the input type.
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impl From<(Vec3A, f32)> for Vec4

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fn from(_: (Vec3A, f32)) -> Vec4

Converts to this type from the input type.
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impl From<(f32, Vec3)> for Vec4

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fn from(_: (f32, Vec3)) -> Vec4

Converts to this type from the input type.
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impl From<(f32, Vec3A)> for Vec4

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fn from(_: (f32, Vec3A)) -> Vec4

Converts to this type from the input type.
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impl From<(f32, f32, f32, f32)> for Vec4

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fn from(t: (f32, f32, f32, f32)) -> Vec4

Converts to this type from the input type.
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impl From<Quat> for Vec4

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fn from(q: Quat) -> Vec4

Converts to this type from the input type.
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impl From<Vec4> for DVec4

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fn from(v: Vec4) -> DVec4

Converts to this type from the input type.
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impl From<Vec4> for Vec3A

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fn from(v: Vec4) -> Vec3A

Creates a Vec3A from the x, y and z elements of self discarding w.

On architectures where SIMD is supported such as SSE2 on x86_64 this conversion is a noop.

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impl Index<usize> for Vec4

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type Output = f32

The returned type after indexing.
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fn index(&self, index: usize) -> &<Vec4 as Index<usize>>::Output

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<usize> for Vec4

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fn index_mut(&mut self, index: usize) -> &mut <Vec4 as Index<usize>>::Output

Performs the mutable indexing (container[index]) operation. Read more
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impl Mul<Vec4> for Mat4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4) -> <Mat4 as Mul<Vec4>>::Output

Performs the * operation. Read more
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impl Mul<f32> for Vec4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> Vec4

Performs the * operation. Read more
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impl Mul for Vec4

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type Output = Vec4

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec4) -> Vec4

Performs the * operation. Read more
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impl MulAssign<f32> for Vec4

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fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
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impl MulAssign for Vec4

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fn mul_assign(&mut self, rhs: Vec4)

Performs the *= operation. Read more
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impl Neg for Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn neg(self) -> Vec4

Performs the unary - operation. Read more
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impl PartialEq for Vec4

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fn eq(&self, other: &Vec4) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Product<&'a Vec4> for Vec4

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fn product<I>(iter: I) -> Vec4
where I: Iterator<Item = &'a Vec4>,

Takes an iterator and generates Self from the elements by multiplying the items.
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impl Product for Vec4

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fn product<I>(iter: I) -> Vec4
where I: Iterator<Item = Vec4>,

Takes an iterator and generates Self from the elements by multiplying the items.
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impl Rem<f32> for Vec4

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type Output = Vec4

The resulting type after applying the % operator.
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fn rem(self, rhs: f32) -> Vec4

Performs the % operation. Read more
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impl Rem for Vec4

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type Output = Vec4

The resulting type after applying the % operator.
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fn rem(self, rhs: Vec4) -> Vec4

Performs the % operation. Read more
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impl RemAssign<f32> for Vec4

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fn rem_assign(&mut self, rhs: f32)

Performs the %= operation. Read more
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impl RemAssign for Vec4

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fn rem_assign(&mut self, rhs: Vec4)

Performs the %= operation. Read more
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impl SlabItem for Vec4

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const SLAB_SIZE: usize = 4usize

The number of u32s this type occupies in a slab of &[u32].
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fn read_slab(index: usize, slab: &[u32]) -> Vec4

Read the type out of the slab at index.
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fn write_slab(&self, index: usize, slab: &mut [u32]) -> usize

Write the type into the slab at starting index and return the new index. Read more
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impl Sub<f32> for Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn sub(self, rhs: f32) -> Vec4

Performs the - operation. Read more
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impl Sub for Vec4

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type Output = Vec4

The resulting type after applying the - operator.
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fn sub(self, rhs: Vec4) -> Vec4

Performs the - operation. Read more
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impl SubAssign<f32> for Vec4

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fn sub_assign(&mut self, rhs: f32)

Performs the -= operation. Read more
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impl SubAssign for Vec4

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fn sub_assign(&mut self, rhs: Vec4)

Performs the -= operation. Read more
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impl<'a> Sum<&'a Vec4> for Vec4

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fn sum<I>(iter: I) -> Vec4
where I: Iterator<Item = &'a Vec4>,

Takes an iterator and generates Self from the elements by โ€œsumming upโ€ the items.
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impl Sum for Vec4

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fn sum<I>(iter: I) -> Vec4
where I: Iterator<Item = Vec4>,

Takes an iterator and generates Self from the elements by โ€œsumming upโ€ the items.
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impl Vec4Swizzles for Vec4

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type Vec2 = Vec2

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type Vec3 = Vec3

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fn xx(self) -> Vec2

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fn xy(self) -> Vec2

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fn xz(self) -> Vec2

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fn xw(self) -> Vec2

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fn yx(self) -> Vec2

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fn yy(self) -> Vec2

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fn yz(self) -> Vec2

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fn yw(self) -> Vec2

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fn zx(self) -> Vec2

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fn zy(self) -> Vec2

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fn zz(self) -> Vec2

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fn zw(self) -> Vec2

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fn wx(self) -> Vec2

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fn wy(self) -> Vec2

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fn wz(self) -> Vec2

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fn ww(self) -> Vec2

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fn xxx(self) -> Vec3

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fn xxy(self) -> Vec3

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fn xxz(self) -> Vec3

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fn xxw(self) -> Vec3

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fn xyx(self) -> Vec3

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fn xyy(self) -> Vec3

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fn xyz(self) -> Vec3

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fn xyw(self) -> Vec3

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fn xzx(self) -> Vec3

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fn xzy(self) -> Vec3

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fn xzz(self) -> Vec3

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fn xzw(self) -> Vec3

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fn xwx(self) -> Vec3

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fn xwy(self) -> Vec3

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fn xwz(self) -> Vec3

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fn xww(self) -> Vec3

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fn yxx(self) -> Vec3

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fn yxy(self) -> Vec3

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fn yxz(self) -> Vec3

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fn yxw(self) -> Vec3

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fn yyx(self) -> Vec3

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fn yyy(self) -> Vec3

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fn yyz(self) -> Vec3

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fn yyw(self) -> Vec3

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fn yzx(self) -> Vec3

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fn yzy(self) -> Vec3

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fn yzz(self) -> Vec3

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fn yzw(self) -> Vec3

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fn ywx(self) -> Vec3

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fn ywy(self) -> Vec3

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fn ywz(self) -> Vec3

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fn yww(self) -> Vec3

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fn zxx(self) -> Vec3

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fn zxy(self) -> Vec3

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fn zxz(self) -> Vec3

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fn zxw(self) -> Vec3

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fn zyx(self) -> Vec3

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fn zyy(self) -> Vec3

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fn zyz(self) -> Vec3

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fn zyw(self) -> Vec3

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fn zzx(self) -> Vec3

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fn zzy(self) -> Vec3

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fn zzz(self) -> Vec3

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fn zzw(self) -> Vec3

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fn zwx(self) -> Vec3

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fn zwy(self) -> Vec3

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fn zwz(self) -> Vec3

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fn zww(self) -> Vec3

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fn wxx(self) -> Vec3

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fn wxy(self) -> Vec3

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fn wxz(self) -> Vec3

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fn wxw(self) -> Vec3

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fn wyx(self) -> Vec3

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fn wyy(self) -> Vec3

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fn wyz(self) -> Vec3

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fn wyw(self) -> Vec3

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fn wzx(self) -> Vec3

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fn wzy(self) -> Vec3

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fn wzz(self) -> Vec3

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fn wzw(self) -> Vec3

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fn wwx(self) -> Vec3

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fn wwy(self) -> Vec3

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fn wxzx(self) -> Vec4

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fn wxzy(self) -> Vec4

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fn wxzz(self) -> Vec4

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fn wxwy(self) -> Vec4

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fn wxwz(self) -> Vec4

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fn wyxx(self) -> Vec4

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fn wyzy(self) -> Vec4

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fn wyzz(self) -> Vec4

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fn wywx(self) -> Vec4

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fn wywy(self) -> Vec4

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fn wzyx(self) -> Vec4

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fn wzyy(self) -> Vec4

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fn wzyz(self) -> Vec4

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fn wzyw(self) -> Vec4

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fn wzzx(self) -> Vec4

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fn wzzy(self) -> Vec4

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fn wzzz(self) -> Vec4

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fn wzzw(self) -> Vec4

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fn wzwx(self) -> Vec4

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fn wzwz(self) -> Vec4

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fn wzww(self) -> Vec4

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fn wwxx(self) -> Vec4

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fn wwxy(self) -> Vec4

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fn wwxz(self) -> Vec4

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fn wwxw(self) -> Vec4

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fn wwyx(self) -> Vec4

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fn wwyy(self) -> Vec4

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fn wwyz(self) -> Vec4

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fn wwyw(self) -> Vec4

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fn wwzx(self) -> Vec4

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fn wwzy(self) -> Vec4

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fn wwzz(self) -> Vec4

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fn wwzw(self) -> Vec4

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impl VectorTruncateInto<Vec2> for Vec4

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fn truncate_into(self) -> Vec2

Slices the vector into a lower dimensional type by ignoring the higher components
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impl VectorTruncateInto<Vec3> for Vec4

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fn truncate_into(self) -> Vec3

Slices the vector into a lower dimensional type by ignoring the higher components
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impl VectorTruncateInto<Vec4> for Vec4

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fn truncate_into(self) -> Vec4

Slices the vector into a lower dimensional type by ignoring the higher components
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impl VectorTruncateInto<f32> for Vec4

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fn truncate_into(self) -> f32

Slices the vector into a lower dimensional type by ignoring the higher components
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impl Copy for Vec4

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impl StructuralPartialEq for Vec4

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impl Vector<f32, 4> for Vec4

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