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Crate reifydb_runtime

Crate reifydb_runtime 

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Process-level runtime: actor system, pools, clock, RNG and the mockable synchronisation primitives, all behind one SharedRuntime handle so callers never branch on platform. SharedRuntime::seeded(...) is what makes ReifyDB deterministic; an unmocked clock, an unseeded RNG or a pool scheduling outside the seeded executor defeats DST replay.

Modules§

actor
Lightweight actor system: each actor owns its mailbox, processes serially, and replies through a typed channel. core::actors/ enumerates the actor identities the workspace knows about; this module is what those identities are scheduled and run on.
cache
context
The workspace’s two sources of non-determinism, the wall clock and the RNG, behind mockable handles so a seeded run reproduces the same trace. Reaching into std for either instead defeats DST replay.
fatal
Process-wide fatal handling: either the database is healthy or it does not run at all.
pool
Execution domains split by workload shape so one kind of work cannot starve another: long-lived actors on the actor pool (coordination for tiny high-frequency handlers, flow for heavy flow execution), short-lived work on the task pool, data-parallel work on the compute pool, async I/O on the embedded tokio runtime.
shutdown
sync
Synchronisation primitives that are mockable under deterministic simulation. Code that builds on std::sync directly cannot be replayed; code that builds on this module can.
version_epoch

Macros§

fatal
fatal_on_err

Structs§

Runtime
RuntimeConfig
RuntimeHandle