pub async fn load_image<F, Fut, E>(
    renderer: &Renderer,
    image: Image<'_>,
    srgb: bool,
    buffers: &[Vec<u8>],
    io_func: &mut F
) -> Result<Labeled<Texture>, GltfLoadError<E>> where
    F: FnMut(SsoString) -> Fut,
    Fut: Future<Output = Result<Vec<u8>, E>>,
    E: Error + 'static, 
Expand description

Loads a single image from a gltf::Image.

All binary data buffers must be provided. Call this with gltf::Document::materials as the materials argument.

io_func determines how URIs are resolved into their underlying data.