[][src]Struct ray_tracer::scene::Scene

pub struct Scene<T> where
    T: Float
{ /* fields omitted */ }

Methods

impl<T> Scene<T> where
    T: Float
[src]

pub fn new() -> Self[src]

pub fn set_background(&mut self, background: Vec3<T>)[src]

pub fn add_actor(&mut self, actor: Actor<T>)[src]

pub fn get_color(
    &self,
    ray: &Ray<T>,
    reflection: usize,
    max_reflection: usize
) -> Vec3<T>
[src]

pub fn set_tree_type(&mut self, tree_type: TreeType)[src]

Auto Trait Implementations

impl<T> !Send for Scene<T>

impl<T> !Sync for Scene<T>

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.