Crate rcurs

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Rcu or Read-Copy-Update is a mechanism that allows sharing and updating a piece of data while multiple parallel code blocks have access to it in a lock-free manner. A better explanation is available at the kernel docs or even Wikipedia.

Internally, an RCU is composed of an atomic pointer (the atomic part is important) to some data along with the number of currently active references to it. Something like a garbage-collector (but obviously way simpler). So when you want to get at the actual data, you simply increment the counter of references by one and decrement it when you are done. This is the easy part, now how do we update the value without locking and without messing up anyone already working? Well, each reference does not keep a pointer to the RCU, but instead copies the value of the atomic pointer when it is created. The key is that the pointer to the data is atomic. So we simply create a new copy of data, make our changes to that copy, and then atomically update the pointer. This way we ensure that a reference that is created at the same time as we update it uses either: the old value or the new value. In any case, it does not end up with an invalid pointer. Because we are a model programmer, we must also not forget to clean up the old data which is effectively outdated and useless. But we can’t just clean up the old data: there might be references to it from before we did the update. Ah, so we will wait for the code with old references to drop them, and because we swapped the pointer before, no new references can get access to the old data. After waiting and ensuring there are no remaining references to the old data, we can now safely free it without worry.

Example

use std::thread;
use std::time::Duration;

type Rcu<T> = rcurs::Rcu<T, rcurs::Spin>;

#[derive(Debug, Clone, PartialEq, Eq)]
struct User {
    uid: i32,
    gid: i32,
}

fn setugid(user: &Rcu<User>, uid: i32, gid: i32) {
    let mut new = user.get().clone();

    if new.uid == uid && new.gid == gid {
        return;
    }

    new.uid = uid;
    new.gid = gid;

    user.update(new);
}

// Basically a `sleep`` function that holds onto `user` and prints it after
// `sec` seconds have passed.
fn compute(user: &Rcu<User>, id: &str, sec: u64) {
    let user = user.get();
    thread::sleep(Duration::from_secs(sec));
    println!("compute[{id}]: finish work for {}:{}", user.uid, user.gid);
}

fn thread_1(user: &Rcu<User>) {
    compute(user, "1", 3);

    // This call will update `user`.
    setugid(user, 1000, 1000);

    compute(user, "3", 4);
}

fn thread_2(user: &Rcu<User>) {
    // The following compute call will always see the `User { uid: 0, gid: 0}`
    // as the `setugid` call happens 3 seconds after it has started executing.
    compute(user, "2", 5);
}

fn main() {
    let user = Rcu::new(User { uid: 0, gid: 0 });

    thread::scope(|scope| {
        scope.spawn(|| thread_1(&user));
        scope.spawn(|| thread_2(&user));
    });
}

Structs

Traits

  • An interface for general purpose notification objects.