Expand description
Panel topology: one logical image mapped onto a wall of panels, any size, rotation or mirroring, across any number of receiving cards. Rendering yields one screen-sized framebuffer: every card on the chain receives every row and keeps the pixels inside its own window (docs/receiver-identity.md), so a receiver’s position here is the position it was provisioned with. The wire protocol is not involved here.
Structs§
- Canvas
- A complete wall.
- Frame
- An RGB8 image.
- Layout
Error - Why a
Canvascannot be driven, one line per problem. - Panel
- One panel, positioned on the wall and assigned to a receiver.
- Receiver
- A receiving card: where its window sits on the screen and how big it is.
Enums§
- Frame
Error - Rotation
- How a panel is physically mounted relative to the image.