rend3_routine/
shaders.rs

1//! Holds the sources and binaries for all shaders.
2
3use include_dir::{include_dir, Dir};
4
5/// All shaders in SPIRV form. This is what is used when GpuDriven to
6/// get spirv passthrough.
7pub static SPIRV_SHADERS: Dir = include_dir!("$CARGO_MANIFEST_DIR/shaders/spirv");
8/// Naga-compatible shaders in SPIRV form. This is what is used when CpuDriven and
9/// the naga-passing GpuDriven shaders.
10pub static WGSL_SHADERS: Dir = include_dir!("$CARGO_MANIFEST_DIR/shaders/wgsl");