Struct raui_core::animator::Animator[][src]

pub struct Animator<'a> { /* fields omitted */ }
Expand description

Allows manipulating widget animations

An Animator can be used inside of the WidgetMountOrChangeContext that is provided when setting widget lifecycle handlers.

Example

fn my_widget(context: WidgetContext) -> WidgetNode {
    // When my_widget changes
    context.life_cycle.change(|change_context| {
        // Get the `Animator`
        let animator = change_context.animator;

        // Stop "my_animation"
        animator.change("my_animation", None);
    });

    widget! { () }
}

Animations & Values

The animator can manage any number of different animations identified by a string anim_id. Additionally each animation can have more than one value that is animated and each of these values has a value_name that can be used to get the animated value.

Implementations

Check whether or not the widget has an animation with the given anim_id

Change the animation associated to a given anim_id

Get the current progress of the animation of a given value

This will return None if the value is not currently being animated.

Get the current progress factor of the animation of a given value

If the value is currently being animated this will return Some Scalar between 0 and 1 with 0 meaning just started and 1 meaning finished.

If the value is not currently being animated None will be returned

Same as value_progress_factor but returning default instead of None

Same as value_progress_factor but returning 0 instead of None

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.