pub trait AsyncComponent: Sized + 'static {
type CommandOutput: Debug + Send + 'static;
type Input: Debug + 'static;
type Output: Debug + 'static;
type Init;
type Root: Debug + Clone;
type Widgets: 'static;
// Required methods
fn init_root() -> Self::Root;
fn init(
init: Self::Init,
root: Self::Root,
sender: AsyncComponentSender<Self>,
) -> impl Future<Output = AsyncComponentParts<Self>>;
// Provided methods
fn builder() -> AsyncComponentBuilder<Self> { ... }
fn init_loading_widgets(_root: Self::Root) -> Option<LoadingWidgets> { ... }
fn update(
&mut self,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &Self::Root,
) -> impl Future<Output = ()> { ... }
fn update_cmd(
&mut self,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &Self::Root,
) -> impl Future<Output = ()> { ... }
fn update_cmd_with_view(
&mut self,
widgets: &mut Self::Widgets,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &Self::Root,
) -> impl Future<Output = ()> { ... }
fn update_view(
&self,
widgets: &mut Self::Widgets,
sender: AsyncComponentSender<Self>,
) { ... }
fn update_with_view(
&mut self,
widgets: &mut Self::Widgets,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &Self::Root,
) -> impl Future<Output = ()> { ... }
fn shutdown(
&mut self,
widgets: &mut Self::Widgets,
output: Sender<Self::Output>,
) { ... }
fn id(&self) -> String { ... }
}
Expand description
Asynchronous variant of Component
.
AsyncComponent
is powerful and flexible, but for many use-cases the SimpleAsyncComponent
convenience trait will suffice.
Required Associated Types§
Sourcetype CommandOutput: Debug + Send + 'static
type CommandOutput: Debug + Send + 'static
Messages which are received from commands executing in the background.
Required Methods§
Sourcefn init(
init: Self::Init,
root: Self::Root,
sender: AsyncComponentSender<Self>,
) -> impl Future<Output = AsyncComponentParts<Self>>
fn init( init: Self::Init, root: Self::Root, sender: AsyncComponentSender<Self>, ) -> impl Future<Output = AsyncComponentParts<Self>>
Creates the initial model and view, docking it into the component.
Provided Methods§
Sourcefn builder() -> AsyncComponentBuilder<Self>
fn builder() -> AsyncComponentBuilder<Self>
Create a builder for this component.
Sourcefn init_loading_widgets(_root: Self::Root) -> Option<LoadingWidgets>
fn init_loading_widgets(_root: Self::Root) -> Option<LoadingWidgets>
Allows you to initialize the root widget with a temporary value
as a placeholder until the init()
future completes.
This method does nothing by default.
Sourcefn update(
&mut self,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &Self::Root,
) -> impl Future<Output = ()>
fn update( &mut self, message: Self::Input, sender: AsyncComponentSender<Self>, root: &Self::Root, ) -> impl Future<Output = ()>
Processes inputs received by the component.
Sourcefn update_cmd(
&mut self,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &Self::Root,
) -> impl Future<Output = ()>
fn update_cmd( &mut self, message: Self::CommandOutput, sender: AsyncComponentSender<Self>, root: &Self::Root, ) -> impl Future<Output = ()>
Defines how the component should respond to command updates.
Sourcefn update_cmd_with_view(
&mut self,
widgets: &mut Self::Widgets,
message: Self::CommandOutput,
sender: AsyncComponentSender<Self>,
root: &Self::Root,
) -> impl Future<Output = ()>
fn update_cmd_with_view( &mut self, widgets: &mut Self::Widgets, message: Self::CommandOutput, sender: AsyncComponentSender<Self>, root: &Self::Root, ) -> impl Future<Output = ()>
Updates the model and view upon completion of a command.
Overriding this method is helpful if you need access to the widgets while processing a command output.
The default implementation of this method calls update_cmd
followed by update_view
.
If you override this method while using the component
macro, you must remember to call
update_view
in your implementation. Otherwise, the view will not reflect the updated
model.
Sourcefn update_view(
&self,
widgets: &mut Self::Widgets,
sender: AsyncComponentSender<Self>,
)
fn update_view( &self, widgets: &mut Self::Widgets, sender: AsyncComponentSender<Self>, )
Updates the view after the model has been updated.
Sourcefn update_with_view(
&mut self,
widgets: &mut Self::Widgets,
message: Self::Input,
sender: AsyncComponentSender<Self>,
root: &Self::Root,
) -> impl Future<Output = ()>
fn update_with_view( &mut self, widgets: &mut Self::Widgets, message: Self::Input, sender: AsyncComponentSender<Self>, root: &Self::Root, ) -> impl Future<Output = ()>
Updates the model and view when a new input is received.
Overriding this method is helpful if you need access to the widgets while processing an input.
The default implementation of this method calls update
followed by update_view
. If
you override this method while using the component
macro, you must remember to
call update_view
in your implementation. Otherwise, the view will not reflect the
updated model.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.