Expand description
§Reaction
A lightweight, zero-cost input handling library designed for high-performance game engines. Reaction decouples raw hardware events from your high-level game logic using an action-based mapping system.
§Why Reaction?
- Summative Resolution: Opposing inputs (like A and D keys) correctly cancel each other out.
- Additive Mouse Deltas: No more lost movement data during high-speed frames.
- State-Driven: Query the state of any key, button, or axis at any time.