pub struct GenericByteBuilder<T>where
T: ByteArrayType,{ /* private fields */ }Expand description
Builder for GenericByteArray
For building strings, see docs on GenericStringBuilder.
For building binary, see docs on GenericBinaryBuilder.
Implementations§
Source§impl<T> GenericByteBuilder<T>where
T: ByteArrayType,
impl<T> GenericByteBuilder<T>where
T: ByteArrayType,
Sourcepub fn new() -> GenericByteBuilder<T>
pub fn new() -> GenericByteBuilder<T>
Creates a new GenericByteBuilder.
Sourcepub fn with_capacity(
item_capacity: usize,
data_capacity: usize,
) -> GenericByteBuilder<T>
pub fn with_capacity( item_capacity: usize, data_capacity: usize, ) -> GenericByteBuilder<T>
Creates a new GenericByteBuilder.
item_capacityis the number of items to pre-allocate. The size of the preallocated buffer of offsets is the number of items plus one.data_capacityis the total number of bytes of data to pre-allocate (for all items, not per item).
Sourcepub unsafe fn new_from_buffer(
offsets_buffer: MutableBuffer,
value_buffer: MutableBuffer,
null_buffer: Option<MutableBuffer>,
) -> GenericByteBuilder<T>
pub unsafe fn new_from_buffer( offsets_buffer: MutableBuffer, value_buffer: MutableBuffer, null_buffer: Option<MutableBuffer>, ) -> GenericByteBuilder<T>
Creates a new GenericByteBuilder from buffers.
§Safety
This doesn’t verify buffer contents as it assumes the buffers are from
existing and valid GenericByteArray.
Sourcepub fn append_value(&mut self, value: impl AsRef<<T as ByteArrayType>::Native>)
pub fn append_value(&mut self, value: impl AsRef<<T as ByteArrayType>::Native>)
Appends a value into the builder.
See the GenericStringBuilder documentation for examples of
incrementally building string values with multiple write! calls.
§Panics
Panics if the resulting length of Self::values_slice would exceed
T::Offset::MAX bytes.
For example, this can happen with StringArray or BinaryArray
where the total length of all values exceeds 2GB
Sourcepub fn append_option(
&mut self,
value: Option<impl AsRef<<T as ByteArrayType>::Native>>,
)
pub fn append_option( &mut self, value: Option<impl AsRef<<T as ByteArrayType>::Native>>, )
Append an Option value into the builder.
- A
Nonevalue will append a null value. - A
Somevalue will append the value.
See Self::append_value for more panic information.
Sourcepub fn append_null(&mut self)
pub fn append_null(&mut self)
Append a null value into the builder.
Sourcepub fn append_nulls(&mut self, n: usize)
pub fn append_nulls(&mut self, n: usize)
Appends n nulls into the builder.
Sourcepub fn append_array(&mut self, array: &GenericByteArray<T>)
pub fn append_array(&mut self, array: &GenericByteArray<T>)
Appends array values and null to this builder as is (this means that underlying null values are copied as is).
Sourcepub fn finish(&mut self) -> GenericByteArray<T>
pub fn finish(&mut self) -> GenericByteArray<T>
Builds the GenericByteArray and reset this builder.
Sourcepub fn finish_cloned(&self) -> GenericByteArray<T>
pub fn finish_cloned(&self) -> GenericByteArray<T>
Builds the GenericByteArray without resetting the builder.
Sourcepub fn values_slice(&self) -> &[u8] ⓘ
pub fn values_slice(&self) -> &[u8] ⓘ
Returns the current values buffer as a slice
Sourcepub fn offsets_slice(&self) -> &[<T as ByteArrayType>::Offset]
pub fn offsets_slice(&self) -> &[<T as ByteArrayType>::Offset]
Returns the current offsets buffer as a slice
Sourcepub fn validity_slice(&self) -> Option<&[u8]>
pub fn validity_slice(&self) -> Option<&[u8]>
Returns the current null buffer as a slice
Sourcepub fn validity_slice_mut(&mut self) -> Option<&mut [u8]>
pub fn validity_slice_mut(&mut self) -> Option<&mut [u8]>
Returns the current null buffer as a mutable slice
Trait Implementations§
Source§impl<T> ArrayBuilder for GenericByteBuilder<T>where
T: ByteArrayType,
impl<T> ArrayBuilder for GenericByteBuilder<T>where
T: ByteArrayType,
Source§fn finish_cloned(&self) -> Arc<dyn Array>
fn finish_cloned(&self) -> Arc<dyn Array>
Builds the array without resetting the builder.
Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the builder as a mutable Any reference.
Source§fn into_box_any(self: Box<GenericByteBuilder<T>>) -> Box<dyn Any>
fn into_box_any(self: Box<GenericByteBuilder<T>>) -> Box<dyn Any>
Returns the boxed builder as a box of Any.
Source§impl<T> Debug for GenericByteBuilder<T>where
T: ByteArrayType,
impl<T> Debug for GenericByteBuilder<T>where
T: ByteArrayType,
Source§impl<T> Default for GenericByteBuilder<T>where
T: ByteArrayType,
impl<T> Default for GenericByteBuilder<T>where
T: ByteArrayType,
Source§fn default() -> GenericByteBuilder<T>
fn default() -> GenericByteBuilder<T>
Source§impl<T, V> Extend<Option<V>> for GenericByteBuilder<T>
impl<T, V> Extend<Option<V>> for GenericByteBuilder<T>
Source§fn extend<I>(&mut self, iter: I)where
I: IntoIterator<Item = Option<V>>,
fn extend<I>(&mut self, iter: I)where
I: IntoIterator<Item = Option<V>>,
Source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one)Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one)Source§impl<O> Write for GenericByteBuilder<GenericBinaryType<O>>where
O: OffsetSizeTrait,
impl<O> Write for GenericByteBuilder<GenericBinaryType<O>>where
O: OffsetSizeTrait,
Source§fn write(&mut self, bs: &[u8]) -> Result<usize, Error>
fn write(&mut self, bs: &[u8]) -> Result<usize, Error>
Source§fn flush(&mut self) -> Result<(), Error>
fn flush(&mut self) -> Result<(), Error>
Source§fn is_write_vectored(&self) -> bool
fn is_write_vectored(&self) -> bool
can_vector)1.0.0 · Source§fn write_all(&mut self, buf: &[u8]) -> Result<(), Error>
fn write_all(&mut self, buf: &[u8]) -> Result<(), Error>
Source§fn write_all_vectored(&mut self, bufs: &mut [IoSlice<'_>]) -> Result<(), Error>
fn write_all_vectored(&mut self, bufs: &mut [IoSlice<'_>]) -> Result<(), Error>
write_all_vectored)Source§impl<O> Write for GenericByteBuilder<GenericStringType<O>>where
O: OffsetSizeTrait,
impl<O> Write for GenericByteBuilder<GenericStringType<O>>where
O: OffsetSizeTrait,
Auto Trait Implementations§
impl<T> Freeze for GenericByteBuilder<T>
impl<T> RefUnwindSafe for GenericByteBuilder<T>
impl<T> Send for GenericByteBuilder<T>
impl<T> Sync for GenericByteBuilder<T>
impl<T> Unpin for GenericByteBuilder<T>
impl<T> UnsafeUnpin for GenericByteBuilder<T>
impl<T> UnwindSafe for GenericByteBuilder<T>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
Source§fn checked_as<Dst>(self) -> Option<Dst>where
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fn checked_as<Dst>(self) -> Option<Dst>where
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fn checked_cast_from(src: Src) -> Option<Dst>
Source§impl<T> ExecutableCommand for T
impl<T> ExecutableCommand for T
Source§fn execute(&mut self, command: impl Command) -> Result<&mut T, Error>
fn execute(&mut self, command: impl Command) -> Result<&mut T, Error>
Executes the given command directly.
The given command its ANSI escape code will be written and flushed onto Self.
§Arguments
-
The command that you want to execute directly.
§Example
use std::io;
use crossterm::{ExecutableCommand, style::Print};
fn main() -> io::Result<()> {
// will be executed directly
io::stdout()
.execute(Print("sum:\n".to_string()))?
.execute(Print(format!("1 + 1= {} ", 1 + 1)))?;
Ok(())
// ==== Output ====
// sum:
// 1 + 1 = 2
}Have a look over at the Command API for more details.
§Notes
- In the case of UNIX and Windows 10, ANSI codes are written to the given ‘writer’.
- In case of Windows versions lower than 10, a direct WinAPI call will be made.
The reason for this is that Windows versions lower than 10 do not support ANSI codes,
and can therefore not be written to the given
writer. Therefore, there is no difference between execute and queue for those old Windows versions.
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fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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Source§impl<T> Pointable for T
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Source§impl<T> QueueableCommand for T
impl<T> QueueableCommand for T
Source§fn queue(&mut self, command: impl Command) -> Result<&mut T, Error>
fn queue(&mut self, command: impl Command) -> Result<&mut T, Error>
Queues the given command for further execution.
Queued commands will be executed in the following cases:
- When
flushis called manually on the given type implementingio::Write. - The terminal will
flushautomatically if the buffer is full. - Each line is flushed in case of
stdout, because it is line buffered.
§Arguments
-
The command that you want to queue for later execution.
§Examples
use std::io::{self, Write};
use crossterm::{QueueableCommand, style::Print};
fn main() -> io::Result<()> {
let mut stdout = io::stdout();
// `Print` will executed executed when `flush` is called.
stdout
.queue(Print("foo 1\n".to_string()))?
.queue(Print("foo 2".to_string()))?;
// some other code (no execution happening here) ...
// when calling `flush` on `stdout`, all commands will be written to the stdout and therefore executed.
stdout.flush()?;
Ok(())
// ==== Output ====
// foo 1
// foo 2
}Have a look over at the Command API for more details.
§Notes
- In the case of UNIX and Windows 10, ANSI codes are written to the given ‘writer’.
- In case of Windows versions lower than 10, a direct WinAPI call will be made.
The reason for this is that Windows versions lower than 10 do not support ANSI codes,
and can therefore not be written to the given
writer. Therefore, there is no difference between execute and queue for those old Windows versions.
Source§impl<T> SaturatingAs for T
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&mut self,
operations: impl FnOnce(&mut W) -> T,
) -> Result<T, Error>
fn sync_update<T>( &mut self, operations: impl FnOnce(&mut W) -> T, ) -> Result<T, Error>
Performs a set of actions within a synchronous update.
Updates will be suspended in the terminal, the function will be executed against self, updates will be resumed, and a flush will be performed.
§Arguments
-
Function
A function that performs the operations that must execute in a synchronized update.
§Examples
use std::io;
use crossterm::{ExecutableCommand, SynchronizedUpdate, style::Print};
fn main() -> io::Result<()> {
let mut stdout = io::stdout();
stdout.sync_update(|stdout| {
stdout.execute(Print("foo 1\n".to_string()))?;
stdout.execute(Print("foo 2".to_string()))?;
// The effects of the print command will not be present in the terminal
// buffer, but not visible in the terminal.
std::io::Result::Ok(())
})?;
// The effects of the commands will be visible.
Ok(())
// ==== Output ====
// foo 1
// foo 2
}§Notes
This command is performed only using ANSI codes, and will do nothing on terminals that do not support ANSI codes, or this specific extension.
When rendering the screen of the terminal, the Emulator usually iterates through each visible grid cell and renders its current state. With applications updating the screen a at higher frequency this can cause tearing.
This mode attempts to mitigate that.
When the synchronization mode is enabled following render calls will keep rendering the last rendered state. The terminal Emulator keeps processing incoming text and sequences. When the synchronized update mode is disabled again the renderer may fetch the latest screen buffer state again, effectively avoiding the tearing effect by unintentionally rendering in the middle a of an application screen update.