Crate rea_rs_low
source ·Expand description
This crate contains the low-level API of reaper-rs.
It is not recommended to use this API directly because it just exposes the raw REAPER C++ functions, types and constants one to one in Rust. If you want idiomatic Rust, type safety and convenience, please use the medium-level or high-level API instead.
At times it can still be useful to access the low-level API, mostly as
fallback if the function that you are looking for has not yet been lifted
to the medium-level API. To get started, best navigate to the Reaper
struct, which contains all exposed functions.
§Example
use c_str_macro::c_str;
use std::ptr::null_mut;
unsafe {
reaper.ShowConsoleMsg(c_str!("Hello world from reaper-rs low-level API!").as_ptr());
let track = reaper.GetTrack(null_mut(), 0);
reaper.DeleteTrack(track);
}
§Design
§Goal
The ultimate goal of the low-level API is to be on par with the REAPER C++ API, meaning that everything which is possible with the REAPER C++ API is also possible with the reaper-rs low-level API. Improvements regarding safety, convenience or style are not in its scope. It should serve as a base for more idiomatic APIs built on top of it.
§Generated code
Most parts of the low-level API are auto-generated from
reaper_plugin_functions.h
using a combination of bindgen and custom build script.
§C++ glue code
There’s some code which is not auto-generated, most notably the code to “restore” functionality which “got lost in translation”. The problem is that some parts of the REAPER C++ API not just use C but also C++ features, in particular virtual base classes. Rust can’t call virtual functions or implement them.
The solution is to take a detour via C++ glue code:
-
Rust calling a C++ virtual function provided by REAPER:
- Implement a method on the raw struct in Rust which calls a function written in C which in turn calls the C++ virtual function (Rust function → C function → C++ virtual function)
- Example:
midi.rs
&midi.cpp
-
REAPER calling a C++ virtual function provided by Rust:
- Implement the virtual base class in C++, let each function delegate to a corresponding free Rust function which in turn calls a method of a trait object (REAPER → C++ virtual function → Rust function)
- Example:
control_surface.cpp
&control_surface.rs
Modules§
- Exposes important raw types, functions and constants from the C++ REAPER API.
Macros§
- Macro which gathers things that go into the static REAPER VST plug-in context.
Structs§
- Additional data available in the context of extension plug-ins.
- This represents the context which is needed to access REAPER functions from plug-ins.
- This is the low-level API access point to all REAPER functions.
- Container for the REAPER function pointers.
- Contains those parts of the REAPER extension plug-in context which must be obtained from static variables.
- Contains those parts of the REAPER VST plug-in context which must be obtained in static scope.
- This is the low-level API access point to all SWELL functions.
- Container for the SWELL function pointers.
- Additional data available in the context of VST plug-ins.
Enums§
- An error which can occur when attempting to create a REAPER plug-in context from an extension plug-in.
- An error which can occur when attempting to create a REAPER plug-in context from a VST plug-in.
- Additional stuff available in the plug-in context specific to a certain plug-in type.
Traits§
- This is the Rust analog to the C++ virtual base class
IReaperControlSurface
. - This is the Rust analog to the C++ virtual base class
PCM_sink
. - This is the Rust analog to the C++ virtual base class
PCM_source
. - This is the Rust analog to the C++ virtual base class
ProjectStateContext
.
Functions§
- This is a convenience function for bootstrapping extension plug-ins.
- Copies the content of the given heap buffer to the given output buffer (which must be sized correctly).
- Creates an
IReaperControlSurface
object on C++ side and returns a pointer to it. - Creates a
PCM_sink
object on C++ side and returns a pointer to it. - Creates a
PCM_source
object on C++ side and returns a pointer to it. - Creates a
ProjectStateContext
object on C++ side and returns a pointer to it. - Creates a heap buffer and passes ownership to the caller.
- Destroys a C++
IReaperControlSurface
object. - Destroys a C++
PCM_sink
object. - Destroys a C++
PCM_source
object. - Destroys a C++
ProjectStateContext
object. - Destroys a C++
IReaperPitchShift
object. - Destroys a C++
REAPER_Resample_Interface
object. - This function executes all registered plug-in destroy hooks.
- This function catches panics before they reach REAPER.
- Restores the PCM source state from the given buffer.
- Registers the module handle globally.
- Registers a function that will be executed when the plug-in module gets unloaded.
- Registers the given SWELL function provider globally.
- Saves the state of the given PCM source into the given heap buffer and returns the size of the data written into the buffer.
- Exposes the (hopefully) obtained static extension plug-in context.
- Exposes the (hopefully) obtained static VST plug-in context.