pub struct SpatialSpaceView3D;
Trait Implementations§
source§impl Default for SpatialSpaceView3D
impl Default for SpatialSpaceView3D
source§fn default() -> SpatialSpaceView3D
fn default() -> SpatialSpaceView3D
Returns the “default value” for a type. Read more
source§impl SpaceViewClass for SpatialSpaceView3D
impl SpaceViewClass for SpatialSpaceView3D
source§fn identifier() -> SpaceViewClassIdentifier
fn identifier() -> SpaceViewClassIdentifier
Identifier string of this space view class. Read more
source§fn display_name(&self) -> &'static str
fn display_name(&self) -> &'static str
User-facing name of this space view class. Read more
source§fn help_text(&self, re_ui: &ReUi) -> WidgetText
fn help_text(&self, re_ui: &ReUi) -> WidgetText
Help text describing how to interact with this space view in the ui.
source§fn new_state(&self) -> Box<dyn SpaceViewState>
fn new_state(&self) -> Box<dyn SpaceViewState>
Called once for every new space view instance of this class. Read more
source§fn on_register(
&self,
system_registry: &mut SpaceViewSystemRegistrator<'_>
) -> Result<(), SpaceViewClassRegistryError>
fn on_register( &self, system_registry: &mut SpaceViewSystemRegistrator<'_> ) -> Result<(), SpaceViewClassRegistryError>
Called once upon registration of the class Read more
source§fn preferred_tile_aspect_ratio(
&self,
_state: &dyn SpaceViewState
) -> Option<f32>
fn preferred_tile_aspect_ratio( &self, _state: &dyn SpaceViewState ) -> Option<f32>
Preferred aspect ratio for the ui tiles of this space view.
source§fn layout_priority(&self) -> SpaceViewClassLayoutPriority
fn layout_priority(&self) -> SpaceViewClassLayoutPriority
Controls how likely this space view will get a large tile in the ui.
source§fn recommended_root_for_entities(
&self,
entities: &IntSet<EntityPath>,
entity_db: &EntityDb
) -> Option<EntityPath>
fn recommended_root_for_entities( &self, entities: &IntSet<EntityPath>, entity_db: &EntityDb ) -> Option<EntityPath>
Determines a suitable origin given the provided set of entities. Read more
source§fn visualizable_filter_context(
&self,
space_origin: &EntityPath,
entity_db: &EntityDb
) -> Box<dyn VisualizableFilterContext>
fn visualizable_filter_context( &self, space_origin: &EntityPath, entity_db: &EntityDb ) -> Box<dyn VisualizableFilterContext>
Create context object that is passed to all of this classes visualizers
to determine whether they can be visualized Read more
source§fn spawn_heuristics(&self, ctx: &ViewerContext<'_>) -> SpaceViewSpawnHeuristics
fn spawn_heuristics(&self, ctx: &ViewerContext<'_>) -> SpaceViewSpawnHeuristics
Determines which space views should be spawned by default for this class.
source§fn on_frame_start(
&self,
ctx: &ViewerContext<'_>,
state: &mut dyn SpaceViewState,
ent_paths: &PerSystemEntities,
auto_properties: &mut EntityPropertyMap
)
fn on_frame_start( &self, ctx: &ViewerContext<'_>, state: &mut dyn SpaceViewState, ent_paths: &PerSystemEntities, auto_properties: &mut EntityPropertyMap )
Executed for all active space views on frame start (before any ui is drawn),
can be use for heuristic & state updates before populating the scene. Read more
source§fn selection_ui(
&self,
ctx: &ViewerContext<'_>,
ui: &mut Ui,
state: &mut dyn SpaceViewState,
space_origin: &EntityPath,
space_view_id: SpaceViewId,
_root_entity_properties: &mut EntityProperties
) -> Result<(), SpaceViewSystemExecutionError>
fn selection_ui( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, state: &mut dyn SpaceViewState, space_origin: &EntityPath, space_view_id: SpaceViewId, _root_entity_properties: &mut EntityProperties ) -> Result<(), SpaceViewSystemExecutionError>
Ui shown when the user selects a space view of this class.
source§fn ui(
&self,
ctx: &ViewerContext<'_>,
ui: &mut Ui,
state: &mut dyn SpaceViewState,
_root_entity_properties: &EntityProperties,
query: &ViewQuery<'_>,
system_output: SystemExecutionOutput
) -> Result<(), SpaceViewSystemExecutionError>
fn ui( &self, ctx: &ViewerContext<'_>, ui: &mut Ui, state: &mut dyn SpaceViewState, _root_entity_properties: &EntityProperties, query: &ViewQuery<'_>, system_output: SystemExecutionOutput ) -> Result<(), SpaceViewSystemExecutionError>
Draws the ui for this space view class and handles ui events. Read more
source§fn blueprint_archetype(&self) -> Option<Vec<ComponentName>>
fn blueprint_archetype(&self) -> Option<Vec<ComponentName>>
Optional archetype of the Space View’s blueprint properties. Read more
source§fn default_query_range(&self) -> QueryRange
fn default_query_range(&self) -> QueryRange
Default query range for this space view.
source§fn choose_default_visualizers(
&self,
entity_path: &EntityPath,
visualizable_entities_per_visualizer: &PerVisualizer<VisualizableEntities>,
indicated_entities_per_visualizer: &PerVisualizer<IndicatedEntities>
) -> SmallVec<[ViewSystemIdentifier; 4]>
fn choose_default_visualizers( &self, entity_path: &EntityPath, visualizable_entities_per_visualizer: &PerVisualizer<VisualizableEntities>, indicated_entities_per_visualizer: &PerVisualizer<IndicatedEntities> ) -> SmallVec<[ViewSystemIdentifier; 4]>
Choose the default visualizers to enable for this entity. Read more
Auto Trait Implementations§
impl Freeze for SpatialSpaceView3D
impl RefUnwindSafe for SpatialSpaceView3D
impl Send for SpatialSpaceView3D
impl Sync for SpatialSpaceView3D
impl Unpin for SpatialSpaceView3D
impl UnwindSafe for SpatialSpaceView3D
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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