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pub mod containers; pub mod image_box; pub mod interactive; pub mod space_box; pub mod text_box; use crate::{ props::Props, widget::{ node::{WidgetNode, WidgetNodePrefab}, FnWidget, WidgetRef, }, PrefabValue, Scalar, }; use serde::{Deserialize, Serialize}; use std::{collections::HashMap, convert::TryFrom}; #[derive(Debug, Copy, Clone, Serialize, Deserialize)] pub struct WidgetAlpha(pub Scalar); implement_props_data!(WidgetAlpha); impl Default for WidgetAlpha { fn default() -> Self { Self(1.0) } } impl WidgetAlpha { pub fn multiply(&mut self, alpha: Scalar) { self.0 *= alpha; } } #[derive(Clone)] pub struct WidgetComponent { pub processor: FnWidget, pub type_name: String, pub key: Option<String>, pub idref: Option<WidgetRef>, pub props: Props, pub shared_props: Option<Props>, pub listed_slots: Vec<WidgetNode>, pub named_slots: HashMap<String, WidgetNode>, } impl WidgetComponent { pub fn remap_props<F>(&mut self, mut f: F) where F: FnMut(Props) -> Props, { let props = std::mem::take(&mut self.props); self.props = (f)(props); } } impl std::fmt::Debug for WidgetComponent { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { let mut s = f.debug_struct("WidgetComponent"); s.field("type_name", &self.type_name); if let Some(key) = &self.key { s.field("key", key); } s.field("props", &self.props); s.field("shared_props", &self.shared_props); if !self.listed_slots.is_empty() { s.field("listed_slots", &self.listed_slots); } if !self.named_slots.is_empty() { s.field("named_slots", &self.named_slots); } s.finish() } } impl TryFrom<WidgetNode> for WidgetComponent { type Error = (); fn try_from(node: WidgetNode) -> Result<Self, Self::Error> { if let WidgetNode::Component(v) = node { Ok(v) } else { Err(()) } } } #[derive(Debug, Default, Clone, Serialize, Deserialize)] pub(crate) struct WidgetComponentPrefab { #[serde(default)] pub type_name: String, #[serde(default)] #[serde(skip_serializing_if = "Option::is_none")] pub key: Option<String>, #[serde(default)] pub props: PrefabValue, #[serde(default)] #[serde(skip_serializing_if = "Option::is_none")] pub shared_props: Option<PrefabValue>, #[serde(default)] #[serde(skip_serializing_if = "Vec::is_empty")] pub listed_slots: Vec<WidgetNodePrefab>, #[serde(default)] #[serde(skip_serializing_if = "HashMap::is_empty")] pub named_slots: HashMap<String, WidgetNodePrefab>, }