export_texture/
export_texture.rs1use anyhow::Result;
2use regnumassets::{AssetContent, AssetData, ResourceIndex};
3use std::fs::File;
4use std::io::Write;
5
6fn main() -> Result<()> {
7 let f = File::open("examples/regnum/data6.idx")?;
8 let index = ResourceIndex::read(f).unwrap();
9
10 let texture = index.get_by_resource_id(85953).unwrap();
11
12 let f = File::open("examples/regnum/data6.sdb")?;
13 let asset = AssetData::read(&f, &texture).unwrap();
14
15 match asset.content {
16 AssetContent::Texture { width, height, dds } => {
17 println!(
18 "writing texture '{}' ({}x{}) to out.dds",
19 asset.asset_name, width, height
20 );
21
22 let mut file = File::create("out.dds")?;
23 dds.write(&mut file)?;
24 file.flush()?;
25 }
26
27 _ => {
28 println!("couuld not parse texture asset")
29 }
30 }
31
32 Ok(())
33}