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use glam::{Mat4, UVec2, Vec2, Vec3, Vec3A};
use std::{
fmt::Debug,
hash::Hash,
marker::PhantomData,
mem,
num::NonZeroU32,
sync::{Arc, Weak},
};
pub struct RawResourceHandle<T> {
pub idx: usize,
_phantom: PhantomData<T>,
}
impl<T> Debug for RawResourceHandle<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("RawResourceHandle").field("idx", &self.idx).finish()
}
}
impl<T> Copy for RawResourceHandle<T> {}
impl<T> Clone for RawResourceHandle<T> {
fn clone(&self) -> Self {
Self {
idx: self.idx,
_phantom: PhantomData,
}
}
}
impl<T> PartialEq for RawResourceHandle<T> {
fn eq(&self, other: &Self) -> bool {
self.idx == other.idx
}
}
impl<T> Eq for RawResourceHandle<T> {}
pub struct ResourceHandle<T> {
refcount: Arc<()>,
idx: usize,
_phantom: PhantomData<T>,
}
impl<T> Debug for ResourceHandle<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("ResourceHandle")
.field("refcount", &Arc::strong_count(&self.refcount))
.field("idx", &self.idx)
.finish()
}
}
impl<T> Clone for ResourceHandle<T> {
fn clone(&self) -> Self {
Self {
refcount: self.refcount.clone(),
idx: self.idx,
_phantom: self._phantom,
}
}
}
impl<T> PartialEq for ResourceHandle<T> {
fn eq(&self, other: &Self) -> bool {
self.idx == other.idx
}
}
impl<T> Eq for ResourceHandle<T> {}
impl<T> Hash for ResourceHandle<T> {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.idx.hash(state);
}
}
impl<T> ResourceHandle<T> {
pub fn new(idx: usize) -> Self {
Self {
refcount: Arc::new(()),
idx,
_phantom: PhantomData,
}
}
pub fn get_raw(&self) -> RawResourceHandle<T> {
RawResourceHandle {
idx: self.idx,
_phantom: PhantomData,
}
}
pub fn get_weak_refcount(&self) -> Weak<()> {
Arc::downgrade(&self.refcount)
}
}
#[macro_export]
#[doc(hidden)]
macro_rules! declare_handle {
($($name:ident<$ty:ty>),*) => {$(
#[doc = concat!("Refcounted handle to a ", stringify!($ty) ,".")]
pub type $name = ResourceHandle<$ty>;
)*};
}
declare_handle!(
MeshHandle<Mesh>,
TextureHandle<Texture>,
MaterialHandle<MaterialTag>,
ObjectHandle<Object>,
DirectionalLightHandle<DirectionalLight>
);
#[macro_export]
#[doc(hidden)]
macro_rules! declare_raw_handle {
($($name:ident<$ty:ty>),*) => {$(
#[doc = concat!("Internal non-owning handle to a ", stringify!($ty) ,".")]
pub type $name = RawResourceHandle<$ty>;
)*};
}
declare_raw_handle!(
RawMeshHandle<Mesh>,
RawTextureHandle<Texture>,
RawMaterialHandle<MaterialTag>,
RawObjectHandle<Object>,
RawDirectionalLightHandle<DirectionalLight>
);
macro_rules! changeable_struct {
($(#[$outer:meta])* pub struct $name:ident <- nodefault $name_change:ident { $($(#[$inner:meta])* $field_vis:vis $field_name:ident : $field_type:ty),* $(,)? } ) => {
$(#[$outer])*
#[derive(Debug, Default, Clone)]
pub struct $name {
$(
$(#[$inner])* $field_vis $field_name : $field_type
),*
}
impl $name {
pub fn update_from_changes(&mut self, change: $name_change) {
$(
if let Some(inner) = change.$field_name {
self.$field_name = inner;
}
);*
}
}
#[doc = concat!("Describes a modification to a ", stringify!($name), ".")]
#[derive(Debug, Default, Clone)]
pub struct $name_change {
$(
$field_vis $field_name : Option<$field_type>
),*
}
};
($(#[$outer:meta])* pub struct $name:ident <- $name_change:ident { $($(#[$inner:meta])* $field_vis:vis $field_name:ident : $field_type:ty),* $(,)? } ) => {
$(#[$outer])*
#[derive(Debug, Clone)]
pub struct $name {
$(
$(#[$inner])* $field_vis $field_name : $field_type
),*
}
impl $name {
pub fn update_from_changes(&mut self, change: $name_change) {
$(
if let Some(inner) = change.$field_name {
self.$field_name = inner;
}
);*
}
}
#[doc = concat!("Describes a modification to a ", stringify!($name), ".")]
#[derive(Debug, Default, Clone)]
pub struct $name_change {
$(
$field_vis $field_name : Option<$field_type>
),*
}
};
}
#[doc(inline)]
pub use wgt::{Backend, Backends, DeviceType, PresentMode, TextureFormat, TextureUsages};
#[derive(Debug, Default)]
pub struct MeshBuilder {
vertex_positions: Vec<Vec3>,
vertex_normals: Option<Vec<Vec3>>,
vertex_tangents: Option<Vec<Vec3>>,
vertex_uv0: Option<Vec<Vec2>>,
vertex_uv1: Option<Vec<Vec2>>,
vertex_colors: Option<Vec<[u8; 4]>>,
vertex_material_indices: Option<Vec<u32>>,
vertex_count: usize,
indices: Option<Vec<u32>>,
right_handed: bool,
}
impl MeshBuilder {
pub fn new(vertex_positions: Vec<Vec3>) -> Self {
let me = Self {
vertex_count: vertex_positions.len(),
vertex_positions,
..Self::default()
};
assert_ne!(me.vertex_positions.len(), 0, "Cannot have a mesh with zero vertices");
me
}
fn validate_len(&self, len: usize) {
assert_eq!(self.vertex_count, len)
}
pub fn with_vertex_normals(mut self, normals: Vec<Vec3>) -> Self {
self.validate_len(normals.len());
self.vertex_normals = Some(normals);
self
}
pub fn with_vertex_tangents(mut self, tangents: Vec<Vec3>) -> Self {
self.validate_len(tangents.len());
self.vertex_tangents = Some(tangents);
self
}
pub fn with_vertex_uv0(mut self, uvs: Vec<Vec2>) -> Self {
self.validate_len(uvs.len());
self.vertex_uv0 = Some(uvs);
self
}
pub fn with_vertex_uv1(mut self, uvs: Vec<Vec2>) -> Self {
self.validate_len(uvs.len());
self.vertex_uv1 = Some(uvs);
self
}
pub fn with_vertex_colors(mut self, colors: Vec<[u8; 4]>) -> Self {
self.validate_len(colors.len());
self.vertex_colors = Some(colors);
self
}
pub fn with_vertex_material_indices(mut self, material_indices: Vec<u32>) -> Self {
self.validate_len(material_indices.len());
self.vertex_material_indices = Some(material_indices);
self
}
pub fn with_indices(mut self, indices: Vec<u32>) -> Self {
assert_ne!(indices.len(), 0, "Cannot have a mesh with zero indices");
self.indices = Some(indices);
self
}
pub fn with_right_handed(mut self) -> Self {
self.right_handed = true;
self
}
pub fn build(self) -> Mesh {
let length = self.vertex_count;
debug_assert_ne!(length, 0, "Length should be guarded by validation");
let has_normals = self.vertex_normals.is_some();
let has_tangents = self.vertex_tangents.is_some();
let mut mesh = Mesh {
vertex_positions: self.vertex_positions,
vertex_normals: self.vertex_normals.unwrap_or_else(|| vec![Vec3::ZERO; length]),
vertex_tangents: self.vertex_tangents.unwrap_or_else(|| vec![Vec3::ZERO; length]),
vertex_uv0: self.vertex_uv0.unwrap_or_else(|| vec![Vec2::ZERO; length]),
vertex_uv1: self.vertex_uv1.unwrap_or_else(|| vec![Vec2::ZERO; length]),
vertex_colors: self.vertex_colors.unwrap_or_else(|| vec![[255; 4]; length]),
vertex_material_indices: self.vertex_material_indices.unwrap_or_else(|| vec![0; length]),
indices: self.indices.unwrap_or_else(|| (0..length as u32).collect()),
};
if self.right_handed {
mesh.flip_winding_order();
}
if !has_normals {
mesh.calculate_normals();
}
if !has_tangents {
mesh.calculate_tangents();
}
mesh
}
}
#[derive(Debug, Default, Clone)]
pub struct Mesh {
pub vertex_positions: Vec<Vec3>,
pub vertex_normals: Vec<Vec3>,
pub vertex_tangents: Vec<Vec3>,
pub vertex_uv0: Vec<Vec2>,
pub vertex_uv1: Vec<Vec2>,
pub vertex_colors: Vec<[u8; 4]>,
pub vertex_material_indices: Vec<u32>,
pub indices: Vec<u32>,
}
impl Mesh {
pub fn validate(&self) -> bool {
let position_lenth = self.vertex_positions.len();
[
self.vertex_normals.len(),
self.vertex_tangents.len(),
self.vertex_uv0.len(),
self.vertex_uv1.len(),
self.vertex_colors.len(),
self.vertex_material_indices.len(),
]
.iter()
.all(|v| *v == position_lenth)
}
pub fn calculate_normals(&mut self) {
Self::calculate_normals_for_buffers(&mut self.vertex_normals, &self.vertex_positions, &self.indices);
}
pub fn calculate_normals_for_buffers(normals: &mut [Vec3], positions: &[Vec3], indices: &[u32]) {
assert_eq!(normals.len(), positions.len());
for norm in normals.iter_mut() {
*norm = Vec3::ZERO;
}
for idx in indices.chunks_exact(3) {
let (idx0, idx1, idx2) = match *idx {
[idx0, idx1, idx2] => (idx0, idx1, idx2),
_ => unsafe { std::hint::unreachable_unchecked() },
};
let pos1 = positions[idx0 as usize];
let pos2 = positions[idx1 as usize];
let pos3 = positions[idx2 as usize];
let edge1 = pos2 - pos1;
let edge2 = pos3 - pos1;
let normal = edge1.cross(edge2);
unsafe {
*normals.get_unchecked_mut(idx0 as usize) += normal;
*normals.get_unchecked_mut(idx1 as usize) += normal;
*normals.get_unchecked_mut(idx2 as usize) += normal;
}
}
for normal in normals.iter_mut() {
*normal = normal.normalize();
}
}
pub fn calculate_tangents(&mut self) {
Self::calculate_tangents_for_buffers(
&mut self.vertex_tangents,
&self.vertex_positions,
&self.vertex_normals,
&self.vertex_uv0,
&self.indices,
);
}
fn calculate_tangents_for_buffers(
tangents: &mut [Vec3],
positions: &[Vec3],
normals: &[Vec3],
uvs: &[Vec2],
indices: &[u32],
) {
assert_eq!(tangents.len(), positions.len());
assert_eq!(uvs.len(), positions.len());
for tan in tangents.iter_mut() {
*tan = Vec3::ZERO;
}
for idx in indices.chunks_exact(3) {
let (idx0, idx1, idx2) = match *idx {
[idx0, idx1, idx2] => (idx0, idx1, idx2),
_ => unsafe { std::hint::unreachable_unchecked() },
};
let pos1 = positions[idx0 as usize];
let pos2 = positions[idx1 as usize];
let pos3 = positions[idx2 as usize];
let (tex1, tex2, tex3) = unsafe {
(
*uvs.get_unchecked(idx0 as usize),
*uvs.get_unchecked(idx1 as usize),
*uvs.get_unchecked(idx2 as usize),
)
};
let edge1 = pos2 - pos1;
let edge2 = pos3 - pos1;
let uv1 = tex2 - tex1;
let uv2 = tex3 - tex1;
let r = 1.0 / (uv1.x * uv2.y - uv1.y * uv2.x);
let tangent = Vec3::new(
((edge1.x * uv2.y) - (edge2.x * uv1.y)) * r,
((edge1.y * uv2.y) - (edge2.y * uv1.y)) * r,
((edge1.z * uv2.y) - (edge2.z * uv1.y)) * r,
);
unsafe {
*tangents.get_unchecked_mut(idx0 as usize) += tangent;
*tangents.get_unchecked_mut(idx1 as usize) += tangent;
*tangents.get_unchecked_mut(idx2 as usize) += tangent;
}
}
for (tan, norm) in tangents.iter_mut().zip(normals) {
let t = *tan - (*norm * norm.dot(*tan));
*tan = t.normalize();
}
}
pub fn flip_winding_order(&mut self) {
for indices in self.indices.chunks_exact_mut(3) {
if let [left, _, right] = indices {
mem::swap(left, right);
} else {
unsafe { std::hint::unreachable_unchecked() }
}
}
}
}
#[derive(Debug, Clone)]
pub enum MipmapCount {
Specific(NonZeroU32),
Maximum,
}
impl MipmapCount {
pub const ONE: Self = Self::Specific(unsafe { NonZeroU32::new_unchecked(1) });
}
#[derive(Debug, Clone)]
pub enum MipmapSource {
Uploaded,
Generated,
}
#[derive(Debug, Clone)]
pub struct Texture {
pub label: Option<String>,
pub data: Vec<u8>,
pub format: TextureFormat,
pub size: UVec2,
pub mip_count: MipmapCount,
pub mip_source: MipmapSource,
}
#[derive(Debug, Clone)]
pub struct TextureFromTexture {
pub label: Option<String>,
pub src: TextureHandle,
pub start_mip: u32,
pub mip_count: Option<NonZeroU32>,
}
#[doc(hidden)]
pub struct MaterialTag;
pub trait Material: Send + Sync + 'static {
const TEXTURE_COUNT: u32;
const DATA_SIZE: u32;
fn object_key(&self) -> u64;
fn to_textures(
&self,
slice: &mut [Option<NonZeroU32>],
translation_fn: &mut (dyn FnMut(&TextureHandle) -> NonZeroU32 + '_),
);
fn to_data(&self, slice: &mut [u8]);
}
#[derive(Debug, Clone)]
pub struct Object {
pub mesh: MeshHandle,
pub material: MaterialHandle,
pub transform: Mat4,
}
#[derive(Debug, Default, Copy, Clone)]
pub struct Camera {
pub projection: CameraProjection,
pub view: Mat4,
}
impl Camera {
pub fn from_orthographic_direction(direction: Vec3A) -> Self {
Self {
projection: CameraProjection::Orthographic {
size: Vec3A::new(100.0, 100.0, 200.0),
},
view: glam::Mat4::look_at_lh(Vec3::new(0.0, 0.0, 0.0), direction.into(), Vec3::Y),
}
}
}
#[derive(Debug, Copy, Clone)]
pub enum CameraProjection {
Orthographic {
size: Vec3A,
},
Projection {
vfov: f32,
near: f32,
},
}
impl Default for CameraProjection {
fn default() -> Self {
Self::Projection { vfov: 60.0, near: 0.1 }
}
}
changeable_struct! {
pub struct DirectionalLight <- DirectionalLightChange {
pub color: Vec3,
pub intensity: f32,
pub direction: Vec3,
pub distance: f32,
}
}