Struct raylib_sys::Model[][src]

#[repr(C)]
pub struct Model { pub transform: Matrix, pub meshCount: c_int, pub materialCount: c_int, pub meshes: *mut Mesh, pub materials: *mut Material, pub meshMaterial: *mut c_int, pub boneCount: c_int, pub bones: *mut BoneInfo, pub bindPose: *mut Transform, }

Fields

transform: MatrixmeshCount: c_intmaterialCount: c_intmeshes: *mut Meshmaterials: *mut MaterialmeshMaterial: *mut c_intboneCount: c_intbones: *mut BoneInfobindPose: *mut Transform

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