pub type Texture2D = Texture;
Aliased Type§
#[repr(C)]pub struct Texture2D {
pub id: u32,
pub width: i32,
pub height: i32,
pub mipmaps: i32,
pub format: i32,
}
Fields§
§id: u32
§width: i32
§height: i32
§mipmaps: i32
§format: i32