pub fn pose_animation_frame(
renderer: &Renderer,
scene: &LoadedGltfScene,
instance: &GltfSceneInstance,
animation_data: &AnimationData,
animation_index: usize,
time: f32,
)Expand description
Sets the pose of the meshes at the given scene by using the animation at
index animation_index at a given time. The provided time gets clamped to
the valid range of times for the selected animation.