Module reactive_graph::signal
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Reactive primitives for root values that can be changed, notifying other nodes in the reactive graph.
Modules§
- Guards that integrate with the reactive system, wrapping references to the values of signals.
Structs§
- A reference-counted getter for a reactive signal.
- A reference-counted signal that can be read from or written to.
- A trigger is a data-less signal with the sole purpose of notifying other reactive code of a change.
- A reference-counted setter for a reactive signal.
- An arena-allocated getter for a reactive signal.
- An arena-allocated signal that can be read from or written to.
- An arena-allocated setter for a reactive signal.
Functions§
- Creates a reference-counted signal.
- create_signalDeprecatedCreates an arena-allocated signal, the basic reactive primitive.
- Creates an arena-allocated signal, the basic reactive primitive.
- Creates an arena-allocated signal.