Struct raui::prelude::DefaultInteractionsEngine[][src]

pub struct DefaultInteractionsEngine {
    pub deselect_when_no_button_found: bool,
    // some fields omitted
}

Single pointer + Keyboard + Gamepad

Fields

deselect_when_no_button_found: bool

Implementations

impl DefaultInteractionsEngine[src]

pub fn new() -> DefaultInteractionsEngine[src]

pub fn with_capacity(
    interactions_queue: usize,
    containers: usize,
    buttons: usize,
    text_inputs: usize,
    selected_chain: usize
) -> DefaultInteractionsEngine
[src]

pub fn selected_chain(&self) -> &[WidgetId][src]

pub fn selected_item(&self) -> Option<&WidgetId>[src]

pub fn selected_container(&self) -> Option<&WidgetId>[src]

pub fn selected_button(&self) -> Option<&WidgetId>[src]

pub fn focused_text_input(&self) -> Option<&WidgetId>[src]

pub fn interact(&mut self, interaction: Interaction)[src]

pub fn clear_queue(&mut self, put_unselect: bool)[src]

Trait Implementations

impl Debug for DefaultInteractionsEngine[src]

impl Default for DefaultInteractionsEngine[src]

impl InteractionsEngine<DefaultInteractionsEngineResult, ()> for DefaultInteractionsEngine[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.