pub type TextureCubemap = Texture;Aliased Type§
#[repr(C)]pub struct TextureCubemap {
pub id: u32,
pub width: i32,
pub height: i32,
pub mipmaps: i32,
pub format: i32,
}Fields§
§id: u32§width: i32§height: i32§mipmaps: i32§format: i32