Expand description
GPU compute and rendering actors.
sdf— Signed Distance Function primitives, operations, transforms, materials, scene composition, and GPU ray march rendering.scene_render— Rasterization renderer for mesh-based scenes.font_atlas— Shared font atlas utilities (SDF glyph generation).font_load— FontLoadActor (loads TTF/OTF from AssetDB).glyph_atlas— GlyphAtlasActor (builds SDF glyph atlas).
Modules§
- context
- Process-global GPU context — shared wgpu Device + Queue.
- font_
atlas - Shared font atlas utilities — SDF glyph atlas generation from TTF/OTF.
- font_
load - Font load actor — loads TTF/OTF from file path, AssetDB, or inport.
- glyph_
atlas - Glyph atlas actor — builds SDF glyph atlas from font data.
- post_
process - scene_
render - Scene Render Actor — rasterizes mesh-based scenes via wgpu.
- sdf
- sdf_2d
- GPU 2D SDF renderer — renders 2D primitives via instanced SDF evaluation.
- shader