pub struct EncodedMesh3D {
    pub mesh_id: MeshId,
    pub format: MeshFormat,
    pub bytes: Buffer<u8>,
    pub transform: [[f32; 3]; 4],
}
Expand description

Compressed/encoded mesh format

assert_eq!(
    EncodedMesh3D::data_type(),
    DataType::Struct(vec![
        Field::new("mesh_id", DataType::FixedSizeBinary(16), false),
        Field::new("format", DataType::Union(vec![
            Field::new("Gltf", DataType::Boolean, false),
            Field::new("Glb", DataType::Boolean, false),
            Field::new("Obj", DataType::Boolean, false),
        ], None, UnionMode::Dense), false),
        Field::new("bytes", DataType::Binary, false),
        Field::new("transform", DataType::FixedSizeList(
            Box::new(Field::new("item", DataType::Float32, false)),
            12,
        ), false),
    ]),
);

Fields§

§mesh_id: MeshId§format: MeshFormat§bytes: Buffer<u8>§transform: [[f32; 3]; 4]

four columns of an affine transformation matrix

Trait Implementations§

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impl ArrowDeserialize for EncodedMesh3D

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type ArrayType = <EncodedMesh3DArrow as ArrowDeserialize>::ArrayType

The arrow2::Array type corresponding to this field
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fn arrow_deserialize( v: <&Self::ArrayType as IntoIterator>::Item ) -> Option<<Self as ArrowField>::Type>

Deserialize this field from arrow
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impl ArrowField for EncodedMesh3D

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type Type = EncodedMesh3D

This should be Self except when implementing large offset and fixed placeholder types. For the later, it should refer to the actual type. For example when the placeholder type is LargeString, this should be String.
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fn data_type() -> DataType

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impl ArrowSerialize for EncodedMesh3D

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type MutableArrayType = <EncodedMesh3DArrow as ArrowSerialize>::MutableArrayType

The arrow2::array::MutableArray that holds this value
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fn new_array() -> Self::MutableArrayType

Create a new mutable array
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fn arrow_serialize(v: &Self, array: &mut Self::MutableArrayType) -> Result<()>

Serialize this field to arrow
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impl Clone for EncodedMesh3D

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fn clone(&self) -> EncodedMesh3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EncodedMesh3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq<EncodedMesh3D> for EncodedMesh3D

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fn eq(&self, other: &EncodedMesh3D) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for EncodedMesh3D

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Casts the value.
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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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Casts the value.
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fn checked_as<Dst>(self) -> Option<Dst>where T: CheckedCast<Dst>,

Casts the value.
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fn checked_cast_from(src: Src) -> Option<Dst>

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Performs the conversion.
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Performs the conversion.
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Casts the value.
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Casts the value.
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Casts the value.
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