Struct raui_core::animator::AnimatorStates[][src]

pub struct AnimatorStates(pub HashMap<String, AnimatorState>);

Implementations

impl AnimatorStates[src]

pub fn new(name: String, animation: Animation) -> Self[src]

pub fn in_progress(&self) -> bool[src]

pub fn is_done(&self) -> bool[src]

pub fn has(&self, id: &str) -> bool[src]

pub fn value(&self, id: &str, name: &str) -> Option<(Scalar, Scalar, Scalar)>[src]

(progress factor, time, duration)

pub fn value_progress(&self, id: &str, name: &str) -> Option<Scalar>[src]

pub fn value_progress_or(&self, id: &str, name: &str, v: Scalar) -> Scalar[src]

pub fn value_progress_or_zero(&self, id: &str, name: &str) -> Scalar[src]

pub fn change(&mut self, name: String, animation: Option<Animation>)[src]

pub fn process(
    &mut self,
    delta_time: Scalar,
    owner: &WidgetId,
    message_sender: &MessageSender
)
[src]

Trait Implementations

impl Clone for AnimatorStates[src]

impl Debug for AnimatorStates[src]

impl Default for AnimatorStates[src]

impl<'de> Deserialize<'de> for AnimatorStates[src]

impl Serialize for AnimatorStates[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.