[−][src]Struct ray_tracer::scene::Scene
Methods
impl<T> Scene<T> where
T: Float,
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T: Float,
pub fn new() -> Self
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pub fn set_background(&mut self, background: Vec3<T>)
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pub fn add_actor(&mut self, actor: Actor<T>)
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pub fn get_color(
&self,
ray: &Ray<T>,
reflection: usize,
max_reflection: usize
) -> Vec3<T>
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&self,
ray: &Ray<T>,
reflection: usize,
max_reflection: usize
) -> Vec3<T>
pub fn set_tree_type(&mut self, tree_type: TreeType)
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Auto Trait Implementations
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,