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Remote Canvas
An adapter for Browser-based canvas implementations into a Rust application at scale.
Goals
- Provide a scalable way to use a browser-based Canvas implementation in Rust applications.
- Take advantage of multiple browsers at the same time
- Provide a nearly-identical API to 2D context rendering.
Future Goals
- Provide a nearly-identical API to WebGL context rendering.
- Integrate with local Chrome install or a Docker cluster of Chrome containers in order to provide a connected browser on demand.
Limitations
- A browser may disappear at any time which will destroy all attached Canvas' at the API level. It is up to the end user to restart their context.
- This is intentional as, while tracking the context transactionally to restart it is relatively easy, it may have significant performance issues.
- Unless load is sufficiently high, only one browser will be used.
- This is due to the use of
async_std
's MPMCchannel
versus a proper load balancing solution. - A long term solution may be a load balance job.
- This is due to the use of
- No browser authentication