Expand description
Reflow Shader Graph — node-based material system with WGSL codegen.
Follows the SDF IR + codegen pattern:
- DAG actors produce
ShaderNodeIR trees codegen::compile()walks the tree and emits WGSL shaders- Scene render creates GPU pipelines from compiled materials
Re-exports§
pub use codegen::compile;pub use codegen::compile_sdf_shade;pub use ir::CompiledMaterial;pub use ir::MathOpType;pub use ir::MixMode;pub use ir::ShaderNode;