Struct rend3_list::DefaultShaders[][src]

pub struct DefaultShaders {
    pub depth_vert: ShaderHandle,
    pub depth_frag: ShaderHandle,
    pub skybox_vert: ShaderHandle,
    pub skybox_frag: ShaderHandle,
    pub opaque_vert: ShaderHandle,
    pub opaque_frag: ShaderHandle,
    pub blit_vert: ShaderHandle,
    pub blit_frag: ShaderHandle,
}

Fields

depth_vert: ShaderHandledepth_frag: ShaderHandleskybox_vert: ShaderHandleskybox_frag: ShaderHandleopaque_vert: ShaderHandleopaque_frag: ShaderHandleblit_vert: ShaderHandleblit_frag: ShaderHandle

Implementations

impl DefaultShaders[src]

pub fn new<TLD>(renderer: &Renderer<TLD>) -> impl Future<Output = Self> where
    TLD: 'static, 
[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

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impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

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impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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impl<T> Upcast<T> for T

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