Struct uefi::pointer::SimplePointerState
source · #[repr(C)]pub struct SimplePointerState {
pub RelativeMovementX: i32,
pub RelativeMovementY: i32,
pub RelativeMovementZ: i32,
pub LeftButton: bool,
pub RightButton: bool,
}
Fields§
§RelativeMovementX: i32
§RelativeMovementY: i32
§RelativeMovementZ: i32
§LeftButton: bool
§RightButton: bool
Trait Implementations§
source§impl Clone for SimplePointerState
impl Clone for SimplePointerState
source§fn clone(&self) -> SimplePointerState
fn clone(&self) -> SimplePointerState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for SimplePointerState
impl Debug for SimplePointerState
source§impl Default for SimplePointerState
impl Default for SimplePointerState
source§fn default() -> SimplePointerState
fn default() -> SimplePointerState
Returns the “default value” for a type. Read more
impl Copy for SimplePointerState
Auto Trait Implementations§
impl Freeze for SimplePointerState
impl RefUnwindSafe for SimplePointerState
impl Send for SimplePointerState
impl Sync for SimplePointerState
impl Unpin for SimplePointerState
impl UnwindSafe for SimplePointerState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more