Module reactive_graph::signal

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Expand description

Reactive primitives for root values that can be changed, notifying other nodes in the reactive graph.

Modules§

  • Guards that integrate with the reactive system, wrapping references to the values of signals.

Structs§

  • A reference-counted getter for a reactive signal.
  • A reference-counted signal that can be read from or written to.
  • A trigger is a data-less signal with the sole purpose of notifying other reactive code of a change.
  • A reference-counted setter for a reactive signal.
  • An arena-allocated getter for a reactive signal.
  • An arena-allocated signal that can be read from or written to.
  • An arena-allocated setter for a reactive signal.

Functions§

  • Creates a reference-counted signal.
  • create_signalDeprecated
    Creates an arena-allocated signal, the basic reactive primitive.
  • Creates an arena-allocated signal, the basic reactive primitive.
  • Creates an arena-allocated signal.